In early January, Pixelbite Games released Repulze ($0.99), a futuristic style racer that – visually at least – evoked feelings of the classic Wipeout series. However, it played quite differently than Sony’s beloved racers and rather than being a full-blown racing title Repulze was more akin to a time-trial arcade game. It was a simplified but very well done experience, one that we enjoyed a lot in our review, but for some racing game fans it didn’t quite feel like enough.
That was part of Pixelbite’s plan though, as the initial release of Repulze was just “Phase 1" and more content would be rolled out via updates based on player feedback and response to the game. That plan was set in motion today with the release of the Phase 2 update to Repulze. It adds 7 new tracks set in a new industrial wasteland environment, as well as new meta-challenge for each level to complete while you play.
In addition, there are now golden Toolkits spread around each track which can be collected and used to buy upgrades for your hovercraft. The first of these upgrades is called a Power Ripper and, when triggered with a boost, will let you rip through any craft that might be in your way or blast through the new barriers that block certain parts of the track that may lead to shortcuts or hidden items. There’s also a new magnetic field track element that can boost you in the air and help you reach new areas of a track if you’re rocking the proper polarity when you drive through it.
This update also adds the ability to save and replay ghosts of your lap times, a new bonnet camera view (basically a first-person bumper camera), and a fantastic new slide control option in addition to the normal tap and tilt options that are available. If you were not sure if there was enough to Repulze before to satisfy you, then maybe the new Phase 2 content will push you over the edge. A third Phase called Backlash is being teased as well, and has something to do with rockets, so even more Repulze goodness should be coming our way in the future.

This reminds me of my chidhood, when I had all sorts of video game stickers, usually puffy. Q-Bert, Pacman...I guess I'm aging myself here.
Puffy would look best for an iOS icon!
(And edge-to-edge/full bleed like the Tiny Tower laptop looks better than that white-bordered Temple Run sticker.)
Jank?
to each their own, but i keep my stuff in cases (as do most people that I see out and about, and definitely all the ipads we buy at work), not about to start plastering any glue jank on the cases.
might work for laptops, but then they start looking trashy with jank all over them.
but does remind me a little of my daughter (7), who put stickers on her bedroom door...
Cool.
Great deal! Just ordered 100 Pocket Ninja stickers.
Next paycheck I'm all over this Eli
Sounds cool.
Ill order up some paper monsters ones for GDC.
sounds like a fun idea. I'll get some to promote our...yes... really... zombie game at GDC! Thanks for the heads up TA
For half the price, I'll send you the names of your favorite apps printed out on my Epson label printer.
Thanks for this! Done and done.
So how does this work? Do the original devs make money from these stickers?
Just checked out the site... I guess you need to have original art... That's very cool.
Stickers are cool and all, but I can't be the only one kinda hankering for little square app logo POGs.
Score!
Stickers are always trying to be cool.
Well - it looks like Saturday Morning RPG will have some of these stickers at PAX East and GDC.
I'm all over this! Expect Quell Memento icons all OVER your devices at GDC!
Hit Tennis 3
Also, if you don't want a white border, make sure you upload a square image to Stickermule; if you upload a PNG that has transparent rounded corners, they'll put that white border on your sticker.
I'll have some High Noon and Happylatte ones, I'm sure I can find a spare to trade.
Dragon Up will be there with stickers a plenty!