In many ways Aftermath is the zombie shooter I've been waiting for.

You find yourself walking the streets at night of a zombie infestation, trying to fight your way out of the city. It's dark and raining. The entire scene is dark with the exception of your flashlight. You move around frantically trying to take out the incoming zombies when a flash of lighting reveals a horde of them right behind you.

The mood of the game really is perfect. The lighting effects, 3d engine and sound come together to give Aftermath a great feel. Your character is controlled by two thumb pads, but not in the traditional dual-stick format. Left is movement while the right one lets you turn left/right. Meanwhile, firing at zombies is automatic when you point at them with your flashlight. While this may sound awkward, it works quite well and makes the game feel a bit more realistic and frantic as you must be facing your opponents to fire at them.

Another aspect of the game that really stood out was the large city map in which the levels take place. There are blind alleys, cars, and buildings. You need to navigate your way around parts of the city to make your way through the level goals. This is a refreshing change from other dual stick shooters such as Alive 4 Ever which have all taken place in small square-shaped arenas. In Aftermath, you really feel like you are getting lost in the city.

Check out the video for the gameplay:

The game, however, only comes with an 8 level story mode and a final survival mode, but is integrated with OpenFeint for high score achievements.

While there is some replay value in the existing story levels to improve your score (and, of course, the survival mode), the main criticism about the game is this relatively short level structure. The early levels can go by really quickly and leave you wanting for more.

Still, it's hard to find too much fault in the game at only $0.99 when other games launch with much less. If you're looking for an atmospheric zombie shooter, this one's an easy recommendation.

App Store Link: Aftermath, $0.99

TouchArcade Rating

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  • http://ifanzine.blogspot.com/ iFanzine

    Alive 4-ever meets Dead Strike? nice one!

    • http://www.cheap-ralphlaurenpoloshirts.com big pony polo

      I didn't know what this game was about and didn't even care to check. It looks pretty damn good for a $1 game

  • http://ifanzine.blogspot.com/ iFanzine

    Alive 4-ever meets Dead Strike? nice one!

  • http://www.squarezerostudio.com squarezero

    Thanks for giving coverage to this little gem. I agree that a longer story mode would be great, but it's tough to complain about the length of a .99 cent game, especially one that is as well made as this one. It's pretty much a must-get for action and horror fans.

  • http://www.squarezerostudio.com squarezero

    Thanks for giving coverage to this little gem. I agree that a longer story mode would be great, but it's tough to complain about the length of a .99 cent game, especially one that is as well made as this one. It's pretty much a must-get for action and horror fans.

  • RNF

    Nice! Me love zombies!

  • RNF

    Nice! Me love zombies!

  • 5duc29

    Nice video. I think I was looking around and saw it but thought of it as another zombie game- definitely tired of it- and never really took a look at it.. but this actually looks good.

    • http://www.lacostepoloshirtsonline.com/ lacoste polo

      Is really very beautiful video

  • 5duc29

    Nice video. I think I was looking around and saw it but thought of it as another zombie game- definitely tired of it- and never really took a look at it.. but this actually looks good.

  • araczynski

    trailer looks good, buying.

    • Anonymous

      really good

  • araczynski

    trailer looks good, buying.

  • loesjoel

    Downloading now! I was unsure about it as I started reading the review, but the gameplay video makes it look pretty fun.

    As a huge fan of popular dual-stick shooters (iDracula, Minigore, Alive 4-ever), I'm sure this'll be a fresh twist!

  • loesjoel

    Downloading now! I was unsure about it as I started reading the review, but the gameplay video makes it look pretty fun.

    As a huge fan of popular dual-stick shooters (iDracula, Minigore, Alive 4-ever), I'm sure this'll be a fresh twist!

  • eev

    ffs, i wish i could read whole article and see that shooting is in auto mode, before buying this game.

  • eev

    ffs, i wish i could read whole article and see that shooting is in auto mode, before buying this game.

