Announced way back in February of this year, Beast Boxing 3D is a new first-person iOS boxing game from Goodhustle Studios. Said to be inspired by the classic Punch-Out! series and the more recent PC and Xbox Live Arcade first-person fighting game Zeno Clash, given the excellent video preview released by Goodhustle I'd say that Beast Boxing 3D is looking very close to hitting that mark.

Beast Boxing 3D will have 9 different opponents to square off against, all of which are wild and menacing looking characters. There will be 4 arena locations to fight in initially, and Goodhustle hints that additional characters and arenas may be created for future updates to the game. There will be a story driven career to play through as you face each of the 9 fighters, with the ability to rematch previous opponents to earn extra cash. This cash can be spent in a gym to upgrade your equipment and abilities in pursuit of becoming the best boxer in town. The career can be played on three difficulty settings that Goodhustle promises will each offer a different experience and cater to gamers of any skill level.

This video shows the impressive looking graphics and smooth animations of the crazy boxers in Beast Boxing 3D:

There have been a number of boxing games released on the App Store, and some very good ones at that. But it always seems that the touch screen interface holds them back from greatness as these kinds of games traditionally work best with physical buttons. The one thing I'm dying to see is how the controls will work out in Beast Boxing 3D, as I'm already sold on the visual style of the game.

Beast Boxing 3D has already been approved by Apple and Goodhustle is just waiting for the lite version to be approved so as to release them both at the same time. More info and screenshots can be found in the upcoming games thread in our forums, and we're looking forward to going a few rounds with Beast Boxing 3D when it hits the App Store hopefully within the next week or so.

  • S3

    Jared this article is very well written. I completely agree with you many boxing apps on the iStore suffer as they use a form of controls that are not intuitive, and as a result are simply to complex to remember how to perform the action you want when you need to. Then on the other hand come boxing apps which are so simplistic that they lack depth and fun.

    This app looks like the creators have spent a great level of time on the app, and I honestly hope that the control system is fun and well thought out. The use of the first person idea, is fun and brilliant, and I hope they use gestures such as swiping up for an uppercut, a quick tap for a jab, holding your finger on the screen for blocking and perhaps like swiping from the right to the left for a right hook or a similar scheme. And the character models look so clever and detailed, all in all I cannot wait to actually see this app on my iPhone

  • JohnSee

    I agree S3

    This is such a cool idea for Halloween and a great addition to my app collection. Is there any ideas for incorporating multi-player, perhaps over game center? Then it would increase the overall re-playability as user will want to keep fighting to improve their character/gym etc. and you could have one of the biggest apps - which hopefully will knock angry birds out of the top spot πŸ˜€

    PS is there any information on pricing ?

  • Mach

    Touch controls are a natural fit for boxing games. There's a small set of actions available at any time - dodging, punching, etc. No wrestling with virtual dpads. Not a big fan of swipes or accelerometer control in boxing games, as these aren't good for quick reactions.

    Would love to see an actual "boxing games roundup" on TA at some point!

  • AdamRobezzoli

    I've been loving the ad-hoc version. πŸ™‚

  • Goodhustle Studios

    Hey, thanks for the article Jared! We're really looking forward to launch and seeing how people like the game. πŸ™‚

    @S3, thanks! You're basically describing our control scheme - the only buttons there are in the fight are the pause button and a powerup button.

    @JohnSee, no multiplayer at launch, but if there's huge customer demand we'd definitely consider it! We focused on creating an excellent single player experience ahead of everything else. We're launching on sale at $2.99 but plan to have a final price of $3.99 at this point. There will also be a Lite version launching simultaneously with the first three characters. It's a lot of content, but I personally feel that the best part of the game is the last 2/3rds when you really get into the gameplay and story.

    @Mach You're spot on, and we actually went through many, many, many revisions to settle on our final control scheme. I could probably write a whole blog post about all the ways to use an accelerometer in a boxing game! We actually "pick up" on the swipes for hooks and uppercuts before your finger lifts off the screen, giving it a quicker feel. I hope you like it!

  • imran

    Hi, I just purchased this game and it keeps crashing right before the first career match begins. I get the story exchange between the characters, then a black screen with ambient game sound and then crash. I'm on an Ipod Touch 2nd Gen and I believe my OS is up to date. Anyone running into something similar? I'm hoping for an update to fix this one, kind of a bummer. Other than that, I think your game rocks! I've played it on a friends Iphone 4 and I wanted to pick it up right away.