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Archive for November, 2009

Exclusive Look at 'Sword of Fargoal': Remake of an 80's Classic

Sunday, November 15th, 2009

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Dungeon crawler fans that like to equip an iPhone or iPod touch when it comes time to hew a row of ogre necks are in for a real treat in a coming iPhone remake of a true classic of the genre. Jeff McCord at age 17 originally wrote Sword of Fargoal for the Commodore PET -- in BASIC -- in 1980. Two years later he teamed up with Epyx and released the game commercially for the VIC 20 (still in BASIC). The following year, Jeff and friends brought the game to the newly-released Commodore 64, and the rest is history.

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Sword of Fargoal is one of the best loved roguelike games ever to light up a CRT. In its 1996 anniversary issue, Computer Gaming World listed the game as #147 in the "Top 150 Best Video Games of All Time." It has been inspiration for many dungeon crawlers created since, and has itself been remade for various platforms.

fargoal greenIn a nutshell, the game places the player within the top level of a deep series of dungeons with the quest of seeking out the legendary "Sword of Fargoal" and escaping with it from the depths of said dungeons. Complicating matters is the fact that the layout of each dungeon level is randomly generated when the player enters it, and that the dungeons are all initially bathed in darkness, revealing themselves only as the player explores. Those lucky enough to locate the sword have only 2,000 seconds to find their way out of the dungeons which, even on the way up, are randomly generated.... Not a proposition for the meek.

Along the way, the player encounters a vast array of enemies, both human and not-so-human. Battling these enemies, the player builds experience points which allow the character to level, increasing his fighting abilities and hit points. As well, various spells can be found throughout the dungeons that aid the player in completing his quest: Invisibility, Drift, Light, Regeneration, Teleport, and Shield.

Now, the astute reader might be asking themselves just how well a game written almost 30 years ago in BASIC for a 1MHz, 50 lb computer suits the iPhone. The answer is, in fact: quite well. As the game moved from PET to VIC 20 to C64 to PC it has certainly evolved graphically, but never moreso than in its latest jump to the iPhone. Jeff and his partner in this effort Paul Pridham (who brought us Saucelifter) have done an excellent job with this remake.


The iPhone version, with which I've spent notable time this weekend, features completely redone graphics utilizing OpenGL ES to add depth to the stony visuals. It allows for pinch-and-spread zoom control to focus on the action at hand and features an optional on-screen mini map to aid in negotiating the twists and turns of each dungeon level. What's more, Paul has implemented a full, real-time music synthesizer system for the game which delivers sound that, while ringing of retro, surpasses the quality of the C64's SID-based score.

But, really, what makes the game so well suited for the iPhone is its casual nature as compared to the typical roguelike. And that's not to say the game is shallow or light on dungeon crawling action, but rather I feel it's simply a bit more accessible to the typical gamer than, say, Nethack, Moria, or Rogue thanks to an economy of controls, spells, and the like. Those who've never played a dungeon crawler before might just find themselves drawn in to Sword of Fargoal.

Have a look at the developers' trailer video for a glimpse of the action.


[ Full HD version | Low Bandwidth version ]

Sword of Fargoal will be submitted to the App Store sometime next week and should go live in early to mid December at a one-week introductory price of $2.99 (regular $4.99). After the game goes live, the developers plan to release a series of free, episodic updates that will introduce new game elements, level types, and the like. Additionally, new graphical tile sets will eventually be made available as in-app purchases for those wanting to apply a whole new look to the game.

I've enjoyed recent dialog with both Jeff and Paul as they've introduced me to their upcoming iPhone title and we plan to post an in-depth interview with the developers in the next week that takes a closer look at the game's history, the iPhone remake, and iPhone development in general. Accompanying the interview will be a detailed gameplay video that should give prospective buyers a solid look at Sword of Fargoal for the iPhone.

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New Games Coming in 'C64' v1.2 Update including 'Bruce Lee' for Free

Saturday, November 14th, 2009

c64 shop screen

Manomio, makers of the C64 for iPhone emulator [App Store], have announced that a free v1.2 update is in the works which will activate the in-app purchase game shop, offering games ranging from free to $1.99 in price.  Some had complained that the emulator's bundled games didn't represent any of their true, old time favorites.  I'm quite sure this update will be of great interest to those who wanted more.

