picture-38Yesterday's announcement of the iPhone 3G S has notable implications for both gamers and gamemakers alike.  The new device features a faster ARM-based central processor, a new graphics processor (almost certainly the PowerVR SGX, an evolution of the MBX GPU used in the rest of the iPhone family), and likely other enhancements such as a faster overall system bus and more application RAM.

While these enhancements give game developers more power to work with in creating mobile titles, they also fracture the iPhone family.  (Well, it's been a somewhat fractured family for a while now, really.)  This forces developers wanting to take real advantage of the improved hardware to handle -- gracefully -- running their apps across the striated iPhone line.

Pocket Gamer has recently spoken with a number of studios about the new iPhone and what it means to them as developers.

Paul Schade of Fishlabs points out that, while the new iPhone provides a significant boost in performance for games, the effort to utilize the new hardware is hard to justify for every title.

But others go even further than comparing iPhone 3G S to other mobile handsets. "The OpenGL 2.0 support will push the iPhone beyond PSP," says Michael Schade of Fishlabs, although he points out that this brings its own challenges for developers.

"As graphic assets need to be designed from scratch to benefit from 2.0 shaders it will be very hard to monetize the extra effort in the early days," he says. "It's definitely not worth it for $0.99 apps."

ARM blockTouch Arcade spoke with Rob Murray of Firemint, the studio behind the much anticipated title Real Racing, which hit the App Store on Monday.  He has been working with a reference hardware kit of similar architecture to the new iPhone, porting test code to put the system through its paces.  While he's excited about the prospect, he underscores the fact that making the new iPhone really show its stuff will definitely take work on the part of the developer. To Pocket Gamer, Murray said:

"It is possible to do some really interesting lighting and rendering effects with the shaders that will be available, but some of these effects may impact the asset processing pipeline and make it difficult to deliver one reference build that targets both OpenGL 1.0 and 2.0 optimally," says Murray.

So how to approach this? "I expect that the bigger developers will start to make two separate versions, especially if you want to take advantage of OpenGL ES 2.0," says [Nigel Little of Distinctive Development].

Time and trial will tell what ends up being the best approach for developers to make use of the new iPhone's muscle, but one thing is for sure: the iPhone as a gaming platform just moved up a rather notable notch.

See Pocket Gamer's full article for more developer reactions.

  • spiffyone

    Well...I and many others were wrong if the bit about it using SGX is true. But be that as it may...it's a stupid move by Apple, tbqh. They've just fragmented the audience, and they needn't have done so.

    "Brilliant", Apple. Simply "brilliant" >_>

    I know that some devs are thinking this is "okay", but it was, IMHO, a silly ass business move. They simply needn't have gone to SGX so early. As for the idea in the pocketgamer article that splitting the market is "okay because devs already kinda do that with iPod touch 2G", that's simply asinine. The 2nd "gen" touch still has the same GPU, with a faster clocked ARM11 CPU. It wasn't a "drastic" change that necessitated two different development versions, and certainly wasn't drastic enough to fragment the market in such a way.

    Bad move, Apple. Bad move.

  • spiffyone

    Well...I and many others were wrong if the bit about it using SGX is true. But be that as it may...it's a stupid move by Apple, tbqh. They've just fragmented the audience, and they needn't have done so.

    "Brilliant", Apple. Simply "brilliant" >_>

    I know that some devs are thinking this is "okay", but it was, IMHO, a silly ass business move. They simply needn't have gone to SGX so early. As for the idea in the pocketgamer article that splitting the market is "okay because devs already kinda do that with iPod touch 2G", that's simply asinine. The 2nd "gen" touch still has the same GPU, with a faster clocked ARM11 CPU. It wasn't a "drastic" change that necessitated two different development versions, and certainly wasn't drastic enough to fragment the market in such a way.

    Bad move, Apple. Bad move.

  • mrWalrus

    Progress is never a bad thing..

    While it's a bit of a pain from a development side, those of us with experience in how to deal with these types of issues will be just fine. Those developers who are only looking to put forth the least amount of effort in getting their product to market will most certainly complain until the days end about why this is a poor move on Apple's part.

