ZB1vs2

Secret Exit has posted the first teaser screenshot of their upcoming Zen Bound 2 game which will support Open GL ES 2.0 effects found in the iPhone 3GS and 3rd Generation iPod Touch. Few details of the project have been released, though they state a formal announcement is coming in the next few days.

In the meanwhile, this side-by-side comparison shot shows the improvements in the enhanced version as compared to the original.

Secret Exit's Frand warns that the game is still months out, so all textures and UI elements should be considered placeholders for now.

The original Zen Bound [$1.99] was released in February to critical acclaim.

  • Kijib

    Looks cool, but there's not really enough of a visual overhaul for me to upgrade... yet.

  • Kijib

    Looks cool, but there's not really enough of a visual overhaul for me to upgrade... yet.

  • http://www.runningwithscissorsgame.com Chris

    looks like it's coming along nicely.. as a huge fan of the original i'll definitely be picking this up when it's released!

  • http://www.runningwithscissorsgame.com Chris

    looks like it's coming along nicely.. as a huge fan of the original i'll definitely be picking this up when it's released!

  • djflippy

    This looks phenomenal. It looks like the paint is freakin' bump-mapped and I love the blur on the rope and in the deep background. Pretty striking comparison.

    [add to cart]

  • djflippy

    This looks phenomenal. It looks like the paint is freakin' bump-mapped and I love the blur on the rope and in the deep background. Pretty striking comparison.

    [add to cart]

  • blackHorse

    Awesome, there's more rope in the sequel?

    • http://www.secretexit.com Frand

      Please consider this screenshot just a technical preview of what we've accomplished on the 3GS so far. Formal announcement of Zen Bound 2 with more details will come later.

      • blackHorse

        Bump mapping was a cool effect when Geforce 1 came out. In 1999.

      • http://www.secretexit.com Frand

        Some sarcastic member of the audience was bound to say "they just added bump maps", and it's quite far from the truth.

        Zen Bound 2 uses an entirely separate renderer for OpenGL ES 2.0 enabled devices. Currently the features provided by using the new tech are:

        - Soft dynamic shadows (you'll notice the rope casting a shadow on the robot)
        - Subtle light blooming on bright spots
        - Improved lighting (secondary light source for artistic measure)
        - Normal maps for improved surface detail
        - Shaders for different materials (shiny vs. matte etc.)
        - Anti-aliased polygon edges (to some extent)
        - Depth-of-field, so objects that are out of focus are blurred

        And work is still in progress, so it's too soon to say how the final game is exactly going to look.

        Certainly the combination of the above techniques has been seen on PC and consoles before, but we believe to be one of the first to implement all of the above in a game on a mobile device. Definitely one of the first for iPhone games :)

        For those with less interest in visuals, Zen Bound 2 will offer much more than just a visual upgrade, but that announcement is coming later. The above screenshot is just a technical teaser.

  • blackHorse

    Awesome, there's more rope in the sequel?

    • http://www.secretexit.com Frand

      Please consider this screenshot just a technical preview of what we've accomplished on the 3GS so far. Formal announcement of Zen Bound 2 with more details will come later.

      • blackHorse

        Bump mapping was a cool effect when Geforce 1 came out. In 1999.

      • http://www.secretexit.com Frand

        Some sarcastic member of the audience was bound to say "they just added bump maps", and it's quite far from the truth.

        Zen Bound 2 uses an entirely separate renderer for OpenGL ES 2.0 enabled devices. Currently the features provided by using the new tech are:

        - Soft dynamic shadows (you'll notice the rope casting a shadow on the robot)
        - Subtle light blooming on bright spots
        - Improved lighting (secondary light source for artistic measure)
        - Normal maps for improved surface detail
        - Shaders for different materials (shiny vs. matte etc.)
        - Anti-aliased polygon edges (to some extent)
        - Depth-of-field, so objects that are out of focus are blurred

        And work is still in progress, so it's too soon to say how the final game is exactly going to look.

