Gameloft's port of Rayman 2: The Great Escape [App Store] launched this evening, and fans of the original will be in for a treat as it appears that very little, if anything, has been cut from the game in the process of squeezing it on to the iPhone.

We explained the basic premise behind Rayman 2 in a preview earlier this week:

Rayman 2 is a 3D platformer released in late 1999 that takes place in a world known as the "Glade of Dreams" that happens to be infested by robot pirates who, lamentably, invaded and destroyed the "Heart of the World". Now it's up to Rayman to seek out the four magic masks needed to awaken Polokus, the spirit of the world, and set things right.

In the graphics and sound department, Rayman 2 is great. It looks just as I remembered it on the Dreamcast, and the soundtrack does a great job of setting the mood of the game. Unfortunately, once you get past how cool it is to be playing a late 90's console classic on your phone, things start to quickly fall apart.

As a 3D platformer, the two most important things are the controls and the camera system. A virtual joystick on the left side of the screen controls Rayman's movements, while a set of buttons handle jumping and tossing orbs to attack. Additional buttons appear when needed, such as a third button to dive while swimming.

The camera can be moved left or right by swiping that direction on screen, and to lock on to enemies a confusing pinching gesture is used. There are also some portions of the game with an obligatory tilt gimmick thrown in for good measure.

I feel like there are a lot of similarities between what I think about Rayman 2 and how I felt about Earthworm Jim when Gameloft brought it to the iPhone last year. The game itself looks great, but even a fantastic looking port of a game I had a lot of fun with when it was first released in the late 90's doesn't outweigh the cumbersome controls that make even the simple tutorial levels much more difficult than they should be.

I can forgive Gameloft for yet another game that doesn't really fit the iPhone with a set of virtual controls plastered on top, because Rayman 2 with bad controls is still better than not having Rayman 2 at all. As you progress through the game, you even start to get used to the crazy camera system and end up falling off ledges much less than you were originally, but something as simple as character movement really shouldn't have a learning curve attached to it.

Where Gameloft completely loses me on this port is in the save system. If you need to answer a phone call, a text message, or quit the game for any reason, the next time you load it you're back at the level select screen and need to start the level you were on over, complete with skipping through any associated cut scenes.

Taking these flaws in to account, Rayman 2 is hard to recommend, especially as your first foray in to the Rayman universe. If you are willing to invest the time in to mastering the game's irritating controls, and can work around the ridiculous save system, you will be rewarded with a classic adventure across tons of unique levels that are loaded with oodles of different hidden collectables.

App Store Link: Rayman 2: The Great Escape, $6.99

TouchArcade Rating

StarStarStarNoneNone
  • kk1r

    I'll wait for a future fix/update.

  • kk1r

    I'll wait for a future fix/update.

  • kk1r

    I'll wait for a future fix/update.

  • Rosh

    Is there any chance of seeing Spyro 2 on the iPhone? Man I would trade my GF for that game :D

    • god

      Once you get one, of course.

      • Rosh

        That actually made me lol

  • Rosh

    Is there any chance of seeing Spyro 2 on the iPhone? Man I would trade my GF for that game :D

  • EatKodosDaily

    Oh...

    :(

    I was so eager to drop whatever they asked for (up to like, $20... I already have the original for N64, I don't want to really pay that much more for something I already own,) for this until I heard the review...

    Now... I don't know... it's so tempting still...

  • EatKodosDaily

    Oh...

    :(

    I was so eager to drop whatever they asked for (up to like, $20... I already have the original for N64, I don't want to really pay that much more for something I already own,) for this until I heard the review...

    Now... I don't know... it's so tempting still...

  • Rosh

    Is there any chance of seeing Spyro 2 on the iPhone? Man I would trade my GF for that game :D

    • god

      Once you get one, of course.

      • Rosh

        That actually made me lol

  • EatKodosDaily

    Oh...

    :(

    I was so eager to drop whatever they asked for (up to like, $20... I already have the original for N64, I don't want to really pay that much more for something I already own,) for this until I heard the review...

    Now... I don't know... it's so tempting still...

  • EatKodosDaily

    I have a single question:

    How much more difficult is it on the iPhone than on the N64? Is it still humanly possible to beat the game or have the controls made it too difficult on the later levels for all but the most freakishly good to beat?

