When playing games or watching films, I'm not typically the type to get scared. Those surprise moments that are designed to make you jump don't even draw a flinch from me, and horror movies in general usually elicit more laughter than fear. So I was certainly taken aback when I found that a little iPhone game, Prisoner 84 from Hidden Games to be exact, actually had me on the edge of my seat with paranoia due to its unsettling atmosphere. As far as gameplay is concerned, there's nothing utterly mind blowing as on a whole it's rather simplistic, although certainly above average. But based on the overall feelings Prisoner 84 can invoke and how well suited to the iPhone it is, it's an experience that really captures your imagination.

The game takes place on an offshore prison where you play as prisoner 84. You awaken in solitary confinement to find that everyone in the prison is either dead or has become some form of undead. Gruesome and disturbing images wait for you around every corner. Your goal is to escape the prison, and along the way find out about your past and why exactly you've been sent to this prison. If you were to judge the game based on screenshots alone, you would likely not be impressed. The character models are blocky and lack detail, but for good reason. Every enemy has a complete skeletal structure underneath their outer skin and clothing. So blasting away at them will slowly chip off pieces of their flesh, exposing parts of their skeleton until they're finally put down for good. It's a really satisfying and neat effect, but at the expense of detailed character visuals.

The environments are a different story, and are what really makes Prisoner 84 shine. The standout feature is the lighting system, which creates a stark contrast of shadows throughout the game. Every light source reflects accurately on prisoner 84 as he makes his way through the maze-like prison, and the lighting does wonders to make you forget that the character models are less than stellar. Of equally high quality is the sound design, and while there's no music playing during the game, the soundtrack is comprised of haunting audio effects that fit the game perfectly. Distant moans or mechanical banging will come out of nowhere, and footsteps change from sharp and echoing to sticky and gross as you walk through a trail of blood.

This exceptional atmosphere that Prisoner 84 creates would be nothing without gameplay to go with it, and the game delivers fairly well on this front. From a third-person perspective, you control 84 with a small d-pad for movement and swipe the screen to aim. The d-pad is serviceable, albeit kind of funky, but the swipe to aim is nearly flawless. 84's movement is deliberately slow, but a quick double-tap of the forward arrow makes him move at a faster pace. There's a single button for firing your weapon, and a context sensitive button that will appear if you are next to something in the environment that can be interacted with. An inventory button resides in the upper corner and takes you to a screen where you can keep tabs on the puzzle items you've obtained and the weapons, outfits, and other collectible items that are in the game.

One of the things that really draws you into Prisoner 84 is the minimalist approach to the UI and other traditional game elements. There's no aiming reticule, rather where the barrel of your gun points is the direction you'll fire. Also there isn't any life indicator other than your character's diminishing appearance as he has damage inflicted upon him. Other nice touches really make you feel as though you're playing the game through 84's perspective, like actually touching and dragging a security card through a terminal or placing a key in the keyhole and turning it to unlock doors and lockers. Some may call this gimmicky, but to me it's a refreshing change from the by-the-numbers approach of similar games, and shows some ingenuity on the part of the developer for making the most of the touch screen interface.

With all my praise for Prisoner 84, it certainly does have drawbacks. I can accept the low poly characters since it allows for the skeletal damage system, as well as ensuring the game runs smoothly on all devices, but they do stick out like a sore thumb. The puzzles in the game are really basic, mostly consisting of collecting an item that has an obvious use later in the game. And as far as enemy AI is concerned, well, it barely exists. You can be blasting away at a baddie, with another a mere couple feet away that stands like a statue as if nothing were going on right next to him. But the game's focus is squarely on exploration and discovery, with the combat and puzzle elements taking somewhat of a backseat. In this way Prisoner 84 still succeeds as an enjoyable experience in spite of the negatives.

