We absolutely loved Sword of Fargoal [App Store] when it was first released, following our glowing review we also not only gave it our highest rating in our Best iPhone Games of December 2009 post, but it also made appearances both our overall best games of 2009 roundup and our 2009 best retro games listing. In other words, there was plenty of reasons to pick up Sword of Fargoal before today's update dropped, which has only served to make a fantastic game even better.
Previously, while Sword of Fargoal was by far the more approachable roguelike, if you went in to the game not knowing anything about it there was still plenty of room for confusion. This has been completely remedied by a fantastic tutorial that covers nearly every aspect of the game. On top of this, there are now three difficulty levels ranging from "squire" where it's nearly impossible to die, and "legend" which adds a delicious level of difficulty where you can quite literally die from the first monster you encounter if you're not careful.
On top of this, there's also new art, magic, traps, monsters, and tons of other tweaks in a fully fleshed out options menu where you can do things like toggle the going up or down stairs animation between levels. Now, if you'll excuse me, I need to die about 500 times trying to recover the Sword of Fargoal while playing on legendary difficulty.
App Store Link: Sword of Fargoal, $4.99