Every now and then a game is released that completely transcends the genre it's made for, elevating its possibilities to all new heights. It doesn't happen often, but when it does it results in something genuinely spectacular. And that is precisely the case with Dinofarm Games and Fusion Reactions's lovingly created 100 Rogues [App Store].

100 Rogues is an arcade-style dungeon crawler/rogue-like loosely based on classics such as our highly rated Sword of Fargoal. We say loosely based, because while it features the typical dungeon crawler elements of near-certain death, randomly generated maps and loot and a foray into the depths of an enemy-riddled pit, 100 Rogues delivers it in a way that makes you feel you are playing something else entirely.

Obviously, at first glance, this can be credited to its utterly gorgeous presentation and visuals. Typical dungeon-crawlers are recognisable by their dogmatic approach to gameplay over graphics, many of which are still ASCII-driven. That is definitely not the case here. To begin, 100 Rogues introduces its heroes -- the Crusader and the Fairy Wizard-- through two different, tongue-in-cheek cutscenes that reveal a surprising amount of context for each character and a dubious quest to eradicate Satan himself. It sets the mood for a game riddled with comical self-awareness.

This certainly plays second-fiddle though to some of the most incredibly animated 2D caricatures we have seen-- period. Both the Crusader and the Fairy Wizard are brought to life by Dinofarm Games and Fusion Reactions, each with their own distinct personality and style. The Crusader is an armor-clad, righteous bastion of good who cuts a swathe through enemy hordes with his cape flicking behind him; standing in stark contrast to the Fairy Wizard, a withdrawn, misunderstood creature of magic that prefers to attack with guile and deception from afar.

It's not all eye-candy though, as 100 Rogues brings to the table 8 unique skills for each character. The Crusader for instance, can call on divine powers, knocking back enemies with his Whack of Glory, or Healing himself if things get rough. Also, in what is quite possibly the coolest and most hilarious ability that I have ever seen, he can call on God Himself, who appears in the form of a giant finger that descends upon the battlefield to smite a foe or heal our Hero in times of need. The Fairy Wizard on the other hand, is far more fragile, but is able to teleport to elude enemies and cast crystal attacks from afar. The Fairy Wizard is also capable of confusing enemies or calling on a giant crystal ball familiar to attack nearby enemies.

Though the skills themselves look great and varied, it is their thoughtful implementation that really makes combat in 100 Rogues something special. This is because many of the skills have a strategic use that once discovered, can really excel your combat ability. For instance, the Fairy Wizard can combine a dagger attack with Teleport (aptly named Telestab), popping up behind an enemy to deliver a lethal backstab, only to teleport away again. The Crusader on the other hand can Overheal, giving himself bonus life above and beyond his normal hit points. And though his Whack of Glory knocks back enemies, if they are against an obstacle already, it delivers a devastating critical attack instead.

These secondary functions are critical to advancing through the gruelling 10 dungeon levels included at release. But they aren't made obvious from playing the standard game, so to lend a hand the developers have included a Challenge Mode to highlight to players some of their uses. There are 10 challenges available at release which have you killing a number of enemies or escaping the level within a set number of moves, usually giving you only few hit points and one crucial ability to complete your task. They're a great way for players to familiarise themselves with the advanced strategies, though we're positive there are more to be found through experimentation.

It's an indication of the breadth of features to cover here that we're only now arriving at how well 100 Rogues handles. Foregoing any on-screen controls, your characters are navigated by tapping in any four directions around them. Similarly, enemies are targeted by simply tapping on them (if a range attack) or running into them by the aforementioned mechanism. Skills are activated by tapping on your character, which in turn reveals a skill palette from which your skill is chosen, and then a suitable target selected. There are two on-screen buttons on the lower left and right of the screen to open your inventory or issue a wait command respectively, and a 4-slot quick-bar for immediate access of items. It's worth noting that the game can only be played in Portrait mode, too.

Items and equipment play a big part in dungeon crawlers, and that's no different here. Players can equip a large assortment of weapons, from swords and axes to wands and bows (to name a few), together with a range of armor types and accessories. 100 Rogues runs the full gamut of item effects and stat bonus' too. What's more, some enemies can only be effective by certain item types-- something that will have to be learned quickly by players in order to proceed through the depths. As well as weapons and armor, there are also spell scrolls and buff scrolls that enhance either your health, magic or strength, or can raise the item level of equipment. 100 Rogues also has a countdown of sorts in the form of hunger, forcing you to keep your belly full lest your hunger cause you to waste away-- placing a significance on searching for safe meals to consume on your quest.

If hunger doesn't get you, enemies surely will however, as 100 Rogues is true to its origins in that it is challenging and unforgiving, with a vast array of enemies that all require a different approach to defeat. If you make one wrong move, you are dead. If you are unlucky, you are dead. If you don't manage to find food, you are dead. And if none of these kill you, then maybe the large-scale boss encounters found every 5 levels will. These are all grim realities of the dungeon crawler. Fortunately, by way of its versatile skill system and arcade-paced strategic action, 100 Rogues is still a highly accessible adventure. And in case you forget, the game regularly lets you know that death is a certainty, and that fun is to be had in achieving that high score and glorifying your name in the online leaderboards forever.

