369231Forum superstar and night owl WunDaii discovered Worms [App Store] becoming available for download just before 5:00 AM this morning, and since then our forum has been host to a lively debate as members purchase the game.

Worms is a turn based artillery-style combat game developed by Team17 Software based on a series of over a dozen previous Worms titles starting with the original in 1995. You control a small team of several worms and during the game, players take turns attacking with a large variety of weapons to either kill or drown enemy worms.

At the start of each turn, you can move your worm (or use ninja ropes, jet packs, and other items to reach areas that would be inaccessible otherwise), fire with whatever weapon you choose, and briefly retreat. Littering the battlefield are mines and exploding barrels that can either be avoided or used to your advantage as you blast enemy worms in to them.

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Reactions on our forum have varied widely between those who are really enjoying the game, and those who are having issues with the performance, controls, or both. I feel Worms could really benefit by having the option to enable an on-screen D-pad as the default controls feel clumsy and make complicated movements like jumping over mines or precise backflips far more difficult than they should be.

Another problem with Worms is the limited available zoom levels. I felt like I couldn't zoom in far enough to see what I wanted to see (such as positioning a worm at the very edge of a cliff to drop a grenade) and you can't zoom out enough to accurately aim long-range shots. Swiping with two fingers on the screen pans the camera, but this also felt strange as most battlefields require 4-5 full swipes to move the camera from one side to the other with it zoomed out all the way.

img_0217The only multiplayer currently available in Worms is single-device local mutliplayer, a strange omission given how popular online multiplayer has been in previous Worms games. Also, in the limited local multiplayer mode, there's no way to customize which weapons are enabled and how many are available aside from a few different game modes such as only enabling bazookas and grenades, or only allowing melee combat.

As previously stated, reports of in-game performance seems to vary widely and I've confirmed there is a massive framerate difference between my 3G and 3GS. Worms is host to various visual effects such as colorful animated backgrounds and particle effects that blow in the wind. Given the lackluster performance in previous-generation devices, having the option to turn off some visual fluff in exchange for an increased framerate would be a welcome addition.

Video played on an iPhone 3GS:


[ Full HD version | Low Bandwidth version ]

Of course, if you can get past (or aren't affected by) the performance issues, lackluster controls and limited multiplayer, Worms certainly does preserve the gameplay of previous iterations and is dripping with the cartoonish charm that Worms games are famous for. That being said, there are many more artillery-style turn-based battle games on the App Store that offer weapon customization like iShoot [App Store] or complete internet multiplayer like Star Hogs [App Store].

If you're already a big fan of Worms, you may not be able to resist downloading this iPhone version while you await multi-player updates and performance tweaks, but for everyone else, I'd recommend checking out some of the alternatives for now.

App Store Link: WORMS, $4.99

TouchArcade Rating

  • pedar309

    Finally!!

  • pedar309

    Finally!!

  • http://www.larkef.com Larkef

    Lag= Yes
    Crash=Yes
    Still dang awesome? = YES!

  • http://www.larkef.com Larkef

    Lag= Yes
    Crash=Yes
    Still dang awesome? = YES!

  • Major

    I think the reviewer was way to tough on the app. The game is fine and plays like Worms... but its for the iPhone. Expect some slight ever so slight slowdown in non critical areas it NEVER effects gameplay.

  • Major

    I think the reviewer was way to tough on the app. The game is fine and plays like Worms... but its for the iPhone. Expect some slight ever so slight slowdown in non critical areas it NEVER effects gameplay.

  • Steve D

    Awesome. This is what i've been waiting for. Downloading now.

  • Steve D

    Awesome. This is what i've been waiting for. Downloading now.

  • iSeptimus

    "...having the option to turn off some visual fluff in exchange for an increased framerate would be a welcome addition."

    Or coding it well in the first place. Far more graphically intensive games run far better than this.

  • iSeptimus

    "...having the option to turn off some visual fluff in exchange for an increased framerate would be a welcome addition."