  • EatKodosDaily

    I have a single question:

    How much more difficult is it on the iPhone than on the N64? Is it still humanly possible to beat the game or have the controls made it too difficult on the later levels for all but the most freakishly good to beat?

  • EatKodosDaily

    I have a single question:

    How much more difficult is it on the iPhone than on the N64? Is it still humanly possible to beat the game or have the controls made it too difficult on the later levels for all but the most freakishly good to beat?

  • Neo

    I really love this game and think the controls is ok.

    Best adventure game on iphone at this point!

  • Neo

    I really love this game and think the controls is ok.

    Best adventure game on iphone at this point!

  • Shinkz

    They should of ported Rayman 1 instead... I'd happily pay $10 for that gem.

  • dumas1000

    It doesn't seem as if you can make platforming games on the iPhone. Virtual controls just aren't tight enough or percise enough to make platforming games work. There hasn't been a single platformer that didn't come down to complaints about "loose" controls causing unneccessary and frustrating platforming deaths. From Mega Man, to Earthworm Jim, to Assassin's Creed (especially the first one) to this game, platforming as a genre on the idevice just hasn't and isn't working.

    • Shinkz

      Giana Sisters is a great platformer with little to no control issues imo.

      • Alex

        I agree, Giana Sisters its a perfect game... I finished it :) the controls work as a charm ... best platformer game so far... Giana Sisters,, highly recommended

    • http://www.squarezerostudio.com squarezero

      So is Soosiz. I also happen to think the controls of Assassin's Creed II are nearly perfect (and don't care if I'm in the minority on that one).

    • spiffyone

      PapiJump (and the rest of the Papi platformer series, including PapiJump+, PapiJump Cave, etc.), DoodleJump, Bounce On, Castle of Magic, Soosiz, Trace, Run!, Sway, RastaMonkey, the Toy Bot series (including Spy Bot), Balloon Headed Boy, Cops & Robbers, Ignite, Rolando 1 & 2 (puzzle/platformers), Gomi, Space Hero, Skybound, Spider: Mystery of Bryce Manner, Ynth, Squareball, Giana Sisters, etc., etc., etc., etc. all say:

      "Hi"

  • Shinkz

    They should of ported Rayman 1 instead... I'd happily pay $10 for that gem.

  • dumas1000

    It doesn't seem as if you can make platforming games on the iPhone. Virtual controls just aren't tight enough or percise enough to make platforming games work. There hasn't been a single platformer that didn't come down to complaints about "loose" controls causing unneccessary and frustrating platforming deaths. From Mega Man, to Earthworm Jim, to Assassin's Creed (especially the first one) to this game, platforming as a genre on the idevice just hasn't and isn't working.

    • Shinkz

      Giana Sisters is a great platformer with little to no control issues imo.

      • Alex

        I agree, Giana Sisters its a perfect game... I finished it :) the controls work as a charm ... best platformer game so far... Giana Sisters,, highly recommended

    • http://www.squarezerostudio.com squarezero

      So is Soosiz. I also happen to think the controls of Assassin's Creed II are nearly perfect (and don't care if I'm in the minority on that one).

    • spiffyone

      PapiJump (and the rest of the Papi platformer series, including PapiJump+, PapiJump Cave, etc.), DoodleJump, Bounce On, Castle of Magic, Soosiz, Trace, Run!, Sway, RastaMonkey, the Toy Bot series (including Spy Bot), Balloon Headed Boy, Cops & Robbers, Ignite, Rolando 1 & 2 (puzzle/platformers), Gomi, Space Hero, Skybound, Spider: Mystery of Bryce Manner, Ynth, Squareball, Giana Sisters, etc., etc., etc., etc. all say:

      "Hi"

  • Jon Lambert

    My question before thinking of buying this is: does the iPhone version have anything the N64 version didn't have, like the exclusive minigames from the Dreamcast version?

  • Jon Lambert

    My question before thinking of buying this is: does the iPhone version have anything the N64 version didn't have, like the exclusive minigames from the Dreamcast version?

  • Mr Slinky Spring

    The save thing is annoying, and a daft oversight.