    All that aside tho, in the end, if the consumer is ultimately the one who wins is that really a bad thing?

  • mrWalrus

    Progress is never a bad thing..

    While it's a bit of a pain from a development side, those of us with experience in how to deal with these types of issues will be just fine. Those developers who are only looking to put forth the least amount of effort in getting their product to market will most certainly complain until the days end about why this is a poor move on Apple's part.

    All that aside tho, in the end, if the consumer is ultimately the one who wins is that really a bad thing?

  • rich_952000

    I'm not sure why I can't reply to other posts...

    @spiffy, I pretty well agree with that assessment.

  • rich_952000

    I'm not sure why I can't reply to other posts...

    @spiffy, I pretty well agree with that assessment.

  • Andrew

    If the iDevice platform is going to go anywhere, aside from being a phone/ipod, then there are going to have to be improvements in the specs. This is a necessary move if Apple wants the iDevice to eventually become a serious gaming machine. And is anyone really surprised??

  • Andrew

    If the iDevice platform is going to go anywhere, aside from being a phone/ipod, then there are going to have to be improvements in the specs. This is a necessary move if Apple wants the iDevice to eventually become a serious gaming machine. And is anyone really surprised??

  • Adams Immersive

    I'm all for progress, even though I own the "old" 3G. And even though the issue will come up for me as a developer, no doubt.

    Desktop games manage to target a HUGE range of hardware by offering different detail levels. iPhone developers will learn to do the same in the end.

  • Adams Immersive

    I'm all for progress, even though I own the "old" 3G. And even though the issue will come up for me as a developer, no doubt.

    Desktop games manage to target a HUGE range of hardware by offering different detail levels. iPhone developers will learn to do the same in the end.

  • SalsaMD

    @ spiffyone

    So when exactly would have been a good time for Apple to go to SGX? There are millions of people with Iphone 1st gen (myself included) and millions with iphone 3 G. My 1st iphone battery is still going strong and I 'm not aware of any restricted shelf life for the device. Thus, there will likely be millions of people who retain their 1st gen iphones and merely upgrade the software. Change has to come eventually, particularly with competition from Palm, Blackberry, etc at hand.

    As long as the sales of the iphone 3Gs are robust, then there will be a consumer demand with financial reward for developers to provide a supply of software to accommodate this new hardware. Developers can still choose to cater to the lowest platform.

    But who knows, if versions of software dedicated for the iphone3Gs are significantly sexier then the slower platforms, this may indirectly inspire folks like myself to upgrade their older iphones to the newest one.

  • http://www.chaoticbox.com/ Frank Condello

    Developers have been building scalable graphics engines with multiple render paths for years on the desktop - it might be a pain in the arse, but this is nothing new.

    There will be some developers who only focus on the "latest and greatest" hardware (just as there are on the desktop) but for right now you've got an install base of ~40,000,000 to ~0 so I'm betting there will be lots more OpenGL ES 1.x compatible games to come.

  • SalsaMD

    @ spiffyone

    So when exactly would have been a good time for Apple to go to SGX? There are millions of people with Iphone 1st gen (myself included) and millions with iphone 3 G. My 1st iphone battery is still going strong and I 'm not aware of any restricted shelf life for the device. Thus, there will likely be millions of people who retain their 1st gen iphones and merely upgrade the software. Change has to come eventually, particularly with competition from Palm, Blackberry, etc at hand.

    As long as the sales of the iphone 3Gs are robust, then there will be a consumer demand with financial reward for developers to provide a supply of software to accommodate this new hardware. Developers can still choose to cater to the lowest platform.

    But who knows, if versions of software dedicated for the iphone3Gs are significantly sexier then the slower platforms, this may indirectly inspire folks like myself to upgrade their older iphones to the newest one.

  • http://www.chaoticbox.com/ Frank Condello

    Developers have been building scalable graphics engines with multiple render paths for years on the desktop - it might be a pain in the arse, but this is nothing new.

    There will be some developers who only focus on the "latest and greatest" hardware (just as there are on the desktop) but for right now you've got an install base of ~40,000,000 to ~0 so I'm betting there will be lots more OpenGL ES 1.x compatible games to come.