In regards to the horror game genre, Prisoner 84 really nails the important points, which is mainly a bone chilling atmosphere. It's certainly not the greatest action or puzzle game there is, but the exploration factor is truly compelling. As such, it certainly won't appeal to everybody, and I know for a fact that some people just don't dig these types of slow paced games. But for me, it's one of the most interesting and unique experiences I've had on the iPhone, and the comments in our forum are overwhelmingly positive. The fact that the entire game was created by a two man development team makes it all the more impressive, and they obviously have a very clear vision of what games like this are supposed to be like. Quibbles aside, Prisoner 84 offers a great amount of entertainment for the price, and proves that you don't need a big screen or a big budget to bring a scary good time to players.

TouchArcade Rating

StarStarStarStarNone
  • moe

    instant buy!
    outstanding game.

    reminds me of "fade to black" but in a good way.

    • Christian

      Definitely reminds me of Fade to Black. Incredible game for a hand held device.

      Now . . . If someone would port Fade to Black to the iPhone that would be great!

  • moe

    instant buy!
    outstanding game.

    reminds me of "fade to black" but in a good way.

    • Christian

      Definitely reminds me of Fade to Black. Incredible game for a hand held device.

      Now . . . If someone would port Fade to Black to the iPhone that would be great!

  • Jen

    I'll just say "Metal gear solid 2" and "Big Shell". Prisoner 84 is good, but it should say thank you to konami's level design. Such a rip-off, And no one notices ?

    • http://www.hiddengames.co.uk HiddenJ

      Ahh someone noticed :)

      Yes the original design concept is from Big Shell. Bit harsh calling it a rip-off as it's not the same layouts or anything. It's just the off-shore rig and connecting struts idea we built a prison around.

    • steam

      now that you mention it...

  • Jen

    I'll just say "Metal gear solid 2" and "Big Shell". Prisoner 84 is good, but it should say thank you to konami's level design. Such a rip-off, And no one notices ?

    • http://www.hiddengames.co.uk HiddenJ

      Ahh someone noticed :)

      Yes the original design concept is from Big Shell. Bit harsh calling it a rip-off as it's not the same layouts or anything. It's just the off-shore rig and connecting struts idea we built a prison around.

    • steam

      now that you mention it...

  • Snipyro

    Hmm, the draw distance looks terrible to be honest! I see walls and things just pop up!

    • http://www.hiddengames.co.uk HiddenJ

      That was part of the atmosphere. I know it seems a little cheap but it's to make you feel lost and unsure of what's out there.

  • Snipyro

    Hmm, the draw distance looks terrible to be honest! I see walls and things just pop up!

    • http://www.hiddengames.co.uk HiddenJ

      That was part of the atmosphere. I know it seems a little cheap but it's to make you feel lost and unsure of what's out there.

  • http://www.hiddengames.co.uk HiddenJ

    Wow...thanks for the review and write up Jared. Totally agree with your assessment, everything was trying to get something for everyone and in ways it causes parts to be a little easy if you're good at certain game types. Very fair though and we'll look into tweaks for making things harder.

    Glad you liked it and I'll be in the main thread if anyone wants to chat about anything and there's the help thread set up by RttaM as well for game hints.

    Thanks for posting about the crash problem as well. We are still looking into this and hopefully can work out what's wrong as soon as possible. All we know at the moment is that it's an iPhone 4 thing. I've had emails that if you do get past it from a few tries because it auto-saves in each area, once it's done you can carry on.

    John / Hidden Games

  • http://www.hiddengames.co.uk HiddenJ

    Wow...thanks for the review and write up Jared. Totally agree with your assessment, everything was trying to get something for everyone and in ways it causes parts to be a little easy if you're good at certain game types. Very fair though and we'll look into tweaks for making things harder.

    Glad you liked it and I'll be in the main thread if anyone wants to chat about anything and there's the help thread set up by RttaM as well for game hints.

    Thanks for posting about the crash problem as well. We are still looking into this and hopefully can work out what's wrong as soon as possible. All we know at the moment is that it's an iPhone 4 thing. I've had emails that if you do get past it from a few tries because it auto-saves in each area, once it's done you can carry on.