100 Rogues is as much about exploration as it is about move-by-move action and employing a careful strategy. Game sessions are generally short, but 100 Rogues still saves your game by the move, meaning interruptions are a thing of the past and lengthy game sessions are easily broken down into short bursts. Finally, 100 Rogues is rounded out by a catchy, retro-style, synthesised soundtrack that is of the same calibre as the rest of the game.

100 Rogues is an evident labor of love for the developers, who already have a long list of planned features including at least two additional classes (the Dinoman Bruiser and the Skellyman Scoundrel), 10 brand new levels, an item shop, many more monsters and items, in-dungeon NPCs and an Endless game mode. All considered, 100 Rogues is an effortless recommendation to anyone remotely interested in the genre, being one of the most captivating, refined and rewarding games on the App Store. Heck, we're not even sure we'll ever find Satan's lair, but it certainly won't be for want of trying as 100 Rogues is simply brilliant.

UPDATE 1: A number of forum members in the 100 Rogues thread are experiencing random crashes. We haven't had issues in our play throughs of the game, but the developers are looking in to the cause currently. It may be worth waiting to see what they find out before picking this up if you're concerned.

UPDATE 2: Developer Wes Paugh posted in the comments that the crashes are related to equipping some shields. An update is being submitted immediately to address stability issues.

App Store Link: 100 Rogues, $4.99

TouchArcade Rating

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  • GodSOn

    Great review! ;)

  • kled

    Only In US...

    • ImNoSuperMan

      Just checked Aus, NZ, UK, Germany and canada. It's showing up in all of them now :)

    • TKO

      Yup. I've successfully bought it in the New Zealand store. :)

  • LordGek

    Looking forward to checking this out!

  • GodSOn

    Great review! ;)

  • kled

    Only In US...

    • ImNoSuperMan

      Just checked Aus, NZ, UK, Germany and canada. It's showing up in all of them now :)

    • TKO

      Yup. I've successfully bought it in the New Zealand store. :)

  • LordGek

    Looking forward to checking this out!

  • WantWant

    Not in aussie store yet, argh!

  • WantWant

    Not in aussie store yet, argh!

  • kled

    It ok now In France :)

  • kled

    It ok now In France :)

  • MrMuesli

    I am strangely attracted to Rogue-likes. I'll have to tear myself away from Shiren the Wanderer on the DS (an excellent game by the way) to play this. Looks great: )

    • JCat

      LOL - same here! Shiren is a fav of mine - and of course, Fargol and now this! YES!

  • MrMuesli

    I am strangely attracted to Rogue-likes. I'll have to tear myself away from Shiren the Wanderer on the DS (an excellent game by the way) to play this. Looks great: )

    • JCat

      LOL - same here! Shiren is a fav of mine - and of course, Fargol and now this! YES!

  • JCat

    Getting this when I get home. I sure hope that song on the video is actually in the game - it's fantastic!

  • JCat

    Getting this when I get home. I sure hope that song on the video is actually in the game - it's fantastic!

  • http://www.callboxlive.com Stan Winstone

    I'm confused- their description says it's made for iPad. But it looks like an iPhone app that would require the typical 2x zoom on iPad. Anyone confirm this?

  • http://www.callboxlive.com Stan Winstone

    I'm confused- their description says it's made for iPad. But it looks like an iPhone app that would require the typical 2x zoom on iPad. Anyone confirm this?

  • http://chungyen.com Chungyen Chang

    This is really awesome so far, but it has crashed for me on both of my attempted playthroughs- once, it wouldn't even let me load, and the second time, it gave me the "time to pick your first ability" dialogue when I loaded. Please fix these bugs. :( ipod touch 2nd gen.

  • http://chungyen.com Chungyen Chang

    This is really awesome so far, but it has crashed for me on both of my attempted playthroughs- once, it wouldn't even let me load, and the second time, it gave me the "time to pick your first ability" dialogue when I loaded. Please fix these bugs. :( ipod touch 2nd gen.

  • http://www.grokion.com Jclef

    YES!! *Merrily skips to the AppStore*

  • http://www.grokion.com Jclef

    YES!! *Merrily skips to the AppStore*

  • Dromio

    So crashy. Even the app store description says that using shields is buggy and suggests you just not do that until they update.

    Maybe a labor of love, but pretty far from a professional start.

    • http://www.twitter.com/thewindburn Peter L.

      That app description was updated after the bug was noticed (which is thoughtful actually, as they could have opted not to inform people instead). In the final build we played, we didn't have that bug, so it must have been something that popped up at the last minute as these things can happen.

      Test will be how quickly they lock it down-- the devs seem to be quite active in our forums addressing issues, so here's hoping!

  • Dromio

    So crashy. Even the app store description says that using shields is buggy and suggests you just not do that until they update.

    Maybe a labor of love, but pretty far from a professional start.

    • http://www.twitter.com/thewindburn Peter L.