  • spiffyone

    @mrWalrus

    But the consumer doesn't win when a platform's life cycle is needlessly shortened due to the too soon release of a next gen update of hardware (and by next gen I'm using the video game market terminology, not Apple's terminology which really amounts to nothing more than slight redesigns). Time and time again that was seen in the video game industry, which is one reason why home consoles and portable game systems usually have a 5 year life cycle with some slight redesigns in between rather than the too soon introduction of next gen hardware.

    This benefits no one. It merely shortens Apple's ability to get the most profit as possible on the current hardware configuration of the iTouch/Phone line, fragments the audience so that some (stupid, IMHO) developers will feel the erroneous need to satisfy the higher spec machine install base (paltry compared to the current gen hardware install base) and/or have some developers simply ignore the 3Gs' higher all around specs, and confuses the potential consumer for the current install base.

    It is a stupid move. I can understand the need, perhaps, to go with a faster processor...but a next gen upgrade of the processor, and the GPU at that? They could've bumped up performance considerably by putting an ARM Cortex A8 CPU in there rather than change the GPU from MBX-lite to SGX. It would've assured faster phone operations for the phone users while still maintaining full compatibility with the current apps AND not fragmented the audience or development as far as the games are concerned.

    And by playing this so early, guess what? Apple's just tied themselves up to ARM11 and SGX for the next couple of iPhones and iPod touches rather than wait a year or two longer to upgrade BOTH the CPU and GPU when both the majority (key word there) of developers AND consumers would be "ready" for such a vast upgrade.

    THIS is why those rumors of Apple making a "serious" game machine (one dedicated primarily to gaming) are so foolish. If Apple hasn't figured out the whole 5 year life cycle thing, then they shouldn't ever think about making a game centric device. Ever.

  • spiffyone

    @mrWalrus

    But the consumer doesn't win when a platform's life cycle is needlessly shortened due to the too soon release of a next gen update of hardware (and by next gen I'm using the video game market terminology, not Apple's terminology which really amounts to nothing more than slight redesigns). Time and time again that was seen in the video game industry, which is one reason why home consoles and portable game systems usually have a 5 year life cycle with some slight redesigns in between rather than the too soon introduction of next gen hardware.

    This benefits no one. It merely shortens Apple's ability to get the most profit as possible on the current hardware configuration of the iTouch/Phone line, fragments the audience so that some (stupid, IMHO) developers will feel the erroneous need to satisfy the higher spec machine install base (paltry compared to the current gen hardware install base) and/or have some developers simply ignore the 3Gs' higher all around specs, and confuses the potential consumer for the current install base.

    It is a stupid move. I can understand the need, perhaps, to go with a faster processor...but a next gen upgrade of the processor, and the GPU at that? They could've bumped up performance considerably by putting an ARM Cortex A8 CPU in there rather than change the GPU from MBX-lite to SGX. It would've assured faster phone operations for the phone users while still maintaining full compatibility with the current apps AND not fragmented the audience or development as far as the games are concerned.

    And by playing this so early, guess what? Apple's just tied themselves up to ARM11 and SGX for the next couple of iPhones and iPod touches rather than wait a year or two longer to upgrade BOTH the CPU and GPU when both the majority (key word there) of developers AND consumers would be "ready" for such a vast upgrade.

    THIS is why those rumors of Apple making a "serious" game machine (one dedicated primarily to gaming) are so foolish. If Apple hasn't figured out the whole 5 year life cycle thing, then they shouldn't ever think about making a game centric device. Ever.

  • http://starscenesoftware.com Eric5h5

    Definitely not a stupid move. IPhones aren't consoles, and don't play by console rules.

  • spiffyone

    @ SalsaMD"So when exactly would have been a good time for Apple to go to SGX? "

    In a year and a half to two years. That would mean that the current hardware configuration (ARM11, MBX-lite) would have had a strong 4 year life cycle as Apple's sole focus in terms of the iTouch/Phone platform, and with lower manufacturing costs would've made the most possible money for Apple. At that point in time ALL early adopters (remember, iPod touch sales didn't take off really until late last year) would be "ready" to upgrade, and the impact of launch would be far greater (larger number of early adopters for the new device). This would also mean developers would see support as financially feasible from the get go instead of being so wary as they are now. Plus...y'know...it wouldn't tie Apple up to ARM11 and SGX. They could've gone Cortex A8 or A9 and a higher spec of SGX.