    Or coding it well in the first place. Far more graphically intensive games run far better than this.

  • http://www.devshack.biz Boris

    "...Forum superstar and night owl WunDaii discovered Worms [App Store] becoming available for download..."

    Yeah ... and I wrote you an email on the 2nd of July, announcing it. But no one answered and nothing was at the front page about that.

    "Superstars", sure ...

    http://www.pocketgamer.co.uk/r/iPhone/Worms+%28iPhone%29/news.asp?c=14176

  • http://www.devshack.biz Boris

    "...Forum superstar and night owl WunDaii discovered Worms [App Store] becoming available for download..."

    Yeah ... and I wrote you an email on the 2nd of July, announcing it. But no one answered and nothing was at the front page about that.

    "Superstars", sure ...

    http://www.pocketgamer.co.uk/r/iPhone/Worms+%28iPhone%29/news.asp?c=14176

  • JD

    Really disappointed with this one. Like the reviewer said, zoom levels are almost an afterthought; you can't zoom in close enough to get a good look, and you can't zoom out far enough to see the entire level. Two-finger swiping works sometimes, the rest of the time the game interprets it as a pinch or a stretch.
    Options are non-existant. Music vs Sound FX volume adjustment is not an option, what language the game is in is dependent on your iDevice's language setting (which is really annoying since I'm dutch and I hate the dutch voices), and multiplayer match settings are not in the game.

    Only 4 worm teams like the PSP/DS version, which is sad compared to the 8 worm teams on pc. Shoryukening a worm into another worm DOESN'T push both of them along, which is INSANE. Ninja-rope and Jetpack work fine with touch controls though.

    All in all it's a terribly shoddy rendition of worms. Graphics, physics, presentation and fun are all sub-par here.

    I'd rather carry my laptop with me to play Worms World Party than have to show this to my friends.

    • JD

      PS. When Team17 said they had ported the PS3 version I expected something good, but if this is anything to go by, it looks like the PS3 got shafted with a crappy rendition of worms too.

      • iSeptimus

        Nope, PS3 version is great. Maybe they should have ported a more basic version like the 360's (again is great). I think the code rewrite for a PS3 has really messed shit up.

  • JD

    Really disappointed with this one. Like the reviewer said, zoom levels are almost an afterthought; you can't zoom in close enough to get a good look, and you can't zoom out far enough to see the entire level. Two-finger swiping works sometimes, the rest of the time the game interprets it as a pinch or a stretch.
    Options are non-existant. Music vs Sound FX volume adjustment is not an option, what language the game is in is dependent on your iDevice's language setting (which is really annoying since I'm dutch and I hate the dutch voices), and multiplayer match settings are not in the game.

    Only 4 worm teams like the PSP/DS version, which is sad compared to the 8 worm teams on pc. Shoryukening a worm into another worm DOESN'T push both of them along, which is INSANE. Ninja-rope and Jetpack work fine with touch controls though.

    All in all it's a terribly shoddy rendition of worms. Graphics, physics, presentation and fun are all sub-par here.

    I'd rather carry my laptop with me to play Worms World Party than have to show this to my friends.

    • JD

      PS. When Team17 said they had ported the PS3 version I expected something good, but if this is anything to go by, it looks like the PS3 got shafted with a crappy rendition of worms too.

      • iSeptimus

        Nope, PS3 version is great. Maybe they should have ported a more basic version like the 360's (again is great). I think the code rewrite for a PS3 has really messed shit up.

  • WunDaii

    lol, forum superstar.

    • Rev

      i like how you begged on forums to be mentioned in the news

      • andreas

        yeah. that was pretty funny

      • WunDaii

        well it worked, didn't it?

  • WunDaii

    lol, forum superstar.

    • Rev

      i like how you begged on forums to be mentioned in the news

      • andreas

        yeah. that was pretty funny

      • WunDaii

        well it worked, didn't it?

  • Adams Immersive

    FYI, iShoot has Internet multiplayer too. (I'm currently deciding between that, Worms and Star Hogs. None of which interested me until my uncle demo'd iShoot and it actually looked fun!)

