We've been following the development of Aralon: Sword and Shadow for quite a while now. The game actually has an incredibly interesting history which we covered in one of our early previews in that it originally was an amazingly expansive 3D RPG with absolutely horrid placeholder art. Crescent Moon Games got onboard for what they called an "Extreme RPG Makeover", and later provided us with some comparison screenshots showing their work in progress. Today they've released a brand new trailer showing tons of iPad in-game footage which looks amazing:

For an idea of just how far the game has come, here is the original trailer for the game:

For more information on Aralon: Sword and Shadow, stop by the thread in our forums which has taken on a life of its own while RPG fans anxiously await its release. Also, in other semi-related Crescent Moon Games news, Rimelands: Hammer of Thor recently received an update with several bug fixes, so if you own the game you should probably download that if you haven't already.

  • http://twitter.com/_yerro Chris Lee

    Wow, it looks absolutely stunning!

  • Backtothis

    wow just wow.
    the evolution process and how much work is going in to this is just amazing.
    instant buy the moment I find it in the store. ahhh, just brilliant.

  • Buklau

    Weird cuz the control buttons look tiny for the iPhone and aspect ratio is not iPhone. It looks like a PC game. Animations look wonky too. Anyway hope it controls well. Not much of an RPG fan but game looks great.

    • http://toucharcade.com Eli Hodapp

      The buttons look tiny and the aspect ratio is not the same as the iPhone because the footage is from the iPad version of the game like it says in the article.

  • http://pulse.yahoo.com/_JZIZ6NLYZDGC52DL4QEVBIALMU Hackmodford

    why is there a windows mouse in the trailer?

    IN any case it looks awesome!

    • http://toucharcade.com Eli Hodapp

      Side effect of the video capture software they used.

      • Buklau

        The mouse is used to control the game. They're probably playing the game with the iPad emulator for developers?

      • Koolg223

        No... It's the iPad simulator that is included in the SDK, which is run on the computer. Why would there be a windows mouse in something screen captured on iPad?

  • http://pulse.yahoo.com/_ZSH34UP6R2TTHTDQ2UQIUCHGNU andrzej raczynski

    well, the new version doesn't quite give me that ultima underworld vibe like the old one, but it'll "do" ๐Ÿ˜‰

    speaking of which, who the hell owns all those old Origin copyrights? someone's sitting on a goldmine, need some knights of legend, ultima underworld, ultima, etc re released for the ipad as well.

    • http://twitter.com/Sanuku Sanuku

      EA does Own them.

    • http://www.facebook.com/boninm Mathieu Bonin

      I wasn't really getting a Ultima Underworld feel from the old footage - Right now I get the UUW vibe from Minecraft.

      But back on topic, I'd say thank god the game came so far along, because the original footage was more than bland, it was hilarious. The ladder climb? classic stuff.

  • Noman

    I can't tell a difference....;)

  • GodSon

    One word...DOPE!!! ๐Ÿ˜€

  • ltcommander.data

    If this trailer was released a few days ago before Ossian Studios revealed screenshots of The Shadow Sun I would have been even more excited. As it is, it looks like we have a nice RPG showdown shaping up on iOS.

  • Thescoot

    That looks like it was on a PC not iOS. I don't know if I buy it....but I will BUY it when it comes out.

    • E_Domina

      that's cuz the developer was using a video capture on his pc while demonstrating straight off the pc iphone emulator that the devs use

      • Anthem_47

        I thought that too at first, but 38 seconds in he clicks his Firestorm button with the mouse! And an Ice Bolt at 44 seconds. If you watch the way it moves, it also seems to be controlling the camera in those panning shots.

        Not that I mind, I'm sure it's easier to make a trailer on a PC emulated version but...yeah...they need software with a hide pointer option!

      • Anthem_47

        Wait, that's exactly what you just said >.< Ignore me, it's early here!

  • Caveman lawyer

    The original trailer looked better, the new graphics confuse and frighten me

    • Smell my finger

      Haha....cuz you're used to stick figures drawn on caves

  • E_Domina

    the new one has a HUGE jump in graphic comparison.

  • Biikbaboy

    It might be exclusive to iPad only. :3

  • http://pulse.yahoo.com/_SRSPSM2EFQMJR5SCRV457TNJHI Joseph

    Since the release of the Epic Citadel tech demo, everything else just seems like lazy programming and so last-gen. A year ago, this would have been bad ass.

    • http://www.facebook.com/people/Phillip-Alan-Platt/615720757 Phillip Alan Platt

      Maybe, but the UE3 sdk only just came out, hopefully that will help devs make games with amazing graphics.

    • http://www.facebook.com/boninm Mathieu Bonin

      It has been discussed MANY times before - Even Epic Citadel would have to tone down the level of detail to handle character models and various effects used - especially in an open world game like this.

      So don't ever expect a game to look as good as Epic Citadel. Character model always have a higher poly count than basic architecture, have to deal with joints and animation AND you need to keep a lot of CPU time to deal with the actual GAME; that means AI and all that stuff...

      So yeah, I'm skeptical that Aralon will even look THIS good in the end. Especially the lighting and environmental effects.