Initial game shop offerings:

Manomio's initial game shop offerings make up an extremely impressive list of C64 classics.  Retro fans, and even the merely curious iPhone gamers, are in for a real treat when this update goes live in mid-December.  And the offering of the superb Bruce Lee for free should be quite a Christmas present!

Hands-On Videos: 'Star Wars: Trench Run', 'Skies of Glory'

Saturday, November 14th, 2009

The folks over at winandmac.com recently had the opportunity to sit down with a few people from Apple and have a look at a number of upcoming iPhone games and apps.  Among them are two titles we've recently had a look at in "upcoming" posts: THQ's Star Wars: Trench Run and Skies of Glory from SGN.

Have a look at the gameplay videos they were able to capture of these upcoming titles.

    Use the Force to overthrow the evil Galactic Empire as they attempt to destroy the small Rebel base on Yavins jungle moon.

    As part of the Rebel Alliances Red Squadron you dogfight with TIE Fighters above the Death Stars surface before heading into a trench where you are inundated by cannon fire. Dodge obstacles, and stay out of Darth Vaders sights as he tries to gun you down before you have the chance to fire your proton torpedoes into a thermal exhaust port the size of a womp rat. If successful, a direct hit will cause a chain reaction that destroys the Death Star, thus saving the Rebel base from impending doom.

    Skies of Glory is an aerial combat game much like F.A.S.T. but set in World War II with various terrains including mountains, deserts, and sea which are said to showcase the classic views of WWII air combat. The game will support both local Wi-Fi battles as well as online battles around the world.

Also demonstrated was the upcoming Harry Potter: Spells, a game that turns your iPhone into a magic wand and allows for real-time player-to-player duels utilizing 14 spells, each summoned by its own particular hand gesture.  The hands-on video of this one can be seen here.

'Jet Car Stunts' Flies into App Store

Friday, November 13th, 2009

True Axis has released its much anticipated Jet Car Stunts racer which has been described as "a fun, over the top, 3D driving game, with massive jumps, mid-air hoops, floating platforms, spiral roadways, outlandish maneuvers and impossible environments." The game offers two modes of play:

  • Platforming - the player maneuvers the car from roadway to roadway, performing connecting stunts to reach the finish line.
  • Time Trails - the player races around stunt-filled circuits to beat the lap records.

Here's a video of the time trial mode:

Reader impressions are trickling into the forum. We'll take a closer look soon, but our first impressions are positive.

App Store Link: Jet Car Stunts, $1.99

'Eliminate' Energy Recharge Time Decreased, 1.1 Update in the Works with New Map

Friday, November 13th, 2009

eliminate_characters_transparent-300x259What started as a promotion to keep people playing Eliminate [App Store] in the wake of the massive worldwide release of Modern Warfare 2 has now been extended "until further notice". If you haven't fired up the game recently, the rate at which energy recharges has been reduced to 60 minutes, down from 240.

Because of this change, players will be energized more often, earn more credits, and in turn be able to spend those credits on the various upgrades that are sold in game much faster. If this somehow is the first time you've heard of Eliminate, if you're at all interested in first person shooters you should download it (for free) as soon as you can. While you're waiting for it to download, check out our review which explains quite a bit about the game, available upgrades, and play strategies.

If you've been as captivated by Eliminate as we have, you also will be happy to know that ngmoco already has Eliminate 1.1 in the works. Along with many refinements, there will also be a brand new map and even more armor for you to buy with your hard earned credits. Ngmoco isn't ready to release details yet as the update is still in development, but we should have more information as soon as it is actually submitted to Apple.

App Store Link: Eliminate, Free

'Snow Moto Racing': Upcoming iPhone Snowmobile Fun

Friday, November 13th, 2009

snowmoto screenResolution Interactive, who brought us the enjoyable iPhone racing titles Dirt Moto Racing and Aqua Moto Racing, has announced that they will soon be bringing the first iPhone snowmobile racer, Snow Moto Racing, to the App Store.

Experience the thrill of high-speed snowmobile racing while carving your path through beautiful winter landscapes.

