I want to love Madfinger's Shadowgun [$7.99]. I really do. It's a lovely looking game, one of the best on iOS, but it's so riddled with holes, crashes, bugs and repetition, it's easier to walk away frustrated than in awe of it.

You play John Slade, a brute with a gun hired to bring back a mad scientist. There's a whole back-story about how corporations rule the world and whatnot, but none of that makes a difference to the core of the game. It's basically you and your A.I. making bad jokes at each other while a mad scientist is on the loose causing havoc.

Shadowgun is a looker in all respects and running it on both an iPhone 3GS and an iPad produces amazing results (although, text is incredibly blurry on the 3GS). If you look closely, you can see some of the tricks Madfinger used to make it run and look the way it does, but as far as the environments go, it's hard not to sit with your mouth agape in awe.

There has been a lot of speculation that this is a Gears of War clone, but it's not as blatant as it appears. Yes, it's a cover-based shooter with enemies that appear to dig bondage, but the comparisons pretty much stop there. The guns aren't as fun to play with as Gears and the lack of any squad mechanic ensures Shadowgun won't be confused as a Gears clone by anyone who's actually played it. The weapon variety is stagnant, all feeling relatively similar and none of them standing out from the usual suspects in action games -- shotgun, SMG, rocket launcher, grenade launcher -- you get the point.

For movement, the controls work well and cover is handled automatically when you get near a wall. However, I was either running into a bug or an odd feature on both devices that would lock my gun in place while shooting a little over half the time. It was never consistent when it would decide to do this, and was amazingly frustrating during portions of the game that had enemies who actually moved. Maybe it's supposed to be like this, but if it is, it doesn't work well.

It's a good thing the enemies don't move much. Most of them will be content appearing on screen, running to cover, then popping up to shoot at you. There are a few different types of enemies who don't do this, but their movement is mechanical and predictable throughout. They're not stupid so much as programed to only follow a set path, regardless of where you are or what you're doing.

Then there are the crashes. So many crashes. In around four hours, the game had crashed around twenty times on my iPhone 3GS, then, after the third hard-reset, it decided to delete my save game on the second to last level. Full disclaimer: I didn't bother going back to it at this point.

I've learned to deal with a lot of technical issues with games in the past, but the one I have no tolerance for is a deleted save game. It's the gaming equivalent of blacking out at party and finding pictures of yourself making out with a goat in the morning. It's heart breaking, frustrating and there's nothing you can do about it.

Maybe if Shadowgun was a little more diverse I would be interested in pushing through it again, but the bulk of the game follows the same formula on repeat: walk into area, trigger event, enemies rush out, hide behind cover, shoot. There are enemies later on with different attack-styles, but most of your time will be spent in long corridors with unexplainable cover, shooting at grunts.

All of that said, there are a few interesting mix-ups throughout the campaign worth noting. Boss fights, for example, are well thought out and shift from combat to minor puzzle solving. There are also Simon style hacking mini-games spread throughout to mix things up, as well as light environmental puzzles here and there. They work as a nice respite from the game's shooting heavy tone, but are never challenging enough to offer more than a quick stop-gap in the action.

I have a whole list of pet peeves Shadowgun manages to break – poorly chosen checkpoints, unpredictable splash damage, and the bizarre choice of chapter ends – all things that will frustrate some more than others.

If Madfinger can fix the crashing and save-game deletion issues with a patch, they're still left with a repetitive, but lovely looking shooter. There are hints of true quality in the boss fights and some minor sections of the campaign, but the majority relies on a simple, corridor design that's hard to find engaging for very long.

TouchArcade Rating

StarStarStarNoneNone
  • Anonymous

    Wait, you played this on a 3GS, and you're complaining about crash issues? Surely, you would check with the others in the office or forum thread using iPhone 4s and iPad 2s to see how prevalent the crash issues are for them? To give your statements some perspective? .....right?

    In any case, my only qualm is that there is no checkpoint-syncing between iPhone and iPad, meaning I have to play sections twice through...boo! Otherwise, pretty decent graphically, and the rest of your review is spot on regarding the gun selection and AI. BUT, this is a fantastic game for iOS devices. It's good to see more and more graphically-capable games that offer a challenge. I'm playing on normal, but I wonder what the AI are like on hard?

    • http://twitter.com/DaKleine Mark

      Hey, if the game doesen't work as it is supposed to on a device it says it supports you are allowed to complain. It isn't like the 3GS is the only device it crashes on, it does that on my iPod Touch 4 too. (luckily I haven't experienced it deleting my save and it doesen't happen as often as it sounds like it does)

      I've played the game on normal and the first level on hard and I can tell you the AI isn't verry different. (it's more like you have less health).

      Gameplay wise I agree with this review that it is quite repetetive, compared to some other iOS shooters. The enviroments and everything hardly ever change throughout the game, with only a few memorable sections (the driller boss fight for example)

    • Tower Defender

      Yeah I agree the game is a bit repetitive.  The graphics are nice and the mechanics of the game operate pretty good... but it just feels bland in the end.

      • Tower Defender

        Oh and I'm 4 hours into the game at the moment

      • Tower Defender

        Oh and I'm 4 hours into the game at the moment

      • Tower Defender

        Oh and I'm 4 hours into the game at the moment

    • http://twitter.com/kingthor Thorin Klosowski

      I played on an OG iPad as well -- that's actually where I lost the save game data. Forum members are noting it crashes a bit on iPad 2 as well. 

      • http://www.facebook.com/profile.php?id=1044648021 Richard Sanchez

        So far no crashes on my iPhone 4 and it seems to run smoothly, but then again, I'm about 30 minutes into it.  Madfinger should reevaluate the devices it purports to support for this title, or submit a performance update very soon.  

      • Sticktron

        Almost finished the game and no crashes here (iPhone 4 + iOS 5).

      • Anonymous

        Thanks for the reply :) It hasn't yet crashed on my iPhone 4 or iPad 2, but that doesn't mean it won't! I just think it's obvious the crashes for the 3GS are a resource limitation (but Madfinger do say they support the device, so ...). Anyway, cool :)

    • http://twitter.com/kingthor Thorin Klosowski

      I played on an OG iPad as well -- that's actually where I lost the save game data. Forum members are noting it crashes a bit on iPad 2 as well. 

    • http://twitter.com/kingthor Thorin Klosowski

      I played on an OG iPad as well -- that's actually where I lost the save game data. Forum members are noting it crashes a bit on iPad 2 as well. 

