Pixel Mine's hack and slash RPG Underworlds [$1.99 / Free] was released early last year, and we just got word that it is getting a major makeover and if all things go as planned, should submitted very soon and available near the iPad's launch.

I had a great time with the original iPhone game in our review:

Your adventure begins as a guard for McTavish, the purveyor of a traveling caravan. After defending against an invading orc (which serves as a brief tutorial), he explains that your services are no longer required and suggests that you travel to the Happy Cadaver Inn located in nearby town of Albrect to find work. To save time, McTavish opens a portal and a brief animated video introducing the Inn plays. Upon arriving you’re greeted by Kurgan who asks you to retrieve a bag of flour from the basement… Which just so happens to be loaded with bloodthirsty swarms of rats! ...Read More

Since our original look at the game, they've also released a significant "Chapter 2" update adding even more content. The iPad version is going to feature completely customizable controls, new buttons for potion usage, enhanced menu art, and the game's camera was moved to allow you to see more of the action. In addition, all of the full-screen windows (such as your inventory, quest log, etc.) on the iPhone now simply pop up in the corner of the screen without taking you away from the action.


If our upcoming iPad games forum is any indication, the iPad launch should be filled with some pretty awesome games. Underworlds is still a favorite of mine, and I'm glad to hear it is making its way to the big(ger) screen.

  • http://www.isourcegaming.com Drhank

    Sweet! Looking awesome on a bigger screen. Though I will not likely get an iPad because it's fairly useless to me. Too big to carry around all the time and too small for an actual laptop (which I already got anyway). And it's not nearly as strong as an actual laptop either.

    • http://www.cheap-ralphlaurenpoloshirts.com big pony polo

      woo It's looking pretty sharp!

    • http://www.cheap-ralphlaurenpoloshirts.com big pony polo

      woo It's looking pretty sharp!

  • http://www.isourcegaming.com Drhank

    Sweet! Looking awesome on a bigger screen. Though I will not likely get an iPad because it's fairly useless to me. Too big to carry around all the time and too small for an actual laptop (which I already got anyway). And it's not nearly as strong as an actual laptop either.

  • http://www.pixelminegames.com OneEye

    There are also now 6 save game slots. It's looking pretty sharp!

    Bill
    Pixel Mine

  • http://www.pixelminegames.com OneEye

    There are also now 6 save game slots. It's looking pretty sharp!

    Bill
    Pixel Mine

  • Todd

    ingame gfx looks quite ugly, very pixalate, seems like they just stretched the ipod textures... The ingame textures are in contrast with the higher resolution of the UI. Weird...

  • Todd

    ingame gfx looks quite ugly, very pixalate, seems like they just stretched the ipod textures... The ingame textures are in contrast with the higher resolution of the UI. Weird...

  • Zallman

    I have no idea how I am going to afford buying an iPad, but oh, I want, I want..

  • Zallman

    I have no idea how I am going to afford buying an iPad, but oh, I want, I want..

  • Knoll

    I need a new dexmage weapon, OE. Something like hotag but for my build. Other than that UW looks good :P if only I had an iPod touch.

  • Knoll

    I need a new dexmage weapon, OE. Something like hotag but for my build. Other than that UW looks good :P if only I had an iPod touch.

  • Phil_Lapineau

    Hmm an iPad, or an Alienware M11x?

    This looks good, nevertheless. For iDevice games, I prefer sprite graphics or 2.5D games over polygons, because at least I'll know my battery will last longer than one hour.

  • Phil_Lapineau

    Hmm an iPad, or an Alienware M11x?

    This looks good, nevertheless. For iDevice games, I prefer sprite graphics or 2.5D games over polygons, because at least I'll know my battery will last longer than one hour.

  • http://www.pixelminegames.com OneEye

    @Todd - the graphics look fine in game. I'll post a video when I actually have an iPad :). They were 2d sprites to start with. What we did was do a 1.5x sale up instead of a 2.0x, so you actually see more of the screen as well. It looks awesome, trust me.

  • http://www.pixelminegames.com OneEye

    @Todd - the graphics look fine in game. I'll post a video when I actually have an iPad :). They were 2d sprites to start with. What we did was do a 1.5x sale up instead of a 2.0x, so you actually see more of the screen as well. It looks awesome, trust me.

  • Diablohead

    Looks like a lazy upgrade to me, mixing double sized sprites with new pixel sharp windows and buttons. Fun as the game was they could do a lot better with the visuals.

  • Diablohead

    Looks like a lazy upgrade to me, mixing double sized sprites with new pixel sharp windows and buttons. Fun as the game was they could do a lot better with the visuals.

  • Anthony

    The original game was utter junk in terms of controls and content. Why it would fare any better on IPad befuddles me.

    • Sweet Death

      Anthony,

      The game had an incredible amount of content and it was very well put together.

      Any control issues were most likely a result of the shakes you developed in between detox treatments. You probably should take your pills and stop flaming just because you are tired of not being listened to in person.

      • Anthony

        I completed the original game in less than 1.5 hours and that's fighting through multiple items bugs and weapons bugs. It was a pathetic beta test of a game with linear guided story line and simplistic game mechanic. Looking at the pixelated mess that is IPad screenshots I have no doubt the developers are about to repeat themselves by releasing from /trunk. But hey, knock yourself out and buy it.

  • Anthony

    The original game was utter junk in terms of controls and content. Why it would fare any better on IPad befuddles me.

    • Sweet Death

      Anthony,

      The game had an incredible amount of content and it was very well put together.

      Any control issues were most likely a result of the shakes you developed in between detox treatments. You probably should take your pills and stop flaming just because you are tired of not being listened to in person.

