Early last year Namco released Time Crisis Strike [$4.99], an iPhone version of their Time Crisis series that has been extremely popular in arcades and on home consoles for the past decade and a half. The game is an on-rails shooter that utilizes a unique (at the time) cover mechanic that allows you to lie in wait for the most opportune time to pop out and take shots at the enemy. The Time Crisis games are certainly fun, but the iPhone version lost much of the magic in its transition to the touch screen. What really makes Time Crisis enjoyable is actually aiming a light gun at the screen and reacting quickly to shoot at enemies while strategically taking cover when you needed to by stepping down on a pedal built into the arcade cabinet. Lacking these two key elements, Time Crisis Strike lost a lot of its appeal on the iPhone, which we explained in our review.

Earlier tonight, Namco released a sequel to the iPhone version titled Time Crisis 2nd Strike [$9.99]. After briefly checking out the game, it offers much of the same gameplay that was in the first. The graphics and framerate are much better this time around, but not Retina Display optimized. One really nice change is the option to disable tilting the device to duck and reload, instead using a button in either of the lower corners of the screen. Also, there are multiple weapons to use including a pistol, machine gun, shotgun and grenade launcher. This mixture of weapons is a welcome change and adds a bit of variety to the simplistic tap-to-shoot mechanic. There is a prologue level plus 3 episodes to play through, all tied together with some fairly decent cutscenes and story.

If you enjoyed the first Time Crisis Strike, then you should enjoy Time Crisis 2nd Strike as well. It's definitely an improvement over the original, although it still feels lacking compared to other platforms that feature physical guns and foot pedals to engage in the action. Impressions are being collected in our forums, and if you're interested in a new entry in the Time Crisis saga for your iPhone you can pick up Time Crisis 2nd Strike in the App Store right now.

  • jordz

    i dont see how you can compare this to a massive arcade machine with the plastic gun and foot pedal. your cut and giving the game a bad wrapp because its "lacking compared to other platforms that feature physical guns and foot pedals to engage in the action". its an iphone mate. it fits in my pocket. what do you expect? when i first got the game, i as well as everyone else knows what to expect obvisouly you are going to shoot by tapping your finger. you should base what you say on the game that it is. its like complaining about ipod COD zombies becuase it dosent come with a PS3 controller. answer the question everyone wants answered - is it a good on the rails tap tap shooter?? i dont think we need to be told that it dosent come with a plastic gun.

    • jordz

      Jared Nelson - lets just agree that ID should just release quake allready. keep up the good work.

  • jordz

    i dont see how you can compare this to a massive arcade machine with the plastic gun and foot pedal. your cut and giving the game a bad wrapp because its "lacking compared to other platforms that feature physical guns and foot pedals to engage in the action". its an iphone mate. it fits in my pocket. what do you expect? when i first got the game, i as well as everyone else knows what to expect obvisouly you are going to shoot by tapping your finger. you should base what you say on the game that it is. its like complaining about ipod COD zombies becuase it dosent come with a PS3 controller. answer the question everyone wants answered - is it a good on the rails tap tap shooter?? i dont think we need to be told that it dosent come with a plastic gun.

    • jordz

      Jared Nelson - lets just agree that ID should just release quake allready. keep up the good work.

  • Jared Nelson

    "What really makes Time Crisis enjoyable is actually aiming a light gun at the screen and reacting quickly to shoot at enemies while strategically taking cover when you needed to by stepping down on a pedal built into the arcade cabinet."

    Those two elements are what makes Time Crisis the game that it is. Obviously they cannot implement them into an iPhone, I never suggested that they should. Without them, it's simply not as fun of a game. I don't understand what's unclear.

    If they had designed the game with some sort of tilting-to-aim mechanic or something, like Doom Resurrection has, then it would feel more native to this platform. As it is though, it's merely an arcade game that is designed for a light gun sans the light gun. It's not a terrible game though, it's "just alright" in my opinion. The skill of aiming at and shooting enemies is nonexistent, replaced with just tapping directly on them which isn't as fun.

    • SickBoy

      Time Crisis was ONLY fun with a lightgun, in the middle of an arcade ringing with the beeps and boops of the various machines strewn around the room (mmm skee-ball, you whorey siren of the night). The Time Crisis (and similar) games were always tremendously shallow and rough around the edges (to put it nicely, or maybe not so much...), but using the foot pedal while whipping out that heap of plastic to blast away everything on the screen was always a thrill and made the shortcomings negligible. In fact, that's the game I plopped most of my well-pilfered quarters into.

      But having it on a mobile device (or a console, as if that needed to be said to any of you have ever played that abomination) just illuminates all those flaws, and not having the physical instruments of digital destruction just makes it a mundane tapfest with sub par graphics and terribly restrictive (read: boring) gameplay. The challenge was in having to actually aim the gun, and without that mechanic, what else is there?