      That app description was updated after the bug was noticed (which is thoughtful actually, as they could have opted not to inform people instead). In the final build we played, we didn't have that bug, so it must have been something that popped up at the last minute as these things can happen.

      Test will be how quickly they lock it down-- the devs seem to be quite active in our forums addressing issues, so here's hoping!

  • http://100Rogues.com Wes Paugh

    100 Rogues Developer here. We are aware of and working hard to correct issues like these. Development on this game is not like most console, pc and even iPhone games in that we have not and will not stop changing and expanding on content, features and general scope. New ideas were had and implemented even days before release. The upshot of this process is that your investment will continue to reward you with a game that becomes qualitatively better over time. The downshot is that we are less able to catch all issues like these, but stability is a top priority for us.

    As a general word of caution, (and as Dromio indicated) Shields should not be equipped in this initial version. While building the final distribution a few files were inadvertently left out of the build that will result in crashes when shields are equipped. I sincerely apologize for this and regret the inconvenience. A patch is going out immediately to correct the issue, along with a few other stability fixes that have been made since submission.

    • Kevin

      This was an instant buy for me, and the game is just as entertaining and polished as billed.

      That said, I've had many crashes, and when I got to the first boss it crashed no matter what I did on that character. Having read the comments about shields, I avoided them... and it still crashed a lot.

      I know you're working on these issues, but I have to say that I don't know how 100 Rogues got released in this state.

  • http://100Rogues.com Wes Paugh

    100 Rogues Developer here. We are aware of and working hard to correct issues like these. Development on this game is not like most console, pc and even iPhone games in that we have not and will not stop changing and expanding on content, features and general scope. New ideas were had and implemented even days before release. The upshot of this process is that your investment will continue to reward you with a game that becomes qualitatively better over time. The downshot is that we are less able to catch all issues like these, but stability is a top priority for us.

    As a general word of caution, (and as Dromio indicated) Shields should not be equipped in this initial version. While building the final distribution a few files were inadvertently left out of the build that will result in crashes when shields are equipped. I sincerely apologize for this and regret the inconvenience. A patch is going out immediately to correct the issue, along with a few other stability fixes that have been made since submission.

    • Kevin

      This was an instant buy for me, and the game is just as entertaining and polished as billed.

      That said, I've had many crashes, and when I got to the first boss it crashed no matter what I did on that character. Having read the comments about shields, I avoided them... and it still crashed a lot.

      I know you're working on these issues, but I have to say that I don't know how 100 Rogues got released in this state.

  • oliath

    ^
    Was on the fence but now reading this dev feedback has made me click buy.
    There is nothing that makes iphone gaming stand out more than well supported games.

    It's got me thinking though. Do you think Borderlands was based on the rogue game type in a very very loose sense...

  • oliath

    ^
    Was on the fence but now reading this dev feedback has made me click buy.
    There is nothing that makes iphone gaming stand out more than well supported games.

    It's got me thinking though. Do you think Borderlands was based on the rogue game type in a very very loose sense...

  • Dromio

    I appreciate your hard work and wish you luck in fixing it up quickly. I know this must hurt.

    And so far no crashes once I started avoiding shields. Hopefully it'll be as simple and quick to fix as you've indicated.

  • Dromio

    I appreciate your hard work and wish you luck in fixing it up quickly. I know this must hurt.

    And so far no crashes once I started avoiding shields. Hopefully it'll be as simple and quick to fix as you've indicated.

  • Cilo

    Looks good, I'll probably play it once it works. I mean no shields and bugs, whats the hurry to play something that doesnt fully function. Thats like buying a car and the manufacturer saying you only get 2 gears right now but don't worry bring it back in 2 weeks and we'll add another.

  • Cilo

    Looks good, I'll probably play it once it works. I mean no shields and bugs, whats the hurry to play something that doesnt fully function. Thats like buying a car and the manufacturer saying you only get 2 gears right now but don't worry bring it back in 2 weeks and we'll add another.

  • Rhokk

    Bravo dev for pointing out a minor mistake and reassuring the fans that more is coming. Even though I've had crashes and lost saves, I do not regret buying. Great game... looking forward to the new classes.

    • Lions

      agreed Rhokk. I don't regret buying this at all. Love the style and game play. Not equipping shields is a very very minor thing. Now hopefully they leave more food laying around in game. My crusader just starved to death.

    • GodSon

      Agreed. No regrets in the least bit.

  • Rhokk

    Bravo dev for pointing out a minor mistake and reassuring the fans that more is coming. Even though I've had crashes and lost saves, I do not regret buying. Great game... looking forward to the new classes.

    • Lions

      agreed Rhokk. I don't regret buying this at all. Love the style and game play. Not equipping shields is a very very minor thing. Now hopefully they leave more food laying around in game. My crusader just starved to death.

    • GodSon

      Agreed. No regrets in the least bit.

  • Three

    Been playing as the Fairy, haven't been using shields. I get crashes during level changes/continues.

    Game is fun though. Hopefully these issues will be fixed.

  • Three

    Been playing as the Fairy, haven't been using shields. I get crashes during level changes/continues.

