I actually laughed out loud a little bit when I typed that headline. Ok, so War Balloon's Star Command has been coming "soon" since it was originally announced way, way, way back in March of 2011. They've missed their intended release windows several times, ran at least two Kickstarter campaigns, added support for more platforms, and have had legions of strategy simulation fans frothing at the mouth for going on two full years. It's been a long, strange trip but it looks like Star Command is actually going to see the light of day in the very near future. No, really.

I could put a laundry list of links to our previous coverage of news, screens, teaser trailers and the like for Star Command over the past couple of years, but your best bet is to just check out this developer walkthrough video from this past October for the most recent look at the game as well as exactly what to expect from how it plays. Essentially, Star Command has you creating your own spaceship and crew and then traveling and exploring the galaxy getting into battles with alien races. The popular comparison seems to be Game Dev Story meets Star Trek, though the recent hit FTL has also been bandied about as being similar too.

Anyway, War Balloon has updated their blog with some shiny new screens of Star Command over the past couple of weeks, so take a gander at them below and give them a click if you want to see them full size.

So, where exactly are we at with Star Command? Well, according to nuggets of information gleaned from the Star Command Facebook page, originally the game was going to "soft launch" in just a couple of select territories sometime this month. However, fans voiced their opinion that, after waiting so long for the game, everyone should be able to get their hands on it at the same time. War Balloon agreed, and has now decided to launch the game worldwide and forego a soft launch. Unfortunately that also means Star Command likely won't be out in January as originally planned.

With that, the developers are refraining from mentioning any more dates until they know for sure when the game is actually coming out. All signs point to it being submitted before the end of the month though, with a release likely sometime in February. We'll see! In the meantime hit up our forums for some discussion and we'll be sure to let you know if the mythical release date of Star Command ever reveals itself.

  • http://www.tap-start.com/ Mirkwood

    Is there any way this possibly lives up to all the hype?

    • MartianLM

      My hopes and expectations are now probably way too high for this game. Hoping for a mix of FTL meets Star Trek (rather than Kairosoft) though I've avoided too much info so it doesn't get spoiled. Will probably buy this immediately unless TA forums say its a stinker straight after release, or if they charge a silly amount.

    • chamillion205

      I hope it does. But most only end up lasting a few days.

    • Star Command

      It is pretty dope- and I think the depth of the combat will surprise everyone.

  • Gabriel.Voyager

    Ridicolous...
    How to make money releasing screenshot and promise... Forever

    • MidianGTX

      What money?

      • KenGriffeyIII

        Kickstarter money. I believe they even announced that they used a pretty small % of the kickstarter funds on game development.

      • MidianGTX

        And we're getting a game, as promised. I don't see the problem.

      • KenGriffeyIII

        You downloaded the game already? It's on iTunes? People can purchase it? We're only getting screen shots so far and they're getting paid. Why not start another kickstarter while continuing not to make the game? Maybe for movie of theme park rights?

      • http://buzzabit.com/aaron/ Aaron Sullivan

        True, much of the money in kickstarter campaigns (especially naive ones) goes to supply trinkets and incentives and then the percentage that goes to the controlling parties: Kickstarter and Amazon. Are you thinking they are just taking the money and running? I don't get it. As per the article It's coming out in a few weeks.

      • KenGriffeyIII

        I very seriously doubt it will be out in a couple weeks. It's been coming "soon" for a couple years.

      • http://rekzkarz.com/ REkzkaRZ

        @ Ken -- you seriously doubt it based on what? Your fears that you kickstarted $10 and it will forever be lost?

        The game has been in development for awhile, but it hasn't been "coming soon" for years.

        What's w/all the whining? How long does it take you to come up with an idea, present it, get it crowd-funding on kickstarter, hire a team, code it, bug-hunt, and release the thing?

        AND this is not another "follow the formula" game. It's a creative endeavor which is unique.
        Which brings up my last point -- despite trying to 'pidgeon-hole' the game as "it's like this or that", it's not like any of those games. It's unique, so stop trying to fit it in a box that doesn't work.

      • http://rekzkarz.com/ REkzkaRZ

        @ Aaron -- thanks for using logic here.

