C64 Emulator for iPhone Seems Imminent

posted by Blake Patterson on August 19th, 2009 8:28 PM EDT in Retro, iPhone games, iPod touch games

c64_preview

Back in June we reported the existence of a fully functional Commodore 64 emulator for the iPhone, written by Manomio, that was rejected from App Store approval by Apple.

It seems those holding out hope for the official release of this emulator have something to look forward to, based on a recent tweet from the developer.

C64 for iPhone UPDATE: Contacted by senior director at Apple today and we have BIG news coming. Thank you to EVERYONE for the support

Stay tuned everybody. It seems some retro goodness may just be around the corner….

In the meantime, see our hands on look (with video) at Commodore 64 for iPhone.

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52 Comments

  • eggzbacon says:

    Twitters got some traffic so it won't load.
    But i cant wait! Its probably an approval email or something

  • RNF says:

    I hope to see it in the app store! Very cool!!

  • holliberry says:

    Yes!!!

  • eggzbacon says:

    OMG!
    If you search Commodore 64, it shows up as a search suggestion!

  • SourceCodeGuru says:

    Let just hope they release the source code to this application as legally required since it is ported from open source – read GPL'd Commodore 64 Emulators.

    • arn says:

      if it is still using the Frodo codebase, then it's not under the GPL. But Manomio would have had to get permission from the Frodo author, which I would guess they did since they seem to have covered all the other licensing issues.

      arn

    • bodhee says:

      The developer Staurt Carnie was asked a question and did not respond. According to the open source licence for FRODO, he is obliged to release the source code with his port. ANSWER THE QUESTION!
      You are using someone lesel's hard work for profit and that is pretty dodgy!

      on top of that, most think this is they will be able to run roms off this emulator.. THEY WILL NOT! Your plan, and correct me if I'm wrong is to release each game, as you get the license for a fee per game. When there are thousand of roms easily downloadable on the internet..
      Frankly i wouldnt pay a dime for this piece of garbage nor do I think anyone else should unless he comes clean. Which i'm willing to bet, will never happen

  • Malarkey says:

    This will be an instant download for me.

  • Beef2Taco says:

    I miss the days of C64 when i was a kid. I hope this will come out.

  • Ender says:

    I would buy it in an instant, but god I hope that there's a preference to swap the joystick and button around. I hate having the joystick on the right.

  • Adams Immersive says:

    Awesome!

    Please include:

    Castles of Dr. Creep
    Adventure Construction Set
    Lode Runner
    WayOut (my first first-person 3D game)
    KoalaPaint!!!

  • Tanukitsune says:

    I hope it has save stating or at least the option to continue the game after you leave.

  • Anonymous says:

    Jumpman and Jumpman Jr., please. As much as I hate to admit, I think the the touchpad controls will be inadequate for this game.

    There are Loderunner clones which as so difficult to play on the Touch/iPhone that it did last very long on my apps list.

  • Klaus says:

    Give me COMMODRE BASIC 2.0 on my iPod Touch, please!!!!!!!!!!!!!!!!!!!!!! I don't want to have a thing like Sega is doing with their old games, I want to have the full emulation!

  • david says:

    AWESOME news!!!
    What do you think will the pricing be?
    And I hope the real boubble boubble will be with the emulator *lol*

  • Acidbottle says:

    whilst on the one hand this is great news, seems like its just around the corner, i think the quality of games licensed wont be anywhere near as impressive as we all hope. i hope im wrong tho.

    incidently, theres an app on the store called sid player and sid player pro, says its for 3gs only and is 99c/59p. the non 3gs version is double that with less features tho. has anyone tried to run the pro version on a lesser device with success? seems the better deal ;)

    • JeFurry says:

      I've tried Sid Player Pro on a 3G, and it can't play much. It stutters even on relatively straightforward tracks, because it devoted some CPU power to maintaining an onscreen waveform. The 3Gs has enough power to do this, the 3G does not. For example, the loading theme from Sanxion (from the HVSC top 100) plays fine in Sid Player on a 3G, but not in Sid Player Pro (also on a 3G). However, if you're lucky enough to have a 3Gs, Sid Player Pro is significantly more powerful and has a few nice features, so it's the one to go for. Cheaper too, at the moment.

      For those of us with a 3G or older, the non-Pro version is currently the only choice. Perhaps the author will update the pricing.

      • Kai says:

        Sid Player Pro is a speacial 3GS Version. The lower price is an update offer, so says the new AppStore text. I guess they will equal the price sooner or later.

    • pinachina says:

      I had no idea SID Player pro was out… Makes me wish I had a 3Gs JUST for some of Reed's songs that I can't play. Even Dune's K Remix by Jeff can't be played on the 3G. MAAAAAN… I'm really not trying to spend this money..!