    Game is fun though. Hopefully these issues will be fixed.

  • wizard

    Brutally, brilliantly difficult. Oh man, what a great game. However, I did experience a frustrating crash just now; please fix ASAP!

  • wizard

    Brutally, brilliantly difficult. Oh man, what a great game. However, I did experience a frustrating crash just now; please fix ASAP!

  • AGP

    Got the game because I love Rogue-like games, tried to play it four times, crashed each time in a different way, lost each of the four games.

    Wake me up when this thing works.

    • Cilo

      But the question is, do you have any regrets?! lol

  • AGP

    Got the game because I love Rogue-like games, tried to play it four times, crashed each time in a different way, lost each of the four games.

    Wake me up when this thing works.

    • Cilo

      But the question is, do you have any regrets?! lol

  • robutmike

    OMG Been waiting since they submitted Friday (and a long time before that) This game is soooooooo good. Can't wait for the updates! You guys have done a wonderful job.

  • robutmike

    OMG Been waiting since they submitted Friday (and a long time before that) This game is soooooooo good. Can't wait for the updates! You guys have done a wonderful job.

  • robutmike

    Bandit hole 4, no crashes. I just dont equip shields.

  • robutmike

    Bandit hole 4, no crashes. I just dont equip shields.

  • tetris-gramma-ton

    yes its a great game, but please can the hyperbole.

    "Every now and then a game is released that completely transcends the genre it's made for, elevating its possibilities to all new heights. It doesn't happen often, but when it does it results in something genuinely spectacular."

    This type of writing is insulting. It's insulting to the game, its insulting to the site, and it's insulting to me because I bothered to read it.

  • tetris-gramma-ton

    yes its a great game, but please can the hyperbole.

    "Every now and then a game is released that completely transcends the genre it's made for, elevating its possibilities to all new heights. It doesn't happen often, but when it does it results in something genuinely spectacular."

    This type of writing is insulting. It's insulting to the game, its insulting to the site, and it's insulting to me because I bothered to read it.

  • http://www.twitter.com/thewindburn Peter L.

    I'm sorry you don't agree with our sentiments tetris, but I honestly believe 100 Rogues has done something remarkable- they've made roguelikes (something that many would ordinarily shy away from) accessible to the masses. That's not because of the medium it's released on, but mainly because of the way they extended the gameplay in a meaningful, more action-oriented way through a well thought out skill system and an excellent sense of style and artwork.

    It has resulted in a blend of popular action RPG mechanics and strategy, whilst still remaining true to the tenets of the roguelike. And it does so in a way that we haven't seen before-- a roguelike that's visually excellent.

    I agree with you that superlatives and hyperbole are something that should be avoided in reviews. But by its very definition, hyperbole insinuates exaggeration, and if I couldn't back each and every one of my remarks with a reasoned explanation, you'd have me there.

    But here we have a gem of a game that needs no exaggeration and merits the credit we've heaped on them. We're as critical as the next person, but we call it as we see it. To do anything less in this case would be the only insult here.

    • tetris-gramma-ton

      Fargoal is more accessible. Shiren, i'd say its about the same in terms of being accessible. Pokemon, though I haven't played, I'd have to think is more accessible.

      • tetris-gramma-ton

        Anyway, the game is a buggy mess. It'll start doing all sorts of crazy things, shield or no shield. And the interface feels like there's someone in between my finger and the game, painfully translating my gestures into computer talk.

        hope this all gets ironed out in the patch

    • Bosconian

      I bought it.

      Yes, there's a gem of a game here. After the bugs are killed, and it gets some fine-tuning (the control scheme is not that good - Sword Of Fargoal does is the example to follow) it will be very good.

      But I have to agree with the person who said some of the review was hyperbole. Definitely a bit over the top. But I'd rather see a game site be overly enthusiastic than jaded and bitter. After all, it is (literally) just fun and games we're discussing. So it's OK, you're forgiven. ;-)

      • Las

        I definitely agree that I'd rather see positive vibes than negative ones. There's enough jaded negativity (often with no basis) in the forums and comments to go around.

        But... I respect this site and the reviewers on it, and when they gush like they do here I usually go ahead and buy it (assuming it's a genre I like.) In this case... I don't know. Not that it's a bad game, but it's got some big flaws in controls and some other issues. I'm not sure if I like it or not yet, we'll see, but Fargoal still seems like a superior game to me.

        I also have to wonder how much Peter actually PLAYED the game, if he didn't manage to come across the shield bug.

      • http://www.twitter.com/thewindburn Peter L.

        Las, please note, the shield bug did not exist in the pre-release review build we tested it on. I played this (and continue to play this) an enormous amount, even getting one of my (albeit very lucky) wizards right down to see Satan himself!

        I also hadn't experienced (and neither had the others here) the volume of crashes that many seem to be reporting- it completely took us by surprise. That may be due to the fact that we're running the heftier, more memory capable 3GS devices but also because a few major bugs were apparently introduced in the very final build submitted. This happens-- sometimes one bug is fixed, just to give rise to two others.