  • Zool84

    Played it on an iPad 2 running iOS 5 b7 and completed chapter 2 and it never crashed.
    I expect a lack of free RAM could be the issue, playing on a 3GS with only 256 MB RAM or an iPod Touch/iPad 1 might be a problem, but it ran great on an iPad 2 and for about 10 minutes on an iPhone 4 (just wanted to check if it looks as good as on the iPad - and woah yeah, it does!).

    It's not the best game in the world, gameplay-wise, but it's graphically awesome and the gameplay is good enough, not much worse than GoW in singleplayer, which was overhyped and repetitive to begin with.

  • http://twitter.com/Projectwolfie Chris Overbee

    Needs Multiplayer.

    • http://twitter.com/rustym Rusty Moyher

      Yea! Less bugs too.

  • ltcommander.data

    In the beginning of iOS gaming we had a lot of graphically simple games that had very catchy gameplay mechanics. Now that devices are getting more popular, we're getting a lot of graphically impressive games with mediocre gameplay. If only there can be more games that feature both excellent graphics and excellent gameplay plus polish. 

    After Epic Citadel, RAGE, and Infinity Blade we know our mobile devices are capable of great graphics. With the constant stream of new games being announced to push the boundaries of Unreal Engine 3 and the Unity Engine, being the latest great graphics game is a very short term distinguishing feature and becoming less and less distinguishing. I think the time for relying on "wow great graphics, insta-buy!" for reviewer success and commercial success is drawing to a close. Here's hoping for more well rounded games in every aspect.

    • ltcommander.data

      To be clear, I did like Shadowgun. I was just hoping that more boundaries would be pushed other than graphics. Perhaps in a sequel.

    • http://www.facebook.com/profile.php?id=1044648021 Richard Sanchez

      Totally agree.  The novelty of console-esque graphics on an iDevice has worn off.  In fact, this is the first review that I've, personally, read of a graphically-marvelous iDevice game that _didn't_ get a positive-leaning review on TouchArcade (such as with Rage and Infinity Blade, two excruciatingly on-rails experiences -- albeit Rage was fun).  Overall, I am having fun with Shadowgun, insofar as I'm an avid shooter fan.  Beyond that, it does feel a bit too generic-Gameloft-clone to me ... but at least this is hinting to a more well-rounded gameplay future.   

  • Anonymous

    A little harsh a review IMO. It does have some crash issues here and there but the devs are already working on fixing those. Fwiw, it crashed only a couple of times on my OG iPad. I did make sure to reboot the ipad before playing the game though as I knew it'll be stretching all the resources of my iPad (had the beta build for a few weeks now to know that much in advance). Pretty sure all the bugs will be fixed in the first update anyways. It'd have been better if it was a bit more polished at launch, but unlike reviewing a game, developing one doesnt take 5 hours. 

    All I need from this game (after the bug fixes) is multiplayer. Other than that, I didnt even need to think twice before shelling out 8 bucks for the game when I already had a free preview build on my iPad.

  • Touapps

    You should complain about your 3GS instead of complaining about the game 's collapse problem!

    • VaroFN

      I have an iPod Touch 4 and it crashes all the time. And remember that this game is supposed to support 3GS.

  • Dave

    That is the most damning review I've ever seen on TA for a "blockbuster" title. But I appreciate the honesty. As a #gs and OG iPad we absolutely need to know that this game has big issues with our devices that it is supposed to support. While I was disappointed Machinarium (or whatever it is called) was iPad 2 only...the developers knew better than to go for the money grab and say it could run on the OG iPad. Looks like Shadowgun is going to pay the price for that mistake in the longrun unless they fix this issue quick.

  • Dave

    That is the most damning review I've ever seen on TA for a "blockbuster" title. But I appreciate the honesty. As a #gs and OG iPad we absolutely need to know that this game has big issues with our devices that it is supposed to support. While I was disappointed Machinarium (or whatever it is called) was iPad 2 only...the developers knew better than to go for the money grab and say it could run on the OG iPad. Looks like Shadowgun is going to pay the price for that mistake in the longrun unless they fix this issue quick.

  • Scott Lembcke

    Yay Unity. It can make pretty graphics, but boy is it buggy and the API can get pretty frustrating to work around when you want to do something moderately fancy. So I am completely unsurprised that the game looks pretty, but is otherwise not very noteworthy.

    Between my business partner and I we have maybe a dozen nasty bugs going back 3 years, all the way back to Unity 2.x that they haven't fixed yet. Each report includes a project to replicate the bug in a half dozen lines of code. Unity has never even marked the cases as having been looked at. -_-It also provides absolutely no error handling. It either logs the error and keeps running as if nothing happened or simply crashes. Heck, up until version 3.x if you had a compile error when you ran the game it would just attempt to run the game anyway, silently ignoring all the errors resulting from it. Very frustrating...

  • eagle

    The game is boring. Multiplayer could improve the situation.

  • Anonymous

    I've only played about an hour so far, but I think that, compared to other iOS shooters, the gameplay is actually pretty good. I am used to Gameloft's action games, and this seems a step above that in terms of smoothness of gameplay and controls. Yes, I can already see it will be a bit repetitive but at least the core gameplay is amusing enough to still be fun in repetition. Obviously not an amazing game gameplay-wise, but compared to what's out there right now for iPad/iPhone I think this stands up pretty well. Is it worth the $8? Haven't played enough to give an answer on that one.

    • vimy

      i tend to agree. it is better than other ios shooters, but this statement is an indictment of IOS gaming.

      Its a pour designed game, but its better than all the rest.
      what does that say for the rest.

      • Tower Defender

        They need more zombies and ... err "angry" things.

  • vimy

    crash issues can be fixed, technical issue that can be resolved with some active troubleshooting and reporting.

    dull game play can not. It means the designers lack interest or worse, imagination.
    to bad.

    I had hi hopes for this title, but it reveals again the weakness of the ios lineup, in fact, everything Apple.

    the depth is missing.

    I don't mean to be so harsh, but my disappointment is real. I am constantly hoping for some one to make the first true great IOS title that has it all. It seams that either the graphics are great and the level design ai is bad or visa versa. or worse yet, its a port of a 10 year old title milking yet another platform.

    I  need to keep looking for that first great IOS title, 

    I guess it could be worse, could be a Howard Scott Warshaw game, 

  • EMT King

    This is his opinion and that's fine. It does have crashing issues I've been using an iPad 2 and crash after crash my 3GS only had 1 or 2 crashes. But to me saying a game is repetitive you might as well say you don't like games.

    • Vince

      Your last sentence doesn't even make any sense. Are you claiming all games have repetitive gameplay? That would be an extremely false accusation and to put it bluntly, shows a large ignorance on your part.

