I always end up surprising myself with what games I end up really clicking with on iOS. Despite not even being a full-blown racing game, I've been dumping a ton of time into Pixelbite's Repulze [$2.99]. It was more a time trial game than anything, but with its killer sense of speed, fantastic visuals and great controls it was one game I had a hard time passing up on when I'd be flipping through my iPhone's home screens. I actually kind of appreciated the fact that Repulze was so laser-focused on doing just one thing, and doing it well. It's the same reasons I keep coming back to games like Temple Run 2 [Free] or Doodle Jump [$0.99], even though games in similar genres might offer more features or content. I think I'm just an arcade gamer at heart.

However, Repulze looked an awful lot like Sony's beloved futurisitc racing series Wipeout, and a lot of people were expecting a whole lot more out of the game. At the very least, actual opponents on the track along with you which you could race against. Pixelbite did add a bunch of new tracks and features in their most recent update, but people were still clamoring for actual racing opponents, and maybe even some weapons to blast them off the track with. You know, a little more Wipeout-style.

Well, ask and you shall receive as the upcoming Phase 3 update to Repulze will add both on-track opponents as well as a new weapon system. Pixelbite has detailed some of this update on their blog, and the weapon system actually sounds really ingenious. It uses the 3-tier gate system that's already built into the game, which we've detailed in our review. Filling up the first tier of the meter will allow you to launch a light weapon, the middle tier gives you a medium powered weapon, and the third tier gives you a powerful weapon like rockets to launch at your enemy.

Of course, because they use the same system, you'll need to decide if you'd rather keep some boost around to try and win the race or use up your reserves as weapons to take out your opponent. It seems like a really smart system. The screen above is from an early version of Phase 3, and Pixelbite stresses that it's not final yet, but you can see the added level of mayhem that having opponents and weapons tossed into the mix should provide. We'll let you know when the Phase 3 update to Repulze hits, which hopefully should be in the fairly near future.

  • Cheeseball

    LOL, at least this news will stop the morons from saying that this is "not a racing game" due to lack of live opponents.

    • dekon

      So if people have an opinion that doesn't cope with yours they are morons? Sounds pretty moron to me.

      • Cheeseball

        Saying something that isn't what it really is is a not an opinion.

  • Megagator

    I'm a bit confused on the pricing of this game. At first it was $.99, then when it updated to phase 2 it rose to $1.99, and there was a new IAP for phase 2 for $.99. Can the IAP be unlocked through gameplay or does everyone pay for the next phase? Will phase 3 mean the price hits $2.99?

    • PB_fredrik

      The IAP in Phase 2 is only to unlock the new tracks faster, without having to play Phase 1. And our plan was to increase the price of the game as it matured and grew with each content update. Giving early adopters a good deal for once.

      • Megagator

        Is there a planned number of phases or is it more of a one by one approach?

      • PB_fredrik

        We figured we would do three phases first and see how it goes, so it's absolutely possible there could be more If there's demand for it.

      • http://www.facebook.com/piguet Lionel Piguet

        Does it mean that the game will be more expansive sometime soon for phase 3 or will you keep the 1.99 tag on?

      • Doctorossi

        Any chance there will be a way to play with weapons disabled?

      • PB_fredrik

        Nothing we have planned, at least not initially. But I don't think it would be much of a problem to tweak the A.I for pure racing instead of combat. Not sure how we would handle the Leaderboards though. Game Center only allows up to 25, and they are pretty much all used up now with Phase 3.

      • Doctorossi

        Thanks for the reply. Consider mine a vote for including pure racing/non-weapons options wherever possible in the future.

    • Cheeseball

      The Phases are not IAP, they are normal updates to the game. The price rose to reflect that. I'm kicking myself for not buying it earier.

      • dekon

        kicking yourself won't help. Morons stay morons!

      • Cheeseball

        Yup, like yourself.

    • Megagator

      Ah, I see. Sounds like now is a good time to buy.

  • Doctorossi

    Damnit. As well-crafted as that system sounds, I was really enjoying that Repulze was without weapons.

    :(

    • http://twitter.com/JaredTA Jared Nelson

      I'm not positive, but I imagine that Phase 1 and 2 will remain as they are and Phase 3 will add in the opponents and weapons. I could be wrong, but that makes the most sense I think.

      • armaankhan

        You're right. When the phase 2 update hit, you could still play phase 1. The game asked which phase you wanted to play before you selected a track. It should work the same for phase 3. I hope we can race with opponents, but without weapons.

  • Amenbrother

    Awesome!

  • JaysUsernam

    Wow, wow, wow....just bought the game last night thanks to TA's coverage and it is now one of my fave iOS games and favorite racer-period!

    I loved the Wipeout series and this truly feels like the next Wipeout game...well done!

  • Mzh3000

    Huh.. The preview picture is definitely lost outpost from phase 2.. But it's different. A price of the bridge has broken off and fallen.