        It's a shame, and I hope the developers get on top of things soon, because these bugs are causing everyone to miss out on enjoying one of my favorite games on the device so far.

  • http://www.twitter.com/thewindburn Peter L.

    I'm sorry you don't agree with our sentiments tetris, but I honestly believe 100 Rogues has done something remarkable- they've made roguelikes (something that many would ordinarily shy away from) accessible to the masses. That's not because of the medium it's released on, but mainly because of the way they extended the gameplay in a meaningful, more action-oriented way through a well thought out skill system and an excellent sense of style and artwork.

    It has resulted in a blend of popular action RPG mechanics and strategy, whilst still remaining true to the tenets of the roguelike. And it does so in a way that we haven't seen before-- a roguelike that's visually excellent.

    I agree with you that superlatives and hyperbole are something that should be avoided in reviews. But by its very definition, hyperbole insinuates exaggeration, and if I couldn't back each and every one of my remarks with a reasoned explanation, you'd have me there.

    But here we have a gem of a game that needs no exaggeration and merits the credit we've heaped on them. We're as critical as the next person, but we call it as we see it. To do anything less in this case would be the only insult here.

    • tetris-gramma-ton

      Fargoal is more accessible. Shiren, i'd say its about the same in terms of being accessible. Pokemon, though I haven't played, I'd have to think is more accessible.

      • tetris-gramma-ton

        Anyway, the game is a buggy mess. It'll start doing all sorts of crazy things, shield or no shield. And the interface feels like there's someone in between my finger and the game, painfully translating my gestures into computer talk.

        hope this all gets ironed out in the patch

    • Bosconian

      I bought it.

      Yes, there's a gem of a game here. After the bugs are killed, and it gets some fine-tuning (the control scheme is not that good - Sword Of Fargoal does is the example to follow) it will be very good.

      But I have to agree with the person who said some of the review was hyperbole. Definitely a bit over the top. But I'd rather see a game site be overly enthusiastic than jaded and bitter. After all, it is (literally) just fun and games we're discussing. So it's OK, you're forgiven. ;-)

      • Las

        I definitely agree that I'd rather see positive vibes than negative ones. There's enough jaded negativity (often with no basis) in the forums and comments to go around.

        But... I respect this site and the reviewers on it, and when they gush like they do here I usually go ahead and buy it (assuming it's a genre I like.) In this case... I don't know. Not that it's a bad game, but it's got some big flaws in controls and some other issues. I'm not sure if I like it or not yet, we'll see, but Fargoal still seems like a superior game to me.

        I also have to wonder how much Peter actually PLAYED the game, if he didn't manage to come across the shield bug.

      • http://www.twitter.com/thewindburn Peter L.

        Las, please note, the shield bug did not exist in the pre-release review build we tested it on. I played this (and continue to play this) an enormous amount, even getting one of my (albeit very lucky) wizards right down to see Satan himself!

        I also hadn't experienced (and neither had the others here) the volume of crashes that many seem to be reporting- it completely took us by surprise. That may be due to the fact that we're running the heftier, more memory capable 3GS devices but also because a few major bugs were apparently introduced in the very final build submitted. This happens-- sometimes one bug is fixed, just to give rise to two others.

        It's a shame, and I hope the developers get on top of things soon, because these bugs are causing everyone to miss out on enjoying one of my favorite games on the device so far.

  • MrMuesli

    Well, bugs aside, the only real wish I have right now is that you can attack/move diagonally, or am I missing how to? If Hunger is part of the game play (something Fargoal left out) then conserving your moves is pretty important I would say. 2 moves instead of 1 normally in a Rogue-Like can make the difference between life or death. I haven't play enough to tell if this is the case here.

    • MrMuesli

      By that, I mean the basic attack (I'm playing the Knight right now). The rocks seem to use diagonal attack.....I like rocks!

  • MrMuesli

    Well, bugs aside, the only real wish I have right now is that you can attack/move diagonally, or am I missing how to? If Hunger is part of the game play (something Fargoal left out) then conserving your moves is pretty important I would say. 2 moves instead of 1 normally in a Rogue-Like can make the difference between life or death. I haven't play enough to tell if this is the case here.

    • MrMuesli

      By that, I mean the basic attack (I'm playing the Knight right now). The rocks seem to use diagonal attack.....I like rocks!

  • Jim2wheels

    Is it turn baased like rogue touch?

  • Jim2wheels

    Is it turn baased like rogue touch?

  • oliath

    Well i don't want to be writing this, but i happily purchased the game on a wim after reading the review and haven't been able to play for more than five minutes at a time.

    YES i equipped a shield one time and it crashed.
    I have since restarted a new game and it keeps crashing. No shield involved.

    It seems the game is massively unstable on my iphone 3G (no jailbreak).

    Big big shame. Seems that some people are enjoying it though which is even more frustrating... but for me... and judging from forums and reviews... quite a number of others... the game is practically unplayable.

    Here is hoping to a propper fix soon.

    • http://www.twitter.com/thewindburn Peter L.

      The developers are currently very active on our forums, and they're being very frank and open with how things are going.