  • dumas1000

    I never even gave this consideration until this article. I didn't know what this game was about and didn't even care to check. It looks pretty damn good for a $1 game, I must say. It's very important, especially for Indie devs to create a thread in the uncoming games section. That plays a huge factor as to whether I consider purchasing a game or not. I honestly can't recall and upcoming thread for this game. Maybe I missed it, although I rarely missing checking upcoming game threads. Also, seeing it on the new release board, I suppose something about the name just didn't catch my eye. Three important, yet at times overlooked factors to indie releases. Game title, Game icon, and a thread in the upcoming games section of TA. If the title and/or icon are interesting, I will at least click on the game and look at it. That doesn't mean I'll buy it if it appears to be shoddy, but I'm likely to at least give it that initally consideration. Also, itunes screenshots are a big deal. I have to believe that most devs already know the importance of those screenshots though.

    • slothy

      It was in the newest releases forum section. The dev himself said he didn't expect such a quick launch (I don't think he is a active member of the forums, but at least he is now a member, to get feedback). I think he submitted it, thinking he would have time to promote it. But reguardless, it's out and its awesome.

      I'm glad this game got a featured article, it deserves it. I love everything about this game, from the simple menu layout with bold helvetic font (instead of a cheesy horror font), to the atomphere and graphical design, to the objective based levels...etc.

      The game has a very clean and polished feel. The controls are excellent, and the camera angle is in a perfect postion.

      I know alot will look at 'dual stick shooter' and 'zombies' in the same sentence and run. But in my opinion, this is the best one I've played out of the bunch. It took different elements to set the bar higher than the rest. From now on, dual stick shooters will be compared to Aftermath.

      • http://www.aftermathapp.com TwoHeads

        Thanks slothy! I couldn't have put it better myself. I actually really wanted to tell TA about the game pre-release, but as slothy says I had very limited time to get it done and never felt like it was complete enough to preview until it was pretty much submitted. As it's turned out I don't think I could have asked for more from everyone on TA...

  • dumas1000

    I never even gave this consideration until this article. I didn't know what this game was about and didn't even care to check. It looks pretty damn good for a $1 game, I must say. It's very important, especially for Indie devs to create a thread in the uncoming games section. That plays a huge factor as to whether I consider purchasing a game or not. I honestly can't recall and upcoming thread for this game. Maybe I missed it, although I rarely missing checking upcoming game threads. Also, seeing it on the new release board, I suppose something about the name just didn't catch my eye. Three important, yet at times overlooked factors to indie releases. Game title, Game icon, and a thread in the upcoming games section of TA. If the title and/or icon are interesting, I will at least click on the game and look at it. That doesn't mean I'll buy it if it appears to be shoddy, but I'm likely to at least give it that initally consideration. Also, itunes screenshots are a big deal. I have to believe that most devs already know the importance of those screenshots though.

    • slothy

      It was in the newest releases forum section. The dev himself said he didn't expect such a quick launch (I don't think he is a active member of the forums, but at least he is now a member, to get feedback). I think he submitted it, thinking he would have time to promote it. But reguardless, it's out and its awesome.

      I'm glad this game got a featured article, it deserves it. I love everything about this game, from the simple menu layout with bold helvetic font (instead of a cheesy horror font), to the atomphere and graphical design, to the objective based levels...etc.

      The game has a very clean and polished feel. The controls are excellent, and the camera angle is in a perfect postion.

      I know alot will look at 'dual stick shooter' and 'zombies' in the same sentence and run. But in my opinion, this is the best one I've played out of the bunch. It took different elements to set the bar higher than the rest. From now on, dual stick shooters will be compared to Aftermath.

      • http://www.aftermathapp.com TwoHeads

        Thanks slothy! I couldn't have put it better myself. I actually really wanted to tell TA about the game pre-release, but as slothy says I had very limited time to get it done and never felt like it was complete enough to preview until it was pretty much submitted. As it's turned out I don't think I could have asked for more from everyone on TA...

  • jason

    I saw the video and it looks okay.. when I saw the price, instant purchase

  • jason

    I saw the video and it looks okay.. when I saw the price, instant purchase

  • dexx0008

    purchased, hoping to see a game like this, but with an un-original twist.

    in a mall setting where you can use objects found in stores, with objectives to help tighten up your stronghold.

    a la dawn of the dead....

    ability to leave mall where zombies easily can outnumber you would be a plus.

  • dexx0008

    purchased, hoping to see a game like this, but with an un-original twist.

    in a mall setting where you can use objects found in stores, with objectives to help tighten up your stronghold.

    a la dawn of the dead....

    ability to leave mall where zombies easily can outnumber you would be a plus.