      • EMT King

        Look think about it. Every game is repetitive some just add more variety to it than others. Look at some of your favorite games. What did you do every level? It's a completely valid statement and I'm the complete opposite to ignorance.

      • S Ramisetty

        *complete opposite OF ignorance, you mean.
        At any rate, a game should add enough variety to its mechanics as it progresses. I get your point, all the way through Any Final Fantasy, you use the same repetitive mechanics to beat each opponent. But if we look at Final Fantasy VI, the enemies and different moves you get throughout the game are interesting enough for you to have to rethink your strategies. In a more action-oriented game, this is probably more important.

  • Vince

    Review is spot on. Dull and repetitive and little in terms of difficulty. It seems like it was pushed out early because the visuals got it hyped up. It's funny watching people get upset at these reviews though. Stop crying because reviewers don't agree with you. Everything said here is true. Not their fault you're turned on by mediocrity.

    • Anonymous

      It's clearly about perspectives. Try to stay mature. Whilst the gameplay might get a little repetitive, and the AI is somewhat lacking, this is a mobile game. Not sure what you were expecting...we can't all have Naughty Dog creating an Uncharted game for the platform...

      • Snipyro

        Problem is that when everyone throws out articles claiming that iOS is taking mobile gaming to a whole new level and approaching console gaming - I expect reviews to follow that trend and analyse high-profile iOS games NOT as "just another mobile game" but a true gaming experience. If you keep thinking "iOS games are mobile games, don't be so harsh", then I don't see why you're allowed to say iOS is a true gaming platform. You're just pushing iOS games back into the "just another mobile game category".

        Personally, I appreciate the honesty in the review. 

      • Anonymous

        When did I ever claim iOS as a "true gaming platform"? Don't try putting words in my mouth to collectively associate your strands of argument here. iOS gaming is evolving, very quickly. If you think back to '07, when we had Trism, and that was about it, to now...I'm not sure if you've played Shadowgun yet, but it's a decent action shooter. The reviewer's experience was clearly marred by crashes on his 3GS (old hardware trying to run a brand new, graphics-intensive game). Going by the multitude of pages in the forum thread for Shadowgun, it's not as bad as he makes out, and most people have enjoyed the game.

        I'm sure updates will address the issue for older hardware, and the gameplay may not be amazing, but it's still enjoyable. I guess for $8, you expected more than I did.

      • Snipyro

        Well maybe you shouldn't put words in mine either,  I didn't say that -you- claimed it was. I said, as more and more people are labelling iOS as a proper gaming platform, you have to judge these high profile games as you would judge a game on any other gaming platform. In this case, TA does write many articles pushing iOS as a platform that rivals 3DS/Vita and is taking sales away from them. Thus IMO, TA -should- review high-profile games as a proper game, and the reviewer has done that in this article. A game on DS/PSP or another console would be hammered if it had a lot of bugs and crashes, so the reviewer has done the same thing here. It's criticised the bugs quite fairly (and as you can see from tons of other comments, it's not just because he used a 3GS, other devices are encountering problems too).

        Sorry if it sounded like I was accusing you in particular of pushing iOS as a gaming platform, I intended that (and in fact my whole comment) as a general statement. 

        I have played the game, and while I did find it decent fun, IMHO it wasn't quite as amazing as others seemed to find it in the forums.

        I will agree for the price it's still a decent game, definitely wouldn't say it's a bad deal . :)

  • R84james

    I think all the reviews for this game have been a little harsh. Great expectations for a fun but not great game. I like the game a lot but im a more casual gamer and dont like multiplayer. Im glad people expect more from IOS gaming .Dont get upset if they dont like the game and you do. There have been many games that have gotten great reveiws and I felt really disapointed playing them. It goes both ways. Now im going back to playing Shadowgun!

  • Anonymous

    "the bulk of the game follows the same formula on repeat: walk into area, trigger event, enemies rush out, hide behind cover, shoot. There are enemies later on with different attack-styles, but most of your time will be spent in long corridors with unexplainable cover, shooting at grunts"

    Isn't this exactly what one segment of the audience has been clamouring for? More console-like games like Gears of War? You couldn't get a more spot-on description.

    • Kevin Clark

      Ultimately, games like Gears of War often get a pass due to their presentation and set pieces, or story, or other holistic collection of other entertaining aspects.

      It's fun watching the mobile platforms edge closer towards real gaming.  It's not there yet, however.

      Reading that a reviewer for a iOS gaming site is running games on old hardware is annoying for some reason.  I'd love to see a review talk about the game itself, running on the best hardware available.  Caveats about old hardware woes can then follow.

  • Matt F

    Never had a crash, iPhone 4 iOS 4.3.3, never

    • Matt F

      And like IMNS says, review is a bit harsh isnt it? The game is enjoyable and has great graphics

      • http://toucharcade.com Eli Hodapp

        Which of our experiences of playing the game should we have left out to make it more fair, in your eyes?

      • Jakezy

        Why do you have to always reply like a troll. He wasn't being clever or insulting. why do you have to start talking shit like you are 9 years old.
        mind no one ever punches them spectacles into your face.

      • http://toucharcade.com Eli Hodapp

        Asking a valid question isn't the same thing as trolling, bro. ;)

      • Jakezy

        well troll wasnt my first choice of words, i was going to type...complete cock! ;) bro.

  • Anonymous

    Doesn't look beautiful to me. Its the same ugly bald military men and ugly dark industrial environments that make up 70-80 percent of console games nowadays.  

  • Anonymous

    Well, this is disappointing, but I suppose its no worse than the let down of Rage and other titles with bigger backers than this. Still, eye candy is eye candy, and 4 hours of entertainment is a better deal than going to see a movie these days. I'm still hoping there is a bit of upward pressure on game prices, I'd be willing to spend 15-20 bucks on games with serious content and great stories that look as good as this.

  • Cardboardfun17

    Seems bias with one user experiencing crashes, to say the game crashes all the time. Not many complaints in the iTunes user reviews for crashing, and I've played the game on the iPad 2 and iPod Touch 4, and have never had a crash. Maybe try restarting the device ;) I don't think crashing issues should be discussed in reviews unless multiple users in the staff experiencing it, or you can see consistently in iTunes reviews of other users experiencing crashes. 

    • http://toucharcade.com Eli Hodapp

      I duplicated the crashing issues on both my iPhone 3GS and iPad. People in the forums are also discussing the problem. Mentioning problems we've had while playing a game isn't bias.