      Their latest word is that they are working hard to address the problems so far, and get fixes in as needed in the next few days. I bet they're spewing that all these problems sprung up at the last minute-- caught us by surprise too, as we didn't have the issues that many seem to be having in our review build.

      My advice would be to sit tight until fixes start coming in. We're sitting on a real gem here and I'm sure it'll be working as advertised in no time.

      • starscreaminc

        Hey I was just using some daggers (which are cool by the way) but after I used them all they left a 2 for the quantity even though the icon is gone now.

  • oliath

    Well i don't want to be writing this, but i happily purchased the game on a wim after reading the review and haven't been able to play for more than five minutes at a time.

    YES i equipped a shield one time and it crashed.
    I have since restarted a new game and it keeps crashing. No shield involved.

    It seems the game is massively unstable on my iphone 3G (no jailbreak).

    Big big shame. Seems that some people are enjoying it though which is even more frustrating... but for me... and judging from forums and reviews... quite a number of others... the game is practically unplayable.

    Here is hoping to a propper fix soon.

    • http://www.twitter.com/thewindburn Peter L.

      The developers are currently very active on our forums, and they're being very frank and open with how things are going.

      Their latest word is that they are working hard to address the problems so far, and get fixes in as needed in the next few days. I bet they're spewing that all these problems sprung up at the last minute-- caught us by surprise too, as we didn't have the issues that many seem to be having in our review build.

      My advice would be to sit tight until fixes start coming in. We're sitting on a real gem here and I'm sure it'll be working as advertised in no time.

      • starscreaminc

        Hey I was just using some daggers (which are cool by the way) but after I used them all they left a 2 for the quantity even though the icon is gone now.

  • http://www.jayisgames.com Dora

    Probably the best roguelike I've played in a long time, regardless of platform. The little sprites are detailed, the gameplay is simple to grasp but hard to master, and it's got the skills and abilities I wanted so badly for Fargoal to have. I'm a big fan of the visuals, since I tend to prefer sprite-based graphics in general (SNES got its hooks into me at a tender age).

    Downside? As everyone is reporting, pretty unstable. Even despite avoiding shields, I still crashed (detailed below). When all the issues get ironed out, this should be a no-brainer buy for any fan of the genre. I've spent 4.99 on cocktails I've enjoyed less. I'll absolutely be coming back to this one.

    Bug Report in case developer sees it: I played through two floors without issue (playing the fairy character), but suddenly crashed almost immediately after using an improve strength scroll I found on the second floor. When I fired the game back up, my character was stuck inside the wall with no way to move or escape. I actually had to restart from scratch.

  • http://www.jayisgames.com Dora

    Probably the best roguelike I've played in a long time, regardless of platform. The little sprites are detailed, the gameplay is simple to grasp but hard to master, and it's got the skills and abilities I wanted so badly for Fargoal to have. I'm a big fan of the visuals, since I tend to prefer sprite-based graphics in general (SNES got its hooks into me at a tender age).

    Downside? As everyone is reporting, pretty unstable. Even despite avoiding shields, I still crashed (detailed below). When all the issues get ironed out, this should be a no-brainer buy for any fan of the genre. I've spent 4.99 on cocktails I've enjoyed less. I'll absolutely be coming back to this one.

    Bug Report in case developer sees it: I played through two floors without issue (playing the fairy character), but suddenly crashed almost immediately after using an improve strength scroll I found on the second floor. When I fired the game back up, my character was stuck inside the wall with no way to move or escape. I actually had to restart from scratch.

  • wisbus

    The game is fun, but honestly it should not have been released in its current form due to its crashing. I don't understand how these crashing issues could be an oversight by both the Devs or Apple

  • wisbus

    The game is fun, but honestly it should not have been released in its current form due to its crashing. I don't understand how these crashing issues could be an oversight by both the Devs or Apple

  • AF

    The review implies that there are only 10 (non-random) levels: "These secondary functions are critical to advancing through the gruelling 10 dungeon levels included at release." Is that the case? If so, that seems like a huge departure from a typical roguelike, and I'll stick to Nethack (free!) on my 3GS.

    • http://www.100rogues.com Keith Burgun

      AF, there are currently only 10 levels (plus 10 Challenge Mode levels), but we plan on doubling that number, as well as adding an "Endless Mode" as soon as possible.

    • http://www.twitter.com/thewindburn Peter L.

      AF, you'll notice in the 2nd paragraph of the review it mentions that each of the maps are randomly generated, though there are only 10 floors. Don't be fooled into thinking you'll ever see the latter of those floors though any time soon, this is one really tough game!

  • AF

    The review implies that there are only 10 (non-random) levels: "These secondary functions are critical to advancing through the gruelling 10 dungeon levels included at release." Is that the case? If so, that seems like a huge departure from a typical roguelike, and I'll stick to Nethack (free!) on my 3GS.

    • http://www.100rogues.com Keith Burgun

      AF, there are currently only 10 levels (plus 10 Challenge Mode levels), but we plan on doubling that number, as well as adding an "Endless Mode" as soon as possible.

