It wouldn't surprise me if I went back and ran the numbers that Donut Games is responsible for more favorable game reviews than any other developer, or, at least, somewhere near the top of that list. Each Donut Game always seems to include so many things that make for great iPhone games such as online scoring, a tiered scoring/star system to enhance replay value, and gameplay mechanics that somehow go from incredibly simple to insanely difficult as the games progress.

Urban Ninja [99¢] has all of these features and more. In the game, you play as a fat French ninja looking to escape whatever obstacles are in between you and the rope dangling from the bottom of your escape helicopter. These often include a number of different types of bad guys, platforms, ropes, buildings, and other things. An energy meter on the top left corner of the screen serves as both your health meter, and an energy meter.

Getting from the start of the level to your escape helicopter involves careful jumping, as each jump depletes your energy and you die once you run out. To refill your energy (and increase your score), stars are scattered throughout each level that can be picked up. Also, a score bonus is awarded by ending the level as far down the helicopter's rope as possible, something that is usually easier said than done.

Like other Donut Games, Urban Ninja features a three star grading system for each level. Clearing the 40 included levels with a single star should be easy enough for most people, and scoring two stars is usually much more difficult. Scoring three stars, it seems, is a matter of completing a level absolutely perfectly. If you're the kind of person who can get sucked in to earning stars like this, Urban Ninja will have a ridiculous amount of replay value.

If you're looking for another quick pick up and play game to spend some time with, Urban Ninja is a great choice. If you like it, give some of the other Donut Games a look. Some favorites of mine include Cat Physics, Comet Racer, and Action Buggy.

TouchArcade Rating

  • Adams Immersive

    Seems in some ways like a sequel to another game of theirs, Spikey’s Bounce Around—which is no bad thing!

  • http://www.facebook.com/people/Ben-Ruddock/654075778 Ben Ruddock

    I wish Donut Games would occasionally use a different art style...

    • Tikicobra

      I agree. I didn't like their style in the first place. Now it's just lazy.

      • http://toucharcade.com Eli Hodapp

        Uhh... what? All artists usually work in a certain style, Donut Games are incredibly recognizable because of that, it's part of their branding. It isn't lazy at all.

      • Tikicobra

        Sure, artists work in their own style, but the problem is that Donut Games' art style is ugly and bland.

      • Adams Immersive

        It’s not lazy if good pixel art and style are harder than they seem to create. (And they are.)

    • Adams Immersive

      I like their art style and hope they don’t change it! (It’s part of their branding too, I would say—like the 3-star system.)

      Anyway, FYI: I see their Rat on a Scooter is free today as a launch promo for Urban Ninja.

  • Mihir

    This reminds me of Parachute Ninja in a way...but with less polish.

  • starmonkey

    Fantastic Game. I personally love their art style and it's easily recognizable. Every time I see the art style, I know it is donut game's great quality and reliable awesomeness!

  • Mosey

    How do you beat level 26 (Labrynth)? I can't find a way out of the maze.

    • KS

      I'm also trying to look how to solve level 26. Have you found it?

  • Wsreg

    by pulling the 3rd lever at the bottom, it opens the wall at the extreme top left of the maze, this allows u to get to the helicopter.