    • Big Albie

      I would recommend Star Hogs over this. The current version of WORMS does not match up in terms of depth, performance and gameplay.

  • Adams Immersive

    FYI, iShoot has Internet multiplayer too. (I'm currently deciding between that, Worms and Star Hogs. None of which interested me until my uncle demo'd iShoot and it actually looked fun!)

    • Big Albie

      I would recommend Star Hogs over this. The current version of WORMS does not match up in terms of depth, performance and gameplay.

  • Ian

    Installed it this morning (2G Touch, 3.0). Lag has been an intermittent issue, not aggravating (yet?). Agree with consensus about zoom/pan/movement controls.

    One strange thing: when I installed it, the app's icon looks like shaded-out VNC icon (little green computer monitor with white "VNC" on it). What's up with that?

    • Alfred

      I've seen this intermittent icon mismatch issue on my phone. If it bothers you, a restore should fix it. It never seemed to effect anything except the application icons, though.

    • arn

      it's a 3.0 bug.

      arn

      • TKO

        I'm wondering if they'll every fix up the album-art mismatch bug. ..I've never had the album art for my songs/podcasts/audiobooks showing up right. Maybe 80% of them are correct. Steve made such a big deal about the gorgeous album art, you would have thought someone at apple would have made some rumbling to get that fixed.

        ..Back on topic. I still prefer the original worms to the cartoony ones. I'll take notice when the original Worms, or Worms - The Directors Cut gets a port. (which it probably won't ever.) :D

  • Ian

    Installed it this morning (2G Touch, 3.0). Lag has been an intermittent issue, not aggravating (yet?). Agree with consensus about zoom/pan/movement controls.

    One strange thing: when I installed it, the app's icon looks like shaded-out VNC icon (little green computer monitor with white "VNC" on it). What's up with that?

    • Alfred

      I've seen this intermittent icon mismatch issue on my phone. If it bothers you, a restore should fix it. It never seemed to effect anything except the application icons, though.

    • arn

      it's a 3.0 bug.

      arn

      • TKO

        I'm wondering if they'll every fix up the album-art mismatch bug. ..I've never had the album art for my songs/podcasts/audiobooks showing up right. Maybe 80% of them are correct. Steve made such a big deal about the gorgeous album art, you would have thought someone at apple would have made some rumbling to get that fixed.

        ..Back on topic. I still prefer the original worms to the cartoony ones. I'll take notice when the original Worms, or Worms - The Directors Cut gets a port. (which it probably won't ever.) :D

  • sekazi

    I played a game and I must say this feels like a beta. The whole movement of the target just feels clumby. I mean when I start dragging the target is left behind me finger. Also the swipes to move across the screen takes forever. I agree the zoom levels fall extremely short. The fonts have the edges cut off making it look cheap. The framerate has been decent for me but I have notices jitters. I noticed the firebuckets do not drop fire but just explode.

    I really expected a good game. I wanted something similar to Worms World Party but we got a Pre Alpha version of Worms (Working Title) or something along those lines.

  • sekazi

    I played a game and I must say this feels like a beta. The whole movement of the target just feels clumby. I mean when I start dragging the target is left behind me finger. Also the swipes to move across the screen takes forever. I agree the zoom levels fall extremely short. The fonts have the edges cut off making it look cheap. The framerate has been decent for me but I have notices jitters. I noticed the firebuckets do not drop fire but just explode.

    I really expected a good game. I wanted something similar to Worms World Party but we got a Pre Alpha version of Worms (Working Title) or something along those lines.

  • ShadowsFall

    I don't get much lag issues and rarly any crashing issues (besides 2 in the past...40 minutes), so it's not that bad really... Besides, there's still several more updates to go until it's finially complete :D

  • ShadowsFall

    I don't get much lag issues and rarly any crashing issues (besides 2 in the past...40 minutes), so it's not that bad really... Besides, there's still several more updates to go until it's finially complete :D

  • Jack

    I love worms, and it works great. The game looks sweet and the quality is amazing. It's very smooth on my 3GS. I do wish it had online and I wish the 2 finger pan was faster, it's still great.