    • http://www.twitter.com/thewindburn Peter L.

      AF, you'll notice in the 2nd paragraph of the review it mentions that each of the maps are randomly generated, though there are only 10 floors. Don't be fooled into thinking you'll ever see the latter of those floors though any time soon, this is one really tough game!

  • Aaron

    Crashed Once - No Regrets!

    I love what they have done with this game. It has everything I love about rogue-likes. Until now there was nothing even comparible to Shiren the Wanderer on the DS. This game could overtake it with some updates. I do wish for a d-pad option in a future update. The current method of moving is too cumbersome.

    Its still the best game I've seen in months!

  • Aaron

    Crashed Once - No Regrets!

    I love what they have done with this game. It has everything I love about rogue-likes. Until now there was nothing even comparible to Shiren the Wanderer on the DS. This game could overtake it with some updates. I do wish for a d-pad option in a future update. The current method of moving is too cumbersome.

    Its still the best game I've seen in months!

  • Proxii

    I really want to love this game! I would recommend players hold off for the moment.

    I got the sword crash, and when I reloaded and attempted to continue my character was stuck in a wall. I deleted the game, restarted as a Wizard, and before I even got out of the first level there was another crash using Rocks.

    I definitely recommend the developers not just attempt to squash the bugs, but also add a more robust save system - more frequent saving and validation checks when continuing i.e. checking the player character is in a valid location.

  • Proxii

    I really want to love this game! I would recommend players hold off for the moment.

    I got the sword crash, and when I reloaded and attempted to continue my character was stuck in a wall. I deleted the game, restarted as a Wizard, and before I even got out of the first level there was another crash using Rocks.

    I definitely recommend the developers not just attempt to squash the bugs, but also add a more robust save system - more frequent saving and validation checks when continuing i.e. checking the player character is in a valid location.

  • starscreaminc

    Selected Crusader, killed everything on the first floor with the hammer skill, but then it crashed while loading the 2nd level. Hopefully this is just an isolated crash???

  • starscreaminc

    Selected Crusader, killed everything on the first floor with the hammer skill, but then it crashed while loading the 2nd level. Hopefully this is just an isolated crash???

  • starscreaminc

    OK I just hit Continue to see if I could keep going on to the 2nd level from the last crash, but now I spawned outside of a room, on some red-brown rock. Is it possible to get a refund until the game is ready?

  • starscreaminc

    OK I just hit Continue to see if I could keep going on to the 2nd level from the last crash, but now I spawned outside of a room, on some red-brown rock. Is it possible to get a refund until the game is ready?

  • starscreaminc

    The game is very good otherwise thought :)

  • starscreaminc

    The game is very good otherwise thought :)

  • jon

    Not happy. This game should have been tested much more. Shield bug aside I'm getting a lot of crashes. Also, I hate the food system considering I can't find any da-- food. I bought this thinking it would be something to do on my long flight next week. I'm guessing it won't be bug fixed by then.

    It's my fault for getting suckered into TouchArcade's always too glowing reviews.

    • http://www.100rogues.com Keith Burgun

      It will be bug-fixed by then, sir. I promise you won't regret buying our game.

      • jon

        Well that turned out to be a lie.

  • jon

    Not happy. This game should have been tested much more. Shield bug aside I'm getting a lot of crashes. Also, I hate the food system considering I can't find any da-- food. I bought this thinking it would be something to do on my long flight next week. I'm guessing it won't be bug fixed by then.

    It's my fault for getting suckered into TouchArcade's always too glowing reviews.

    • http://www.100rogues.com Keith Burgun

      It will be bug-fixed by then, sir. I promise you won't regret buying our game.

      • jon

        Well that turned out to be a lie.

  • Vespene

    The game is very ambitious and has a good premise, but I feel like we were deceived into what is essentially a paid beta-tester program. A little more honesty on the dev's part would have been welcome. I'm glad they are at least acknowledging it after the fact, however.

  • Vespene

    The game is very ambitious and has a good premise, but I feel like we were deceived into what is essentially a paid beta-tester program. A little more honesty on the dev's part would have been welcome. I'm glad they are at least acknowledging it after the fact, however.

  • RobutMike

    They extensively beta tested this from what I understand, and there were some last minute changes that left some things out (like shield animation) that are causing the crashes. Basically they tried to add more at the last minute which caused some issues from what I hear.

    Looking forward to the updates fellas. Thank you for keeping your ears open to the community, this game is going to be amazing once the bugs are ironed out.

  • RobutMike

    They extensively beta tested this from what I understand, and there were some last minute changes that left some things out (like shield animation) that are causing the crashes. Basically they tried to add more at the last minute which caused some issues from what I hear.

    Looking forward to the updates fellas. Thank you for keeping your ears open to the community, this game is going to be amazing once the bugs are ironed out.

  • Dannage

    I bought this game as soon as I read the review and have been playing it quite a lot - it does crash a lot which is irritating, but my main issue is that i like to listen to music or podcasts while I play, and because the game is so brutally difficult each time I restart with a new character the bloody movie plays and i have to exit the game, restart my music and then restart the game. This drives me MENTAL. What ever happened to the double click ipod controls that i used to have on my 1st gen itouch anyway?