Perform stunts to trigger speed boosts that will give you the edge when racing against your opponents.

Challenge your friends and race head-to-head for glory in the new multiplayer mode with up to 4 players.

Features listed by the developer:

  • 6 Unique Race Tracks
  • Easy-To-Use and responsive controls
  • Dynamic Opponent Difficulty
  • Local Multiplayer via Bluetooth
  • 14 Achievements to unlock
  • Hidden Bonus Game Mode
  • Download directly to iPhone via 3G

See Resolution's preview video for a look at the game in play.


[ Full HD version | Low Bandwidth version ]

We here at Touch Arcade are fans of Resolution's earlier Moto racing installments and are anxious to get our hands on this upcoming release.  We'll take a closer look when the game goes live in the App Store.

Snow Moto Racing has been submitted to Apple for approval and will launch at a price of $0.99.

'Auditorium' Arrives for iPhone

Friday, November 13th, 2009

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Auditorium has arrived for the iPhone. The musical puzzle game began life as a Flash game that can still be played on its website.

In Auditorium you have to guide a flow of light particles into the audio containers on the game board. Each level has a different set of movable pieces that all have different effects on the flow of these particles, from simply controlling its direction, speed, or even attracting or repelling the flow. The early levels start in grayscale, but quickly make way to vibrant colors and different audio containers that can hold each the various particle colors.

The iPhone version of the game contains 25 levels across 5 different acts and naturally uses touch and pinch controls to adjust the placement and strength of the pieces. Additional "movements" (levels) can be purchased for $0.99 a piece, adding 14-17 levels per pack. Some of the more advanced pieces that affect particle movement are reserved for the add-on content. A Lite version of the game is also available which contains 5 different levels and starts off slightly more difficult to give you a better taste of the game. Auditorium is an original game that's worth a try if you've never experienced it before.

App Store Link: Auditorium Lite, Free, Auditorium, $2.99

TouchArcade Rating:

Freebie Friday: Ezone's Galactic Gunner

Friday, November 13th, 2009

img_0033-1-300x200As part of a challenge to get more Twitter followers, the guys at Ezone held up their end of the bargain when they hit 500 and made Galactic Gunner [App Store] free today. We enjoyed Galactic Gunner when it first came out, and with the free Friday promotion there's really not much reason to give it a spin if you're at all interested in sci-fi shooters.

From our coverage of the Galactic Gunner release:

As the title would hint, you play as the Galactic Gunner, shooting down Trepidoids by tapping the screen while the Galactic Captain flies the ship. Taking the control out of the player's hands allows for a more cinematic experience as your ship flies through precisely choreographed manuevers.

All the while, you're listening to near constant radio chatter between the Galactic Captain, your wingmen, and the Trepidoids. The whole package creates an experience unlike anything on the App Store, and the game feels like playing an episode of a wonderfully cheesy low-budget 80's Sci-Fi show, especially whenever the Trepidoids speak.


[ Full HD version | Low Bandwidth version ]

The only thing bad we had to say about the game was its relatively short length, but it's hard to complain about a half hour or so of expertly choreographed free rails shooting action. Galactic Gunner is going back to its regular price tomorrow, so don't delay if you're planning on giving it a try.

App Store Link: Galactic Gunner, Free

'Ravensword' and Many Other Unity-Powered Games Rejected by Apple

Thursday, November 12th, 2009

Concept-art-for-GoblinFor the past couple days we have been anxiously anticipating that imminent release of Ravensword: The Fallen King, the thread on our forums has been going crazy, and we even had Ravensword developers Russ Menapace and Josh Presseisen on our last podcast to talk about the game.

I suppose I should start with the good news first, in that I've been playing the 1.0 release of Ravensword most of this week, and the game is absolutely amazing. Similar to recent Elder Scrolls games like Morrowind or Oblivion, Ravensword is an open world roleplaying game with both a main quest line to follow and a considerable amount of side-quests. The developers have quoted anywhere between 6-8 hours of gameplay to complete the initial quest, and from what I've seen so far, that seems fairly accurate without even taking side-quests into account.

