Wizardry is a series with a pretty long history, and the older you are, the more of it you're likely to recall. Thirty years after its original release, gamers still think of the same thing when they hear the word: a long dungeon crawl in the dark, careful stat management, and a pen and graph paper by your side. In fact, Wizardry was really the first graphical incarnation of the Dungeons & Dragons model, and gamers familiar with it would feel right at home on those subterranean treks through poorly lit mazes.

Fast forward to 2011, however, and you may see a game like Wizardry as nothing but an exercise in punishment. Or would a clean-up and polish of the interface make for a more modern experience? This version of Wizardry, called Labyrinth of Lost Souls [Free] ($9.99 IAP unlocks full game), is not exclusive to iOS -- it's already seen its original debut on the PS3 earlier this year.

At that time, my impressions of it were that it was presented beautifully and had gorgeous art, but offered the exact same type of experience that its namesake was so well known for. For hardcore fans of the dungeon crawling genre, this was great news, but what about new players who would be facing the genre for the first time? Did they have any hope of enjoying this game?

Simply put, Wizardry is just a hardcore game. Check it out on iOS, and you will find it is almost exactly like the PS3 version, with two small differences -- it's Game Center enabled, and the lovely detail of the art is more or less lost on the iPhone's tiny screen. I think the game would be much more enjoyable on the iPad if you chose to get it for a portable device, but if you had access to all options, PS3 would be the way to go. It's clear lots of attention and effort was put into the art, and it's a shame to see it all tiny and squished up on a little screen.

Gameplay is -- well, it's okay. It's like every other dungeon crawler of this type you've ever played, and it doesn't deviate by a hair. You choose what sex and race you want to play from a small selection, choose your alignment and finally your class. Head to town, get a quest, and choose some recruits to go down in the dungeon with you. If you've never played a Wizardry game before, you may not be aware how crucial this initial party structure is. If you choose poorly, you'll get hammered, even for your first journey into the dungeon. One thing that has stayed true to form in this modern version is the learning curve -- absolutely steep.

I believe that thirty years ago, stumbling around in the dark with no map (unless you buy one in town) and repetitive battles with large groups of enemies might have been exciting, even inspiring as you struggled to get your bearings. After all, it was all so new then. It's the same formula here, and people who loved doing it then may enjoy Wizardry now. That being said, any modern gamer is sure to throw up their hands in frustration.

Tapping the darkness in front of you works just fine to navigate these underground tunnels, but it doesn't necessarily make it fun. Menus are also set up in a way that makes you spend a ton of time jumping in and out of them, which is no big deal for a seasoned RPG player. However, I found myself stabbing at the screen with my finger here and there, and I wished the controls could have been a bit more responsive, especially in the dungeons.

The hard thing about Wizardry is that the gameplay experience it offers can be fun and satisfying if you put effort in, if not somewhat generic. On the other hand, the format will alienate many gamers, but that is what the genre is and will likely always be, so this cannot be blamed on the game.

(Trailer from PlayStation3 version)

"Not for everybody" is probably the best thing I can say about a title like this. On the other hand, if you cut your teeth on this stuff back in the day, slipping into Labyrinth of Lost Souls may feel like putting on a well-worn glove. Accepting quests and gathering loot, or even grinding to level your characters, can still be appealing and surely fulfilling for the right gamer. However, since most gamers are not used to working so hard to keep their characters alive anymore, I believe Wizardry will satisfy a very limited audience. The game demands a high level of competence from the people who choose to play it, and there is no hand holding whatsoever.

In an age where we are literally led through our games, often with more instruction than necessary, Wizardry stands as a testament to the games that may have made us gamers by a very different set of standards.

TouchArcade Rating

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  • http://malcolmbastien.com Malcolm Bastien

    I really wish this was on the iPad. I found all the text just slightly squished and difficult to read, too much precision required navigating the menus and control in the dungeons as the most difficult part of the game's controls. I would mis-hit the wrong area and often load up the menu by accident.

    On the iPad I think the game's art would be better presented, and we'd have an easier time playing the game.

    • Colette Bennett

      Malcolm -- So sorry if I was unclear, but this game IS on iPad -- I reviewed the iPhone version but I recommend the iPad version as it does not squish down the lovely art. Hope that helps!

      • Anonymous

        There's an iPad version? You only link to iPhone (not universal), and a lot of the forum criticism surrounded it being iPhone only.

  • Bob Long

    There is a map feature, a map spells, maps drop all the time in the dungeon battles.. I finished this on the PS3 entirely and never had a single moment where I needed graph paper. I even took screenshots of completed maps of every single floor if you'd like to see for yourself. At least you got it better than gamespots review who said there was NO map feature whatso-ever, and NO way to turn off the portraits so you could navigate the dungeon easier. These are both bad reviewer oversights. And for the record, wizardry has always had an in-game map system, the dumapic spell. It's been much improved since then.

    Link to the maps (spoilers)
    http://www.gamefaqs.com/boards/981422-wizardry-labyrinth-of-lost-souls/59535202

    • Anonymous

      Just curious, but does the map spell also include a marker showing your current location? And does it show how much of the map was explored, or just the full layout?

      • Bob Long

        it lets you use the map for a very long period of time, your location is tracked and everything you've uncovered is marked but you can't use the map button without the spell or buying/finding a map of the floor. so even if you wander aimlessly without casting a map spell it's still tracking your progress until you do cast.

      • Anonymous

        Thanks for the details  - and on that note, I'll go for it!

  • http://twitter.com/helix_nrg Alex Lee

    Doesn't work on the 3GS!

  • Ujn Hunter

    Really dislike the "freemium" in-App unlock stuff... I just want to buy the dang game outright...

Wizardry Labyrinth of Lost Souls Reviewed by Colette Bennett on . Rating: 3.5