    Furthermore:

    "But who knows, if versions of software dedicated for the iphone3Gs are significantly sexier then the slower platforms, this may indirectly inspire folks like myself to upgrade their older iphones to the newest one."

    Why is it that iPhone owners forget the millions of us touch owners out there? Especially on game centric site...especially since data shows that there's a higher percentage of consumers among the touch install base buy the games compared to consumers among iPhone ownership's install base.

    Releasing this now splits the market. Releasing it in say, a year and a half to two years down the road would've ushered in a true next gen. The issue I have isn't with the upgrade, it's with the rapid release which is too soon IMHO.

  • http://starscenesoftware.com Eric5h5

    Definitely not a stupid move. IPhones aren't consoles, and don't play by console rules.

  • spiffyone

    @ SalsaMD"So when exactly would have been a good time for Apple to go to SGX? "

    In a year and a half to two years. That would mean that the current hardware configuration (ARM11, MBX-lite) would have had a strong 4 year life cycle as Apple's sole focus in terms of the iTouch/Phone platform, and with lower manufacturing costs would've made the most possible money for Apple. At that point in time ALL early adopters (remember, iPod touch sales didn't take off really until late last year) would be "ready" to upgrade, and the impact of launch would be far greater (larger number of early adopters for the new device). This would also mean developers would see support as financially feasible from the get go instead of being so wary as they are now. Plus...y'know...it wouldn't tie Apple up to ARM11 and SGX. They could've gone Cortex A8 or A9 and a higher spec of SGX.

    Furthermore:

    "But who knows, if versions of software dedicated for the iphone3Gs are significantly sexier then the slower platforms, this may indirectly inspire folks like myself to upgrade their older iphones to the newest one."

    Why is it that iPhone owners forget the millions of us touch owners out there? Especially on game centric site...especially since data shows that there's a higher percentage of consumers among the touch install base buy the games compared to consumers among iPhone ownership's install base.

    Releasing this now splits the market. Releasing it in say, a year and a half to two years down the road would've ushered in a true next gen. The issue I have isn't with the upgrade, it's with the rapid release which is too soon IMHO.

  • Dudehuge

    It's been fractured for a loooong while now. There are apps in the AppStore that will even crash more often than not on the iPhone 1st Gen. *cough* Sims 3 *cough*

    I agree with spiffyone, console manufacturers understand the "console lifecycle" and Apple does not. This is looking just like the traditional mobile market, where devs have to optimize everything for a crap ton of cellphones with varying hardware. In the end you'll have a superior version on the newer model and shit rushed downgrade on the others.

    Google's Android must be happy.

  • Dudehuge

    It's been fractured for a loooong while now. There are apps in the AppStore that will even crash more often than not on the iPhone 1st Gen. *cough* Sims 3 *cough*

    I agree with spiffyone, console manufacturers understand the "console lifecycle" and Apple does not. This is looking just like the traditional mobile market, where devs have to optimize everything for a crap ton of cellphones with varying hardware. In the end you'll have a superior version on the newer model and shit rushed downgrade on the others.

    Google's Android must be happy.

  • http://www.blakespot.com Blake Patterson

    Dudehuge: I am rather confident that, in comparing its own game situation to that of the iPhone, "happy" is not the word the Android would summon...

  • http://www.blakespot.com Blake Patterson

    Dudehuge: I am rather confident that, in comparing its own game situation to that of the iPhone, "happy" is not the word the Android would summon...

  • spiffyone

    @Dudehuge:

    Fractured? Not really. Slight differences aside, they all had the same CPU and GPU set up. Different clockspeeds. But this is different. This is a new GPU. It's too soon, IMHO.

    As for the "traditional mobile" aspect...you're right. That's my issue with this on a pure business point of view: wasn't Apple supposed to change the mobile market? How does doing the same type of move that the Nokia's of the world pull off too often signal "change"?