Ravensword_Mountain3

The Ravensword game world is surprisingly detailed for an iPhone game, and performs remarkably well for a game that is built in Unity instead of its own optimized engine. Along the way you will equip your character with all kinds of different magical items and slay hordes of enemies as the main quest line slowly reveals your character's mysterious identity. Utilizing familiar touch screen controls, navigating the world of Ravensword is as effortless as playing games like Gameloft's Modern Combat: Sandstorm [$4.99 / Free], which is often used as an example of highly refined touchscreen controls.

Now for the bad news. Not long ago we got word from the developers that Ravensword had been rejected along with a considerable number of other games built using the Unity engine. Unfortunately it seems that Ravensword like many other Unity games have found themselves caught in the crossfire between Apple, Storm8, and API calls which exist inside of all Unity games.

overview-broadStorm8, developers of iMobsters and Vampires Live were recently accused of harvesting players phone numbers using private API's and uploading them to their servers-- A gross violation of the iPhone developer SDK agreement. The Unity engine currently uses the two private API calls that Storm8 allegedly exploited to steal user data, _NSGetEnviron and exc_server. Mantas Puida of Unity Technologies explains these two API's utilized by the Unity engine serve the following functions:

_NSGetEnviron is used by Mono runtime to provide implementation of .NET core API method: Environment.GetEnvironmentVariable().

exc_server is also used by Mono runtime to provide graceful NULL reference exception handling.

According to a thread on the unity forums, a considerable number of games are being rejected for this-- even games without any kind of network functionality to transmit any kind of personal data.

On the brighter side of things, Unity has already been updated to fix these problems and a new build of Ravensword which includes the latest Unity engine has already been resubmitted to Apple for approval. Sadly, this does put Ravensword and all the other rejected Unity games at the back of the approval queue, but as I mentioned earlier-- Ravensword seems it will be well worth the wait.

So You Want to Be a Superhero?

Thursday, November 12th, 2009

screenshot5Traplight games recently posted a trailer for their upcoming side scrolling game called Superhero.

In short the game is all about fast life as a world saving SuperHero looking for fame. Hectic side-scrolling action, protecting cities by smashing and bashing your way thru a lot of different enemies and gaining fame by highfiving fans and using your special powers! Game features survival gamemode, 15 level campaign, cool sountrack and detailed graphics with randomized cities varying from smaller towns to metropolis.

The developer's website shows some of the detailed backstory to the game. Meanwhile the trailer video also carries a lot of character and shows some of the fast-paced action.

The game incorporates both tilt or touch controls and special powers for the superhero character include Freeze, Bomb, Lightning and a Boost ability. The best part? You can load up on these abilities by high-fiving fans as well as collecting powerups.

The game is still in development and should arrive later this year.

Video of Upcoming 'Avatar' Game from Gameloft

Thursday, November 12th, 2009

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Gameloft has posted the first gameplay video of their upcoming Avatar game based on the upcoming James Cameron movie by the same name. The premise of the movie surrounds the use of "Avatars" (human/alien hybrids that can be controlled via a mental link) to evacuate peaceful aliens from their mineral-rich forests.

According to an earlier preview by IGN, the game does not follow the plot of the movie but instead tells an earlier story about the Avatar program.

You get to control one of the Na'vi resistance fighters. As a Na'vi armed with a staff, I jumped and twirled through the Pandora jungle. The Na'vi are not only strong but graceful, capable of gliding movement that lets them get the drop on not only human soldiers, but the unfriendly creatures that call Pandora home. Attacking is handled with on-screen virtual buttons. Movement is assigned to a virtual stick, which feels much like the virtual controls seen in other Gameloft action games like Assassin's Creed and Gangstar.

The controls and engine appear reminiscent of other 3D iPhone games from Gameloft.


The game is due in December.

SGN's Upcoming 'Skies of Glory', Online Aerial Combat (Free + DLC)

Thursday, November 12th, 2009

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SGN has announced their upcoming game Skies of Glory which is due out later this year. This followup title to their popular F.A.S.T. game will take advantage of Apple's new rules that allow free applications to sell in-app purchases, so like Eliminate Pro, Skies of Glory will be free to download and play but add-ons will be sold in the game itself.