    John / Hidden Games

  • Shibuya_109

    I appreciate this was made by a small team, but games have moved on a lot since stuff like this was acceptable. 3D this basic may have been tolerated back in the Jaguar days, but this isn't even N64 level and far from what one would expect on a modern game platform.

    Personally I'd prefer it if small teams stick to simpler 2D projects until they can afford bigger budgets/team sizes. At least by aiming small they can produce more professional looking results.

    • http://www.squarezerostudio.com squarezero

      Glad we have you to tell us what is and what is not acceptable. We felt so lost before we had your authoritative guidance. ;)

      Now, most reasonable people care first and foremost about gameplay, which this game delivers in a very professional way.

    • Chad

      What squarezero said. Am I the only one who is tired of these douchy responses from know it alls that know nothing???

      Everyone is a critic.

      • http://www.squarezerostudio.com squarezero

        Frankly, I have no problem with Shibuya criticizing the character graphics -- we all have our preferences, and for some people they're just too blocky. What irks me is the presumption of trying to define what is and not acceptable in general. That's the kind of gamer blowhard-ism that I expect from Kotaku or GameSpot.

      • Greg

        Be nice please. No one wants to be called a douchy know-it-all. And square zero, be nice to Kotaku :p
        My opinion? I'm a graphics person. I bought Uncharted 2 after seeing the train level and the environments and love to show it off. I don't enjoy playing blocky games (movie adaptation games, I'm looking at you!). HOWEVER, I accept the fact that it will be a long time before we play Uncharted games on our phones.

        Now the iPad... Bring on Uncharted 3!

    • Brandon

      facepalm...

    • Adams Immersive

      In the Jaguar days, my phone couldn’t even play Snake.

    • GronchoMax

      Wow, what the hell was that dude? "I appreciate this was made by a small team". They didn't made the game so you can appreciate their effort, approve or disapprove what they did. What? you think they are just waiting for you to test the game and come back with feedback?

      "games have moved on a lot since stuff like this was acceptable."

      OH MY GOD! HAHAHA look at you go! acceptable? you don't know a FIRST thing about games, Gear of Wars-boy. A true gammer could play pacman, Monkey Island, Metal Mutants, Maniac Mansion, 1942 or Prisoner 84 and have fun without saying crap like you said. Not acceptable. Who the hell you think you are to say, what's acceptable or not.

      3D this basic may have been tolerated back in the Jaguar days, but this isn't even N64 level and far from what one would expect on a modern game platform.

      "Personally I'd prefer it if small teams stick to simpler 2D projects until they can afford bigger budgets/team sizes. At least by aiming small they can produce more professional looking results."

      Professional looking results? come on dude... professional? what's that? you roam too much over gamespot and ign. A game is a game, you play it, you like it, you don't; that's all. You are the kind of guy that play crappy games just "because they are from X franchise, and from X company, and those guys have a cool game producer who has a neat hair style and a mario t-shirt".

      Basically, you buy what they sell. You should wait outside gameloft HQ and ask them what to do, what to say, what to think and what to play everyday around 10.00 am.

      Sorry if I sound harsh to you, but you lack of respect for the developers and for every other gamer here makes me sick to my stomach. I have to puke now because of it. Thanks.

    • PahnCrd

      You should go take a look at some n64 games. They look pretty damned shabby.

    • JDboppa

      get off his back. everyone is entitled to express his/her opinion. if you arent a fan of the horror survival genre then this game seems to have little appeal. the puzzles are interesting but the combat looks like it consists of running backwards while tapping shoot.

    • Anon

      I'm pretty sure you've never seen a Jaguar game. It's one of my pet peeves when people go "this looks like a game from [x old console]" to criticize a game's graphics when in fact it looks like nothing that console could ever pull off. Even if it's just willful exaggeration, it comes off as incredibly ignorant.