        Certainly the combination of the above techniques has been seen on PC and consoles before, but we believe to be one of the first to implement all of the above in a game on a mobile device. Definitely one of the first for iPhone games :)

        For those with less interest in visuals, Zen Bound 2 will offer much more than just a visual upgrade, but that announcement is coming later. The above screenshot is just a technical teaser.

  • keo

    3GS version definitely looks good, but I wish the OGL 1.1 version's screenshot was taken at the same completion point -- I can't tell if the wood grain color and red paint pattern differences are a gameplay feedback features or are different texturemaps.

  • keo

    3GS version definitely looks good, but I wish the OGL 1.1 version's screenshot was taken at the same completion point -- I can't tell if the wood grain color and red paint pattern differences are a gameplay feedback features or are different texturemaps.

  • Itaintrite

    Looks great :) Kinda makes me want LittleBigPlanet on the iPhone even more :P

  • Itaintrite

    Looks great :) Kinda makes me want LittleBigPlanet on the iPhone even more :P

  • DieseliPhone

    "Zen Bound 2" in this sections title might be a bit misleading - the actual quote from Frand, in the thread, reads as follows :

    "Plans may change, but our current aim is to develop this as a technical and visual upgrade to the current game with no changes in the amount of levels (don't think of this as an expansion or a sequel, it's not). It will only run on a 3GS."

    • arn

      the images were captioned "Zen Bound 2".

      • http://www.secretexit.com Frand

        Indeed, Zen Bound 3GS project has grown beyond a simple graphical upgrade. Our current plans are to give this game the time it needs and release a full-fledged sequel.

        Zen Bound 2 it is.

    • DieseliPhone

      Thanks for clearing that up, Frand!! Good luck with this new project, can't wait for more information about new content in ZB2!!!

  • DieseliPhone

    "Zen Bound 2" in this sections title might be a bit misleading - the actual quote from Frand, in the thread, reads as follows :

    "Plans may change, but our current aim is to develop this as a technical and visual upgrade to the current game with no changes in the amount of levels (don't think of this as an expansion or a sequel, it's not). It will only run on a 3GS."

    • arn

      the images were captioned "Zen Bound 2".

      • http://www.secretexit.com Frand

        Indeed, Zen Bound 3GS project has grown beyond a simple graphical upgrade. Our current plans are to give this game the time it needs and release a full-fledged sequel.

        Zen Bound 2 it is.

    • DieseliPhone

      Thanks for clearing that up, Frand!! Good luck with this new project, can't wait for more information about new content in ZB2!!!

  • TKO

    Wohoo! That looks freaking *awesome*! The bump-mapping, the depth of field, the complete lack of jaggies. I'll buy it without a second thought - and I don't even have a 3GS yet. ...but I will. Oh yes. :)

  • TKO

    Wohoo! That looks freaking *awesome*! The bump-mapping, the depth of field, the complete lack of jaggies. I'll buy it without a second thought - and I don't even have a 3GS yet. ...but I will. Oh yes. :)

  • Jas

    Wow! Like, best game ever dude....

    I don't even have an iPod Touch or iPhone, and I'm 110% gonna buy this AWESOME game!

    /irony mode off

  • Jas

    Wow! Like, best game ever dude....

    I don't even have an iPod Touch or iPhone, and I'm 110% gonna buy this AWESOME game!

    /irony mode off

  • Mandi

    Im glad this is a sequel now. I wouldn't have bought just an upgrade to the first one, but I have to say that a sequel with these visuals? Insta-buy!

  • Mandi

    Im glad this is a sequel now. I wouldn't have bought just an upgrade to the first one, but I have to say that a sequel with these visuals? Insta-buy!

  • Lukeb

    Looks like what devs of competing apps probably dream about doing to that infernal Minigore.

  • Lukeb

    Looks like what devs of competing apps probably dream about doing to that infernal Minigore.

  • Mark

    both these screenshots looks equally good to me

  • Mark

    both these screenshots looks equally good to me

  • Christian Bale

    holy shit this is xbox 360 graphics. Of course it's only showing one object in the screen but the effects are damn impressive.

    • blackHorse

      Bump mapping was used in the last millennium, man...

