Just about a year ago, developer Strapped to a Meteor released their moody and visually striking game Deo [$0.99] into the App Store, and they’re getting ready to unleash their latest creation at the end of this month. It’s called Mr. Dreamer, and it’s sort of a runner-style game that uses an interesting flipping mechanic.

Each of the game’s 8 worlds has you running along a single-line track, and tapping the screen determines what side of the line you run on. Collect candy as you go while avoiding enemies (like that blasted broccoli), and keep your momentum going by avoiding running completely upside down.

Mr. Dreamer certainly has an interesting look, and the flipping mechanic looks like it might add a simple but significant twist to your typical iOS runner game. We’re looking forward to checking it out, and you can too come July 31st when Mr. Dreamer hits the App Store.

  • drlemon

    Wah! (that was awesome)

  • Birdie31

    This looks promising! Kind of a fun twist to the Gravity Guy game.

  • Adams Immersive

    Now that’s actually an (endless? probably level-based) runner that looks and plays like nothing I’ve seen! I’m impressed.

  • Mr_Ugly

    looks interesting.. but somehow i get the feeling that a landscape/widescreen layout would be more fitting than then vertical portrait one..

    • Peter_Babiy

      Funny that you mention it, we have actually experimented with both. Vertical at the end of the day just seemed to fit nicer and overall felt better :)

    • Peter_Babiy

      Funny that you mention it. We've actually experimented with both a while back. Vertical just seemed nicer and overall felt better in our opinion. 

      Peter
      Strapped to a Meteor

    • http://twitter.com/PeterBabiy Mr. B / Sn4ke

      Funny that you mention it :)

      We've actually experimented with both at one point. Both were fun but vertical just seemed nicer and overall felt a little better in our opinion.

      Peter
      Strapped to a Meteor

      • Mr_Ugly

        well i can only judge from the video posted .. and there alot of times the actual level is only visible in the lower half screen, and near the end even a section where you run close to the edge facing the edge.. meaning you have no visibility whatsoever over the upcoming level segment..

        again this is all only based on the video.. but as this is an runner game where its (i guess) important to react quickly to the enviroment , collect, evade, etc things.. visibility of the parcour is pretty important..

        *shrug*

      • http://twitter.com/PeterBabiy Mr. B / Sn4ke

        Absolutely! Great points! However, while in landscape that same concern is still there since some of the paths would wind up and down just like in portrait they wind left and right at times. But once you're playing the game, you quickly realize that there's just enough time to react.

  • DecafTable

    I'm not even sure I have a clue as to what I just watched...