IMG_0008Skies of Glory is an aerial combat game much like F.A.S.T. but set in World War II with various terrains including mountains, deserts, and sea which are said to showcase the classic views of WWII air combat. The game will support both local Wi-Fi battles as well as online battles around the world. Features include:

  • Battle up to three human opponents around the world or up to seven locally over Wifi connection
  • 10 Campaign Missions to complete.
  • Skirmish Mode which included single player Teams, Free For All and Capture the Flag.
  • 100 missions to perform in Training exercises.
  • Bluetooth locally with your friend

Of course, in app purchases allow for buying planes and equipment with further campaigns and content to be available over time. Here are the first set of screenshots:

The game is expected to be released in December.

'Speed Forge Extreme' - Upcoming Combat Racing Game

Thursday, November 12th, 2009

iphone04If there's one thing we seem to be suckers for here, it's futuristic combat racing.

I guess we've been spoiled by the Wipeouts (or F-Zeros) on previous platforms, but something about it seems so darn compelling. The latest announcement comes in the from of Speed Forge Extreme which promises a full featured game with impressive graphics and specific support for the iPhone 3GS:

  • 16 maps
  • 6 vehicles
  • realistic physics
  • beautiful graphics
  • special feature for iPhone 3GS, iPod touch 3G - full screen motion blur
  • weapons, shields, booster etc.

The trailer is provided here:

No word on an exact release date.

Upcoming 'Hook Champ' Update: New Levels, Additional Playable Character, and More

Wednesday, November 11th, 2009

parrot1We enjoyed Rockcat Games' Hook Champ [$2.99 / Free] when we took a close look at it in our review, we then discussed the game during episode 2 of our podcast and there has been a thread on our forums that has been constantly growing since the game released late last month.

Hook Champ is a game that takes the swinging mechanic which has been amazingly popular both in Rope 'n' Fly and its sequel as well as the recently released Rope Raider. The game has wonderful pixel art retro graphics, and feels more like an Indiana Jones game than the actual Indiana Jones NES game.

Using your trusty rope and grappling hook you swing through a series of caves trying to make it out alive with the idol you stole before the evil (and hungry) ghost that is constantly chasing you catches up and eats you. Everything in the game is upgradeable via an in-game shop where you spend the gold coins you pick up, and each level has its own online leaderboard with additional in-game perks if you rank high enough such as a crown for your guy to wear if you're #1.

feint

The impending update is going to have even more hats for you to buy, along with full OpenFeint support. Along with OpenFeint comes loads of achievements that range from things like beating levels to killing 40 bats in a single level. Aside from the current in-game leaderboards, there will also be a myriad of OpenFeint powered leaderboards including an overall leaderboard to see who the true king of Hook Champ is. Also, you will be able to challenge friends to compete against your performance in any level in the game.

If you felt Hook Champ did a poor job at representing female grappling hook spelunkers, you'll be happy to find out that Gunny, the girl who hauls you up at the end of each level will be a playable character in the new update. Not only that, there's an entire new level set. The rat series of levels is all about doing things at blisteringly fast speeds. There's even a new ghost that chases you that's shaped like a rat skull that moves even quicker than before.

Hook Champ was a great game, even before this update was announced. Rockcat Games' commitment to adding additional content and features for fans of the game goes even further to seal the deal. If you haven't yet played Hook Champ, I highly recommend downloading the free lite version.

App Store Link: Hook Champ, $2.99 - Hook Champ LITE, Free

Indie Developers Band Against EDGE Trademark Claims

Wednesday, November 11th, 2009

edgelissIn an apparent move to band against Tim Langdell's over aggressive defense of the trademark "EDGE", a number of indie developers have made announcements today that their games will incorporate the EDGE name.

The move seems to be in response to another takedown target of Tim Langdell's which was detailed this week.

Killer Edge Racing from PuzzleKings is the latest game to be targeted by IP hunter Timothy Langdell, who has complained to Apple that the casual title is infringing his Edge trade mark.

Additionally, it appears that Langdell has now applied to register a trade mark for "Killer Edge Racing" in a bid to prevent PuzzleKings from using the name, despite the fact that the game has been around for five years.

Langdell's actions had previously caused Mobiegame's EDGE to be removed from the App Store for a number of months.

Update: Additional titles added to list above.


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