  • backtothis

    Probably the third TA review that I completely disagree with. The first two were the reviews for Lara Croft and Dungeon Defenders, which both ripped apart the games unmercifully and completely contrasted with the opinions of members on the TA forum. This review is no different. Considering more than half of the review is dedicated to complaints on crashing, which I've experienced absolutely none of on a freaking 4th generation IPOD TOUCH running 4.3.5, and complaints about originality, this review really addresses all of the wrong things. How about you look at what the game brings to the iOS platform instead? The game is moving the iOS forward in so many ways. I simply can't comprehend how TA is going give an extremely positive review to random casual indie games that probably one member on the entire forum has heard of that does nothing for the platform and would probably be a complete waste of a dollar since there's already a much better mainstream version of the game out, yet rip an effort like this apart. Really hoping for a greatly edited review once multiplayer, or even a patch for bug fixes, is out. 

    • http://toucharcade.com Eli Hodapp

      The crashes are the focus of one paragraph.

      • backtothis

        To recap, I said complaints about crashing and originality. Paragraphs 2, 4, 7, 8 are completely dedicated to these topics in this 12 paragraph review. Also, there's mention of these topics in nearly every single other paragraph. The one positive thing this review has to say about the game besides that it has cutting-edge graphics (which no one on TA, or even iTunes, would miss), is that the big boss-fights are well thought out. I mean, come on..

      • http://toucharcade.com Eli Hodapp

        I think we must be reading different reviews.

      • backtothis

        We'll go with that. 

        I love the staff and writers here, but your overwhelming protection of the writers whenever there's any disputes at all is just a ton of bullshit at times. Let's just end it at that.

      • http://toucharcade.com Eli Hodapp

        Responding to incorrect claims in comments isn't being protective of anything but logic and reason.

      • Snipyro

        You're reacting strongly yourself, with a huge lash back against the review. There are many many strong points in the review, and you disregard these as " addressing all the wrong things". I'm sorry but since when has bugs and crashes been irrelevant to a game? If many users, including the reviewer, have experienced a large range of bugs and problems, it's a very valid concern. You may not have experienced any crashes yourself, sure, but plenty of people have, as already evident in the comments and in the forums. 

        TA gives great reviews to tons of indie casual games - because they are innovative, clever and doesn't just wow with graphics. On the other hand, TA also does a large range of reviews for high-profile titles, there's hardly been a major title that hasn't been reviewed here.

        To be honest, the only thing this game is moving in the right direction for iOS is great graphics. That's an awesome thing, we all agree on that. But in terms of gameplay, it's all been done before, and there's nothing particularly innovative that makes me think "Wow, that's so awesome!". When riddled with bugs and crashes, there is a lot of problems to be addressed, and these are definitely valid points of criticism. Beautiful graphics are no longer enough to justify labelling a game as "amazing", and in the end, gameplay is the core of any game.

        You're overwhelmingly protecting the game and accusing everyone of ripping the game apart, when in reality, there isn't a lot to see here other than amazing graphics.

        We're not bashing the developer, we love the work that's being brought to iOS, and for the cheap price the game is still a decent, if not great, purchase. The reviewer is simply making a point that this game isn't the amazing "iPhone-defining" game that many thought it would be.

      • backtothis

        Many? Plenty? Accusing everyone? The only thing overwhelming is your own set of hyperboles. I'm not accusing anyone of anything any more than what you're doing right now. It's just an opinion, and having the ability to post on these articles and on these forums signifies that we probably should express them. Those were my opinions. 

      • Snipyro

        If you were only "expressing your opinions", then calling Eli's defense of the article "a ton of bullshit at times" is going pretty far. We all have opinions, and of course we're all entitled to express them. No one else said your opinion was "bullshit", I only pointed out my disagreements with your statements. I do understand where you're coming from but there are a few things you said that I think aren't right. Like I pointed out - most people do not consider bugs and crashes "addressing the wrong things". Would you really not care if a game has bugs or crashes? Likewise, when I buy a game, I also do care about originality. I'm sure most people would.

        I didn't meant to say you can't post your own opinions, but you reacted badly to Eli's post, and I'm only stating why I think he has a valid point about how the article isn't being overly harsh on the game.

      • backtothis

        I wasn't talking about this specific review when I said that. I've been here since mid-2009 and have been reading TA since the beginning of 2009. He's been here longer than a week you know. I've reacted badly to his posts? Really? I remember writing one comment that was even directed towards him and that was only after all of his "witty" responses to my posts. No one said my opinion was bullshit? I think you're missing out on Hodapp's comments entirely. Most people don't care about originality in any case; they care about a good game. Anyways, like I said, it was all just opinion. I just felt like the review concentrated too much on those issues previously mentioned.

      • backtothis

        He's a good guy though, and I acknowledge that.

      • Snipyro

        I wasn't trying to start a huge debate, only intended to post what I thought about the review and a few points I disagreed with you on a personal level, but fair enough. Thanks for civil replies. Peace :)

      • Jakezy

        take your face out of Elis arse he needs to take a dump.

      • Vimy

        hi Eli.

        dont take it personally, people bit,ahh, complain a lot on forums. its a no win for the writer and only risks alienation.

      • http://twitter.com/MattRix MattRix

        Based on both the content AND structure of your comments, you clearly have a hard time comprehending paragraphs ;)

        Here's paragraph 2:
        ---------
        You play John Slade, a brute with a gun hired to bring back a mad scientist. There's a whole back-story about how corporations rule the world and whatnot, but none of that makes a difference to the core of the game. It's basically you and your A.I. making bad jokes at each other while a mad scientist is on the loose causing havoc.
        ---------

        And here's paragraph 4:
        ---------
        There has been a lot of speculation that this is a Gears of War clone, but it's not as blatant as it appears. Yes, it's a cover-based shooter with enemies that appear to dig bondage, but the comparisons pretty much stop there. The guns aren't as fun to play with as Gears and the lack of any squad mechanic ensures Shadowgun won't be confused as a Gears clone by anyone who's actually played it. The weapon variety is stagnant, all feeling relatively similar and none of them standing out from the usual suspects in action games — shotgun, SMG, rocket launcher, grenade launcher — you get the point.
        ---------

        Note that neither of them mentions anything about crashing. 

      • backtothis

        You have a hard time reading my posts. "Complaints about originality," etc.

  • theRPGNOOB

    Have you guys taken the O.A.T.S oath?

    • http://twitter.com/DaKleine Mark

      Do you think Madfinger would pay Toucharcade to write a bad review for their game?

      • theRPGNOOB

        did I ever suggest that I thought madfinger was paying them? LOL FAIL TROLL.