  • Shibuya_109

    I appreciate this was made by a small team, but games have moved on a lot since stuff like this was acceptable. 3D this basic may have been tolerated back in the Jaguar days, but this isn't even N64 level and far from what one would expect on a modern game platform.

    Personally I'd prefer it if small teams stick to simpler 2D projects until they can afford bigger budgets/team sizes. At least by aiming small they can produce more professional looking results.

    • http://www.squarezerostudio.com squarezero

      Glad we have you to tell us what is and what is not acceptable. We felt so lost before we had your authoritative guidance. ;)

      Now, most reasonable people care first and foremost about gameplay, which this game delivers in a very professional way.

    • Chad

      What squarezero said. Am I the only one who is tired of these douchy responses from know it alls that know nothing???

      Everyone is a critic.

      • http://www.squarezerostudio.com squarezero

        Frankly, I have no problem with Shibuya criticizing the character graphics -- we all have our preferences, and for some people they're just too blocky. What irks me is the presumption of trying to define what is and not acceptable in general. That's the kind of gamer blowhard-ism that I expect from Kotaku or GameSpot.

      • Greg

        Be nice please. No one wants to be called a douchy know-it-all. And square zero, be nice to Kotaku :p
        My opinion? I'm a graphics person. I bought Uncharted 2 after seeing the train level and the environments and love to show it off. I don't enjoy playing blocky games (movie adaptation games, I'm looking at you!). HOWEVER, I accept the fact that it will be a long time before we play Uncharted games on our phones.

        Now the iPad... Bring on Uncharted 3!

    • Brandon

      facepalm...

    • Adams Immersive

      In the Jaguar days, my phone couldn’t even play Snake.

    • GronchoMax

      Wow, what the hell was that dude? "I appreciate this was made by a small team". They didn't made the game so you can appreciate their effort, approve or disapprove what they did. What? you think they are just waiting for you to test the game and come back with feedback?

      "games have moved on a lot since stuff like this was acceptable."

      OH MY GOD! HAHAHA look at you go! acceptable? you don't know a FIRST thing about games, Gear of Wars-boy. A true gammer could play pacman, Monkey Island, Metal Mutants, Maniac Mansion, 1942 or Prisoner 84 and have fun without saying crap like you said. Not acceptable. Who the hell you think you are to say, what's acceptable or not.

      3D this basic may have been tolerated back in the Jaguar days, but this isn't even N64 level and far from what one would expect on a modern game platform.

      "Personally I'd prefer it if small teams stick to simpler 2D projects until they can afford bigger budgets/team sizes. At least by aiming small they can produce more professional looking results."

      Professional looking results? come on dude... professional? what's that? you roam too much over gamespot and ign. A game is a game, you play it, you like it, you don't; that's all. You are the kind of guy that play crappy games just "because they are from X franchise, and from X company, and those guys have a cool game producer who has a neat hair style and a mario t-shirt".

      Basically, you buy what they sell. You should wait outside gameloft HQ and ask them what to do, what to say, what to think and what to play everyday around 10.00 am.

      Sorry if I sound harsh to you, but you lack of respect for the developers and for every other gamer here makes me sick to my stomach. I have to puke now because of it. Thanks.

    • PahnCrd

      You should go take a look at some n64 games. They look pretty damned shabby.

    • JDboppa

      get off his back. everyone is entitled to express his/her opinion. if you arent a fan of the horror survival genre then this game seems to have little appeal. the puzzles are interesting but the combat looks like it consists of running backwards while tapping shoot.

    • Anon

      I'm pretty sure you've never seen a Jaguar game. It's one of my pet peeves when people go "this looks like a game from [x old console]" to criticize a game's graphics when in fact it looks like nothing that console could ever pull off. Even if it's just willful exaggeration, it comes off as incredibly ignorant.

  • Pholly

    Looks boring, I'll wait a few weeks for it to be 0.99 or free.

  • Pholly

    Looks boring, I'll wait a few weeks for it to be 0.99 or free.

  • Rad

    The only thing thats stopping me from buying is its not the I-Pad version. Or a Universal version.