  • Pholly

    Is it just me or do some of the sound effects sound like they came from Left 4 Dead?

  • Pholly

    Is it just me or do some of the sound effects sound like they came from Left 4 Dead?

  • belsunce

    anyone know how this plays on an iTouch 2G ? because that sure looks purty

    • http://www.aftermathapp.com TwoHeads

      @belsunce

      It was developed on iPod Touch 2G so you should be ok ;)

      • belsunce

        AWE
        SOME

        thanks

      • http://www.cheap-lacostepoloshirts.co.uk lacoste polo

        I'm sure this'll be a fresh twist!

  • belsunce

    anyone know how this plays on an iTouch 2G ? because that sure looks purty

    • http://www.aftermathapp.com TwoHeads

      @belsunce

      It was developed on iPod Touch 2G so you should be ok ;)

      • belsunce

        AWE
        SOME

        thanks

  • walle

    A game this promising definitely deserves some TLC, I hope the devs go out of their way to provide a consistent stream of updates to compliment this title, it's easily one of the better "Zombie" themed applications released here recently, it just seems a little low on content. The Atmosphere is really well done, I just don't hope it becomes a one trick pony because a title this good needs to be optimized.

  • walle

    A game this promising definitely deserves some TLC, I hope the devs go out of their way to provide a consistent stream of updates to compliment this title, it's easily one of the better "Zombie" themed applications released here recently, it just seems a little low on content. The Atmosphere is really well done, I just don't hope it becomes a one trick pony because a title this good needs to be optimized.

  • Bryan

    Love it, love it, love it. I bought it as soon as I read this article and I'm not at all disappointed. It's a blast to play. I'd like to see the ability to rotate the phone 180° (as I do with any game that lets me) and it is a touch short, but the gameplay is fantastic. This kicks the crap out of Alive-4Ever, which I was only able to play for a short time before becoming bored.

  • Bryan

    Love it, love it, love it. I bought it as soon as I read this article and I'm not at all disappointed. It's a blast to play. I'd like to see the ability to rotate the phone 180° (as I do with any game that lets me) and it is a touch short, but the gameplay is fantastic. This kicks the crap out of Alive-4Ever, which I was only able to play for a short time before becoming bored.

  • JaronJacob

    This game looks better than some 5.99 apps.

  • http://rent JaronJacob

    This game looks better than some 5.99 apps.

  • http://www.ummband.com poutini

    This looks spectacular. I'm in.

  • http://www.ummband.com poutini

    This looks spectacular. I'm in.

  • Eamon Powers

    If you've played left 4 dead, you can see that the scenery and even how the zombies look in this game are blatantly ripped.

    • http://www.squarezerostudio.com squarezero

      It's a city. They're zombies. Any accusation of anything being "blatantly ripped" is ludicrous -- particularly when talking about Left4Dead, which is really just a variation in a very well worn horror trope.

      • h0130j03

        agreed

  • Eamon Powers

    If you've played left 4 dead, you can see that the scenery and even how the zombies look in this game are blatantly ripped.

    • http://www.squarezerostudio.com squarezero

      It's a city. They're zombies. Any accusation of anything being "blatantly ripped" is ludicrous -- particularly when talking about Left4Dead, which is really just a variation in a very well worn horror trope.

      • h0130j03

        agreed

  • Pamberjack

    Great for $1, but the auto mode is a bit of a let-down...

  • Pamberjack

    Great for $1, but the auto-shoot mode is a bit of a let-down...

  • Pamberjack

    Great for $1, but the auto mode is a bit of a let-down...

  • Pamberjack

    Great for $1, but the auto-shoot mode is a bit of a let-down...

  • Neil

    Looks like fun. I think I'll have to try it out. Now if only they'd come up with a variant to shoot down the legendary Douglas Dam Devil.

  • Neil

    Looks like fun. I think I'll have to try it out. Now if only they'd come up with a variant to shoot down the legendary Douglas Dam Devil.

  • http://www.dkflash.com DAn

    The game rocks, particularily the light effects. The muzzle flashes, the lightning - everithing is perfect! There's alot of weapons to choose from too (10 to be precise) The survival mode offers even more interesting stuff because you can free-roam through the city (which is quite big for such a game). Easily recommended for any zombies and action fans!

