It should be no secret that we’re pretty big Disc Drivin’ [$1.99/Free/HD] junkies around here at TouchArcade. Well, almost all of us (I’m looking at you, Eli). Disc Drivin’ launched back in December of last year, and we were pretty much hooked following our review. Since that time, I’ve continued to play the game every single day without fail, and I honestly can’t say that about any other iOS game.

But lately, I’ve noticed that my playtime (and the playtime of the many dedicated friends that I am usually playing with) has started to dwindle. Normally I’m running at least 15 to 20 games at a time, but in the past few weeks that number has shrunken down to a mere 4 or 5, sometimes less. As can happen in even the best of relationships, things were just starting to get a bit stale around the Nelson-Drivin’ household.

Enter developer Pixelocity Software, ready like Cupid to shoot a new update into the posterior of Disc Drivin’ and ignite our romance once more. This marks the third big content update to the game, as it received online matchmaking back in February and 3 brand new tracks as well as a refined UI back in April. This newest update adds another 3 brand new tracks, for a total of 18, as well as a new track element called the Flipper. You can see the overhead design of each of the tracks in the icons below:

As for the Flipper, pictured at the top of this post, you’ll come across this obstacle placed in various parts of the ground in each of the 3 new tracks. When you slide over it, it propels you forwards and upwards, catapult style. This can either be a very good thing or a very bad thing, mostly depending on where you end up finally landing. The faster you’re going when you hit the Flipper, the farther you’ll get launched, so there should be some good strategic uses of the new object if utilized correctly.

If you haven’t yet tried Disc Drivin', I highly recommend downloading the fully-featured ad-supported version for free and giving the game a spin. It’s one of those games that you won’t be good at right away, so give it time and practice. You can ask advice or find opponents in the game’s discussion thread in our forums, too. If you like it, the ad-free version is currently $1.99, and you’d be fueling support for even more updates down the line. This newest update to Disc Drivin' is already done and submitted, so keep your eyes peeled for it to go live most likely sometime in the next week.

  • Steven M
  • http://twitter.com/Zghying John Dickerson

    I've been playing this game for awhile and enjoy it quite a bit. I like the casual nature of it. I'm glad they are adding a few tracks, but I wish they would add some new features. I would like to be able to set how many laps a race could have especially on the sprint track, more laps would be great. Also I wish they had a way of keeping track of your overall records and records against individuals. Maybe some stats on least/greatest amount of moves on a track, most knock/fall offs, things like that.

  • http://twitter.com/Zghying John Dickerson

    I've been playing this game for awhile and enjoy it quite a bit. I like the casual nature of it. I'm glad they are adding a few tracks, but I wish they would add some new features. I would like to be able to set how many laps a race could have especially on the sprint track, more laps would be great. Also I wish they had a way of keeping track of your overall records and records against individuals. Maybe some stats on least/greatest amount of moves on a track, most knock/fall offs, things like that.

  • Anonymous

    The main features I'd like to see added is, first, icon badging!!! I hope this update finally does that. It's easy to miss that it's your turn. Also I wish it would update much faster when trying to play live, so you could play live games without having to quit the game and relaunch it to get it to update. I'm disappointed that there's no mention of either of these things. :( It's still a great game, but I was really hoping these would be coming soon.

    • Adams Immersive

      Agreed! It does have badges already, but only for a turn you’ve seen in-game and than exited the app. Not for push notifications, where they’re more important. Sometimes games stagnate and drag on (especialy with more than 2 players) and I’m sure a lot of that is simply people not realizing it’s their turn. I know I sometimes launch DD after a day and realize to my horror than 8 people have been waiting on me since yesterday! Hopefully that’s all solved now.

      Anyway, looking forward to the new tracks!

  • http://twitter.com/Zghying John Dickerson

    One of the people I play against suggested that the single player mode finish with the fewest moves. That make it worth playing single player mode. Disc

    customization would be nice too.

    • Adams Immersive

      Good idea!

      I like "single-player” pass & play, just as a practice mode and “toy,” but having a concrete goal would be even better.

  • http://www.facebook.com/people/Kevin-Donovan/660749692 Kevin Donovan

    I'm grateful for the new content but what I really want to see is some kind of grand prix/league where you race maybe 6 tracks with points being awarded for your position after each track. I feel that single race after single race has gotten very stale, there's nothing really to play for therefore I don't really care wether I win or lose, a grand prix would rectify this.

    • eric

      Grand Prix mode sounds like a great idea. Like the Cups in Mario Kart where you race a set of courses and the most points wins.

  • chengkun he