    • http://rekzkarz.com/ REkzkaRZ

      If you're going to critique the game -- based on something re: the game, go for it.
      But what many people are whining about is how Kickstarter works. Devs put out an idea, people paid, then game development started.
      I really don't get why people have their panties in a bunch about the game not being out yet. There's no release date promise on Kickstarter for a reason!

  • http://reillystroope.com/ Reilly Stroope

    "You're species is very chewy." Come on guys...

    • http://buzzabit.com/aaron/ Aaron Sullivan

      That's the humor the game offers. It's the kind that builds into a silly atmosphere I hope. They've made no secret about the sense of humor from the start.

      • Ryuuza

        I believe Reilly was referring to the use of "you're" rather than "your."

      • http://buzzabit.com/aaron/ Aaron Sullivan

        Haha. Yes, I believe you're right. :) It would be far to generous to think it was just an alien language translation problem, too. ;-)

      • http://rekzkarz.com/ REkzkaRZ

        We've never INTENTIONALLY had typo-writing aliens, right?
        I'd like it.
        :D

      • riChchestMat

        Jar Jar Binks & LOLcats

      • Corky McButterpants

        " It would be far TOO generous..."
        :zing:

  • http://twitter.com/mguniverse Danny Perski

    When a game like this has been in development for so long, part of me worries it is going to launch without crucial things like iPhone 5 and retina iPad support.

    • http://buzzabit.com/aaron/ Aaron Sullivan

      You know, as an on and off lone developer on a game, your concern is very valid. Keeping up with every change is one of the reasons my game stands as "vaporware" since the first couple months of the AppStore announcement. And Apple has had a pretty stable environment compared to others.

    • http://rekzkarz.com/ REkzkaRZ

      For the non-iPhone 5 people, I don't know this counts as "crucial". I'd say RETINA display is crucial, and a working game. After that, we need to give 'em a break & let 'em do updates.

    • Star Command

      We actually are having Iphone 5 and Ipad retina support from launch ;-)

    • http://twitter.com/StarCommandGame StarCommandGame

      Actually retina and iphone5 support is one of the big reasons we are still in development. To be featured on the iPhone store you need to have these supported natively - so that's what we're working on. That and bugs.

    • araczynski

      i still look at pixel games and scratch my head when they brag about retina... i understand, don't get me wrong, but at the end of the day, its still a huge pixel, whether its crystal clear or a bit fuzzy. granted, i'll take retina pixels over retina fuzz any day. anywho, hurry the frack up and get'er done already. (i keep seeing that youtube video of a saudi prince throwing dollar bills at some 2bit club singer and her acting like its just confetti - probably cuz she won't get to keep any of it)

      • http://twitter.com/StarCommandGame StarCommandGame

        The support is mainly for interface things. You also get additional real estate. The best way to play the game is on tablet - you can see your entire ship, very little panning, watch your guys burn. It's great.

  • Aventador

    This better be a high polished game without any bugs as most fans are on verge of frustration and anger

    • rpgmind

      Lol mutiny?

      • chamillion205

        I concur.

    • http://buzzabit.com/aaron/ Aaron Sullivan

      Keep in mind the vocal minority thing. People who are happy with the way things are going just whistle on their way and don't bother to comment.

      • Benegesserit

        So people only talk when they have something negative to say? That's not very helpful either.

      • Benegesserit

        You seem to be happy and you're commenting.

      • http://rekzkarz.com/ REkzkaRZ

        Dunno about your comment, but I am a huge fan of your user-name! Call me Mua Dib? :D

    • Benegesserit

      There has never been a game in history that released w/o any bugs. Be realistic.

      • http://rekzkarz.com/ REkzkaRZ

        Bug Story? Oh wait, that intentionally had bugs...

  • http://buzzabit.com/aaron/ Aaron Sullivan

    What's with all the negativity? Game looks great. There have been regular and reasonable updates for the kickstarters. Should be fun. :) When people complain about something not releasing fast enough I always wonder how they want that solved.

    • KenGriffeyIII

      I don't mind the long development but having a 2nd kickstarter for a "possible" PC version if the iOS version does well before the iOS version is ready kinda rubbed me the wrong way.

