If you're a 90s-era adventure game enthusiast, then you are no doubt familiar with the Monkey Island series from LucasArts. These classic games have gotten the facelift and rerelease treatment on the App Store in recent years, with the excellent Secret of Monkey Island: Special Edition [$2.99/Lite/HD/Lite HD] and Monkey Island 2 Special Edition: LeChuck's Revenge [$2.99/Lite/HD/Lite HD]. Each of these titles retains the core gameplay of the original versions while also adding optional updated visuals and additional modern features, and are pretty essential for iOS-owning fans of the series.

But if you weren't around for the originals, then there's a good chance you know Monkey Island from the episodic series reboot that Telltale Games codeveloped with LucasArts for the WiiWare and PC in 2009, called Monkey Island Tales. We quite enjoyed the game in our review from when the first episode came to the iPad last December, and the remainder of the 5 episode collection of Monkey Island Tales was released on iOS earlier this year with equally enjoyable results.

While adventure games seem tailor made for the large screen and touch capabilities of the iPad, I think it goes without saying that there's a good amount of gamers out there that would love to have a version of Monkey Island Tales that fit snugly in their pocket. Telltale has begun to fill this need, as over the weekend Monkey Island Tales 1 [$4.99] was released for the iPhone and iPod touch.

It doesn't really appear that there's any additional enhancements to this version over its iPad counterpart aside from being formatted for the smaller screen, but when the source material is already pretty great then that isn't really necessary. If you are an iPad-less iOS gamer who has always wanted to give Monkey Island Tales a try, now is your chance. Or, if you're already a fan of the iPad version and you just feel like having the game with you in your pocket at all times, you know, just in case, then you should check out the new Monkey Island Tales 1 for the iPhone and iPod touch. We'll likely see the rest of the series released in smaller form in the near future, too.

UPDATE: The price is actually $4.99.

  • Anonymous

    Wonder how it'll run on anything less than a 4S….hmm, I was sure I owned this already…oh well, for $7.50, not too bad, although it should really be less than that in AUD...

  • Peter McKean

    I applaud Telltale for bringing this excellent game to the iPhone - I've bought it right away, as well as in iPad.

    One thing, though - it's not a Retina-display game and while that doesn;t matter on some games, it's very apparent on this. Frankly, that's a bizarre decisions, seeing as non-retina iPhones haven't got a hope of playing this graphically lush game at reasonable speeds.

    Please, make future releases utilize the amazing display on the iPhone to its best effect, or I'll just keep buying them for iPad instead....!

    • Anonymous

      "or I'll just keep buying them for iPad instead....!"

      Lol, sounds like an ultimatum my x-girlfriend used from time to time. What's with this "or" and "instead" stuff? Like they give a **** what system you buy it on...as long as you buy and love playing their games, they could care less if you buy it this system instead of another.

    • http://openid.khron.net/ KHRoN

      They want you to buy their games on iPad, because they can charge you more for "HD" 🙂

  • http://twitter.com/tweetDAVEtweet Dave

    Too bad it's not optimized for retina! I'll wait to buy it until they deal with that.

  • Anonymous

    On the original iPad these games ran slow as hell, but on iPad 2 they ran smoothly without any problems for me. I'm guessing there's no retina support due to the how sluggish it would be in the iPhones other than the 4S, due to more processing power needed. Yeah you may want retina support, but I would rather prefer a smoother running game without retina support than a buggy game with horrible slow frame rate issues with retina.

    Really though, TellTale needs to optimize it more for iOS, but after about a couple of years with their 3D games on the iPad, I don't think that's going to happen any time soon. Even without retina these games are awesome, so if you think you're going to hold off until they put in retina support, you're probably going to be holding off for a very long time or maybe never.

  • Anonymous

    Buying it NOW. No matter how many MB. To hell with the music on my iPhone.

  • Anonymous

    Do not attempt to buy this on an iPad 1. It is quite literally unplayable. Not sure about the 4, but I imagine it is bad on that too, since it also has a really slow CPU/GPU. iPad 2/4S should be considered minimum.