  • Jack

    I love worms, and it works great. The game looks sweet and the quality is amazing. It's very smooth on my 3GS. I do wish it had online and I wish the 2 finger pan was faster, it's still great.

  • Hampus

    At first it lagged a lot, but now after quitting the game and leave it for a while it works like a princess without any lag at all, I never experienced any crash eighter. I own an iPhone 3G.

    I think the whole camera pan controls could be a lot better (We can't see the whole map?), it makes the whole feeling of the game bad.

    But besides that, it's an awesome game and it sure should get great feedback from more of you. I hope they solve the small problems and implement the online gaming feature. I also hope they make a map editor soon.

    Buy it, all you worms fans out there!

  • Hampus

    At first it lagged a lot, but now after quitting the game and leave it for a while it works like a princess without any lag at all, I never experienced any crash eighter. I own an iPhone 3G.

    I think the whole camera pan controls could be a lot better (We can't see the whole map?), it makes the whole feeling of the game bad.

    But besides that, it's an awesome game and it sure should get great feedback from more of you. I hope they solve the small problems and implement the online gaming feature. I also hope they make a map editor soon.

    Buy it, all you worms fans out there!

  • Josh Lavine

    Though, I don't yet have this game, I think that the solution to the panning problem would be to add a slider at the bottom and on the left/right side. It should be stylish yet subtle, and not take up much space. Obviously, when the battlefield is zoomed out, the sliders won't be needed. They should be dynamic, so that any amount of zoom will change the amount of panning the sliders do. I hope I'm making sense to somebody :P

    • yacoub

      Excellent idea! Maybe they will actually implement something like that.

  • Josh Lavine

    Though, I don't yet have this game, I think that the solution to the panning problem would be to add a slider at the bottom and on the left/right side. It should be stylish yet subtle, and not take up much space. Obviously, when the battlefield is zoomed out, the sliders won't be needed. They should be dynamic, so that any amount of zoom will change the amount of panning the sliders do. I hope I'm making sense to somebody :P

    • yacoub

      Excellent idea! Maybe they will actually implement something like that.

  • Fokion

    Ffs, how do they expect to establish the iPhone as a gaming device if coders can't be arsed to optimize a game that made it's debut on the Amiga. Even *official* Genesis/Megadrive emulators run less than optimally on hardware that should be more than equal to the task. Thankfully, I don't have to use my 3G as a gaming handheld.

  • Fokion

    Ffs, how do they expect to establish the iPhone as a gaming device if coders can't be arsed to optimize a game that made it's debut on the Amiga. Even *official* Genesis/Megadrive emulators run less than optimally on hardware that should be more than equal to the task. Thankfully, I don't have to use my 3G as a gaming handheld.

  • Alael

    Not bad, but the game requires a little more polishing.

    I experience frame issues on the iPhone 3G every time I end a turn, and sometimes during gameplay.

    A little more zoom would be nice.

    Multiplayer also requires a little more polishing.

    And... what happened to the burning oil? Did they remove that after Worms WWP?

    If it had been completely polished, I would have bought it for more than $10 to tell you the truth.

  • Alael

    Not bad, but the game requires a little more polishing.

    I experience frame issues on the iPhone 3G every time I end a turn, and sometimes during gameplay.

    A little more zoom would be nice.

    Multiplayer also requires a little more polishing.

    And... what happened to the burning oil? Did they remove that after Worms WWP?

    If it had been completely polished, I would have bought it for more than $10 to tell you the truth.

  • Rev

    N-gage version is great, psp version is great, XBLA version is great, PSN version is great(?), but this SUCKS.

  • Rev

    N-gage version is great, psp version is great, XBLA version is great, PSN version is great(?), but this SUCKS.

  • DarkJee

    OMG IM WAITING FOR THIS MONTHS AGO!