    I wish Touch Arcade would always ask the developer when the Universal or HD version of a game will be coming out.

    I understand developers want to recoup costs but at least give people a path to upgrade from the I-phone version either by making the Iphone version a universal or a lower priced in app DLC from within the App.

    Having to pay full price for a game twice just doesn't seem right.

    • Adams Immersive

      I strongly prefer Universal too, but I’ll accept if it’s not. Reason: it’s not paying full price twice, typically it’s more like paying half-price once (the iPead version) and quarter-price once (the iPhone version). You’re still paying less than full price :)

    • HiddenJ

      I totally agree with this. I would love to just add the HD stuff to the current build as we do it, but it's just not possible. You have to build against a specific SDK version and for HD stuff I think they have to be different binaries if you use the HD name.

      I can't even add the multitasking support at the moment as it requires OS3+ I think, which would stop iOS 2.2.1 support which I'd like to keep so everyone can play.

  • Rad

    The only thing thats stopping me from buying is its not the I-Pad version. Or a Universal version.

    I wish Touch Arcade would always ask the developer when the Universal or HD version of a game will be coming out.

    I understand developers want to recoup costs but at least give people a path to upgrade from the I-phone version either by making the Iphone version a universal or a lower priced in app DLC from within the App.

    Having to pay full price for a game twice just doesn't seem right.

    • Adams Immersive

      I strongly prefer Universal too, but I’ll accept if it’s not. Reason: it’s not paying full price twice, typically it’s more like paying half-price once (the iPead version) and quarter-price once (the iPhone version). You’re still paying less than full price :)

    • HiddenJ

      I totally agree with this. I would love to just add the HD stuff to the current build as we do it, but it's just not possible. You have to build against a specific SDK version and for HD stuff I think they have to be different binaries if you use the HD name.

      I can't even add the multitasking support at the moment as it requires OS3+ I think, which would stop iOS 2.2.1 support which I'd like to keep so everyone can play.

  • Sticktron

    My god kids, graphics are like painting: without an idea, there is nothing.
    I appreciate any team that takes the effort to create sonethig in the Survivor Horror genre that's actually decent. There needs to be careful planning so you have just the right tools for each puzzle, without being too frustrating, not about COD-like action/pizzazz. See Resident Evil.

  • Sticktron

    My god kids, graphics are like painting: without an idea, there is nothing.
    I appreciate any team that takes the effort to create sonethig in the Survivor Horror genre that's actually decent. There needs to be careful planning so you have just the right tools for each puzzle, without being too frustrating, not about COD-like action/pizzazz. See Resident Evil.

  • NotYou

    I'm surprised there have been no comparisons to "The Suffering". That's the first thing I thought of when I saw this game.

  • NotYou

    I'm surprised there have been no comparisons to "The Suffering". That's the first thing I thought of when I saw this game.

  • drelbs

    Excellent game!

    Reminds me of Dementium: The Ward...

    • Brandon

      Yes! That's what it was... I couldn't remembrer what that DS game was called. (But personally dementium was creepier to me, more "jump out at you" scares...)

  • drelbs

    Excellent game!

    Reminds me of Dementium: The Ward...

    • Brandon

      Yes! That's what it was... I couldn't remembrer what that DS game was called. (But personally dementium was creepier to me, more "jump out at you" scares...)

  • JCat

    Graphics ALWAYS take a back seat to game-play in my book. I don't need to see every acne scar on a dude's face - the same BLOCK head character can perform the same thing and be equally as fun. A knowledgeable gamer would be fully aware of this. And this is why Dungeon Hunter couldn't hold a candle to the original Zelda ..yeah, on an 8 bit console if you get my drift.

  • JCat

    Graphics ALWAYS take a back seat to game-play in my book. I don't need to see every acne scar on a dude's face - the same BLOCK head character can perform the same thing and be equally as fun. A knowledgeable gamer would be fully aware of this. And this is why Dungeon Hunter couldn't hold a candle to the original Zelda ..yeah, on an 8 bit console if you get my drift.