      • http://twitter.com/DaKleine Mark

        I beleeve the whole point about the O.A.T.S oath is to say that you don't get payed by these devs to review their games.

      • theRPGNOOB

        Yes it is, however I never claimed that madfinger was paying them. All I said is that people might trust them more. Come back when you have a argument that makes sense.

      • http://toucharcade.com Eli Hodapp

        I'm pretty sure we don't need to be a member of a web ring for people to trust our reviews. :)

    • http://toucharcade.com Eli Hodapp

      I take the oath every morning before coffee.

      • theRPGNOOB

        It not that I dont't trust your reviews. Im just saying that I will give you a big boost in credibility. Because I have noticed some questionable reviews. But thats just my opinion. 

  • BruteOutlawz

    Why are people complaining about the review? While i dont agree with Eli completley, it is just his opinion and hes entitled to that.

    Its the best game of its type on ios, graphics are amazing. Im up to level 3 and i can see that the game might be a little bit repetitive but you know what, i can name quite a few big blockbuster console games that are the same.

    Its a big step forwards if you ask me

    • backtothis

      First off, this isn't his review. Second, it's "just my opinion" as well. I agree it's a big step forward though. Dead Space might be a better game of the type in so ways however.

      • BruteOutlawz

        Sorry, thought eli wrote it.

  • the_celluloid_dream

    Never had a crash on my 3GS with it...I often wonder if app crashes are caused by a lack of cacheable free space on these devices...

    She hasn't run Shadowgun, but my wife's iPhone crashes & freezes all the time but it's loaded to the max with apps and also has apps that run in the background whereas my iPhone has over half of it's space free...

  • Macaroon

    Somehow I predicted this when TA first started covering it. I'd be happy never to see efforts like this again on iOS. Weren't we all excited about iDevice gaming in the first place because people had got sick to the back teeth of console games with fancy graphics and little under the hood?

    • Nightshift Nurse

      No.  Console games still tend to set the bar in terms of mechanical and aesthetic brilliance.

      Perhaps you're just playing the wrong games?  It's not all Madden and Call of Duty, you know.

    • Anonymous

      If your opinion was the norm we'd all still be playing 8-bit games on our consoles...

  • Anonymous

    Here's something I've never understood about the new reviews on this site - why is there no rating scale? On some of the older reviews I can see they got 4 stars or whatever the rating may be, but I don't see that on anything recent. I dunno if its because you want more time to reflect on it or what but it would be pretty helpful to see that right out of the gate. This review, for example, doesn't really say to me "don't buy this game" or "go out and get the game". It seems more like "don't get this game on the 3GS which is seemingly the only device we used to play this". There's enough in the review about the game play which is great but having some kind of a rating scale for this that I can use to compare to other sites' reviews of this game would help me get a better consensus of what reviewers in general thought of the game.

    • http://twitter.com/AmpliFreQuency AmpliHelix

      I'm guessing because sometimes people will just look at the score and buy the game based on that, only to come back complaining that it wasn't what they thought it would be.

    • http://twitter.com/AmpliFreQuency AmpliHelix

      I'm guessing because sometimes people will just look at the score and buy the game based on that, only to come back complaining that it wasn't what they thought it would be.

      • Anonymous

        I could see that. I'm guessing it could also be because they get so many reviews out in so little time that the review seems more like an initial impression than something they spent many hours with. Either way I wanna see numbers or stars so I don't have to think that hard myself ha ha.

    • Vimy

      every game gets a ten,
      out of what is another question.

    • Vimy

      every game gets a ten,
      out of what is another question.

    • Vimy

      every game gets a ten,
      out of what is another question.

  • Nightshift Nurse

    For the most part, this review seems dead on. 

    That being said, I still find Shadowgun to be a good deal of fun - shallow and somewhat uninspired - but fun all the same.  The iPad needs more solid, console-like efforts, and I hope Madfinger does indeed support the game with tweaks and updates that expand the title into something more grand.

    I mean, it's apparent that iDevices have the technical chops to produce some impressive imagery and - in the hands of competent developers, at least - decent controls (for most generes).  What still seems to be lacking is that essential element found in console and handheld titles: the time and attention paid to crafting a good story/characters/experience.  Granted, it's probably why iOS games take significantly less time to bring to market, but I'd rather wait a year or more for games with deeper mechanics, better polish and engaging plots than the sort of "quick flash and it's done" kind of experience that typifies the current AAA iOS release.

    Also, I'm running Shadowgun on an iPad 2 and it crashes at least once a session - sometimes more.  That needs to be addressed immediately.

  • jhanig

    I agreed with almost everything said in this article. The game could have been better if there were less glitches and random checkpoints. I'd rather have a checkpoint after a certain cutscene like on level 7 (?) where I had to battle hordes of bad guys then cutscene then getting destroyed by those mechanical aerial bolt shooters :/ 

  • Jnolan

    Honestly I thought the game was great. This review sounds alot like how I felt playing shadow guardian on a third generation Ipod...It just sucked... I think the game is awesome it is a smart way to make a big game take up minimal space which is key for a 16gb phone....I think in the long run they may be able to make a run at Gameloft... though alot of people talk trash they are the only ones other than EA making games that are similar to console type games. It is worth the 8 bucks I have experienced zero crashes on my iphone 4

  • gfxdaddy

    Good lawd, some people here are so immature. It's a review, ie: his opinion. He has one, just as you have yours. Personally I agree with almost everything said in this review--I played it on my non-jailbroken iPad2 and I'm sorry but it's a repetitive game with zero challenge (except for some of the great boss fights). And yes, it did crash. On my iPad2. I have spent good money on some games and would happily have paid double (Dead Space, SF IV Volt, Monkey Island SE, Another World...), but this wasn't one of them. It is one of the most graphically advanced games available and I am still in awe...but I regretted spending that much money on it. If it was priced a little less, it would be justifiable. Fly graphics alone do not a good game make...just ask NBA Live.

    • KoRoV

      please..... And, for example, 7 $ isnt to much for DLC  with 1 or 2 maps on PSN or Xbox Live???? And this is a full game! Mobile game! please...... 

  • http://twitter.com/VULTR3 Mike

    Hey look, he's wearing COG armor!

  • Mike

    I've had a few crashes here and there, nice graphics though. So-so gameplay. Can't wait until the Vita comes out and blows games like these out of the water.

  • ThisIsFun

    Ha. The backlash about this review is even worse than the "games of the month" posts.

  • Jeppe

    I played it throught a couple of hours ago on my iPad 1 and i did not have any crashes??? it worked great and the graphic on my first generation ipad is awsome in this game!!! i would love to see it on iPad2 :)
    Really love the game and im now playing on hard.

