Let’s be real, here: Chair Entertainment could toss out a fart app on the App Store and make millions upon millions of dollars. Its previous game, Infinity Blade [$5.99] , is hot and people tend to flock to follow-up titles -- regardless if they’re good or not. Chair wouldn’t sink that kind of money grabbing, though. That’s not how the studio rolls. Good design is tops, which is why we probably won’t see a Shadow Complex for iOS.

"I still cannot think of a way that we'd be able to bring over the precision controls [to touch screen devices] that Shadow Complex needs to be amazing," Mustard told Euro publication Eurogamer in a recent chat. "If you or any of your readers have some amazing control scheme idea that would work on a touch screen, let me know.

A few months back, Mustard kept the idea of Shadow Complex for the iOS open as a possibility in a conversation with us. If you read between the lines in the above, the man is still doing that. But, I think he’s becoming at least a little more frigid on the idea of a touch version of the Metroid-style action title, as he still hasn't figured out a way to translate the game to iOS.

"Shadow Complex is designed for a controller,” he told Eurogamer. “I'm not a fan of trying to shoehorn console controls onto touch screens. They don't feel right. You just lose so much precision." In his conversation with us, Mustard elaborated, “For me -- this is what it comes down to, if it can't be amazing, then I don't want to do it. I don't want to shoehorn controls in. I don't want to force it.”

So, will we see Shadow Complex on iOS? No, probably not. It was a game made for the controller and the iPad and iPoud Touch, as miraculous as they are, do not have on-board, physical means of tactile control. That doesn’t mean we won’t see a Shadow Complex runner or a turn-based RPG, though... Oh, crap, I just got myself excited!

[Via Eurogamer]

  • shadowcock

    kool by me, never heard of a "iPoud Touch" though, i pou, i pood touch.

  • Anonymous

    I agree that they shouldn't shoehorn a controller-based game on the iPhone. On the other hand, I wish they had done more then just provide a mediocre Punchout variant for the iPhone. I can't say that I was very impressed with Infinity Blade. It did look nice, though.

  • Theorioles33

    Great game! Would have been sweet on the new iPad.

  • EastsideStompers

    How about a Shadow Complex Match 3. I don't think anyone has done Match 3 yet...

  • Fredrik Jackson

    It looks good, though.

  • http://www.facebook.com/bri.dineen Brian Dineen

    Would have been sweet, I've been dying to play it as I have a PS3 not a 360 (boo-urns), but I've nothing but respect for them not being willing to use awful awful onscreen controls. Apple, get off yer asses and make a gamepad peripheral!

    • E_Domina

      there's the icontrolpad which came out not so long ago but devs need to support their app for it first. no jailbreak needed cuz of bluetooth

  • Anonymous

    People thinking of "controls" as they relate to console games will always have a tough time with moving properties to touch devices. How about:

    Touch your character and draw out a path for him to follow. Movement inputs end when the player lifts his finger or indicates a jump (tracing off ground-level). Time might freeze during this input action if that makes things work better. Tap anywhere off-character to shoot in that direction, or hold down a modifier to grapple or what-have-you.

    Obviously you'd need a bunch of playtesting and tweaking and modifications and special-case handling, but that's the case with any control scheme worth anything. The key is to stop thinking of how to abstract controls to buttons like on the consoles and start letting people directly interact with their environment.

    • http://www.facebook.com/bri.dineen Brian Dineen

      Perfect... as long as you develop the game from the ground up with this as your primary control scheme, not try to retrofit it into something intended for use with traditional controls like this. Mirror's Edge worked pretty well.

  • http://twitter.com/ThePocketGuy Pocket Guy
  • E_Domina

    what we need is a great way of aiming. something like in chopper 2 where you have a little slider type thing but slightly smaller so it doesn't cover the screen.

    • http://twitter.com/21tigermike Michael A. Robson

      Here's the secret... 'aiming' is a pain in the ass in every video game known to man. Just put in autoaim and release the damn thing.

  • http://www.facebook.com/profile.php?id=1846253856 Nathaniel Cordero

    "I still cannot think of a way that we'd be able to bring over the precision controls [to touch screen devices] that Shadow Complex needs to be amazing,"

    " I think he’s becoming at least a little more frigid on the idea of a touch version of the Metroid-style action title, as he still hasn't figured out a way to translate the game to iOS."

    Grokion says hi...

    • http://twitter.com/21tigermike Michael A. Robson

      Looks like a MGS wannabe

  • Anonymous

    This is where Apple f'king fails...IF they would bring a iphone with dpad and buttons, Nintendo would go down.

    • c1ph3r_d1v1yn3

      Nintendo: a real, legitimate gaming company with 20+ years experience would, ahem, "go down" if Apple created a 'phone' -- a device utilized first and foremost for communication, contacts, and networking -- with a d-pad and buttons? That's like saying a Daewoo would "bring down" a Benz if the former had a crate and 26" rims. iPhone "gaming" fanatics make me laugh (no offense, seriously)...I have a PSP, DS, and iPod touch and definitely love my touch and its unique collection of games. But if I had to choose between Infinity Blade and God of War: Ghost of Sparta (both of which I own), it's Ghost of Sparta all the way. No question.

      • Anonymous

        You can keep your GOW 3 hour battery life.

  • http://twitter.com/countermind Jericho Hasselbush

    For those of you that played Shadow Complex, you know exactly why this wouldn't work on an iOS touch device, and I have huge amounts of respect for ChAIR for sticking to their guns in this issue.

    Regarding putting buttons on the iPhone specifically for gaming I think is bad design. iOS is foremost a touch-screen OS therefore putting buttons on something that is not interfaced with buttons is like putting a gas pedal on your steering wheel.

    • http://www.google.com/profiles/hisdivineorder HisDivineOrder

      Or putting steering wheel controls onto a joystick. Or putting a fps character's aiming onto a joystick/controller.

      Controllers weren't built to control RTS's or FPS's and yet they do often. This wouldn't be the first case where a game is put on a platform with suboptimal controls for it. I think Gameloft has proven that a lot of game genres can mostly work with the appropriate amount of autoaim. Hell, Halo and all of its sequels plus every console Call of Duty has proven the same thing.

    • c1ph3r_d1v1n3

      +1 Absolutely. I've always failed to understand why iOS devs continue to mimic traditional gaming controls when the iPlatform is anything but traditional. Personally, I love the few iOS games that implement touchscreen control systems that are natural to the device(s) more so than v-pads and faux analog pads as well as virtual buttons.

    • Mamoon65

      But it could work on an iPad, if they made the original Shadow Complex exclusively for iPad because of it's huge screen.

  • Guest

    Could there be a decent joypad out there that Chair could hook up with, and bring the two products out together so we can play Shadow Complex on iPhone?? This may spark other developers interest to bring out more complex games, if a decent robust joypad with plenty of extra buttons could be attached to our beloved iDevices (phones and pads).

  • mongobo

    I don't know about it working for Shadow Complex, but the iPad2 camera opens up the possibility of TrackIR-style, head tracking controls. Getting the camera to translate head movements into on-screen control could be great... although probably better suited to FPS games than sidescrollers.

  • Aeroflux

    Apple needs to pull the core out of their ass and release/license a game controller. It's ridiculous to stand on a hollowed-out principle when considering the licensing of such technology. iPhones/iTouches/iPads are turning into solid gaming platform, yet no console/PC gamer will take them seriously until there is a better form of control. Touch is great for certain applications, but for most games it is not a good method of analog control as there is no feedback.

  • Magnus Enarsson

    Well the Xperia Play has buttons! Come on, do it! :)