  • Jim2wheels

    Played this game for a few hours now, a very solid experience. Controls are excellent too. Had no crashes like some have reported, when I hear people moaning about x game crashes on my iPhone it's usually a jailbroken phone or some numb nut that hasn't learned to hard reset. Big thumbs up to the developers, really enjoying it! Although I can't seem to open level 2 doors even though I have the level 2 pass? How about a tip developer dudes ;)

    • http://www.hiddengames.co.uk HiddenJ

      Cheers for the comment my friend, glad you're enjoying it :D

      Level 2 doors...
      Find the West connecting bridge (you can access it from Prison Block B)
      Head to Building 1 and go inside, take a right and there a lift past a couple of doors ( needs fixing first ;) ). The answer is in the maintenance area.

      There is a help thread here ( http://forums.toucharcade.com/showthread.php?t=61283 ) for anyone who wants assistance.

  • Jim2wheels

    Played this game for a few hours now, a very solid experience. Controls are excellent too. Had no crashes like some have reported, when I hear people moaning about x game crashes on my iPhone it's usually a jailbroken phone or some numb nut that hasn't learned to hard reset. Big thumbs up to the developers, really enjoying it! Although I can't seem to open level 2 doors even though I have the level 2 pass? How about a tip developer dudes ;)

    • http://www.hiddengames.co.uk HiddenJ

      Cheers for the comment my friend, glad you're enjoying it :D

      Level 2 doors...
      Find the West connecting bridge (you can access it from Prison Block B)
      Head to Building 1 and go inside, take a right and there a lift past a couple of doors ( needs fixing first ;) ). The answer is in the maintenance area.

      There is a help thread here ( http://forums.toucharcade.com/showthread.php?t=61283 ) for anyone who wants assistance.

  • theDaniel

    @ Shibuya_109: Backing you up here.

    Guys: It's not THAT good. But as that is just my taste. Good for you, that you like it. But for me it was a total whaste of time and money. Puzzles too easy, Grfx too simple, AI non-existing and the whole experience did not appeal to me at all. I do like puzzle games. I do like zombie games. I do like FPShooters but this one is not close to what i expected.

    Don't be rude. Coz I'm a bonified gamer too.

    • http://www.squarezerostudio.com squarezero

      Your opinion is as valid as anyone else's. But you're missing the point. The issue is not that Shibuya didn't like the game; he was arguing that it was unacceptable in general -- as if somehow the devs didn't have the right to make it. That position is simply obnoxious.

      • theDaniel

        I see that now. I'm handling a language that is not my own here, so that may contribute to some of my missunderstandings.

        Point is: People should behave better. Getting personal and rude is just pointless and makes people argue instead of discussing what they originally came here for.

    • Greg

      Heehee idk if you were making a joke but it is spelled "bona-fide"... French i believe. Sorry for being a Grammar Nazi.

      • theDaniel

        Be a grammar-nazi. ;) I speak Norwegian and don't mind being correctet. Makes me better in english. Or french, was it?

      • Greg

        Nope...I was wrong. Bona-fide is Latin for "in good faith" but your usage was spot-on. Does Norway have the iPad yet (almost wrote Norwegia... Facepalm)?

  • theDaniel

    @ Shibuya_109: Backing you up here.

    Guys: It's not THAT good. But as that is just my taste. Good for you, that you like it. But for me it was a total whaste of time and money. Puzzles too easy, Grfx too simple, AI non-existing and the whole experience did not appeal to me at all. I do like puzzle games. I do like zombie games. I do like FPShooters but this one is not close to what i expected.

    Don't be rude. Coz I'm a bonified gamer too.

    • http://www.squarezerostudio.com squarezero

      Your opinion is as valid as anyone else's. But you're missing the point. The issue is not that Shibuya didn't like the game; he was arguing that it was unacceptable in general -- as if somehow the devs didn't have the right to make it. That position is simply obnoxious.

