rebounce-dark screenRomper Games has recently released an arcade-style block elimination game called ReBounce [App Store] that Peggle fans might just find right up their alley.

ReBounce challenges you to use a golden puck to eliminate screenfuls of marbles of varying colors. Tag a marble with your puck and all surrounding marbles of the same color change to the next color. The color sequence goes: green, yellow/green, and then yellow, with a final hit causing the elimination of all adjoining yellow marbles. Puck control involves tapping the on-screen puck to slow down time, and dragging and releasing in the desired direction to send it where you will. It's an agreeable control method that, along with the puck physics (gravity, inertia), takes little getting used to.

In all, the game offers 40 levels divided among three different types of play: Rush, Puzzle and Bonus levels. Rush levels involve eliminating enough marbles to at least reach the indicated goldScore while not letting the puck fall off the screen. It is also important not to let the growing field of marbles, scrolling in from the bottom of the screen, reach the safety line at the top of the screen. Puzzle levels are set against a timer and are completed when either all of the marbles on the screen are eliminated or the special Goal marble is eliminated (in  the case of the latter, the more marbles eliminated before the Goal marble, the higher your score). And Bonus levels are similar to Rush levels, with an expanding field of marbles, but are set against a timer and the risk of losing the puck off the screen is removed. The various level types are intermixed in the standard play mode and can also be selected individually by type, as well.

We discussed ReBounce in our latest podcast (#10) and had mixed, but overall positive, reactions to it. I love the game, finding it to deliver a feel highly reminiscent of Peggle (one of my favorite iPhone games), but with the notable addition of a fast paced, real-time element. Arnold, too, enjoyed the game but felt that the intermixing of the three different board types in the standard play mode can be, at times, awkward. Eli, on the other hand, found the intense, real-time action to be a bit out of place in a game of this sort. A look at the developer's gameplay video should help you decide of ReBounce is for you.


[ Full HD version | Low Bandwidth version ]

I just spent the entirety of a two and a half hour flight knocking out marbles with my puck, never finding it turn tedious. Noting that, at a debut sale price of $0.99, ReBounce seems a rather solid bit of iPhone gaming for your dollar. At least, two out of three experts agree...

App Store Link: ReBounce, $0.99 (limited time)

TouchArcade Rating

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  • http://www.rompergames.com Romper Games

    Thanks for the great review guys!

  • http://www.rompergames.com Romper Games

    Thanks for the great review guys!

  • Jason

    you guys have 'artfully' avoided explaining what the fawning holiday piece on Gameloft was about, so I wouldn't be so fast to label yourselves 'experts'! I am partly kidding, and I'm more worried that the conspiracy theories that you were money hatted would take more mind share than it being anything cynical on your part.

    But anyways. Bought the game on the recommendation and will give it a go!

  • Jason

    you guys have 'artfully' avoided explaining what the fawning holiday piece on Gameloft was about, so I wouldn't be so fast to label yourselves 'experts'! I am partly kidding, and I'm more worried that the conspiracy theories that you were money hatted would take more mind share than it being anything cynical on your part.

    But anyways. Bought the game on the recommendation and will give it a go!

  • Lukeb

    Each of these two out of three could be the fifth out of five who didn't recommend sugarless gum, going from the screenshots.

  • Lukeb

    Each of these two out of three could be the fifth out of five who didn't recommend sugarless gum, going from the screenshots.

  • starmonkey101

    i had bought the game about 1 week ago. its average. too much luck. levels seem repetitive and often they are the exact same just with different background. got bored midway

    • Deewin

      I agree. The video looked awesome but I just wish it had more colors and was more challenging to make it more addictive.

      • Peggle_Fan

        Rompergames said on the ReBounce thread that they're going to update the game soon with Open Feint for achievements and high scores to help maintain playability.
        http://forums.toucharcade.com/showthread.php?t=39975
        Right now, beating my high score is what keeps me playing the Rush mode.

  • starmonkey101

    i had bought the game about 1 week ago. its average. too much luck. levels seem repetitive and often they are the exact same just with different background. got bored midway

    • Deewin

      I agree. The video looked awesome but I just wish it had more colors and was more challenging to make it more addictive.

      • Peggle_Fan

        Rompergames said on the ReBounce thread that they're going to update the game soon with Open Feint for achievements and high scores to help maintain playability.
        http://forums.toucharcade.com/showthread.php?t=39975
        Right now, beating my high score is what keeps me playing the Rush mode.

  • rich_952000

    Hey, thanks Blake. I've been curious about ReBounce and now I know. I'll make a deal with you, I'll buy this game and you try Arachnadoodle and then we'll both have these games ;)

  • rich_952000

    Hey, thanks Blake. I've been curious about ReBounce and now I know. I'll make a deal with you, I'll buy this game and you try Arachnadoodle and then we'll both have these games ;)

  • MrMuesli

    Possibly my lack of skill, but I can't get on with the 'strategy' in this game. I don't feel like I am influencing the outcome much most of the time. I get the same feeling with games like Smiles, were previously unseen blocks fall from the sides and your job is to tilt the right way to maximize the combos, but ultimately just end up watching the game combo itself.

    • The_Peas

      I've found I gain more control the longer I hold onto the coin (puck?). Once you start getting higher scores (i've got mine into the multiple millions) you need to be more strategic with your shots. I hope this helps. I'm finding the game more and more fun as I try to beat my own score.

  • MrMuesli

    Possibly my lack of skill, but I can't get on with the 'strategy' in this game. I don't feel like I am influencing the outcome much most of the time. I get the same feeling with games like Smiles, were previously unseen blocks fall from the sides and your job is to tilt the right way to maximize the combos, but ultimately just end up watching the game combo itself.

    • The_Peas

      I've found I gain more control the longer I hold onto the coin (puck?). Once you start getting higher scores (i've got mine into the multiple millions) you need to be more strategic with your shots. I hope this helps. I'm finding the game more and more fun as I try to beat my own score.

  • http://www.rompergames.com Romper Games

    Hey Guys,

    You requested it and here it comes. We just submitted an update with better views of scores and medals plus Open Feint achievements and leaderboards!

    Find out how you match up against the rest of the world.

    Look for it early next week,
    Romper Games

  • http://www.rompergames.com Romper Games

    Hey Guys,

    You requested it and here it comes. We just submitted an update with better views of scores and medals plus Open Feint achievements and leaderboards!

    Find out how you match up against the rest of the world.

    Look for it early next week,
    Romper Games