580268_2Enigmo [App Store] was originally created in 2003, and since has become Pangea Software's most successful game. The iPhone port was announced at WWDC '08, then went on to a positive reception in iTunes reviews and also was voted the "Best iPhone Game" of WWDC '08.

The goal of Enigmo is simple, water falls from droppers and a certain number of drops need to make it in to the tank at the end of the level. Utilizing a limited number of objects from the variety of different ones that make up the puzzle pieces in the game such as bumpers to bounce drops off of and sponges to collect drops, etc., the gameplay of Enigmo started simple but quickly made way to levels that would leave you stumped for days.

Enigmo 2 [App Store] took the award winning gameplay of the original, made everything 3D, and even added lasers and plasma particles that must also be directed to their respective containers. Enigmo 2 takes place in space, and gravity plays an even bigger part than the original with objects that can be dropped in game to manipulate gravity to steer the plasma particles around.

580268_5

The graphics in Enigmo 2 aren't the only thing that's in 3D, the game world can rotated using two finger swiping gestures, and some puzzles will require the placing and manipulating of objects in 3D space to complete the level. Pangea Software came up with a remarkable way to handle the placement of these objects, as usually manipulating the position of something in 3D using a 2D interface can be an exercise in frustration.

In Enigmo 2 if you want to position an object under another object, such as the dropper to get something under the stream of water droplets, all you have to do is tap the dropper and every object you drop in to the game field will be aligned to it. It's an elegant solution and I'm honestly quite surprised that it works as well as it does.

Pangea Software released the following video that details nearly every corner of Enigmo 2, and is really worth a watch if you're at all interested in the game:

Enigmo was one of the first iPhone games I spent a considerable amount of time playing. Some of the puzzles in the original would leave me completely stumped, only to find myself having a complete epiphany later in the day as I realized that I was attempting to solve a level completely wrong. If you liked the first game, you will love the sequel. All the additions to the game add to the winning formula of the original, and I can see myself spending just as much time completing the 50 levels in Enigmo 2 as I did in Enigmo.

App Store Link: Enigmo 2, $2.99

TouchArcade Rating

StarStarStarStarNone
  • Chris

    That's awesome! I didn't even see it coming :) gonna download straight away

  • Chris

    That's awesome! I didn't even see it coming :) gonna download straight away

  • http://scifly2.com Josh Rosen

    Wow, that might be the most well composed promo video yet.

  • http://scifly2.com Josh Rosen

    Wow, that might be the most well composed promo video yet.

  • andreas

    Great presentation! makes me wanna go and play Enigmo 1 again!

  • andreas

    Great presentation! makes me wanna go and play Enigmo 1 again!

  • menom

    I still haven't finished the original but whenever I do play it I get hooked and large chunks of the day disappear!

    Enigmo 2 is a definite purchase - just have to finish original first

  • menom

    I still haven't finished the original but whenever I do play it I get hooked and large chunks of the day disappear!

    Enigmo 2 is a definite purchase - just have to finish original first

  • kysr

    I have never seen such a honest and well produced promo video, yet. I really liked Enigmo 1, and would buy Enigmo 2 as well. Its not just a great game (maybe too hard for me...), but I really like the guy.

    Not like EA with 100s of developers. We should honor his efforts.

    • Dark NRG

      I fully agree. Waiting for updates from some of these devs are driving me crazy. I never bought or was interested in the first Enigma, but this sold me!!! Dl'ing immediately!

  • kysr

    I have never seen such a honest and well produced promo video, yet. I really liked Enigmo 1, and would buy Enigmo 2 as well. Its not just a great game (maybe too hard for me...), but I really like the guy.

    Not like EA with 100s of developers. We should honor his efforts.

    • Dark NRG

      I fully agree. Waiting for updates from some of these devs are driving me crazy. I never bought or was interested in the first Enigma, but this sold me!!! Dl'ing immediately!

  • http://www.arpia.be Peter Craddock

    Enigmo 2 on a Mac was a pain to use, I must say. I'm sceptical as to whether it will be easier on the iPhone/iPod touch.

  • http://www.arpia.be Peter Craddock

    Enigmo 2 on a Mac was a pain to use, I must say. I'm sceptical as to whether it will be easier on the iPhone/iPod touch.

  • http://myspace.com/battlebornmusic Battle Born

    I can't believe you really just asked that question...

    this is an instant buy. got in a few levels before work and can't wait to really dive into this game. the first game was amazing, and I was hoping they would port this too.

  • http://myspace.com/battlebornmusic Battle Born

    I can't believe you really just asked that question...

    this is an instant buy. got in a few levels before work and can't wait to really dive into this game. the first game was amazing, and I was hoping they would port this too.

  • Adams Immersive

    E1 is one of my favorite games, and yet the icon has been on my iPhone SO long that I don't even notice it flipping through my pages. (Fieldrunners, another great game, is the same way.) I definitely want to go back and play that more--and the sequel too.

  • Adams Immersive

    E1 is one of my favorite games, and yet the icon has been on my iPhone SO long that I don't even notice it flipping through my pages. (Fieldrunners, another great game, is the same way.) I definitely want to go back and play that more--and the sequel too.

  • EatKodosDaily

    :)
    $3 well spent.

    Although I have to say this first 3D level has me stumped. And I feel like I'm fighting the UI too much. Maybe multiple default camera angles, or a lock button, would be nice.

    Multiple default camera angles would easily let me swap from front facing to back facing or left or right or top or bottom, depending on me needs. A lock button would simply let you render a piece unselectable for once you're content with where it is so that you can more easily reach the pieces behind it.

  • EatKodosDaily

    :)
    $3 well spent.

    Although I have to say this first 3D level has me stumped. And I feel like I'm fighting the UI too much. Maybe multiple default camera angles, or a lock button, would be nice.

    Multiple default camera angles would easily let me swap from front facing to back facing or left or right or top or bottom, depending on me needs. A lock button would simply let you render a piece unselectable for once you're content with where it is so that you can more easily reach the pieces behind it.

  • Trailer1080p.blog.de

    Wow, this guy was racist, "canibal"

    heeee ???

  • http:trailer1080p.blog.de Trailer1080p.blog.de

    Wow, this guy was racist, "canibal"

    heeee ???

  • cookiemonster

    i am simply in nirvana thinking about this. enigmo is easily one on my top 5 games. still play it constantly.

  • cookiemonster

    i am simply in nirvana thinking about this. enigmo is easily one on my top 5 games. still play it constantly.