    • Anonymous

      Too bad there were absolutely no character models in that demo, so dont expect any game to look as good as that on the iPhone. Unless of course you look at id's Rage engine on iOS.

    • Tu

      Yes because everyone has a team of AAA game industry artists at their disposal to make it look like the Epic Citadel tech demo?

      It's not the engine that looks pretty, its the ridiculous quality of their art assets. Something indie makers can't replicate (unless they're loaded).

  • http://twitter.com/victorleichner Victor Leichner

    Looks stunning.. but it sure looks like they need to work on that enemy AI judging by that weird goat looking thing walking away in the middle of an engagement...

    • squarezero

      The game is still in alpha, so obviously they still have a lot of things to polish. That gnoll is supposed to be running, not walking, away.

  • Dyscode

    Wow that looks as bad s Ravensword, and the combat as unispired as well.
    Is the second video an Alpha Version or something? This look horrible!!!

    • http://twitter.com/Sanuku Sanuku

      Indeed it`s a Game still in Development. Comparing it to Ravensword wouldn`t do Aralon: Sword and Shadow Well since that Game is in every Aspect you can Imagine better.

      Just give the Boys some more Months of Developing and you might be Surprised.

      The second Video was the first Version Alpha before it was taken Over by Crescent Moon Games.

      The new Result just Shows us that it was Worth it to Wait.

    • balu

      Raversword bad?
      And even more... this looks bad? You are.. simply stupid.

  • http://twitter.com/NoSuperMan ImNoSuperMan

    The difference between the old and the new video is night and day. This looks freaking awesome. Good job there CMG.

    Now lets just pause for a bit after this one and make a casual game for non-RPG fans like myself too ๐Ÿ˜€

  • Thomas

    It looks great. I want an iPad to play this ๐Ÿ˜›

  • Anonymous

    This is a little misleading. The first video showed a very early build that was obviously using placeholder assets- no textures, minimal animation.
    If you did a comparison like this with any game in development, on any platform, the results would be similar.

    • squarezero

      That is incorrect. The second video showed the game as it was at the beta testing stage, only weeks before release.

    • Ceiphone

      you did not follow the threat did you? its totally incorrect what you are saying, actually the game was almost finished when they released the first trailer and then after a few weeks crescent moon games decided to take a part in this developing and together they made this awesome game, which is imo much much better then every game so far on the idevices (well as far as i can say that from the trailer and the screens but i think it wont disappoint me..)

      well maybe you should first be sure that what you are writing is correct and that you are familiar with the things...

    • Anonymous

      Well, it sure fooled me. Let me re-phrase it then. The first trailer's graphics looked like an early Alpha build(or terrible Beta), and the second trailer looked like a pretty decent iPhone game. ๐Ÿ˜‰

  • Guy

    Here's the thing... If you're selling a game for the iPad, why wouldn't your trailer be HD such that when a potential buyer like myself, who is viewing your trailer on an iPad, like myself, views said trailer it doesn't look like a crap cluster of random and meaningless blobs bouncing around an amorphous screen of pixelated chaos.

    Is it too much to ask for a video resolution that is somewhat current, somewhat relevant to your target audience?

  • Bob

    WOW LOOKS STUNNING! Great is there any actual story or is it just a mindless boring game like all the others? This trailer gave me no reason to look forward to this game. Why would I want it? So I can run around on a giant chicken? How is this entertainment?!

    • squarezero

      They actually made it extra mindless and boring just for you, Bob. ๐Ÿ˜‰

    • deadclown

      Video game stories are universally shit. Why anybody looks forward to 8th-grade -level expository "storytelling" is beyond me.

      No offense meant...I just don't understand. If you want story, read a great book or watch a terrific movie.

  • deadclown

    Um.....is that a Chocobo?

  • Sam Jabr

    HaHa Chocobo. Classic!

    I am one of the two founding members of Galoobeth Games, the creator and developer of Aralon.

    I did not intend to participate in this discussion, rather to let it develop as it may. However, the Chocobo comment made lawl a bit; I thought I would go ahead and jump in for a second.

    To clarify, the top video is the game as it currently stands. It does need some tweaking and polish but we are very happy with our current progress as a whole.
    The second trailer was our early attempt at the game, and before we decided to collaborate with Ravensword utilizing their incredible art, models, and other art based resources.

    Jason (the other half of Galoobeth) and I wrote the story and we like to think it is entertaining and enjoyable. It is worth mentioning there are substantive limitations on creating a video game story for most mobile devices which include word counts and the length of each line of text . We all wish we could write the next Anna Karenina and somehow make such a tale appropriate in a video game... A task slightly more daunting that it would appear at first glance.

    One must also tailor a storyline to a wide audience and not preclude younger gamers from enjoying it. Verbosity, multiple divergent story-arcs, mature themes are great tools of literature but to what extent can they be utilized by a writer who is aware his reader might be line at the Department of Motor Vehicles.

    I just wanted to share a few personal feelings and some technical restraints when it comes to developing games in this contest, but that being said we believe we did a great job and hope that anyone who reads our story will enjoy it.

    Sam Jabr
    Galoobeth Games, LLC

    • Gamer_boi3000

      but when are you releasing it?