  • DarkJee

    OMG IM WAITING FOR THIS MONTHS AGO!

  • cookiemonster

    imma huge worms fan, but it sounds like the experience will be ruined by the control scheme...shame :(

  • cookiemonster

    imma huge worms fan, but it sounds like the experience will be ruined by the control scheme...shame :(

  • HeathenPoet

    I think it's pretty good... my biggest issue is also with the zoom - for close combat weapons and positioning issues you need to be able to get closer! Personally prefer the left/right controls to a d-pad, though have to be careful not to 'double-tap' to fast when trying to backflip. Great range of weapons, and a very faithful version I'd say. Just really needs the zoom! Also experience some lag/dodgy framerate, but nothing unbearable.

  • HeathenPoet

    I think it's pretty good... my biggest issue is also with the zoom - for close combat weapons and positioning issues you need to be able to get closer! Personally prefer the left/right controls to a d-pad, though have to be careful not to 'double-tap' to fast when trying to backflip. Great range of weapons, and a very faithful version I'd say. Just really needs the zoom! Also experience some lag/dodgy framerate, but nothing unbearable.

  • sekazi

    After some more play I noticed I get framerate issues when zoomed all the way out.

    I hate when you are about to fire a weapon the camera moves all the way back to you so you have to scroll all over again.

    I think performance tweaks and a virtual D-Pad and 2 buttons will solve all of the major control issues since you really only need 2 buttons and a D-pad to play. Then you can keep swipes to just zoom and pan. I absolutely hate the jet pack controls.

  • sekazi

    After some more play I noticed I get framerate issues when zoomed all the way out.

    I hate when you are about to fire a weapon the camera moves all the way back to you so you have to scroll all over again.

    I think performance tweaks and a virtual D-Pad and 2 buttons will solve all of the major control issues since you really only need 2 buttons and a D-pad to play. Then you can keep swipes to just zoom and pan. I absolutely hate the jet pack controls.

  • Twick

    This site if fullof a bunch of whiners. The game plays fine and I am already addicted. They have already said there will be 3.0 features so I expect a multiplayer feature with push challeges is in the near future.

    Are people seriously complaining about quality? It's been stated in other articles that there will be "enhanced" graphics for the 3gS and it's to be expected with newer hardware out there. Not only that but ITS A PHONE/iPod, makes sense to compare graphis to a ps3 right? The graphics on my normal 3g run fine, there is no problem with zoom or controls.

    It's a classic game and ported just fine. 5 bucks is well worth it.

    • sekazi

      We are talking about a game that plays flawlessly on a PC with a 100Mhz processor and 32MB of RAM. The iPhone/iPod destroy those system specs.

  • Twick

    This site if fullof a bunch of whiners. The game plays fine and I am already addicted. They have already said there will be 3.0 features so I expect a multiplayer feature with push challeges is in the near future.

    Are people seriously complaining about quality? It's been stated in other articles that there will be "enhanced" graphics for the 3gS and it's to be expected with newer hardware out there. Not only that but ITS A PHONE/iPod, makes sense to compare graphis to a ps3 right? The graphics on my normal 3g run fine, there is no problem with zoom or controls.

    It's a classic game and ported just fine. 5 bucks is well worth it.

    • sekazi

      We are talking about a game that plays flawlessly on a PC with a 100Mhz processor and 32MB of RAM. The iPhone/iPod destroy those system specs.

  • D.Sync

    The video being posted seems to have a constant and promising frame rate running on iPhone 3GS. I'm downloading this game now and plan to try it on my iPod Touch 2nd gen. Plan to see the speed differences.

    BTW is the frame rate in iPhone 3GS always as smooth and fluid for the game?

  • D.Sync

    The video being posted seems to have a constant and promising frame rate running on iPhone 3GS. I'm downloading this game now and plan to try it on my iPod Touch 2nd gen. Plan to see the speed differences.

    BTW is the frame rate in iPhone 3GS always as smooth and fluid for the game?