I've spent so much time playing Dungeon Raid [$2.99] over the last few months that if I was doing anything else more productive I can't even imagine what I could have accomplished. Does this bother me? Heck no, Dungeon Raid owns. I basically drooled all over it in our review, and it easily made out Best iPhone Games of January '11 listing. I explained the gameplay in the previously-mentioned review-

By now you might be scratching your head wondering why I'm piling shovels full of praise on to a matching game with a matching component that's so simple that it usually doesn't take much skill to clear half the board in one move. Well, it's because of the layer on top of all this that makes Dungeon Raid the game that stole my entire day today. You see, each match you make serves a purpose, and deciding what you're going to match when seems to require quite a bit of strategy, and often some luck, as you never know what's going to replace the blocks you just cleared.

Strategy comes in to play because while Dungeon Raid may initially appear to just be a simple matching game, there's a fairly complex subset of RPG elements that drives everything you do. Enemies are represented by skulls on the game board. "Killing" an enemy involves matching skulls with enough swords to total up more damage than their hit points (which is displayed to the right of each enemy). After every match, every enemy on screen damages you, and special enemies also appear randomly which have increased hit points and other special abilities. One such ability involves their attacks "poisoning" you, at which point you take constant damage until you match healing potions. (Matching healing potions, as you can probably guess, heals you.)

Since our review, Dungeon Raid has had two substantial updates. The first one added playable classes which mix gameplay up further, and today's update adds two new game modes:

The down-side of Dungeon Raid (if I had to say it had one) is that games can potentially take a very long time. Both of these new game modes are very quick, and I really like how Dungeon Sprint mode actively not only shows your current score, but also what the match you're about to make would add to it. It's actually helped me learn quite a bit about how the scoring system in the game works. Pretzel Hero is kind of goofy, but I love how they've thought outside of the box and built a game mode around the crazy matches you can make in the game.

If you haven't yet, now is a perfect time to download Dungeon Raid. This is one of my favorite games, and I have nothing but good things to say about it especially with how much love the developers have given it through updates.

  • Johnnyfromcalgary

    Make it universal for IPAD so I don't gotta x2 it!

    • Anonymous

      I was thinking the same last night. I mean, it's not bad in 2X, but I certainly wouldn't mind a universal version of this major addiction.

  • MP

    I can't figure out what i'm doing wrong...i seem to always get to the same place (about 150-175 turns) and then die every time. my scores are consistenly in the 2000-3000 range, never any further. would appreciate any advice.

    i do agree with the reviewer though..it's addicting

    • Psac

      Check out the forum for tips. I would say concentrate on Weapon Damage whenever offered and at least a few points of Luck in the early going. It's okay to keep Defense low until way later in the game. Try to keep Weap Dam and Str high so you can still kill most skulls with a single sword. I consider myself a "decent" player (not great, but my high on Hard is about 65K), but I still have the 2K games often myself. Don't be discouraged.

      • Time Lord

        After getting to 65K on Hard and you die then what happens? You start all over with nothing just to see how far you can get again? Thats been my major problem with spending any more time on this game.

        I've bought it and played it probable 30+ times. I have the same exact games like MP.. play till around 150-180 turns and die, 240 if I'm lucky. Don't get me wrong the game is super fun and I like the style but how many times can one die and start all over with nothing to show for it.

      • http://toucharcade.com Eli Hodapp

        The class system added in the previous update adds permanent goals that persist through deaths by unlocking new classes and leveling up existing ones.

  • http://twitter.com/menezesmaia Luan d'Menezes

    Best game.

  • http://www.facebook.com/people/Tim-Lord-Gek-Jordan/1559737263 Tim Lord Gek Jordan

    While I love the CONCEPT of Pretzel Hero, I have yet to figure out how to consistently setup loops and am lucky, even in a huge group of icons, to get two.

  • Anonymous

    What are the two new classes? I'm trying to get them but no luck so far.

    • http://www.facebook.com/people/Tim-Lord-Gek-Jordan/1559737263 Tim Lord Gek Jordan

      ??? They're two new game modes under a new "Challenge" heading of the Main Menu (unlocked from the get go).

      • Anonymous

        My mistake. Another review evidently got "Classes" and "Modes" mixed up in their update blurb. That's what I get for going anywhere else for iOS gaming news ๐Ÿ˜‰

  • Obiter

    This is a solid little RPG/puzzle game. The fun is in trying out different "builds" of your character abilities and play around with different strategies. But nonetheless, I found the core gameplay gets repetitive after a week or so. You find two or three character builds you like, and once mastered, you can more or less play a single endless game chasing ever greater points.

    Its also the sort of game where, 3 out of 4 plays, you can do everything right and still fail due to a random bad board that comes up too early and overpowers your under-developed skills. I like the challenge, but the random factor gets a bit tedious after a while. And if you develop a charter who is strong enough, you just endlessly steamroll everything.

    • Psac

      When you play Hard or Harder, that's definitely not the case.

  • Alexandreleboucher

    This game is evil, it takes away all my spare time ๐Ÿ˜‰
    I was about to ask the dev for the separate scoring , very glad for the update!!

    now the only thing missing is an ipad version I guess;)

    keep up the good work!

    agharta studio

  • Psac

    Always glad to see this game get some love. Best game on iOS to me.

  • http://twitter.com/Zghying John Dickerson

    I love this game, its my current favorite. I dont really mind thats its not a universal app. Its very sinple yet hard to master. Great game to pick back up and continue a game in progress. Getting Trophies is satisfying and give a feeling of accomplishment. The only issue I have is that I wish when I played it on my ipad it would recognise my iphone progress and vice versa, instead of having 2 seperate games.

  • Shatnershairpiece

    Fun for 2 days and then gets very boring just trying to beat your own score. Games are time wasting enough when they actually have an end, and this never ends.

  • http://twitter.com/AhiruDuck Ahiru Nakamura

    one little question - ever since the dev changed the "mimic" enemy behavior, how do i get that "kill a shield mimic" achievement?

  • Guest