Steve Demeter's Trism [$2.99] could easily be credited as one of the most influential apps/games when it came to raising awareness of the brave new world of the App Store "gold rush" when it was originally released in 2008. Remember, back then the iPhone was largely still a "$500 phone" that didn't make much sense to a lot of people- Especially in the infancy of the App Store when everyone was still figuring everything out both from a business as well as a raw development perspective. Demeter was absolutely inundated with emails, media attention, and much more as everyone's collective jaws hit the floor when he announced that he made a quarter of a million dollars inside of two months on the brand new platform of the App Store.

Polygon sat down with Steve Demeter at GDC, and does a fantastic job of summing up the Trism phenomenon, as well as digging into the story of just what exactly you do when you go from being a normal person with a normal job to essentially a millionaire in such a short period of time.

Anyway, Trism 2 has been teased a couple times in the past, but this is the first time we have any solid details on the game.

Per Polygon:

Trism 2 takes the eponymous trisms, the colorful tiles from the initial puzzle game, and anthropomorphises them. It then delivers the enlivened trism to a roguelike role-playing backdrop that is powered by battles fought using an upgraded take on the classic Trism puzzle game.

Demeter says the game was inspired by games like Candy Crush and Chrono Trigger and that it seeks a Metroidvania gameplay style, allowing players to roam the land looking for battles.

It's going to be free to play, but Demeter also plans on offering a single unlock to "convert" the game to a "paid"-style game if grinding up points and waiting for timers isn't your cup of tea. It sounds like there's going to be tons of content too, between multiple game modes, replay saving, and multiplayer.

If all goes as planned, Trism 2 should be available this summer, and I couldn't be more excited to see this iOS classic revitalized.

[via Polygon]

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  • MidianGTX

    Utilising IAP to convert freemium into premium is an idea that hasn't been explored enough. I wasn't interested in Trism, but that statement alone is enough to make me want to check this out.

    • Benegesserit

      This besides cosmetic things and full on expansions (i.e. worth at least half the cost of the original app) is all I should ever be seeing in IAP shops.

      When IAPs were announced I envisioned the death of "Lite" apps that muddied up the store and just releasing ALL apps as free so you could try before you buy via IAP.

  • ajvizz

    I have not played this game in a looooong time. Hope Trism 2 is just as awesome!

  • PureRumble

    "It's going to be free to play, but Demeter also plans on offering a single unlock to "convert" the game to a "paid"-style game if grinding up points and waiting for timers isn't your cup of tea."

    Finally they're getting it... What took u so long?!

    • webman2k

      Hey EA.... HEY! Listen!

    • ndre

      Doesn't sound something easy to do, however. You just can't give everything you'd grind with a single purchase - that would be cheaper than regularly buying IAP so you'd probably hurt your sales. So, if the whole game is based on grinding, do you basically design a different game for the "paid" option? Interested to see what they will do.

  • Drizzt79

    A quarter of a million does not a millionaire make. I mean I'm sure the game made more than that over its lifetime, but still...

    • Zincous

      "And he could afford to. While Demeter declined to say exactly how much the game earned him, he did tell me that he sold about 3 million copies. The game, which initially sold for $5, is now $3."

      At $3 that's over 6 million after Apple's cut. It was $5 for a long time, so he made more than that.

  • JCman7

    Yes!!! Great news! Remember way back when I asked you guys on the TouchArcade show about the status of the game. You had no clue what happened to it so I'm glad to see it re-emerge! Hope it is as or more successful then the first.

  • http://twitter.com/SeANMcBAY Sean Magnoni

    Trism was the first app I downloaded when I got my 3G. Mixing light RPG elements in sounds great.

  • http://twitter.com/warm_concrete Серёжа

    Glad to hear that the guy from Demiforce who dumped ’n’ hacked Earthbound Zero is still out there somewhere...

  • Benegesserit

    Credit belongs to Pocket God for first app king.