    I personally have no big problem with the controls though. I expect them to not function quite as well as physical controls.. This is a small touchscreen after all. I can still play the game fine, just with slightly less precision. The controls didn't even cross my mind until I read other people were having issues. I don't see how this game has testier controls than Avatar, and nobody had problems with that title.

    I think you can look at this two ways-

    1. Write off all 3d platformers from the Iphone. They just can't be tamed and don't have a place.
    2. Tweak the controls like crazy and perfect them over time. Update with sensitivity options.

    There was a time everyone said FPS's wouldn't work.

    • ChrisF

      And yet the only FPS with controls that I am comfortable with is NOVA... What would you suggest?

      • Mr Slinky Spring

        NOVA nailed it. I find Doom Classic, Sandstorm and BIA2 playable, but ultimately fall short.
        I just reckon someone will nail 3D platformers eventually. It will be an Iphone game built from the ground up with careful consideration for all camera positions relative to the map edges, pinch to zoom in an out of your character, and a swipe gesture to rotate 360 around him/her to gain environmental context. The pinch to target input is daft in Rayman 2. Why not tap a foe to target him then swipe to switch?
        A good 3D platformer will happen not HOW but WHEN.

        I'm still horrified that Rayman 2 is getting bad press for the controls. On very few short occasions the camera does get in the way a bit, but in no way does it take anything away from a big, beautiful game. I think it's sad that thousands of gamers are now sat on the fence about whether or not to purchase this title, when it's such a 5 star unmissable title.

  • Mr Slinky Spring

    The save thing is annoying, and a daft oversight.

    I personally have no big problem with the controls though. I expect them to not function quite as well as physical controls.. This is a small touchscreen after all. I can still play the game fine, just with slightly less precision. The controls didn't even cross my mind until I read other people were having issues. I don't see how this game has testier controls than Avatar, and nobody had problems with that title.

    I think you can look at this two ways-

    1. Write off all 3d platformers from the Iphone. They just can't be tamed and don't have a place.
    2. Tweak the controls like crazy and perfect them over time. Update with sensitivity options.

    There was a time everyone said FPS's wouldn't work.

    • ChrisF

      And yet the only FPS with controls that I am comfortable with is NOVA... What would you suggest?

      • Mr Slinky Spring

        NOVA nailed it. I find Doom Classic, Sandstorm and BIA2 playable, but ultimately fall short.
        I just reckon someone will nail 3D platformers eventually. It will be an Iphone game built from the ground up with careful consideration for all camera positions relative to the map edges, pinch to zoom in an out of your character, and a swipe gesture to rotate 360 around him/her to gain environmental context. The pinch to target input is daft in Rayman 2. Why not tap a foe to target him then swipe to switch?
        A good 3D platformer will happen not HOW but WHEN.

        I'm still horrified that Rayman 2 is getting bad press for the controls. On very few short occasions the camera does get in the way a bit, but in no way does it take anything away from a big, beautiful game. I think it's sad that thousands of gamers are now sat on the fence about whether or not to purchase this title, when it's such a 5 star unmissable title.

  • KyriakosMp

    OK, the controls take a little getting used to and the saving system might get annoying, especially for those out there with an iPhone receiving calls and SMSs (it's the same saving system from the original game) but apart from that it's an excellent title that really extends the scope of what you thought your iPhone/iPod could handle. It's a brilliant game, it offers dozens of hours of fun and I've beat quite a few levels already so you can't say it's too hard or too easy. I'd absolutely recommend it to anyone.

    • Mr Slinky Spring

      Ditto

      • Skavinger

        me too ... the controls aren't THAT bad ... this game's beautiful and I can't believe I have a direct port of it in my phone.

      • Braesonfisk

        how do you get the 5 star

  • KyriakosMp

    OK, the controls take a little getting used to and the saving system might get annoying, especially for those out there with an iPhone receiving calls and SMSs (it's the same saving system from the original game) but apart from that it's an excellent title that really extends the scope of what you thought your iPhone/iPod could handle. It's a brilliant game, it offers dozens of hours of fun and I've beat quite a few levels already so you can't say it's too hard or too easy. I'd absolutely recommend it to anyone.

    • Mr Slinky Spring

      Ditto

      • Skavinger

        me too ... the controls aren't THAT bad ... this game's beautiful and I can't believe I have a direct port of it in my phone.