      I love you Time Crisis, but you belong in an arcade or roller skating rink, not on my phone. Can we still be friends?

    • jordz

      Jared - i know what your saying i also agree its shallow just tapping away, but thats the game that is created and thats what there selling and if thats all it is then give it a bad wrapp based on the price. if its a 10$ tap tap shoot game that sucks then we can say fuk it. but we can wait till its 4$ and then say hey at least im expecting a good game. i dont think you even need to mention the plastic gun and foot pedal and keep refering to it in your article. thats all im saying. and dont turn around and say "well you write the article then" becuase i dont want to.

      • Jared Nelson

        Lol, you totally made me laugh. :)

        I didn't think it was very fair to pass judgement on the game saying if it's "worth" or "not worth" the $10 after only playing it very briefly. That's really the difference between giving impressions and a full review of a game. This post is more to make people aware of the game being available, with the added bonus of me throwing my two cents in after checking it out real quick. And my two cents are "seems like more of the same with some added bells and whistles" so take that for what it's worth.

        It's really up to you to decide whether you want to part with your $10 for the game or not, as my opinion of the game is completely subjective anyway. The light gun and pedal are a hallmark of the series, so IMO it's a very relevant point to bring up since they add nothing to the iPhone version to make up for the lack of these features.

  • Jared Nelson

    "What really makes Time Crisis enjoyable is actually aiming a light gun at the screen and reacting quickly to shoot at enemies while strategically taking cover when you needed to by stepping down on a pedal built into the arcade cabinet."

    Those two elements are what makes Time Crisis the game that it is. Obviously they cannot implement them into an iPhone, I never suggested that they should. Without them, it's simply not as fun of a game. I don't understand what's unclear.

    If they had designed the game with some sort of tilting-to-aim mechanic or something, like Doom Resurrection has, then it would feel more native to this platform. As it is though, it's merely an arcade game that is designed for a light gun sans the light gun. It's not a terrible game though, it's "just alright" in my opinion. The skill of aiming at and shooting enemies is nonexistent, replaced with just tapping directly on them which isn't as fun.

    • SickBoy

      Time Crisis was ONLY fun with a lightgun, in the middle of an arcade ringing with the beeps and boops of the various machines strewn around the room (mmm skee-ball, you whorey siren of the night). The Time Crisis (and similar) games were always tremendously shallow and rough around the edges (to put it nicely, or maybe not so much...), but using the foot pedal while whipping out that heap of plastic to blast away everything on the screen was always a thrill and made the shortcomings negligible. In fact, that's the game I plopped most of my well-pilfered quarters into.

      But having it on a mobile device (or a console, as if that needed to be said to any of you have ever played that abomination) just illuminates all those flaws, and not having the physical instruments of digital destruction just makes it a mundane tapfest with sub par graphics and terribly restrictive (read: boring) gameplay. The challenge was in having to actually aim the gun, and without that mechanic, what else is there?

      I love you Time Crisis, but you belong in an arcade or roller skating rink, not on my phone. Can we still be friends?

    • jordz

      Jared - i know what your saying i also agree its shallow just tapping away, but thats the game that is created and thats what there selling and if thats all it is then give it a bad wrapp based on the price. if its a 10$ tap tap shoot game that sucks then we can say fuk it. but we can wait till its 4$ and then say hey at least im expecting a good game. i dont think you even need to mention the plastic gun and foot pedal and keep refering to it in your article. thats all im saying. and dont turn around and say "well you write the article then" becuase i dont want to.

      • Jared Nelson

        Lol, you totally made me laugh. :)

        I didn't think it was very fair to pass judgement on the game saying if it's "worth" or "not worth" the $10 after only playing it very briefly. That's really the difference between giving impressions and a full review of a game. This post is more to make people aware of the game being available, with the added bonus of me throwing my two cents in after checking it out real quick. And my two cents are "seems like more of the same with some added bells and whistles" so take that for what it's worth.

        It's really up to you to decide whether you want to part with your $10 for the game or not, as my opinion of the game is completely subjective anyway. The light gun and pedal are a hallmark of the series, so IMO it's a very relevant point to bring up since they add nothing to the iPhone version to make up for the lack of these features.

  • Drew

    I'm sorely disappointed they didn't integrate the gyroscope into the controls so you could actually aim, instead of just tapping the screen.
    Would be nice to have Retina as well, it sure makes a difference!

  • Drew

    I'm sorely disappointed they didn't integrate the gyroscope into the controls so you could actually aim, instead of just tapping the screen.
    Would be nice to have Retina as well, it sure makes a difference!

