Two New 'Ramp Champ' DLC Packs Available

posted by Eli Hodapp on October 2nd, 2009 3:47 PM EDT in $1.99, Games, Retro, iPhone games, iPod touch games

Ramp-Champ-iPhone_256x256The Iconfactory has released two new DLC packs available for their nostalgic ball rolling game, Ramp Champ [App Store]. We had a great time with the game in our review, and these two new packs provide even more of the same great gameplay.

Each of the packs will get you two new ramps, along with eighteen new prizes matching the themes of the ramps, six new challenges, and new trophies. Like the other Ramp Champ DLC, both of these packs are 99¢, and extend the original game content with new things to aim for, more great Iconfactory style art, and matching music.

The first DLC is the Voyage Pack, which includes Star Struck, a space themed ramp and Plunderin' Pirates, which obviously (eventually) has pirates as targets.

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The other DLC pack has a Halloween theme. Trick or Treat will have you rolling balls at kids in costumes and candy. Grave Danger takes place in a grave yard, and hitting the tombstones make ghosts and zombie hands appear.

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It's always great seeing continued support for games on the App Store, either with fresh content delivered via DLC or through free updates. If you enjoyed Ramp Champ, picking up these two DLC packs is a must. If you don't own Ramp Champ yet, it's worth a look. Meanwhile, if you're looking for a more traditional skee-ball type game, Freeverse's recently released Skee-Ball [99¢] offers similar game play utilizing a officially licensed virtual Skee-Ball machine.

App Store Link: Ramp Champ, $1.99

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12 Comments

  • Fleabag323 says:

    Link says Ramp Champ, $.99, it's $1.99, not $.99.

  • lookmark says:

    Man, it's just a crime that the utterly blandly designed Skee Ball is currenly no 2 in the App Store, and Ramp Champ has barely been able to crack the Top 100.

    Seriously, people… this game is amazingly designed, deliciously challenging, and a total pleasure. Buy it, and if/when you love it, tell your friends about it.

    • JazzFlight says:

      Actually, I much prefer the physics in Skee-Ball over Ramp Champ. Plus, it's a buck (or more if you get DLC) cheaper. I've consistently gone back to Skee-Ball while Ramp Champ hasn't been played in a while. I love the "ticket-spewing" animation in RC, but RC is just so hard to control and I prefer to have the balls land in holes rather than knock over stuff.

      • lookmark says:

        Hmm… I don't have a problem with the Ramp Champ physics. It can be a little quirky, perhaps, but I don't find it inconsistent. It just takes practice, and the different ramps have a ton of personality, polish, humor, and variety.

        In comparison, find Freeverse's Skee Ball lacking in interest. Half of skee is the appeal of the n prizes and the whole vibe, and Ramp Champ IMO completely succeeds in getting that across. Even simply as an example of how to design an iPhone app, it shines.

        Anyway, there's enough room in the world for multiple skee ball games…. I just think Ramp Champ deserves way more attention than it's gotten.

    • Jon Myers says:

      My thoughts exactly. It definitely is a testament to the power of licensing a name/ concept.

    • Falkor says:

      I wouldn't call skeeball blandly designed. It's a simulation of an actual skee ball machine and it does a really good job of replicating it. The prizes are really funny too. It's not as cool looking as ramp champ I guess, but I find it a lot more fun.

    • T-Will says:

      Ramp Champ has horrible physics, while Skee-Ball has great and realistic physics. So even though I REALLY like RC's presentation and graphics, it's virtually unplayable with the current control scheme.

    • GreyDawn says:

      I have to agree with these guys, Ramp Champ's physics, particularly the subtleties of the attempting to hit the short and medium targets that make it flat out frustrating with inconsistency, do really limit it. I also think it needs WAY more levels/themes to keep replay value. Beat each goal once in 45 minutes and then you're done.

      • lookmark says:

        Hmm, I haven't really had an issue with Ramp Champ's physics. They can be a little quirky, perhaps, but I don't find them inconsistent – just requires a light touch and some practice.

        I find Freeverse's Skee Ball very much lacking in charm in comparison. Half of the appeal of skee are the prizes and overall amusement park/carnival vibe, and that, along with the fun goals and variety of ramps, what Ramp Champ gets so very right. It's worth picking up just as an example of app design alone.

        Anyway, there should be room in the world for a bunch of different skee games. I've just been disappointed that RC hasn't gotten the amount of attention that IMO it richly deserves.

  • mintoncard says:

    I love Ramp Champ. Exceptional game. The bad-english descriptions for the Ninja prizes is worth the price alone.

  • Kita says:

    This is a highly polished but shallow and forgettable game. I have the first dlc and it wasn't worth it for me. I guess those other apps packed with content spoiled me. I'm glad it was only a buck though :)

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