  • xSoLaRiZeD

    As a hardcore Gears of War fan, this game is good. Repetitive, but good. I'm starting to post SHADOWGUN walkthrough videos for anyone who can't finish the 6 hour campaign.
    Here's part 1: http://www.youtube.com/watch?v=bqzvkdMeRd8
    I'll be posting 2 - 3 daily :)

  • Gus Dan

    Hi, i love toucharcade, i check this site everyday looking for new apps and some hype. But in this case, I disagree whit this review.
    Madfinger Games is a small/middle developer, Its not "Sony", Its not "Epic Games" its not "EA" doesnt have "Unreal Engine"... and yes Sahadowgun is a top game in the ios cataloge, man.. support Madfinger Games, suppot the scene.. dont write like "IGN", write like "Touch Arcade"... 3 weeks whitout a decent tittle, God bless "Shadowgun"..

    I can see the people saying "Gears of Wars".. ok the main character looks like "Marcus Fenix"... but Shadowgun gameplay is more like a low-budget PSP`s "Resistance Retribution" without auto-aim. This is a ios device dedicated website, we can see the apple store game catalogue.. This is great game, its a console game reduced version.. for mobile devices. Intelligent use of lights, etc. I love it. Say thanks to all the developers efforts.. or buy a dedicated gaming device and go to another website...

    In ipod 3G the graphics looks like a PSP game. no crashes for my. the gameplay its not perfect but its ok, people talkin about "gameplay".. lol.. how many games like this have the apple store? Dead Space? ok, any other? Gameloft "Climbing Guardian"? nha, only a few FPS are decents... now say "thanks for Shadowgun" again please. and more developers will surprise you with new titles, and more improvements, im sure.

    • SMP

      ...............???

  • Anonymous

    I'm really enjoying this game.

  • Anonymous

    I couldn't agree with this review more.  It's not overly scathing, just honest.
    In short:Pros:+step forward for iOS visuals+solid control scheme for a touchscreen FPS+entertaining boss battles+$8 Cons:-crashes my ipad 2 all the time (this is fixable I'm sure in future revisions)-most of the gameplay consists of ducking and shooting when the stupid AI stands up.  I was playing against better AI in the 90's,-The story and music is so generic that I kind of just snoozed through the cutscenes and often turned down the volume.  (Yes, I like metal, but this is just a boring guitar riff for hours on end)-The visuals are GOOD but at 3 hours into the game now there's no real variety.. it's all the same textures and environments over and over again.In the end whether you will enjoy this game depends largely on how hard-up you are for a pretty 3d shooter on iOS.  I do give props to Madfinger for taking this step forward but I hope that their next project addresses some of these issues.

  • the truth

    i'll preface this by saying i'm not a troll or a nintendo or sony "fanboy." i have been playing ios games since 2009 and have purchased over 200 apps, most of them games. ok now that that's out of the way, let me explain why ios gaming will never reach the level of "proper" handhelds:

    it's about time and money. pricing standards on the app store are extremely low ($5 is considered "expensive") and the platform moves at an enormous speed, meaning that if developers want to make any sort of reasonable profit and stay in competition, they have to make games with low budgets and short dev cycles, which in turns means they have to compromise. the reason why all those ios games with "console quality" graphics are mediocre and shallow in gameplay is that the majority of their budgets was used on graphics rather than content and mechanics.

    as long as most people are not willing to buy $40+ ios games that were in development for more than a year, i don't see this situation changing. naughty dog could never afford to release something like uncharted: golden abyss on ios, at least not in the same form as we're seeing it on the ps vita.

    • Anonymous

      The ports of existing games by big studios - GTA Chinatown Wars and Lara Croft for example, are pretty sweet tho. 

      • the truth

        ports are nice, but they're often marred by bad controls and come out fairly long after the original version.

      • *Sincere*

        @the truth Metal Gear Solid Touch isn't a port it's a sh*&ty mobile version based on the Metal Gear Solid franchise.

      • the truth

        dude, i hate to break it to you, but i wasn't talking about mgs touch. you replied to my comment about why ios games will never reach the level of handhelds with your completely unrelated comment about mgst, probably because you didn't realize you don't have to click the "reply" button on the last comment in order to post (protip: there's a text box on the bottom of the page)

    • *Sincere*

      Konami's Metal Gear Solid Touch < Shadowgun and they both launched at similar price point's. And I'm pretty sure Metal Gear Solid Touch received a better review form TA. I think it's unfair to trash a game based on it crashing on older hardware, some people said they have not experienced any crashes at all. I'm happy to see that ios gaming has evolved to this point, a few years ago we were playing crummy mobile versions of console titles MGST. Eli's review was a bit too harsh IMO. It's a mobile game for crying out loud! Stop trying to review ios games like dedicated console type games it's just not right. Shadowgun may be repetitve but IMO it's still a fun time waster. If Shadowgun just isn't doing for you maybe you should go back to playing Metal Gear Solid Touch LOL !

      • http://toucharcade.com Eli Hodapp

        Metal Gear Solid Touch came out in early 2009. It's kind of irrelevant at this point if that game got a "better" review or not. The entire iOS landscape has changed since then. Hell, when Metal Gear Solid Touch came out, it wasn't even called iOS yet.

      • backtothis

        No one understands that Hodapp didn't write this review.

      • KoRoV

        BIG F***ING LIKE!!!!!!!

    • Anonymous

      I agree.  There's been a few really sweet games that have come out for iOS.  The problem is, there's only been a few.  And as you indicate, most of them have not really tried to be A+ high budget titles.  The thing is, the market is there.  I personally would pay money for high quality games on my ipad 2.  I've played enough games that I know that it's possible to have decent touch controls, decent visuals, decent gameplay and decent conceptualization.  They all just need to happen in the same title.  So where are the games?

  • Novaro456

    Interestingly enough some persons found Aralon's gameplay to be boring too for an RPG yet it received all the accolades it could get here. It also crashed on devices it was supposed to be compatible with at release. A lot. Why didn't Eli take out the pretty graphics then and tell us what he was left with?

    (I know Eli didn't review this.)

    • http://toucharcade.com Eli Hodapp

      You'd be left with the deepest RPG available at the time with a cool story and great game world.

    • theRPGNOOB

      Boring!!!!!??????? how dare you slander Alaron! ULTIMATE FANBOY RAGE.

    • theRPGNOOB

       What are you talking about. Massive texture popin, shit character models, low res textures, poorly done lighting and long load times. How does it look good?