  • http://www.dkflash.com DAn

    The game rocks, particularily the light effects. The muzzle flashes, the lightning - everithing is perfect! There's alot of weapons to choose from too (10 to be precise) The survival mode offers even more interesting stuff because you can free-roam through the city (which is quite big for such a game). Easily recommended for any zombies and action fans!

  • Aaron

    guys, this game isnt ripping off of left 4 dead first off, that game is first person

    second its co op

    third there's multiple enemy types

    fourth it has a wider range of weapons

    etc. etc. get your comparison's straight

    this game, and a lot of games on the app store are cutting this so close by blatantly ripping off other games, not just mechanics but everything

    the aesthetic and some of the mechanics are totally ripped from Dead Nation

    http://www.youtube.com/watch?v=gmYP6QuCssU

    • Eamon Powers

      while the mechanics and co op may be different, it looks and sounds the same. did you hear the smg? it sounds just like the one in l4d

    • http://www.squarezerostudio.com squarezero

      Aaron, I see your point, but the tropes are so generic -- city scapes, darkness, flashlights, zombies -- that I just can't label it "ripping off." By your standards, Dead Nation is ripping off a bunch of other games and cultural properties (the whole flashlight-based gameplay is straight out of Doom 3, isn't it?).

  • Aaron

    guys, this game isnt ripping off of left 4 dead first off, that game is first person

    second its co op

    third there's multiple enemy types

    fourth it has a wider range of weapons

    etc. etc. get your comparison's straight

    this game, and a lot of games on the app store are cutting this so close by blatantly ripping off other games, not just mechanics but everything

    the aesthetic and some of the mechanics are totally ripped from Dead Nation

    http://www.youtube.com/watch?v=gmYP6QuCssU

    • Eamon Powers

      while the mechanics and co op may be different, it looks and sounds the same. did you hear the smg? it sounds just like the one in l4d

    • http://www.squarezerostudio.com squarezero

      Aaron, I see your point, but the tropes are so generic -- city scapes, darkness, flashlights, zombies -- that I just can't label it "ripping off." By your standards, Dead Nation is ripping off a bunch of other games and cultural properties (the whole flashlight-based gameplay is straight out of Doom 3, isn't it?).

  • spiffyone

    I would love to see a multidirectional shooter (that's, btw, what the genre is called) ala this one and the aforementioned games have more...meat and potatoes. I'm thinking, perhaps, an action/adventure game that uses multidirectional shooter gameplay as the "action" component. Think about it. Mix that in with adventure gameplay (item hunting, backtracking, environmental puzzles, etc.) and you have an instant iPhone/touch classic.

    Heck...think of the potential as this: a game along the lines of the older Resident Evil games (which were action/adventure games) but with a bit more combat. Or, rather, think Legend of Zelda, but with shooting combat replacing swordplay.

  • spiffyone

    I would love to see a multidirectional shooter (that's, btw, what the genre is called) ala this one and the aforementioned games have more...meat and potatoes. I'm thinking, perhaps, an action/adventure game that uses multidirectional shooter gameplay as the "action" component. Think about it. Mix that in with adventure gameplay (item hunting, backtracking, environmental puzzles, etc.) and you have an instant iPhone/touch classic.

    Heck...think of the potential as this: a game along the lines of the older Resident Evil games (which were action/adventure games) but with a bit more combat. Or, rather, think Legend of Zelda, but with shooting combat replacing swordplay.

  • Urspelerpes

    As others have said, a very solid dual-stick shooter, aside from some minor bugs (clipping issues with other objects/zombies or even zombies running right through objects which should be barriers; the chain link fences in certain areas comes to mind).

  • Urspelerpes

    As others have said, a very solid dual-stick shooter, aside from some minor bugs (clipping issues with other objects/zombies or even zombies running right through objects which should be barriers; the chain link fences in certain areas comes to mind).

  • http://www.pololacoste.com lacoste polo

    It's a blast to play. I'd like to see the ability to rotate the phone 180° (as I do with any game that lets me) and it is a touch short, but the gameplay is fantastic. This kicks the crap out of Alive-4Ever, which I was only able to play for a short time before becoming lacoste polo (edit profile) bored.

  • http://www.lacosteoutlet.co lacoste outlet

     think I was looking around and saw it but thought of it as another zombie game- definitely tired of it- and never really took a look at it..