      • theDaniel

        I see that now. I'm handling a language that is not my own here, so that may contribute to some of my missunderstandings.

        Point is: People should behave better. Getting personal and rude is just pointless and makes people argue instead of discussing what they originally came here for.

    • Greg

      Heehee idk if you were making a joke but it is spelled "bona-fide"... French i believe. Sorry for being a Grammar Nazi.

      • theDaniel

        Be a grammar-nazi. ;) I speak Norwegian and don't mind being correctet. Makes me better in english. Or french, was it?

      • Greg

        Nope...I was wrong. Bona-fide is Latin for "in good faith" but your usage was spot-on. Does Norway have the iPad yet (almost wrote Norwegia... Facepalm)?

  • theDaniel

    @ GronchoMax:

    You are just being rude. You just sound stupid. That kind of reaction to a post/personal opinion is what wars are made of. Get help.

    • EatKodosDaily

      Maybe he was rude, but he wasn't stupid. Shibuya_109 was both retarded and rude.

      Anyways, I won't be buying this game (yet) simply because it doesn't look exciting. I like the emphasis of a game to be on challenge, not experience. Puzzles and combat sound too simple ATM.

  • theDaniel

    @ GronchoMax:

    You are just being rude. You just sound stupid. That kind of reaction to a post/personal opinion is what wars are made of. Get help.

    • EatKodosDaily

      Maybe he was rude, but he wasn't stupid. Shibuya_109 was both retarded and rude.

      Anyways, I won't be buying this game (yet) simply because it doesn't look exciting. I like the emphasis of a game to be on challenge, not experience. Puzzles and combat sound too simple ATM.

  • Jim2wheels

    @theDaniel

    Just a few points...

    It's not a FPS. Zombie games are a style not a genre. And the puzzle elements are no more easy than the original Resi games (find item, use item). This game is sold as an exploration game, which it does very well.

    To label it as a fail on the above points is not fair. Perhaps if you read the review and description properly you/anyone else wouldn't have wasted your money. I appreciate you don't like it, but your reasoning is misleading.

    • theDaniel

      Ok. Sorry for the wrong labels. I was expecting something "silent hill"-like. I believe this game is somewhat in that genre? If so I think it fails bigtime anyway. Maybe I expected to much. I'm starting to get used to getting a "consoll experience" on my touch and this one failed to give me that.

      Am I reasoning better now? ;)

      Now someone would probably say: "How much can you expect on a handheld and games that cost close to nothing?"

      Then I would answer: "Pretty much."

  • Jim2wheels

    @theDaniel

    Just a few points...

    It's not a FPS. Zombie games are a style not a genre. And the puzzle elements are no more easy than the original Resi games (find item, use item). This game is sold as an exploration game, which it does very well.

    To label it as a fail on the above points is not fair. Perhaps if you read the review and description properly you/anyone else wouldn't have wasted your money. I appreciate you don't like it, but your reasoning is misleading.

    • theDaniel

      Ok. Sorry for the wrong labels. I was expecting something "silent hill"-like. I believe this game is somewhat in that genre? If so I think it fails bigtime anyway. Maybe I expected to much. I'm starting to get used to getting a "consoll experience" on my touch and this one failed to give me that.

      Am I reasoning better now? ;)

      Now someone would probably say: "How much can you expect on a handheld and games that cost close to nothing?"

      Then I would answer: "Pretty much."

  • Quickmix

    Great Game. I will use it on my iPad. :)

  • Quickmix

    Great Game. I will use it on my iPad. :)

  • haha

    that looks too hilarious to be scary :D i burst out laughing at the skeletons mincing towards camera. They look like characters from the old Lucus arts game Grim Fandango.

  • haha

    that looks too hilarious to be scary :D i burst out laughing at the skeletons mincing towards camera. They look like characters from the old Lucus arts game Grim Fandango.

Prisoner 84 Reviewed by Jared Nelson on . Rating: 4