  • Chaz

    Some games are just not designed to be play nice w/o their proprietary hardware. DDR is another great example. Same with Guitar Hero/Rock Band.

  • Chaz

    Some games are just not designed to be play nice w/o their proprietary hardware. DDR is another great example. Same with Guitar Hero/Rock Band.

  • redribbon

    no retina,same gameplay,no gyroscope implemented?only better framerate and 9.99?
    owww i think its time to say gooodbye...

  • redribbon

    no retina,same gameplay,no gyroscope implemented?only better framerate and 9.99?
    owww i think its time to say gooodbye...

  • ecco6t9

    Why even support Namco, they put out a game and ignore it.

  • ecco6t9

    Why even support Namco, they put out a game and ignore it.

  • george

    These are testing times on prices for software on our handheld units, pay these prices now and they can only go up, you deceide, as for me, im out.

  • george

    These are testing times on prices for software on our handheld units, pay these prices now and they can only go up, you deceide, as for me, im out.

  • shaun

    i think your off your rocker its a ipod/iphone look back days of speccy and ur being well too fussy its a good game

  • shaun

    i think your off your rocker its a ipod/iphone look back days of speccy and ur being well too fussy its a good game

  • justpassingby

    i prefer TEKKEN released for the iphone than this....

  • justpassingby

    i prefer TEKKEN released for the iphone than this....

  • HipHopTouch

    No thank you...

  • HipHopTouch

    No thank you...

  • Rasterico

    Regarding some of the negative points I've read:

    Of course this can't hope to compete with a fully fledged arcade machine with gun and pedal but it does convey the atmosphere and tension of the Time Crisis franchise very well.

    Retina display support would have been very nice from the off but there's nothing to say it won't come in an update in the future, the graphics are actually a vast improvement over the first game IMO.

    No there isn't a gyroscope control option and I feel this is more to do with the fact that the game isn't suited to it not just Namco being lazy, after playing for a while I don't think the games tight time constraints would fit easily with gyroscopic aiming, the game is structured in such a way that you have split seconds to take out multiple bad guys before moving on to the next section, it's hard enough to accomplish this with tap to shoot in some sections let alone the added fuss of moving crosshairs about.

    Yes it's $10, just because somethings on your iPhone/touch/pad doesn't mean it should automatically be cheap, I think there's enough content to justify the price, I remember paying £40 for the original Time Crisis on PS1 and that only had 3 stages, £5.99 is 1/6 the price of what I paid for the original game all those years ago.

    • Chaz

      There is not enough quality to justify. Capturing the theme doesn't cut it. Since this game is unavoidably a lot worse w/o the guns the best it can ever get is a $5 game. It's a port of an old title that they didn't even go out of their way to make it as good as possible on this platform.

    • Chaz

      Also back then the standard for quality was nothing like it is today. Right now I wouldn't buy TC on ps1 for more than $10, and that's only if they come with the guns (which on ps1 were not very accurate no matter how much you calibrated)

  • Rasterico

    Regarding some of the negative points I've read:

    Of course this can't hope to compete with a fully fledged arcade machine with gun and pedal but it does convey the atmosphere and tension of the Time Crisis franchise very well.

    Retina display support would have been very nice from the off but there's nothing to say it won't come in an update in the future, the graphics are actually a vast improvement over the first game IMO.

    No there isn't a gyroscope control option and I feel this is more to do with the fact that the game isn't suited to it not just Namco being lazy, after playing for a while I don't think the games tight time constraints would fit easily with gyroscopic aiming, the game is structured in such a way that you have split seconds to take out multiple bad guys before moving on to the next section, it's hard enough to accomplish this with tap to shoot in some sections let alone the added fuss of moving crosshairs about.

    Yes it's $10, just because somethings on your iPhone/touch/pad doesn't mean it should automatically be cheap, I think there's enough content to justify the price, I remember paying £40 for the original Time Crisis on PS1 and that only had 3 stages, £5.99 is 1/6 the price of what I paid for the original game all those years ago.

    • Chaz

      There is not enough quality to justify. Capturing the theme doesn't cut it. Since this game is unavoidably a lot worse w/o the guns the best it can ever get is a $5 game. It's a port of an old title that they didn't even go out of their way to make it as good as possible on this platform.

    • Chaz

      Also back then the standard for quality was nothing like it is today. Right now I wouldn't buy TC on ps1 for more than $10, and that's only if they come with the guns (which on ps1 were not very accurate no matter how much you calibrated)

  • jordz

    Jared Nelson – lets just agree that ID should just release quake allready. keep up the good work.

  • jordz

    Jared Nelson – lets just agree that ID should just release quake allready. keep up the good work.