  • spiffyone

    @Dudehuge:

    Fractured? Not really. Slight differences aside, they all had the same CPU and GPU set up. Different clockspeeds. But this is different. This is a new GPU. It's too soon, IMHO.

    As for the "traditional mobile" aspect...you're right. That's my issue with this on a pure business point of view: wasn't Apple supposed to change the mobile market? How does doing the same type of move that the Nokia's of the world pull off too often signal "change"?

  • http://www.mobstarentertainment.com/iphone mek

    "While it's a bit of a pain from a development side," I think it will be a pain for the consumer side as well

    I am all for advancing the platform, and delivering a better device

    but there will be growing pains, and transition pains when apps come out only supporting the new device
    but maybe this is what apple wants...to sell more devices...obviously your iphone 3g is now outdated...so you need to purchase a new device...Apple wins..

    but this is the same in other industries, it just seems so accelerated...but change and advancement is a good thing

  • http://www.mobstarentertainment.com/iphone mek

    "While it's a bit of a pain from a development side," I think it will be a pain for the consumer side as well

    I am all for advancing the platform, and delivering a better device

    but there will be growing pains, and transition pains when apps come out only supporting the new device
    but maybe this is what apple wants...to sell more devices...obviously your iphone 3g is now outdated...so you need to purchase a new device...Apple wins..

    but this is the same in other industries, it just seems so accelerated...but change and advancement is a good thing

  • drunknbass

    its true, and i am excited for 2.0 gles.. but i doubt many will target it as #1.. it sucks this chip was designed right around when iphone launched, but thats life.. itll only get better and 2.0 will be awesome to lay with.
    i dont know if I WOULD target it only. but who knows.. we'll have to see how well the 3gs sells.

  • Johnny

    I tend to support spiffy theory..

    I belive late this year a new Ipod Touch will come out..
    Adding the fact that many of the new games will run like crap on older devices (Ipod touch V1, Iphone v1 and v2) then lots of people will get angry.

    I mean, what the hell, i buy one device now and the next year or two years is as good as dead?!

    i belive Apple could have lowered the prices to all Idevices (especially the Touch), turn it into the next PlayStation 2 for gaming devices, improve the OS and optimized it for the current versions, make HUGE profit for software sales..

    With the current situation, Apple splits his own customers, divides them, some will move to other products, some will lose interest, frustrate them buying a game that runs sluggish on their recently bought toy who already needs upgrade.

    Even though Apple, from their action, tries to attack the gaming console field, they hadn't bothered to check the history of giants (Nintendo, Sony)

    Not smart, not smart at all

  • drunknbass

    its true, and i am excited for 2.0 gles.. but i doubt many will target it as #1.. it sucks this chip was designed right around when iphone launched, but thats life.. itll only get better and 2.0 will be awesome to lay with.
    i dont know if I WOULD target it only. but who knows.. we'll have to see how well the 3gs sells.

  • Johnny

    I tend to support spiffy theory..

    I belive late this year a new Ipod Touch will come out..
    Adding the fact that many of the new games will run like crap on older devices (Ipod touch V1, Iphone v1 and v2) then lots of people will get angry.

    I mean, what the hell, i buy one device now and the next year or two years is as good as dead?!

    i belive Apple could have lowered the prices to all Idevices (especially the Touch), turn it into the next PlayStation 2 for gaming devices, improve the OS and optimized it for the current versions, make HUGE profit for software sales..

    With the current situation, Apple splits his own customers, divides them, some will move to other products, some will lose interest, frustrate them buying a game that runs sluggish on their recently bought toy who already needs upgrade.

    Even though Apple, from their action, tries to attack the gaming console field, they hadn't bothered to check the history of giants (Nintendo, Sony)

    Not smart, not smart at all

  • Dudehuge

    @Blake
    Yeah, maybe happy is a little too much, a droplet of hope might be more appropriate.

    @Spiffy
    Well there's the iPod Touch 3G on the fall that will have a slightly faster bus and CPU if the regular trend continues. Fun Times.