    • theRPGNOOB

       What are you talking about. Massive texture popin, shit character models, low res textures, poorly done lighting and long load times. How does it look good?

  • Dark NRG

    All I'll say, because I really bought into the hype, is: I've paid more for less; I think I'll be playin it more than "3 days" because it IS gorgeous and fun tho I like NOVA 2 better, only this story is enuf of a departure of a clone story to keep my interest; AI is a huge disappointment but the enemies behavior is not; and MULTIPLAYER MULTIPLAYER MULTIPLAYER! If Bladeslinger has multiplayer, its gonna rule the day for sure.

  • Anonymous

    I thought the intro movie was fantastic !

  • Anonymous

    I love toucharcade. I normally ONLY purchase games that toucharcade recommends. For some reason I bought this one anyways.

    Sure enough, the first time I started the game It crashed before it even loaded up the level.

    That was the only time it crashed and I've been playing it for the past six hours off and on.

    Guns area little boring but the game itself is awesome. This is an iOS game after all. Were you really expecting something to compete with Home consoles? This is easily just as entertaining as infinity blade.

    I'd give this 9 out of 10 stars. I also think the reviewer had a long string of bad luck with Playing the game. I'm on an iPad 1 and it works great.

  • Jordan

    Strongly disagree with this review. I agree with backtothis.

    The only positive statements in the review for ShadowGun are (besides the graphical comments):ʺFor movement, the controls work well and cover is handled automatically when you get near a wall.ʺʺBoss fights, for example, are well thought out and shift from combat to minor puzzle solving.ʺʺThere are also Simon style hacking mini-games spread throughout to mix things up, as well as light environmental puzzles here and there.ʺ

  • Jimmö

    AM I THE ONLY ONE WHO SUSPECTS HALF THE COMMENTS ABOVE TO BE WRITTEN BY THE DEVELOPER & THEIR FRIENDS? Can only think about the review of Samurai II and how upset MADFINGER developers were about TA not liking their game and therefore wrote a lot of angry comments to the review :D   

    • KoRoV

      I TOTALLY AGREE. I played a lot iOS games and this is GREAT GAME. Easy and fun with great graphic. F**k those stupid simple angry birds clones. That s**ts are on top of app store just because they are cheap and parents buying them for their kids. This is how mobile game should be for big guys! And thats the fact :D

  • Merijn

    Besides dropping our own doubts and criticism (love it), maybe it'd be good to tell Madfinger what to tweak to make it a better experience

    - the AI could use some more dodging and faster movement...these mutants are slow. Their screams make it kind of embarassing, as there is no threat coming from them, even on hard difficulty
    - level design: could be a little more fierce. When we see large, chemical stains on the floor we'd like them to sting and burn ...especially in a game this easy
    - level design: areas really seem like arenas, where cover points are so evident that a path and/or outcome is too obvious. The waves of mutants are all occuring exactly when expected, due to the tactic placement of 'fences'
    - behaviour of weapons: although it seems like headshots do count to some extent (contrary to what many reviewers spotted), we'd love to see some visual proof of that or even achievements connected to this
    - behaviour of weapons: shooting off grenades without a target (red circle in hud) does not accomplish anything, nor does it inflict damage on more than one enemy. That needs to be fixed.
    - movement/controls: not bad, though very limited. A 'slide to turn around' option would be welcomed, as well as a 'double tap to move from cover' or something similar.
    - general observations: very little weapons, no dual weapon modes, could do with a few more mini-games

    This game certainly has potential and I do not regard it as a tech demo per se. The story is cheesy, fun and inviting. Production values seem high and Madfinger can really make this a more enjoyable ride with a few minor adjustments. Let's cross fingers for the next update!

    As for the review: nailed it...as it really is a beautiful mess. All reported problems occur on the vast majority of devices, even on iPad 2. I experience crashes once every hour, especially at checkpoints.

    Cheers & good luck to Madfinger games

  • spidey

    The whole enter a room-trigger an event - kill... is the aspect that I was hoping wouldn't be the approach that Shadowgun took. But repetitive gameplay from Madfingers... Gee, that's NNNEVER happened before.

    However, "repetitive" is subjective. So a bad review solely because of repetitive gameplay as an issue is not fair. A lot of repetitive games are huge hits. All endless jumpers/runners/shooters/survivals games are by their very nature repetitive. Yet they are fun to play. When I first played Unreal Tournament... I must have put 50 hours into the deathmatch mode... and that's true for a lot of FPS games after that. These games are repetitive too. And people can enjoy that. But then, Samurai did get boring after a while. So I am assuming that that's the kind of repetitive the reviewer is talking about here.I suppose in the end it's about expectations. A campaign based FPS... you don't want to  kill "waves" of enemies. I was hoping for a combination of stealth and planning the kills of intelligent bots from this game. Guess that is not there.

  • http://profiles.google.com/jforssblad Jesper Forssblad

    One thing would make this game way better for me, i want more enemies!
    There are some levels where i would love to se more enemies trying to get me.
    On hard in some rooms i get like 1 more enemy and that is a bit lame.
    I had huge problems to get the last boss on medium so if hard makes me more vunerable then i probably wont get him this time :(
    Still love the game.

  • http://www.facebook.com/madebymadison Madison Fotografie

    Kept crashing my iPad2 so badly it needed to be restored. Yes restored. So SOME kind of weird bug is causing this game to do weird things. I asked Apple for my money back. Something that crashes this often is unplayable. Sorry, I'm happy for y'all who are happy with it but this is NOT a good thing for a game that asks a higher price than average and then messes up so bad.

  • KoRoV

    just finished game, it was great, gameplay and graphic, 0 crashes and lost saves on my iphone 4 (4.3.3) Starting again on hard difficulty. Great game, more like this please, cant wait dark meadow and bladeslinger :)

  • Mario

    I got a bug on level 3 where I would be killed by nothing. I had to delete the game then replace it on my Iphone4 and it worked that time. I really hope there are no more bugs like that. My other than that my biggest complaint is the shooting. You cant aim properly. Meaning you have to shoot while you aim. this is really frustrating as with gameloft games you can aim with the index finger and press shoot with your thum. Its an elegant solution to phone shooters but you cant do that with Shadowgun. Just a little dissapointing.

  • KoRoV

    my collection of (by my opinion) best iphone games
    http://oi56.tinypic.com/2rgey3r.jpg

  • Daz LM

    crashed on my ipad 2 twice and started me from the last checkpoint at about an hour in. hasnt crashed since.

