A significant snag has hit the development of Dream:scape, the promising Unreal Engine-powered adventure game that’s been making waves with those of us who like our visuals crisp and our worlds open. According to the game’s creator, the title flat-out won’t operate on third-generation devices or even the original iPad -- but there’s still hope it will be able to.

"So I have finally, after dozens of painstaking hours, accepted that my game, dream:scape, will never run on the iPad 1, iPod Touch, or iPhone 3GS,” he wrote on the official UDK message board. A vicious memory bug, which makes the game crash when a build-up occurs, is to blame.

At the time of writing, “kamequazi” wasn’t sure if he could just release the title for the iPhone 4 and iPad 2. It was an obvious point of concern in the post, as it sounds like the title is currently worming its way through the Apple review process.

The good news here is that, yeah, you can submit a targeted game. “I did get the go-ahead from Apple to release the targeted version,” he wrote in an update. He followed up, adding, “Ironically, however, I did connect with a programmer who feels confident that we can get D:S running on all relevant devices.”

“So, while he works on that, I am adding a few new gameplay elements. There will be a new trailer in the next week or so, and when D:S finally does get released it will be better than ever.”

Who knew awesomeness could come from such a bummer moment?

  • Anonymous

    Let me get this straight, even the iPhone 4 will suffer this "vicious memory bug", it's just not enough to cause a crash? That doesn't sound good enough to me, the bug should be fixed regardless.

    • Decoy Octopus

      The article never stated the game wouldn't run on the iphone 4. It's all the devices that precedes it that won't run the game.

      • Anonymous

        Yeah I get that, but it's still going to have a memory bug and I don't like the sound of that.

  • Mezigli

    But where's the "awesomeness?"
    All i'm seeing is the bummer moment. With such a limited audience I can't imagine it's going to be much of a success....

    • http://toucharcade.com Eli Hodapp

      For what it's worth someone has said this about basically every game that eliminated support for previous generation devices.

      • Webshark3

        read the developers threads on the Epic forums and here. This is different. It's the coding (or lack of). He has some help now, so things should go smoother.

    • ghen73

      Disappointing, yeah, but heartening to know that he's dedicated to resolving the problem and is also providing new content, which is great! Classy move in my opinion. I'll still keep an ear to the ground for this one.

  • http://twitter.com/The_Unflattered Gee Lampa

    NOT irony!!!!

  • Anonymous

    looks more like a tech demo and a strike against using the UDK to develop games on limited devices.

  • Anonymous

    looks more like a tech demo and a strike against using the UDK to develop games on limited devices.

    • Webshark3

      This is the developers lack of experience with the tools. Early views of the game show it as much like a "Myst."

  • DotComCTO

    So...maybe this is just my personal developer mentality at work, but if I were in his shoes, I'd be reaching out to Epic and having a tech conversation about the issues. I wouldn't necessarily be posting on the UDK forum, but if I did, I'd still be reaching out to Epic for some guidance. It's not like this is a 100% free SDK. Presuming these guys sell some units, Epic will be making money, too. So, they both have a vested interest.

    I get the issue, but the approach for a resolution seems weird to me. I do hope they get it worked out!

  • Fredrik Jackson

    And 4th gen iPod Touch, maybe? People tend to forget about it. It's just as powerful as the iPhone 4.

    • Webshark3

      the iPod 4th gen only has 256MB RAM compared to the iPhone's 512MB. So it seems the developer only had it running smoothly on the 512MB devices (iphone4 and iPad2).

    • https://profiles.google.com/hisdivineorder/ HisDivineOrder

      iPod Touch 4G and iPad had the same amount of memory, which was less memory than the iPhone 4 and iPad 2. Hence, they also will not work if memory is the limiter. Trying to sell a game to ONLY iPhone 4/iPad 2 markets would be an interesting challenge, I think.

      Just think of how many people will buy it and only afterward find out they can't play it. That Customer Review section is going to be a war-torn battleground of 0 ratings.

  • relyt

    ipad 2 ftw

  • http://www.facebook.com/people/Andrzej-Raczynski/668591493 Andrzej Raczynski

    not my type of game/gameplay, but i wish them luck.

  • Thisarticlestinks

    I just want to say that "awesome" and it's related derivations are used far too much on TA.

  • Slewey

    I would have liked to have played this on my iPod 4th Gen but alas not to be. Oh well, I wish them success with this game though.

  • http://www.facebook.com/people/Marshall-Pope/100000602530531 Marshall Pope

    I dont know, on one hand I understand the disappointment but I'd rather have it released than not released even if it is only for iphone 4's and ipad 2's. I certainly dont want to see precedent set where games are basically built to the lowest common denominator simply to appease owners of older devices. Owners of newer devices probably feel just as disappointed that there isn't more out there that takes advantage of the better specs. I know market fragmentation is a bad thing but so is not giving those who are willing to upgrade no real reason to do so.

  • wrx7182

    DREAM:SCAPE RELEASE DATE......JUNE 9, 2011 !!!

  • Dpratt78

    what about ipod touch 4th generation. would that have enough power to run this?