  • Joni

    That's sad. Why was just Gameloft the company that creates Rayman2 for Iphone and not another?
    Gameloft will never release a further update - it's Gameloft.

  • Joni

    That's sad. Why was just Gameloft the company that creates Rayman2 for Iphone and not another?
    Gameloft will never release a further update - it's Gameloft.

  • Septimus

    Never going to buy another Gameloft game until they fix NOVA (inverted control option). Can't imagine they will fix this one either.

    Also, congrats to them on making an 11 year old game look 11 years old on modern hardware. Just as you remembered on the DC isn't a good thing.

    • http://www.blakespot.com Blake Patterson

      A number of Dreamcast games can still blow you away. Rayman 2 is one.

      • Josh-kun

        Indeed, I have several favorites from the Dreamcast era and still own the system as well as the games (and a few imports, even.)

      • spiffyone

        Two things:

        1. IF this was exactly like the DC version, then it would still be quite a feat, 11 year old hardware or not, because DC was a full fledged home console while this is mobile hardware running on a mobile OS (i.e. much smaller size, using mobile processors, and running with background operations at that).

        2. This isn't exactly like the DC version. DC version was in ED (480p), ran at a slightly faster clip, and had some really awesome sound work (the sound processor in DC was pretty damned good).

    • Skavinger

      Yes it is.

      And: NOVA nailed the controls ... but I do sympathize with your weird inverted FPS controls woes ...

  • Septimus

    Never going to buy another Gameloft game until they fix NOVA (inverted control option). Can't imagine they will fix this one either.

    Also, congrats to them on making an 11 year old game look 11 years old on modern hardware. Just as you remembered on the DC isn't a good thing.

    • http://www.blakespot.com Blake Patterson

      A number of Dreamcast games can still blow you away. Rayman 2 is one.

      • Josh-kun

        Indeed, I have several favorites from the Dreamcast era and still own the system as well as the games (and a few imports, even.)

      • spiffyone

        Two things:

        1. IF this was exactly like the DC version, then it would still be quite a feat, 11 year old hardware or not, because DC was a full fledged home console while this is mobile hardware running on a mobile OS (i.e. much smaller size, using mobile processors, and running with background operations at that).

        2. This isn't exactly like the DC version. DC version was in ED (480p), ran at a slightly faster clip, and had some really awesome sound work (the sound processor in DC was pretty damned good).

    • Skavinger

      Yes it is.

      And: NOVA nailed the controls ... but I do sympathize with your weird inverted FPS controls woes ...

  • Corey

    Worst App Trailer Ever

  • Corey

    Worst App Trailer Ever

  • EatKodosDaily

    I went against this review and bought the game for my iPhone 3GS. The controls work fine. I havn't had an issue with the camera or jump yet. Granted, I've only completely the first level.

    The art is, to be honest, amazing. Animations tend to be fluid and it's amazing when you realize how few polys are being used to make such... I wouldn't say realistic, but visualy pleasing characters. The music is very cool too.

    My issues thus far:
    The oreintation option. Swapping from left landscape to right is jarring. Why can't it just auto flip like nearly every other game?
    During cutscenes, the "Skip" button will periodically change to an "Advance" button... It'd be nice if they made it more obvious you need to hit something for it to continue. Also... The pirate's footstep sound and animation don't seem to be insync.

    I suppose saving might be an issue, but I didn't receive any phone call or notifications during my short time with it. But then, I tend to turn off notifications while I'm playing non-puzzle games.

    So far, I highly recommend this.

  • EatKodosDaily

    I went against this review and bought the game for my iPhone 3GS. The controls work fine. I havn't had an issue with the camera or jump yet. Granted, I've only completely the first level.

    The art is, to be honest, amazing. Animations tend to be fluid and it's amazing when you realize how few polys are being used to make such... I wouldn't say realistic, but visualy pleasing characters. The music is very cool too.

    My issues thus far:
    The oreintation option. Swapping from left landscape to right is jarring. Why can't it just auto flip like nearly every other game?
    During cutscenes, the "Skip" button will periodically change to an "Advance" button... It'd be nice if they made it more obvious you need to hit something for it to continue. Also... The pirate's footstep sound and animation don't seem to be insync.

