bm-logoSunlight! Crosses! Garlic! These are all things vampires Do Not Want. I've learned this from reading the finest of literature, my friends. Oh, and another thing vampires don't like? Your face. That's not a slam. It's another Vampire Fact that I just picked up from watching footage of Square Enix's new vampire-themed action RPG, Bloodmasque. I think it's an incredible game, and not just from an academic perspective.

It appears to play pretty similar to Infinity Blade. In the game, you control a vampire hunter with some sick sword skills and a hearty desire to rid late 19th century Paris of its vampire problem. Using swipes and gestures, you'll be able to do just that in over-the-shoulder action. The twist? You can import your own photo and the game will use it to customize your character. Here's that video I was talking about:

Bloodmasque is due out "this summer" across iPhone, iPad, and iPod touch. It's also at E3 this week, so we'll definitely be grabbing you more details in the future.

  • Living Legend

    From what I saw the fighting looks like another infinity blade clone.

    • doublezz

      I believe the gameplay will be something like Chaos Rings. Nothing like Infinity blade.

      • ihd1234567890

        Not sure about that. It obviously has different mechanics like partner attacks and that stuff. But they said it is similar to Infinity Blade, but not a clone.

  • speedyph


  • bigrand1

    Oops! Possibly the wrong video inserted there.

  • poorwealthyman

    Man, I can't wait to start playing around with silly faces for the character!

    *deep movie trailer voice* "This Summer, guide the most unlikely hero...." *cuts to guy weilding a sword with an ear-to-ear grin and uneven eyebrows*

  • iOSPeace

    Looks like a Vampire Infinity Blade

  • ineptidude

    Yeah this looks great. I hope it's faster paced than IB. Square-Enix isn't good with handling IAPs though.

  • tunaW

    Why are there blurry borders in the trailer?

    • Stéphane Lachance

      The trailer is in widescreen (16:9) but iPads aren't.

  • B3nlok

    Pretty graphics, gameplay.*Yawn*

  • Gamer1st

    As long as the vamps suck blood and don't glisten in the light I'll give it a shot. The sissy "vampires" that abound these days don't deserve the name.

  • x x

    When will developers realize that infinity blade-like gameplay is a bad concept for a game?

    • Protoman

      What's wrong with IB controls?

      • x x

        Because ib-like gameplay is very repetitive, relies on grinding(and iap) way too much and gets boring fast,

      • MrAlbum

        Grinding/IAP has everything to do with game difficulty balance, not the control scheme.

        Let me list the genres that, at their core, rely on repetition: Action. RPGs. FPSs. Match-3. Platformers. Survival horror. Third-person shooters. My point is that some repetition outside of a puzzle/point-and-click adventure game is to be expected; it's how the devs use the repetition that makes the difference.

        Opinions need to be ground in reality or else they are useless to those who hear them. So as far as you know, Infinity Blade is boring. That's nice. Why? Tell us the specific element(s) of the game that made you zone out, unless what you already stated in your post WAS exactly that and I just misread it.

        Dismissing a control scheme as useless seems counter-productive. Bladeslinger takes the IB control scheme and makes it a full action game; sure, the difficulty is ridiculously high in that game, but hey, a challenge is nice, right? After all, a control scheme is only as good as the dev that implements it. I'd suggest not playing IB or one of its many clones for a while. You sound burnt out from the style.

      • x x

        You won't notice repetition in games if developers are not slacking and are actually trying. It is just IB's repetition is way too noticeable. The whole concept of the game is based around multiple playthroughs of the game with not much variety. if the game wasn't relying on iap, you could have seen all the content in 2 or 3 hours of playing(if not less). And the battles themselves are very boring mix of fruit ninja and rock-scissors paper.

      • Protoman

        Can you give examples of gameplay that isn't repetitive?

      • x x

        Half-life 2, zelda, original fallouts,metroid basically any good game

      • MrAlbum

        But... sure, those games are masterpieces. And fun to play, depending on the kind of experience you are looking for.

        HOWEVER, Link still has to swing his sword over and over again. That's repetition.

        Half-Life 2 makes you shoot bad guys over and over again. That's repetition.

        In Fallout, you always have to micro-manage combat, making it into a chore that you have to do over and over again. That's repetition.

        In the literary arts (and I bring them up to make a discussion point) repeating certain words or phrases puts emphasis on that particular word or phrase. That, by definition, is repetition.

        Perhaps gameplay is repetitive in order to emphasize said gameplay over any other aspect of the game. That's using repetition to one's advantage.

        Now... WOULD YOU KINDLY....

        (Consider how many times in Bioshock you hear that phrase. REPETITION, YO! XD )

        Did you see what I did with this post? 😉

        Tl;dr: Repetition exists in these games. But, it's just one tool in a dev's toolkit. Getting rid of it entirely is to throw away something potentially useful, powerful and/or emotionally moving.

      • siveon

        Notice. By definition games are repetitive. But Infinity Blade you can FEEL the repetition.

      • x x

        But you don't notice repetition in those games i mentioned, unlike in IB

      • ihd1234567890

        @x x..... You do realize that the games you mentioned are all console games right? OF COURSE THEY DONT SEEM REPETITIVE!!!!! But I agree with Proto. There is always some repetitiveness in every game. Shoot bad guys, takedown a bunch of peeps, race on tracks over and over etc.

      • Protoman

        Technically all games are repetitive. It's their nature to be.

  • themostunclean

    IB made a baby with DMC using Unreal as a surrogate.

  • andris12345

    Bah i Was so excited until I saw the controls.. Couldn't even Finnish the 2 IB games cause of how boring it gets 🙁

  • Allen Arcelo


  • thestrokes

    so will we be able to run around in the free space or will it be like IB where you have to tap to move?

  • ImJPaul

    July seems to be a huge month for iOS gaming. That being said I've noticed there hasn't been any previews for games coming today? Are their no new releases tonight?

    • themostunclean

      I think maybe they were a little preoccupied with E3 and WWDC.

      • ImJPaul

        True. I just looked through the forums and all I could find was garbage for the nights releases. Good thing it's this week though, while I'm good and broke.

    • ihd1234567890

      No i personally think that 1) June 7th is the main date for movie releases. Well that is wat i saw during my vacate in Europe, but in Europe they had After Earth in theaters too. 2) Summer (vaguely) is the date for iOS releases. 3) Oct. 29 is when Assasin's Creed 4, COD:Ghosts, Battlefield 4, all those upcoming console games are coming out. I have no clue why I am typing such useless stuff but i just feel like getting it out.

  • TharleGames

    Infinity blade or not! but i like the enemy creatures, they look great, you're face implementation on the player mesh is also a great feature.

  • valz34

    A5 support please! :((