I'm almost embarrassed to admit just how much time I've spent playing True Skate [$1.99] since its release this past October, and it was easily one of my favorite releases of 2012. It really captured the essence of skateboarding and testing the limits of your own skill and imagination, and the satisfaction that comes with some complex and cool tricks. We thought True Skate was great in our review, but definitely craved more.

Developer True Axis is getting ready to just that, and deliver more to True Skate fans by way of a brand new level. It's an indoor skatepark with tons of different transitions, including a full halfpipe, but there are plenty of rails and street-inspired obstacles scattered about as well. You can see the first work in progress screens of the new park below.

True Axis is hoping to have the new skatepark available by late February as an in-app purchase for somewhere in the realm of a dollar or two. Along with the improvements the team has made to the transition physics and lip behaviors in previous True Skate updates, this new ramp-heavy park should be a lot of fun. Late February really can't come soon enough.

  • FreezeFrozen

    very nice new at first view !
    But now we have to wait, and pay again... frustrating !

    • http://twitter.com/mguniverse Danny Perski

      Two dollars is nothing for a new park that looks bigger than the original one but just as beautiful.

      • FreezeFrozen

        You are right, and I will certainly pay for this.
        Now, IAP is a system that completely spoil the good image of a game editor to my eyes. I prefer to pay double or triple the original purchase, if the game worth it.
        Anyway. I 'll look forward for the new skatepark, and I know my voice wont be heard anyway.

    • JJE McManus

      As IAP goes its we'll worth it. If TrueSkate was anything like the real world I would have worn down that original park to a nub. Thankfully it's not. I've enjoyed this software immensely as have everyone I've shown it to. Tons of fun.

      • http://slapshot82.wordpress.com/ Chris I.

        A full title based on what they've got started would be absolutely incredible!

  • DeInit

    A day one purchase to be sure. Still, did anybody ever manage to use the half-pipe in the original court? I could never get myself to do a proper ramp down to gain enough momentum to reach the opposite end, I'd either jump or capsize.

    • http://slapshot82.wordpress.com/ Chris I.

      It's a bit better with the last update, but it's still not perfect.

      Did you find the ramp that lets you jump clear over the bowl?

      • DeInit

        Nope, don't think I have. Which side of the pool are we talking about, the one with cover or the one with the rails?

      • http://slapshot82.wordpress.com/ Chris I.

        You actually go up the wall under the pavilion side of the park - where the two handrails run in sequence on the high side of the pool. It's pretty tough to get to (use your rewind button), but once you do there's a roll-in that has a small drop onto another roll that will send you flying all the way over the deepest part of the pool.

        It's tough to land, but if/when you do - it's oh, so satisfying.

      • DeInit

        I see what you mean, gotta jump on the red benchwall and from there on the gray upwards ramp, then down the same to jump and reach the other roll-in. I'll have to try that.

      • http://slapshot82.wordpress.com/ Chris I.

        Do, it's cool when you land it. :)

  • http://twitter.com/TouchedWieners Tyler Piderit

    Glad to see them updating the game with a new park to shred. IAP - No problem here!

  • totallymichael

    I can't wait to waste another couple months of my life on this. So psyched.

  • http://slapshot82.wordpress.com/ Chris I.

    Heck yes! I've spent entirely too much time in the original park!

  • http://www.facebook.com/alexmustin Alex Mustin

    Looking forward to this update!

    Question for the Dev about levels: have you thought of creating any parks/courses based off real-life locations? What about sponsorship opportunities, like if you were to make a deal with California Skateparks (makers of Street League Skateboarding courses) to help create more content for your game while showing them some love with their logo plastered all over the level? I'd be stoked to bring this level of awesomeness wherever I go on my iPad.

    • http://twitter.com/trueaxis True Axis

      It is definitely something we have thought about and is something we should look into further.

  • http://www.facebook.com/ConnorArbiter Connor Arbiter

    SHUTUP AND TAKE MY MONEY

  • Skullinton

    Hourra!

  • http://www.fri-v.com/ Friv

    it's cool.