    I suppose saving might be an issue, but I didn't receive any phone call or notifications during my short time with it. But then, I tend to turn off notifications while I'm playing non-puzzle games.

    So far, I highly recommend this.

  • http://www.generationstarwars.com/ John Hood

    I was looking forward to indulging in some SEGA Dreamcast nostalgia, but will now wait for the inevitable weekend sale!

  • http://www.generationstarwars.com/ John Hood

    I was looking forward to indulging in some SEGA Dreamcast nostalgia, but will now wait for the inevitable weekend sale!

  • Robert

    I did not play the original and maybe because of that the controls seem perfectly fine to me. Wow what a terribly damaging And irresponsible review to the company and devs. The controls are fine and in Fact the left thumb joystick is nicely done

    • Eli Hodapp

      Have any comments on the save system that requires you to set aside 30 minute blocks of time to play before the game saves itself again? If you read the review, you see I mention that you eventually get used to the controls. The poor save system, however, is inexcusable for any kind of mobile game.

      • EatKodosDaily

        That's probably an issue and I'm glad you mentioned it.

        Between my 10 minute playing sessions today with it I had to pause and press hold, not home, so that it would remain at the spot I left off. It's not that big a deal... I don't mean that it doesn't require fixing, but given how good this game is, how you nearly kept me from buying it, I think you were much too harsh on it. There's so many positives about this game, yet you ultimately recommend that nobody buys it. For $7, I think the game is well worth it.

    • http://www.squarezerostudio.com squarezero

      There's really no way to get around that fact -- and I say that as someone who really likes the game. And that's the problem: I can't play it as often as I want because of the save system. My hope is that Gameloft gets enough crap about it that they fix it -- not holding my breath, though.

  • Robert

    I did not play the original and maybe because of that the controls seem perfectly fine to me. Wow what a terribly damaging And irresponsible review to the company and devs. The controls are fine and in Fact the left thumb joystick is nicely done

    • Eli Hodapp

      Have any comments on the save system that requires you to set aside 30 minute blocks of time to play before the game saves itself again? If you read the review, you see I mention that you eventually get used to the controls. The poor save system, however, is inexcusable for any kind of mobile game.

      • EatKodosDaily

        That's probably an issue and I'm glad you mentioned it.

        Between my 10 minute playing sessions today with it I had to pause and press hold, not home, so that it would remain at the spot I left off. It's not that big a deal... I don't mean that it doesn't require fixing, but given how good this game is, how you nearly kept me from buying it, I think you were much too harsh on it. There's so many positives about this game, yet you ultimately recommend that nobody buys it. For $7, I think the game is well worth it.

    • http://www.squarezerostudio.com squarezero

      There's really no way to get around that fact -- and I say that as someone who really likes the game. And that's the problem: I can't play it as often as I want because of the save system. My hope is that Gameloft gets enough crap about it that they fix it -- not holding my breath, though.

  • Flow

    @Robert
    I agree you 100%. The Controls are very good for me. I played Rayman 2 on PC 7 years ago. There i was eleven. Now I'm 18 and i still like Rayman. While i play it on my iPhone i remember the old time. It's fantastic. So now i'm going to play some more levels.
    @All Please buy Rayman 2 . Believe me the controls are very good. Even if some people said they aren't. Go and test yourself. This is one of the best iPhone games in the app store.

  • Flow

    @Robert
    I agree you 100%. The Controls are very good for me. I played Rayman 2 on PC 7 years ago. There i was eleven. Now I'm 18 and i still like Rayman. While i play it on my iPhone i remember the old time. It's fantastic. So now i'm going to play some more levels.
    @All Please buy Rayman 2 . Believe me the controls are very good. Even if some people said they aren't. Go and test yourself. This is one of the best iPhone games in the app store.

  • Dave

    Rayman 2 was such an excellent game it is a shame as I was looking forward to this. However, how anyone can make an iPhone game that does not allow for phone calls and texts without losing progress is beyond me. That is not a nice to have feature. It is a must.

  • Dave

    Rayman 2 was such an excellent game it is a shame as I was looking forward to this. However, how anyone can make an iPhone game that does not allow for phone calls and texts without losing progress is beyond me. That is not a nice to have feature. It is a must.

