868344Tonight, Vogster Entertainment's award winning Robocalypse real time strategy game has finally made it to the iPhone. Originally a Nintendo DS game, Vogster has been hard at work porting it to the iPhone. We first heard about the game at E3 in June, where Vogster was already showing a very solid looking version of the game.

At the time, they said that while they were working on online multiplayer they couldn't promise it in the initial release. Well, it seems they took the time to get it working as the online multiplayer feature is available in this 1.0 release. The game features 10 unit types, 20 varieties of weaponry, 17 campaign missions, and 18 unique multiplayer maps. 1-4 players can play on the multiplayer in head to head or coop modes.

This video from June does a great job explaining the gameplay and interface. Note that there may be elements that are different from the final release due to the age of the video. Of particular note, online multiplayer is available:

The Nintendo DS of Robocalypse was very well reviewed and the developers seem to have ported it to iPhone with care. Early impressions are being gathered in our discussion forum.

App Store Link: Robocalypse, $4.99

  • Will

    Props to Vogster for including online multi in the first release. Too many developers now are promising multiplayer in subsequent updates that either take forever or never come at all. With updates, there's always the possibility that the developer decides the project isn't worth it anymore, or it gets held up in the approval process and/or rejected.

  • Will

    Props to Vogster for including online multi in the first release. Too many developers now are promising multiplayer in subsequent updates that either take forever or never come at all. With updates, there's always the possibility that the developer decides the project isn't worth it anymore, or it gets held up in the approval process and/or rejected.

  • KRise

    I have to agree with Will... Didn't Worms promise Multiplayer? tut tut tut
    Are there any other "good" real time strategy games out there?? I can't seem to find them :/

  • KRise

    I have to agree with Will... Didn't Worms promise Multiplayer? tut tut tut
    Are there any other "good" real time strategy games out there?? I can't seem to find them :/

  • Lewis

    Whens red alert coming out?

    • http://asr.teencastic.com Ammaar Reshi

      Late Fall.

  • Lewis

    Whens red alert coming out?

    • http://asr.teencastic.com Ammaar Reshi

      Late Fall.

  • http://www.hbdia.com IzzyNobre

    Worms, MechaWars, Warfare Inc, etc.

    Promised online multiplayer and NEVER delivered.

    • Weasler

      MechoWars just submitted the online version actually, with many many new maps.

  • http://www.hbdia.com IzzyNobre

    Worms, MechaWars, Warfare Inc, etc.

    Promised online multiplayer and NEVER delivered.

    • Weasler

      MechoWars just submitted the online version actually, with many many new maps.

  • Lum's Stormtrooper

    Visually it looks kind of amateurish, so I think I'll wait for Red Alert. RTS is a genre that needs to be on the iPhone though.

    • Sambo110

      I think the visuals look great.

  • Lum's Stormtrooper

    Visually it looks kind of amateurish, so I think I'll wait for Red Alert. RTS is a genre that needs to be on the iPhone though.

    • Sambo110

      I think the visuals look great.

  • Kintaro360

    So, I played trough a couple of Missions and I want my money back!

    Cutscenes und some ingame dialogues are funny and sometimes intelligent too.

    But the Gameplay itself ist not what I expected, because you can steer only the hero directly and the other soldiers only by flags... so how can you attac by two or even more directions if everyone follows the flag?

    Also the sondeffects and soundtrack are bad. I can't even remember what the melody was like, because it was that soul less.

    Why the cutscenes have a bad performance?

    The game interface occupies WAY TOO MUCH of the Game.

    And yeah, WarFare Inc has stil the best command scheme.

    • Sambo110

      Hmm, you may have stopped me buying the game. Will have to research it more after this.

    • crybaby

      "I want my money back, wahhhhh wahhhhhhhhhh!!" Cry me a river! If you're going to purchase a game 10 seconds after it's released, be prepared for it to not exactly match your expectations. Next time wait for some reviews before you cry about your 5 dollars. You're almost as bad as those people that demand a refund when a game goes on sale. Instead of being happy for everybody else, they get jealous and angry.

      • Shumby

        hahahahahahahaa

        amen....

    • EnemyMenace

      As far as the action flag system goes - you can place five of them, and your friendly AI will figure out how to best use your units to handle the situation.

      To place an action point, just tap the screen somewhere, and the flag menu will appear. Tap a flag, tap the map, and there's your point. If, for example, you need medics to heal your hero, just tap an action flag, tap the hero, and any medics will come over to help out.

      Ex. let's say you want to do two things - 1) capture an unguarded point, and 2) fight off some bots - and you have 5 combat units on the map. If you put an action point on the unguarded point, and an action point on the enemy units, the game will send one of your units to the unguarded point (since you don't need to fight anything, just capture) and the remaining four units to fight off the enemy. Once the point is captured, if you're still in the fight, that one unit will also be sent over, along with all your new units.

      • Dimitris

        Thanks for the helpful post.
        It seems that we either posted at the same time or the comment system isn't as fast entering the new posts in to the system.
        Your answer wasn't there when I posted and yet it's there, right above mine!!!
        Anyway thanks though for the very helpful example. The tutorial wasn't that good explaining how that system works. I was trying to create like 10 different action flags for every unit I had....

  • Kintaro360

    So, I played trough a couple of Missions and I want my money back!

    Cutscenes und some ingame dialogues are funny and sometimes intelligent too.

    But the Gameplay itself ist not what I expected, because you can steer only the hero directly and the other soldiers only by flags... so how can you attac by two or even more directions if everyone follows the flag?

    Also the sondeffects and soundtrack are bad. I can't even remember what the melody was like, because it was that soul less.

    Why the cutscenes have a bad performance?