      • ImJPaul

        I too found that very demeaning to their fan base. Will that stop me from buying it though? Nope. At this point they could burn down my house and I'd still give them my money.

      • http://buzzabit.com/aaron/ Aaron Sullivan

        You felt the way you felt and that's fine, but I don't quite get how a 2nd kickstarter caused a problem to anyone or how it was "demanding". Is it just because it seems that it delayed the game? Because the iOS version is coming first and the other one later, isn't it?

        Anyway, I even supported both kickstarters not realizing I was already set on the PC version from my original kickstarter. I believed in the idea and thought it would be great to support it. If it doesn't turn out, I'd be disappointed but I still did what I wanted to do and was happy to help give these adventurous developers a chance.

      • http://rekzkarz.com/ REkzkaRZ

        @ Aaron -- we are on the same page. I would've supported iOS game but I missed that kickstarter. I put in a few $ to PC version, but will probably only play iOS game. But it was a way to support the thing.

      • Star Command

        Thanks a lot Man!

  • http://twitter.com/NimbleDave David Marsh

    The blending of (well done) low res bitmap art with higher res rasterized background art seems kind of jarring.

    • MidianGTX

      I don't mind a difference in resolutions, but the background should either be pixelated or perfectly sharp, not blurry.

    • http://twitter.com/Ju5stin justin

      I agree, I said the same thing last time I looked at their older screenshots and instantly thought the same thing looking at these.

    • http://buzzabit.com/aaron/ Aaron Sullivan

      It doesn't work for me, either. Fortunately it seems relegated to the "cinematics" and not during the main game play.

    • http://rekzkarz.com/ REkzkaRZ

      I like art. Art can do things that haven't been done before. Makes people think in new ways.
      I think back to Borderlands. YEAH!

  • Doctorossi

    I'll wait as long as it takes (but I hope it takes no time at all).

  • nothingreal

    This game does look great.. but i wonder if FTL has filled this void with a bit more simple elegance, consistent art style and a great soundtrack.

    In a world without FTL, this would be an instant hit.

    In any case FTL still hasn't arrived on iOS, so this will do the trick if and when it arrives... and assuming it plays well of course.

    • MidianGTX

      I think by now most of the FTL comparisons have been by third parties, and the developers are probably sick of hearing it.

      • http://rekzkarz.com/ REkzkaRZ

        People like to pidgeon-hole things, just to wrap their heads around new concepts.
        "Do they sound like X", "is it like Y"?
        Answer: Nope.
        "Well then, what's it like?"
        It's totally and completely NEW.
        OoooOOoooOoooh!

    • http://rekzkarz.com/ REkzkaRZ

      I see the FTL similarity (build your own space ship & go), but not much beyond that. Don't see FTL as having much humor. Am I missing anything? (Should say I don't own or play FTL ... yet.)

      • jamarohn

        FTL doesn't have humor in it. It's certainly light hearted. I played it with my daughter and had a blast.

  • Solais

    I've been waiting for this game since it was announced. And I have waited longer than 2 years on other games too. *cough*Fez*cough* I am glad that the developers are taking their time and not rushing the game, lets just hopeful time was used well.

  • http://twitter.com/phatbhuda Eric Ma

    "All signs point to it being released before the end of the month though, with a release likely sometime in February." Which is it, January or February?

    • http://twitter.com/JaredTA Jared Nelson

      Oops, I meant to say "submitted by the end of the month" Apologies and thanks for pointing that out.

  • Illuminerdy

    This looks nothing like FTL.

  • ImJPaul

    Great. One problem solved. Now get in touch with Epic and Logan+Camaflag and find out WTF is going on with Infinity Blade: Dungeons and Republique. I've been waiting for far too long.

    • http://buzzabit.com/aaron/ Aaron Sullivan

      There's a podcast about Republique if you want to keep up. It's going along steadily but is a big project. They went to real-time rendering of environments instead of pre-rendered last I knew.

