Last week, Chillingo released a new gameplay video for their upcoming game Vampire Rush. Vampire Rush is a hack ‘n slash dungeon crawler with tower defense elements, not completely unlike the previously released Dungeon Defenders [99¢]. The difference here, it seems by the video, is that Vampire Rush looks far less complicated and cluttered, which probably bodes well for a mobile title. The artwork is very colorful, which is a nice change from the drab colors that usually make up games of this ilk. Take a look at the video and see for yourself:

Vampire Rush is developed by A-steroids and was released for Samsung phones last October to positive reviews. A-steroids had planned on having an iOS port released this past January, although obviously that date has come and gone. The good news is that the extra development time is going towards making Vampire Rush more than just a simple port of the Samsung version, and should include additional content and enhancements. Also, it’s probably worth noting that despite the vaguely similar style, Vampire Rush doesn’t appear to have anything to do with Chillingo’s previously released Vampire Origins [99¢/Lite/HD].

There’s no solid release date yet, but with Chillingo jumping in to publish the title and releasing this video, I can only hope that this means it’s right around the corner. There’s a discussion for Vampire Rush taking place in our upcoming games forum, and we’ll keep our eye out for any new information on this title.

  • Dimitris Katsafouros

    Am I the only one not liking the graphics at all??

    • Jonas

      No, you're not. The animation looks rigid and the colors are just not good. I like these kind of games though, but I wouldn't play it looking like this.

    • Anonymous

      Yes, it is awful. Looks like fake 3d (as in it's really using sprites, not 3d models). Which in my opinion, is always a bad design choice.

      • InQ

        this is the most awesome comment so far : ) Everything in this game is 3D

      • Anonymous

        Hm, ok I fully retract my statement. It must be the lighting then - there is no dynamic lighting on the objects, which makes each one look like a sprite.

      • asd

        With unbelievably lazy animation and choppy frame rates like that, the benefits of running the game in 3d are almost entirely nullified.

      • Dmitry Vedenko

        > hoppy frame rates like that
        > there is no dynamic lighting on the objects
        You could easily determine it from rather badly compressed video? Sorry, can't really believe in it...

  • InQ

    I hope you are.

  • Xxteargodxx

    Graphics aren't the greatest...What I'm totally not diggin are the graphics of the characters...

  • Asd

    Is this a joke? The death animations are 3 frames... Everything looks unbelievably floaty and the art direction looks like they brought in a 1990's era high school student for consultation. I am very disappointed. Even something as simple a a better walk cycle would do WONDERS for this game; anticipation and follow through seem like foreign concepts. The apparent lack of effort it appalling. I was really hoping we were beyond this kind of thing.

  • Andrzej Raczynski

    interested, if it'll be on the ipad...

  • Briker Ed

    Doesn't look appealing one bit to me :/ Even if this game is 'against the vampires', so to speak, it's still part of the same annoying vampire fad. Only thing worse would be zombie fad I imagine....
    Graphics & animations look extremely lacking and clash against each other in style. Probably had separate people working on backgrounds & characters, with no cross-communication.

  • julik

    How many iPhone games with better graphics have you played?

    I really like the graphics and unique game style. Can't wait to play it.

    • Anonymous

      At least 60. Maybe 100.

  • HeavyTurbolaser

    What? No blood? In a vampire-game?

  • Anonymous

    I like the vibrant, funky colored graphic style as well. This actually looks like a Dungeon Defenders game.. but hopefully fun.

  • Bethany

    As long as you can suspend and resume in the game in the middle of a level, I'm happy. I was really enjoying Dungeon Defenders until I discovered you can't stop in the middle of a level without starting over -- not very good for casual game play. If the controls are more intuitive than Dungeon Defenders that will be icing on the cake. 🙂

    The bright colors in the video are not really my style but graphics are secondary to gameplay as far as I'm concerned.

    • InQ

      Totally our thoughts : )

  • team woodesh.

    the major issue is the animations, if there wasnt less than 3 cycles in every character maybe it wouldnt look so awful. shadows below the feet wouldnt go a miss either.
    secondly the UI seems ripped out of another game or the design team had no way of knowing just what the game world would look like. match it to the colourful cartoon style and it would look alot better.

    obviously as mentioned the gameplay comes foremost, but as the saying goes 'you eat with your eyes'.

  • Toucharcade

    Looks like a *VERY BAD* clone of Dungeon Defenders..,

  • Anonymous

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