  • Christian Bale

    holy shit this is xbox 360 graphics. Of course it's only showing one object in the screen but the effects are damn impressive.

    • blackHorse

      Bump mapping was used in the last millennium, man...

  • Corey

    Now with a better graphics-this app will kill your battery in half the time of zenbound1

    • Mandi

      Faster than the first one? So it'll drain your battery instantaneously then? ^_^

  • Corey

    Now with a better graphics-this app will kill your battery in half the time of zenbound1

    • Mandi

      Faster than the first one? So it'll drain your battery instantaneously then? ^_^

  • Steve

    I don't get it. Why does the original version look better?

  • Steve

    I don't get it. Why does the original version look better?

  • http://www.glenncorpes.com GlennX

    The enhancements are cool but very subtle in that static screenshot.

    I'm betting the differences are night and day when you see it moving.

  • http://www.glenncorpes.com GlennX

    The enhancements are cool but very subtle in that static screenshot.

    I'm betting the differences are night and day when you see it moving.

  • http://next.iepa.net alamperti

    i want it! i'm confident some skilled open gl development will lead the 3gs platform into the next level. cool :)

  • http://next.iepa.net alamperti

    i want it! i'm confident some skilled open gl development will lead the 3gs platform into the next level. cool :)

  • Voynix

    That looks really great. Nice upgrade. But why the sarcasm? I'm more than happy with the trade off of graphics at that quality in a tiny device I can carry in my pocket. I've a high end PC for cutting edge graphics that the graphics card alone cost a lot more than my ipod 3G but I can't exactly use it on the train.

  • Voynix

    That looks really great. Nice upgrade. But why the sarcasm? I'm more than happy with the trade off of graphics at that quality in a tiny device I can carry in my pocket. I've a high end PC for cutting edge graphics that the graphics card alone cost a lot more than my ipod 3G but I can't exactly use it on the train.

  • bravetarget

    I seriously /facepalmed multiple times reading these comments. Are people that retarded they aren't overly impressed by these visual upgrades? Not to mention this is being rendered onto a cell phone. It's quite an amazing difference from 1.1

  • bravetarget

    I seriously /facepalmed multiple times reading these comments. Are people that retarded they aren't overly impressed by these visual upgrades? Not to mention this is being rendered onto a cell phone. It's quite an amazing difference from 1.1

  • spiffyone

    I wonder if Frand remembers the old "PowerVR MBX-lite is more powerful than PSP's GPU" silly rants I and others went on before better informed (by Frand and others) of how the background operations running on the iPhone/touch platformer sapped some power out and therefore the platform itself wasn't as powerful in actual usage....

    If you do Frand, would you state now that the 3Gs based devices with the increased RAM and better SGX GPU meet what folks like me mistakenly thought about the earlier gen devices? 'Cause, honestly...there's nothing on the actual portable game systems that look to have as good a technical capability as what is on this little mobile platform now.

    • http://www.secretexit.com Frand

      It's obvious that the 3GS is more feature-rich when it comes to graphics than the PSP. But the limiting factor is still memory bandwidth, which is even more important for the OpenGL ES 2.0 features we are using.

      The architectural concern of the iPhone is still a low-power mobile media device, after all :)

  • spiffyone

    I wonder if Frand remembers the old "PowerVR MBX-lite is more powerful than PSP's GPU" silly rants I and others went on before better informed (by Frand and others) of how the background operations running on the iPhone/touch platformer sapped some power out and therefore the platform itself wasn't as powerful in actual usage....

    If you do Frand, would you state now that the 3Gs based devices with the increased RAM and better SGX GPU meet what folks like me mistakenly thought about the earlier gen devices? 'Cause, honestly...there's nothing on the actual portable game systems that look to have as good a technical capability as what is on this little mobile platform now.

    • http://www.secretexit.com Frand

      It's obvious that the 3GS is more feature-rich when it comes to graphics than the PSP. But the limiting factor is still memory bandwidth, which is even more important for the OpenGL ES 2.0 features we are using.

      The architectural concern of the iPhone is still a low-power mobile media device, after all :)