  • x999x

    Having a very good time with this game, and I think the controls work very well.

    I've done platforming with touch screens before, i.e. Mario64:DS with that thumbstylus thingy. This definitely helped me with iphone gaming, and thankfully I got over much of the learning curve on the DS. I feel right at home with Rayman 2, and am pretty surprised how well it carried over on the iPhone.

    • Cindy

      Cindy says:
      March 19, 2010 at 11:42 am
      I love this game but…..I'm stuck.
      Please help me through the Fairy Glade!
      I have watched the You tubes and it seems I need to get to the area where the shark is?
      I have this game for PS2 and loved it. I can't get to the three babies on top of the hill?
      I can't seem to jump that high. Is there a secret path I'm missing?
      I have bounced and shot at everything! Maybe my version is glitched!
      Thanks!

  • x999x

    Having a very good time with this game, and I think the controls work very well.

    I've done platforming with touch screens before, i.e. Mario64:DS with that thumbstylus thingy. This definitely helped me with iphone gaming, and thankfully I got over much of the learning curve on the DS. I feel right at home with Rayman 2, and am pretty surprised how well it carried over on the iPhone.

    • Cindy

      Cindy says:
      March 19, 2010 at 11:42 am
      I love this game but…..I'm stuck.
      Please help me through the Fairy Glade!
      I have watched the You tubes and it seems I need to get to the area where the shark is?
      I have this game for PS2 and loved it. I can't get to the three babies on top of the hill?
      I can't seem to jump that high. Is there a secret path I'm missing?
      I have bounced and shot at everything! Maybe my version is glitched!
      Thanks!

  • http://www.ummband.com poutini

    I was going to pick this up (I own it on the dreamcast, but I want to support games like this being moved to the iPhone), but the save system sounds awful. I wonder though - how do you lock onto enemies in this version without shoulder buttons?

  • http://www.ummband.com poutini

    I was going to pick this up (I own it on the dreamcast, but I want to support games like this being moved to the iPhone), but the save system sounds awful. I wonder though - how do you lock onto enemies in this version without shoulder buttons?

  • Benjamin

    I am 2 levels past The sancutary of Stone and Fire. The rocket ride inside was hell of a challenge for the virtual joystick. I took me around 24 attemps =[ But other than this the game has me hooked. Lol well worth the money. Still not as good as Dreamcast and nowhere near as good as Rayman Revolution on PS2. Without the english language the game doesnt feel right.

    8.5/10

  • http://N/A Benjamin

    I am 2 levels past The sancutary of Stone and Fire. The rocket ride inside was hell of a challenge for the virtual joystick. I took me around 24 attemps =[ But other than this the game has me hooked. Lol well worth the money. Still not as good as Dreamcast and nowhere near as good as Rayman Revolution on PS2. Without the english language the game doesnt feel right.

    8.5/10

  • Iblackdude

    I will NOT get this game :(

  • Iblackdude

    I will NOT get this game :(

  • Alex

    This is the worst game that Gameloft made in terms of programming. The game itself could have been the best because of the very good graphics and levels BUT I got frustrated after play for 2 hours, saving that stupid fairy and then I received a phone call and lost EVERYTHING... all the progress... I mean if it weren't for the very bad controls it wouldn't have took me 2 hours.. but the controls are horrible ... the camera is horrible... and you end up dying because of this. DO NOT BUY IT until they fix these things... I will not play it until they do... otherwise instead of a nice gameplay you end up with a head ache.

    • Alex

      Also the sounds are very bad... and volume very low.. It would have been nice to have voices when characters talk instead of something that we cannot understand

  • Alex

    This is the worst game that Gameloft made in terms of programming. The game itself could have been the best because of the very good graphics and levels BUT I got frustrated after play for 2 hours, saving that stupid fairy and then I received a phone call and lost EVERYTHING... all the progress... I mean if it weren't for the very bad controls it wouldn't have took me 2 hours.. but the controls are horrible ... the camera is horrible... and you end up dying because of this. DO NOT BUY IT until they fix these things... I will not play it until they do... otherwise instead of a nice gameplay you end up with a head ache.