      Infinity Blade: Dungeons looked undercooked when it was shown. Games like that take a lot of time to balance and rely on a decent amount of content so who knows. :)

    • http://rekzkarz.com/ REkzkaRZ

      I'm seeing your post as humorous. Hope it was intended to be so. My fav line was "I've been waiting for far too long."
      HA HA HA
      Yes, how horrible that game dev's don't release the games the same day as they announce they're working on them! Everyone loves getting the pre-Alpha mockup that crashes every 2 seconds! :)

  • http://www.facebook.com/people/Paul-Hopper/1238691947 Paul Hopper

    Still waiting patiently on this end for starcommand. Amazing though that after 2 years of 'coming soon', one of the other major publishers hasn't one-uped these guys by making their own version of this.

  • iJayCee

    The problem with games like this that are teased for so long is that they rarely live up to expectations and the details that are gathered over so many months usually don't culminate into what we think they were going to. It almost makes me not want to support it being teased for so long... I guess I'm being a brat but it's still annoying to see so much about a game and then it not deliver. Seen it so many times although I'm fine with being proven wrong.

    • http://rekzkarz.com/ REkzkaRZ

      Yeah, sure hated all the hype around Diablo.

      • araczynski

        diablo3? closetclusterfrack of the decade in my book. still waiting for the $20 bargain bin to pick that POS up, for the singleplayer portion.

  • inginious

    I was going to buy it on day one, but i think I'll wait for TA's review... I don't think I'd buy a game that will only entertain me for a few hours in one seating!

  • http://www.facebook.com/david.trowbridge.31 David Trowbridge

    Count me in the "I want to believe" category for this game. I hope it lives up to the hype.
    On a side note, what does FTL stand for? I couldn't find FTL in AppShopper, but it sounds like it is worth checking out. Thanks in advance!

    • jamarohn

      ftlgame(dot)com

  • lazrhog

    This game will be so cool !

  • AKLT

    I see no need to rush the game. As long as the end product is so awesome, it's like wiping your ass with silk.

    With all the hype they've been building up all this while, the very least we can hope is a smooth running game across devices, and the gameplay mixture of FTL, Star Trek and Kairosoft-type micromanaging.

    At least those are my expectations given the kickstarter money they've gotten, if not i don't see them recovering from this in the future.

    Gamers don't mind a long wait, there are many games that take years in the making and when they do they are epic. Lets hope this is one of those epic adventures.

    I would literally cringe if this comes out short on the replayability.

  • badr

    So when it's coming out?

  • Rickard Olsson

    I keep forgetting about this game, usually five minutes after I read something new about it once a year.

  • baldeagle86

    How will this play on iPhone 4 now? Still good or laggy since iPhone 5 came out?

  • TokyoHam

    So much for February.

    • REkzkaRZ

      March? :)

      • TokyoHam

        I certainly hope so, but at this point I'm not holding my breath.

      • wfisher

        Maybe April!

  • http://rekzkarz.com/ REkzkaRZ

    @twitter-268381315:disqus -- please ignore all negativity, and thank you for Kickstarting, developing, and releasing! Yay
    On that note, I suggest you (re)watch "Jay and Silent Bob Strike Back" and enjoy the scenes where they go & kick the crap out of people posting hate about them online -- it's so damned funny!!! (And they don't take it easy on little kids or anything.)
    Truly a crack up & you may appreciate those scenes a lot. I think they may be at the very end of the movie?
    Super excited about this game, somewhat annoyed that your "30% of what we wanted" comment went viral, but whatever. I guess you guys now understand the value of a PR person, even if you choose never to hire one? HA
    Last comment -- on your next game(s), please be more vague on your release dates "we don't have a date yet" or take your most conservative guess (and add ~ 12 months on top of that), then when you've finished early, say "we're happy to announce an early release date of X".
    It's not about keeping smart people happy, it's about appeasing dummies and stopping them from talking smack about you all over the 'net.
    I've defended you all over the place and I await my free copy, a bonus digital dog, and whatever other crap you wanna give me!!!! (Ha Ha j/k).
    That said, I am an artist, musician, and video production professional who wants to help you on your next project(s) for credit -- even if it's just Beta testing!!! -- PEACE - REkzkaRZ(.com)

  • http://www.fri-v.com/ Friv

    How will this play on samsung galaxy s4 now?