      • Anthony

        I completed the original game in less than 1.5 hours and that's fighting through multiple items bugs and weapons bugs. It was a pathetic beta test of a game with linear guided story line and simplistic game mechanic. Looking at the pixelated mess that is IPad screenshots I have no doubt the developers are about to repeat themselves by releasing from /trunk. But hey, knock yourself out and buy it.

  • iRichie

    I bought this game after playing the demo...great game and I'm not one that really plays many rpg's..if you don't have this game yet you really should give it a try.

  • iRichie

    I bought this game after playing the demo...great game and I'm not one that really plays many rpg's..if you don't have this game yet you really should give it a try.

  • DaverJ

    So question about this and iPad "ports" in general - if we own the original iPhone/Touch version, will we also have to re-purchase the iPad version separately?

    • iKnow

      I'm pretty sure that apple forces that requirement.

  • DaverJ

    So question about this and iPad "ports" in general - if we own the original iPhone/Touch version, will we also have to re-purchase the iPad version separately?

    • iKnow

      I'm pretty sure that apple forces that requirement.

  • iKnow

    Anthony,
    Not sure what you are talking about, i had no problems with the first one. And there is no way you can finish both episodes in 1.5 hours, maybe the original, when it only had episode 1.

    • Anthony

      Note how my post said: "The original game was utter junk". As in I got it on the day of the release. It had "touch on the screen to go there" controls and all that jazz. I don't care if the game is great now - I'm not paid to be a beta tester for the developers.

      • http://www.pixelminegames.com OneEye

        I can understand how you didnt like the controls at release. That's why we took people like your feedback and improved them.

        f you bought it on release day, then I can see how playing almost $5 would make you upset to the point where you wouldn't even consider downloading the many free updates including a more than doubling of the initial game content...

        Bill
        Pixel Mine

  • iKnow

    Anthony,
    Not sure what you are talking about, i had no problems with the first one. And there is no way you can finish both episodes in 1.5 hours, maybe the original, when it only had episode 1.

    • Anthony

      Note how my post said: "The original game was utter junk". As in I got it on the day of the release. It had "touch on the screen to go there" controls and all that jazz. I don't care if the game is great now - I'm not paid to be a beta tester for the developers.

      • http://www.pixelminegames.com OneEye

        I can understand how you didnt like the controls at release. That's why we took people like your feedback and improved them.

        f you bought it on release day, then I can see how playing almost $5 would make you upset to the point where you wouldn't even consider downloading the many free updates including a more than doubling of the initial game content...

        Bill
        Pixel Mine

  • Druid

    I have this game on my iPhone but I want to say the control is terrible (Control your character to move around). Will be nice if they could fix this.

  • Druid

    I have this game on my iPhone but I want to say the control is terrible (Control your character to move around). Will be nice if they could fix this.

  • TKO

    I want an iPad just so I can play this ..and a few tower defense games ..and, well, everything really. :D Dunno who I have to kill to get one, but I think I just have to get one. :)

  • TKO

    I want an iPad just so I can play this ..and a few tower defense games ..and, well, everything really. :D Dunno who I have to kill to get one, but I think I just have to get one. :)

  • http://myspace.com/raveinglunatics Paul

    What I want to know is if you have to buy the game again to get the iPad version of the games?

  • http://myspace.com/raveinglunatics Paul

    What I want to know is if you have to buy the game again to get the iPad version of the games?

  • Captain Typo

    The title screen says "Underwolrds"

  • Captain Typo

    The title screen says "Underwolrds"

  • araczynski

    so does this, like seemly most other already announced ipad games, imply repurchasing pretty much the same tweaked game a second time? sounds like a great deal for the devs...

  • araczynski

    so does this, like seemly most other already announced ipad games, imply repurchasing pretty much the same tweaked game a second time? sounds like a great deal for the devs...

  • http://www.pixelminegames.com OneEye

    Don't worry the spell bug is fixed (along with turning off the debugging text). :)

    As far as ports go, I've worked on quite a few - like for instance Deus Ex from the PC to the PS2. I don't know about other iPad projects but UW took about the same amount of time (ratio) to do the iPhone -> iPad version as DX took to go from PC->PS2.

    We re-did quite alot to make the game even better. Perhaps others have done simple ports, but ours is not.

    Bill
    Pixel Mine

  • http://www.pixelminegames.com OneEye

    Don't worry the spell bug is fixed (along with turning off the debugging text). :)

    As far as ports go, I've worked on quite a few - like for instance Deus Ex from the PC to the PS2. I don't know about other iPad projects but UW took about the same amount of time (ratio) to do the iPhone -> iPad version as DX took to go from PC->PS2.

    We re-did quite alot to make the game even better. Perhaps others have done simple ports, but ours is not.

    Bill
    Pixel Mine

  • TheFamousEccles

    I can't stand the original's controls. Make it a d-pad or analog, not some crappy combination of the two.

  • TheFamousEccles

    I can't stand the original's controls. Make it a d-pad or analog, not some crappy combination of the two.

  • MaroonFree

    RPG's on the iPad will be legendary. No doubt it will take a period of time for the genre to mature on multitouch, but surely the vast interaction will be the source to a revolution in such games. It's nice to see someone jumping into the game.

  • MaroonFree

    RPG's on the iPad will be legendary. No doubt it will take a period of time for the genre to mature on multitouch, but surely the vast interaction will be the source to a revolution in such games. It's nice to see someone jumping into the game.

  • http://www.ponypoloshirts.com ralph lauren polo

    then I can see how playing almost $5 would make you upset to the point where you wouldn't even consider downloading the many free updates including a more than doubling of the initial game content...