  • Dannage

    I bought this game as soon as I read the review and have been playing it quite a lot - it does crash a lot which is irritating, but my main issue is that i like to listen to music or podcasts while I play, and because the game is so brutally difficult each time I restart with a new character the bloody movie plays and i have to exit the game, restart my music and then restart the game. This drives me MENTAL. What ever happened to the double click ipod controls that i used to have on my 1st gen itouch anyway?

  • Dannage

    Actually i think EVERY iphone game should have on the splash screen a 'don't mess with my music' button, which would disable any sounds or movies.

  • Dannage

    Actually i think EVERY iphone game should have on the splash screen a 'don't mess with my music' button, which would disable any sounds or movies.

  • Wildthing

    Ok, leave off the developer everyone. Yes, they made a balls up and yes some criticism is warranted but there is no corporate greed or cynicism related to the bodged release.
    I imagine the developer must be utterly gutted the launch of their impressive title has been marred by their own hands.
    Most importantly, they are clearly keen to redress the issue and have put their hands up and done the honourable mea culpa bit.
    I am definitely buying this title once the update comes out and am chuffed to see someone has made a decent and 'properly unforgiving' rogue-like.
    Note to the developer: Keep the game bloody difficult, don't listen to any whimpering and bring out and 'easy' or 'moderate'.
    And finally BRAVO you clearly have a success on your hands.

    • Rob S

      Yes but............
      When your charging a premium price of $5, they probably should have done due diligence testing the thing because these aren't small bugs there full blown crashes.

      However in the end it will only hurt the developer because allot people wont buy the app until they fix the problems, and with so many apps coming out every day they risk being forgotten if it doesn't get fixed soon.

  • Wildthing

    Ok, leave off the developer everyone. Yes, they made a balls up and yes some criticism is warranted but there is no corporate greed or cynicism related to the bodged release.
    I imagine the developer must be utterly gutted the launch of their impressive title has been marred by their own hands.
    Most importantly, they are clearly keen to redress the issue and have put their hands up and done the honourable mea culpa bit.
    I am definitely buying this title once the update comes out and am chuffed to see someone has made a decent and 'properly unforgiving' rogue-like.
    Note to the developer: Keep the game bloody difficult, don't listen to any whimpering and bring out and 'easy' or 'moderate'.
    And finally BRAVO you clearly have a success on your hands.

    • Rob S

      Yes but............
      When your charging a premium price of $5, they probably should have done due diligence testing the thing because these aren't small bugs there full blown crashes.

      However in the end it will only hurt the developer because allot people wont buy the app until they fix the problems, and with so many apps coming out every day they risk being forgotten if it doesn't get fixed soon.

  • Vito

    I think, this kind of game is perfect for a platform like iphone. This game i think is great, but.

    This is a beta. After installing de upgrade. ( solves, many stability problems ).

    I still find some anoying issues.

    1.- Every time i kill the genie, the character dies.
    2.- You should be able to drop items.
    3.- has some bugs with multiples items, like throwing knifes, rocks and arrows in the menu.
    4.- The challenge menu is always empty. ( where are the challenges? )
    5.- the easy mode is still unstable, crashes every 5 minutes.

    ( I have an iphone 3g with OS 3.1.2 ) I hope the developers read this, because i still find the idea, very good.
    apologies my english i'm from latin america.

  • Vito

    I think, this kind of game is perfect for a platform like iphone. This game i think is great, but.

    This is a beta. After installing de upgrade. ( solves, many stability problems ).

    I still find some anoying issues.

    1.- Every time i kill the genie, the character dies.
    2.- You should be able to drop items.
    3.- has some bugs with multiples items, like throwing knifes, rocks and arrows in the menu.
    4.- The challenge menu is always empty. ( where are the challenges? )
    5.- the easy mode is still unstable, crashes every 5 minutes.

    ( I have an iphone 3g with OS 3.1.2 ) I hope the developers read this, because i still find the idea, very good.
    apologies my english i'm from latin america.

  • Vespene

    I updated to the new patch but it still crashed when going to the third level. Tried uninstalling/reinstalling and it still happens.

  • Vespene

    I updated to the new patch but it still crashed when going to the third level. Tried uninstalling/reinstalling and it still happens.

  • jas

    yea the genie problem is affecting me too. if anybody knows a work around that would be great.

  • jas

    yea the genie problem is affecting me too. if anybody knows a work around that would be great.

  • Vespene

    Sometimes when I level up I can't hit "apply" for the skill point, are there any workarounds?

  • Vespene

    Sometimes when I level up I can't hit "apply" for the skill point, are there any workarounds?

  • WantWant

    Crashing constantly on different levels, savegames are getting lost all the time. And Challenge Mode no longer works either :(

    Pick up your game, 100 rogues dudes. Then fix it.

  • WantWant

    Crashing constantly on different levels, savegames are getting lost all the time. And Challenge Mode no longer works either :(

    Pick up your game, 100 rogues dudes. Then fix it.