    • Alex

      Also the sounds are very bad... and volume very low.. It would have been nice to have voices when characters talk instead of something that we cannot understand

  • spiffyone

    BTW, as much as I love Rayman and Rayman 2, I still say that a better "fit" for the iPhone/touch would be either a port of the DS game Rayman Raving Rabbids, which, unlike the console versions, was NOT a Rabbid starring party game, but actually a solid, all new, Rayman-starring platformer. Specifically, the bonus mini stages, which were entirely touch controlled, were stellar, and I'd like to see an entire platformer based around those stages on the iPhone/touch platform.

    The stages worked this way: Rayman automatically moved from left to right on a auto scrolling screen, and you had to use touch based controls to remove obstacles from his path, defeat enemies, solve puzzles, etc.

  • spiffyone

    BTW, as much as I love Rayman and Rayman 2, I still say that a better "fit" for the iPhone/touch would be either a port of the DS game Rayman Raving Rabbids, which, unlike the console versions, was NOT a Rabbid starring party game, but actually a solid, all new, Rayman-starring platformer. Specifically, the bonus mini stages, which were entirely touch controlled, were stellar, and I'd like to see an entire platformer based around those stages on the iPhone/touch platform.

    The stages worked this way: Rayman automatically moved from left to right on a auto scrolling screen, and you had to use touch based controls to remove obstacles from his path, defeat enemies, solve puzzles, etc.

  • Cindy

    I love this game but.....I'm stuck.
    Please help me through the Fairy Glade!
    I have watched the You tubes and it seems I need to get to the area where the shark is?
    I have this game for PS2 and loved it. I can't get to the three babies on top of the hill?
    I can't seem to jump that high. Is there a secret path I'm missing?
    I have bounced and shot at everything! Maybe my version is glitched!
    Thanks!

    • Fifo

      You need to use the helicopter (double-tap the jump button)

  • Cindy

    I love this game but.....I'm stuck.
    Please help me through the Fairy Glade!
    I have watched the You tubes and it seems I need to get to the area where the shark is?
    I have this game for PS2 and loved it. I can't get to the three babies on top of the hill?
    I can't seem to jump that high. Is there a secret path I'm missing?
    I have bounced and shot at everything! Maybe my version is glitched!
    Thanks!

  • jaimi

    i am also having trouble getting past the first level i get to the box that tells you to hang on to cliffs or whatever but i can not jump high enough to hang onto anything, maybe im dumb, and its easier than im making it, but either way someone please help!!

    • Rosh

      My problem is that I don't understand how the camera works. I lock on to something and then I'm stuck that way.

  • jaimi

    i am also having trouble getting past the first level i get to the box that tells you to hang on to cliffs or whatever but i can not jump high enough to hang onto anything, maybe im dumb, and its easier than im making it, but either way someone please help!!

    • Rosh

      My problem is that I don't understand how the camera works. I lock on to something and then I'm stuck that way.

  • Cindy

    I MADE IT!! What I did was down load the free version and I jumped to the ledge with the three babies using the helicopter ears without a problem.
    The rest is self-explanatory. So with renewed confidence and about 10 more tries I did it with my paid version as well.
    Jump to the cliffs on the left (no need to hang on at this point) until you see the babies on the other side. then helicopter over there (not simple).
    It is tricky. As for the camera? I try to not use it as it is diffacult to get back to "normal" view once tripped.

    • Jan

      so impossible to helicopter over there. I got that game for free so screw it but if I paid like 5 bucks for it I'd be quite pissed

  • Cindy

    I MADE IT!! What I did was down load the free version and I jumped to the ledge with the three babies using the helicopter ears without a problem.
    The rest is self-explanatory. So with renewed confidence and about 10 more tries I did it with my paid version as well.
    Jump to the cliffs on the left (no need to hang on at this point) until you see the babies on the other side. then helicopter over there (not simple).
    It is tricky. As for the camera? I try to not use it as it is diffacult to get back to "normal" view once tripped.

  • Bee

    Can someone help me! how do you get across the river by the waterfall on level 1?

  • Mz_trueno

    how do i jump the waterfall to get to the three babies, omg ive tried so many times getting frustated
    the controls are really simple to use and i can jump fine and use my hele ears to glide but i just cant seem to get high enough?
    any tips? is there a specific place on the ledge i shoukd stand before jumping?