    The game interface occupies WAY TOO MUCH of the Game.

    And yeah, WarFare Inc has stil the best command scheme.

    • Sambo110

      Hmm, you may have stopped me buying the game. Will have to research it more after this.

    • crybaby

      "I want my money back, wahhhhh wahhhhhhhhhh!!" Cry me a river! If you're going to purchase a game 10 seconds after it's released, be prepared for it to not exactly match your expectations. Next time wait for some reviews before you cry about your 5 dollars. You're almost as bad as those people that demand a refund when a game goes on sale. Instead of being happy for everybody else, they get jealous and angry.

      • Shumby

        hahahahahahahaa

        amen....

    • EnemyMenace

      As far as the action flag system goes - you can place five of them, and your friendly AI will figure out how to best use your units to handle the situation.

      To place an action point, just tap the screen somewhere, and the flag menu will appear. Tap a flag, tap the map, and there's your point. If, for example, you need medics to heal your hero, just tap an action flag, tap the hero, and any medics will come over to help out.

      Ex. let's say you want to do two things - 1) capture an unguarded point, and 2) fight off some bots - and you have 5 combat units on the map. If you put an action point on the unguarded point, and an action point on the enemy units, the game will send one of your units to the unguarded point (since you don't need to fight anything, just capture) and the remaining four units to fight off the enemy. Once the point is captured, if you're still in the fight, that one unit will also be sent over, along with all your new units.

      • Dimitris

        Thanks for the helpful post.
        It seems that we either posted at the same time or the comment system isn't as fast entering the new posts in to the system.
        Your answer wasn't there when I posted and yet it's there, right above mine!!!
        Anyway thanks though for the very helpful example. The tutorial wasn't that good explaining how that system works. I was trying to create like 10 different action flags for every unit I had....

  • Dimitris

    I bought the game and I'm trying to figure it how the actions work.
    Do you have to click on a robot and then put an action symbol or what?
    The troops don't seem to be following the actions or I'm doing something wrong?
    Anyway the only other problem I have is with the intro video and some other movie scenes. They're highly compressed and they make the game feel like a cheap one, even though it doesn't seem like it.
    If I figure out the whole actions thing then I think I will like the game.

    • Kintaro360

      As I said before, you can move the soldiers just by putting a flag somewhere.

      Only the heros can be moved directly like in any other RTS.

      A hughe disapointment if you ask me...

  • Dimitris

    I bought the game and I'm trying to figure it how the actions work.
    Do you have to click on a robot and then put an action symbol or what?
    The troops don't seem to be following the actions or I'm doing something wrong?
    Anyway the only other problem I have is with the intro video and some other movie scenes. They're highly compressed and they make the game feel like a cheap one, even though it doesn't seem like it.
    If I figure out the whole actions thing then I think I will like the game.

    • Kintaro360

      As I said before, you can move the soldiers just by putting a flag somewhere.

      Only the heros can be moved directly like in any other RTS.

      A hughe disapointment if you ask me...

  • http://www.ekindesigns.com Jeff Broderick

    It needs to respect the mute of the iphone. I cant open this up and play it without it playing sound.

  • http://www.ekindesigns.com Jeff Broderick

    It needs to respect the mute of the iphone. I cant open this up and play it without it playing sound.

  • ares

    @Kintaro360 WHY didn´t you READ all the reviews regarding the DS version before buying? You would know how the game works, and avoid making lame posts here after buying the game. The iphone version works just like the DS one

    • Kintaro360

      Maybe, if the game would teach me all that stuff I wouldn't have had whined like a girl. But the tutorial sucked.

      I'll give it a second try with the tactic EnemyMenace mentioned before.

  • ares

    @Kintaro360 WHY didn´t you READ all the reviews regarding the DS version before buying? You would know how the game works, and avoid making lame posts here after buying the game. The iphone version works just like the DS one

    • Kintaro360

      Maybe, if the game would teach me all that stuff I wouldn't have had whined like a girl. But the tutorial sucked.

      I'll give it a second try with the tactic EnemyMenace mentioned before.

  • JavierDavalos

    I submitted the multiplayer update for Quantum Collapse 2 months ago, only now apples comes back at me telling me the wifi/3G part of the game was rejected.

    So i had to submit it again with only bluetooth support.

    Sometimes it's not the developers who are liars, sometimes it's Apple with their horrible developer support.

  • JavierDavalos

    I submitted the multiplayer update for Quantum Collapse 2 months ago, only now apples comes back at me telling me the wifi/3G part of the game was rejected.

    So i had to submit it again with only bluetooth support.

    Sometimes it's not the developers who are liars, sometimes it's Apple with their horrible developer support.

  • http://www.hbdia.com IzzyNobre

    @Javier

    At least you're talking to the users and actually submitting updates and explaining us what's going on, some of those games have been out for nearly a year (Warfare), it's not possible that it's taking THIS LONG to implement something.

  • http://www.hbdia.com IzzyNobre

    @Javier

    At least you're talking to the users and actually submitting updates and explaining us what's going on, some of those games have been out for nearly a year (Warfare), it's not possible that it's taking THIS LONG to implement something.

  • http://www.warfareincorporated.com/xyzzy/index.php BrianBSHS

    Warfare Incorporated is in it's final stages of beta and is expected to put out a full multiplayer update very shortly. With this, a lite version of the app will also be submitted to the app store with very limited multiplayer functions.

  • http://www.warfareincorporated.com/xyzzy/index.php BrianBSHS

    Warfare Incorporated is in it's final stages of beta and is expected to put out a full multiplayer update very shortly. With this, a lite version of the app will also be submitted to the app store with very limited multiplayer functions.