  • TKO says:

    I'm *so* gonna get this. Best retro-machine ever. I had an emulated c64 (and ZX Spectrum) on every device I've owned since the Amiga ..my iPhone has to have this. Sure, I'll probably use Vice64 on the GP2x more, but that's not the point. :D

  • Droppin' Loads says:

    I once had a helicopter game for my C64, but the name escapes me. It seemed like you were flying underground and shooting bricks or something like that.
    Now that I think about it, I would mind seeing some old Tandy Games ported.

    • Droppin' Loads says:

      I meant wouldn't mind!
      Also, I wouldn't mind seeing some old Magnavox Odyssey² ports!

    • sirflo says:

      The game sounds like Airwolf: http://www.mobygames.com/game/airwolf_
      Liked that game a lot when I was young but it's incredibly hard.

      • TKO says:

        Ah yes, I'd forgotten about Airwolf. It could be that too. The mention of bricks sounds more like Fort Apocalypse, but it might not be. Airwolf was a damn hard game. Don't think I ever finished it, but I became quite good at it. I thought it was more fun with an infinite shields cheat too. (was the only way to keep your sanity, really.) ;)

    • TKO says:

      You'd be thinking of Fort Apocalypse there: http://www.lemon64.com/games/details.php?ID=961

      You have to shoot your way past mines, tanks, and one damn annoying helicopter. Enter the fort, navigate past the mines and blocks, rescue the men, and finally shoot the reactor (which is hidden behind so damn many wee bricks.. it's a lot of work to get in there) ..oh yeah, and then escape to the surface again.

      It can be frustrating, but it's a good game.

      • Droppin' Loads says:

        Fort Apocalypse it was! VERY hard game!
        Thanks!

      • TKO says:

        Oh, you should try Airwolf, suggested above. Now *that* was hard. :D Fort Apocalypse was an absolute walk in the park in comparison. :) I've known how to complete Fort Apocalypse for so long now that it doesn't seem to tricky to me any more. I can complete it most days if I have the time. All that brick-shooting on the lower levels gets a bit monotonous though. :|

        One helicopter one I'd love to see in this emulator is Choplifter. Now *that* was a real classic. Saucelifter for the iPhone is based on it (but based on the harder arcade version I think ..the c64 and AppleII versions were much more sedate.) :)

  • basic_dude says:

    10 REM *I CAN'T BELIEVE THIS IS ON MY iPHONE!!!*
    20 PRINT "I HOPE THEY KEEP THE BASIC"
    30 PRINT "IT'D BE FUN TO CODE A TEXT ADVENTURE AGAIN"
    40 END

    • TKO says:

      Much as I did like tinkering with c64 basic back then.. Now I know a few other languages, I tire of things like line-numbers quickly. :D But there's always Adventure Construction Kit, or The Quill, or the various ways of making Inform/Infocom adventures. IMHO the iPhone version of Frotz is quite a lot of fun. (I've loaded it up with all the Infocom adventures I have and quite a few competition titles from the IF Archive.) :D

    • Ender says:

      at basic_dude: awesome!

  • godzi says:

    WTF!!! 64

  • Anyonebutme says:

    Anybody remember "Legacy of the Ancients". Best RPG for the Commodore 64. Also Questron 1 & 2. and Legend of Blacksilver. Those were the days!!!

  • Ryan says:

    Let there be Bard's Tale…

    • Anyonebutme says:

      ahh yes Bard's Tale Another great game. Let's not forget all the dungeon and dragons games. Another i liked for the C64 was Gauntlet! Man i miss the 80's.

  • o.o says:

    Saber Wulf please ;)

  • pinachina says:

    I sure hope there's a demoscene section so you could get awesome demos to watch anywhere! Get me my Deus Ex Machina and Soiled Legacy fix anywhere I go!

  • bodhee says:

    The developer Staurt Carnie was asked a question and did not respond. According to the open source licence for FRODO, he is obliged to release the source code with his port. ANSWER THE QUESTION!
    You are using someone lesel's hard work for profit and that is pretty dodgy!

    on top of that, most think this is they will be able to run roms off this emulator.. THEY WILL NOT! Your plan, and correct me if I'm wrong is to release each game, as you get the license for a fee per game. When there are thousand of roms easily downloadable on the internet..
    Frankly i wouldnt pay a dime for this piece of garbage nor do I think anyone else should unless he comes clean. Which i'm willing to bet, will never happen

  • bodhee says:

    wow.. moderator removes posts when he doesn't like what is said??
    Will anybody address the fact that this guy used FRODO source code to port this emulator while giving no credit to the Christian Bauer the author?

    Will the source code be released as per the license?

    Will we have to pay per game?

    Wonder how long this will take to get taken down?

  • eggzbacon says:

    ITS BEEN APPROVED!!!

  • Slapshot says:

    Eggz, how do you know!?!?!?!

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