  • Godnaz

    MADFINGER: You can blame Touch Arcade's review of the game for my pass on this title. If they say its buggy and repetitive, I'll believe them. GJ TA! Saved me $8. I will pass this review on to many many many many more forums and social sites to assure that MadFinger learns a lesson from this experienced and tech ready TA staff member.

    • KoRoV

      You are sick dude, read a comments for cry sake.... The game is great, and if review bothers you, try cracked version, watch game play videos on youtube and then buy the real thing. You are stupid

    • Guest

      Really?  I've read SEVERAL review from reputable sites that rave about ShadowGun, you gonna share those too?   

      • Godnaz

        I was being sarcastic

  • JohnnyJ301

    I like this game. I have a 4G, ipod touch, runs very smooth. Love the gameplay and the cool graphics. it gets intense at times. It's not as good as Dead space but it is in the same vicinity. Great game Madfinger !

  • Toucharcadeisajoke

    Another laughable TA review.  Nothing like Gears if you've played both eh?  So why then, when I pick up a bonus item the icon turns to a fuggin gear?

    Why are they bulky space-marines?
    3rd person cover  based shooter?
    He holds his hand up to his ear and slows down ala Marcus when talking to his partner?

    Hmmmm..... right, no way to compare the two. 

    This game is repetitive?  But all the rest of the repetitive games you review?  No mention of that in those more casual game reviews..... so wait, it's a shooter, in which the main gameplay mechanic may have you shooting most of the time?!?  NO WAI!!!!

    I'm not even a big fan of Shadowgun perse, just always love how incredibly average the reviews are here even from an objective standpoint.  Bravo TA, bravo!!! 

    • Lol

      When I think Gears I think squad mechanics!!!!  Oh wait.....

    • theRPGNOOB

      I know your a troll, but I will say that you are the only troll that has said something correct.

    • theRPGNOOB

      I know your a troll, but I will say that you are the only troll that has said something correct.

    • Anonymous

      I like your username.

  • Anonymous

    Let's all remember how incredibly repetitive Samurai 1 and 2 were...

  • @Tim_Eggers

    This review is questionable at best, yes I've seen many crashes, but an update just released to address this and other bugs.

    Repetitive?  Really?  Have you played Infinity Blade?  I loved that game, but that's the pinnacle of repetition yet Touch Arcade raved about that title.

    Yes, ShadowGun is rough around the edges, but its a solid, competent and the most playable iOS shooter yet, in my opinion.  I do think Madfinger got off on a bad foot and could have made a better first impression, BUT this game just oozes potential.  As the game is refined and features added I hope it will get the respect it deserves.

    ShadowGun is ambitious, and mostly pretty good.  I feel for $8 its a great TPS and hope MadFinger will roll out fixes and features soon for all their fans.

    And please, stop booting ANY game on your cell phone expecting an XBOX or PS3 game.  If you do that you'll always be disappointed.

  • Mike

    Game is really nice and review is bad. It's not crashing for me with iPhone 4 and iPad 2 at all (I have finished the whole game with both devices). I think reviewers should not use not well prepared devices for reviewing. 

    In any case I think game will be updated at some point.Thanks guys for making this best graphics game ever.

  • http://profiles.google.com/zandog Alex Gillis

    JB USERS: QUICK TIP FOR CRASHING FIX ***

    If your on a older or non-iPhone device OR still on a iOS version below v4.3.5, If you have or get SBSettings, go to Power options and select "Safe Mode". Once your device re-springs, launch the game and you'll be able to play and not have to worry about crashes. I played for an hour with no issues after many crash issues prior

  • http://twitter.com/jakubnesetril Jakub Nesetril

    I don't know what got into you guys at TouchArcade that you can't spend a nice word about Shadowgun! I just bought the game despite your review tearing it to pieces - and it's hands down the best and most entertaining shooter I've played on my iPad. Your review doesn't strike me as balanced at all:

    - crashes occur in all cutting-edge iOS games, Real Racing 2 for example is notorious. A restart of the device usually solved the issues as ambitious games crash because of insufficient available memory

    - it's far from boring and dull - it has a decent story-line, it has excellent voice acting and overall creates an atmosphere far surpassing Bad Company or anything from Gameloft

    Unfortunately there doesn't seem to be any indication from TouchArcade to requalify it's inept review as evidenced by it's scathing multiplayer announcement.

    I've trusted your opinion for long, but this pushed me over the edge. Every single game Madfinger has released so far has been an absolute gem - and your mudslinging is hurting only you at this point. Too bad TouchArcade, too bad.

  • yann

    Am i the only one complaining it doesnt support gyroscop as a proper control scheme??? I played modern combat 2 for a year now, i can't go back !!!

  • glenn torres

    this forum is great,, it make you to choose to buy or not the apps like this one, it says there are too many app crash so maybe people will be disappoint,, maybe they are not good at making it run better, maybe u need help from unreal engine,, cause unreal engine has release many app that has very good graphics and it almost like ps3 graphics and they are running better but they also crash but not many times

  • http://www.facebook.com/noel.blain Noel Blain

    It now says on the app description at the appstore to run it on 3GS at your own risk. It stands to good reason it was largely intended for Iphone 4 and similar devices.

    Also, you have to reset your device to make sure there isn't anything in ram that will hinder it's function.

    I'm on Iphone 4 and haven't had any crashes. It looks fantastic and plays really well. It wouldn't necessarily say it's too repeptative as it does pit new enemies against you as you go further into the game.  The boss fights are also pretty cool too.

    I recommend this game to anyone who likes shooting games.

  • Pedro Teixeira

    I try to play this game on iPod 4th gen iOS 4.3.3. and i'm not till today able to pass the new game screen.
    Rebooted freed memory, safe mode, everything tried and none worked...

  • http://www.movieramblings.com Colin Miller

    Been playing it on the first gen iPad.  Has crashed a few times, bit frustrating.

  • http://twitter.com/videomap videomap

    i play shadowgun with my samsung ue55d7000 and droidmote server:
    http://www.youtube.com/watch?v=9NZWPAs3dxU

  • Walter Oliver Ancheta Jr.

    Finished this game... Awesome graphics :)

  • imade karari

    Just awesome, best graphic on a mobile I've ever seen

    http://install-apk-files.blogspot.com/

  • Guest

    i have an ipod touch 3g 8gb. im not sure if i want to get it yet with all the crashes. Do you know of there is any crashes?

  • Anonymous

    i have an ipod touch 3g 8gb. im still wondering if i should get it with all these crahses. Do you know of any crashes on the ipod touch?

SHADOWGUN Reviewed by Thorin Klosowski on . Rating: 3