  • Dudehuge

    @Blake
    Yeah, maybe happy is a little too much, a droplet of hope might be more appropriate.

    @Spiffy
    Well there's the iPod Touch 3G on the fall that will have a slightly faster bus and CPU if the regular trend continues. Fun Times.

  • Andrew H

    My concern is for those people who don't/can't upgrade to the new 3Gs. If devs start making apps for the 3Gs and utilize the extra speed and graphics power, the app won't work as well or at all for the reg. 3G. Obviously they can make two different apps, one for the 3G and one for the 3Gs which means more dev time which means more expensive for the consumer.

    The biggest issue is that I won't be able to buy a 3Gs for another 6 months because of the contract that I am locked into with ATT. If ATT offered something similar to previous upgrades as in a 199 upgrade no matter the plan if you turn in your old phone then I would do it. But I can't afford to pay the extra $200 for the new iphone.

    I personally would love to support Apple and ATT and buy the new iphone but can't spend 399 for the new 3Gs and won't pay that much. Time will tell what devs do. Maybe each game will have graphics options like pc game where you can set the quality of the the game to suit the phone you have. That seems the best option. I do however look forward to the new OS 3.0 features and am totally excited and stoked and can't wait. If I had $99 I would sign up for the dev and install the 3.0 gold now. But no money = no dev program.

    Anyone wanna add me to their dev list =)....email me christinme7890@me.com

  • http://na Andrew H

    My concern is for those people who don't/can't upgrade to the new 3Gs. If devs start making apps for the 3Gs and utilize the extra speed and graphics power, the app won't work as well or at all for the reg. 3G. Obviously they can make two different apps, one for the 3G and one for the 3Gs which means more dev time which means more expensive for the consumer.

    The biggest issue is that I won't be able to buy a 3Gs for another 6 months because of the contract that I am locked into with ATT. If ATT offered something similar to previous upgrades as in a 199 upgrade no matter the plan if you turn in your old phone then I would do it. But I can't afford to pay the extra $200 for the new iphone.

    I personally would love to support Apple and ATT and buy the new iphone but can't spend 399 for the new 3Gs and won't pay that much. Time will tell what devs do. Maybe each game will have graphics options like pc game where you can set the quality of the the game to suit the phone you have. That seems the best option. I do however look forward to the new OS 3.0 features and am totally excited and stoked and can't wait. If I had $99 I would sign up for the dev and install the 3.0 gold now. But no money = no dev program.

    Anyone wanna add me to their dev list =)....email me christinme7890@me.com

  • http://meridiandream.com/jim Jim Mortensen

    I think what everyone is forgetting is that development cycles of games take a while. I bet we won't find games on the App Store that require the 3Gs and OpenGL ES 2 for at least 8 months, unless we're talking about "upgraded" versions of current games.

    Developers follow the hardware install base. They have to, or else they wouldn't make money. I bet that you won't "miss out" on a new game for at least 10 months. Developers are going to be watching Apple's numbers on "number of 3Gses sold" very closely.

  • http://meridiandream.com/jim Jim Mortensen

    I think what everyone is forgetting is that development cycles of games take a while. I bet we won't find games on the App Store that require the 3Gs and OpenGL ES 2 for at least 8 months, unless we're talking about "upgraded" versions of current games.

    Developers follow the hardware install base. They have to, or else they wouldn't make money. I bet that you won't "miss out" on a new game for at least 10 months. Developers are going to be watching Apple's numbers on "number of 3Gses sold" very closely.

  • http://meridiandream.com/jim Jim Mortensen

    And if you're that worried about playing the "latest and greatest games", buy an iPod Touch when the new one comes out in August/September.

  • http://meridiandream.com/jim Jim Mortensen

    And if you're that worried about playing the "latest and greatest games", buy an iPod Touch when the new one comes out in August/September.

  • AntiCrackaz

    @Everyone:

    Stop Bitchin'...this was bound to happen. I'm sure the 3g ipod touch will also have OpenGL ES 2.0 compliancy, yet developers will still offer games for us behind-the-times folks.

  • AntiCrackaz

    @Everyone:

    Stop Bitchin'...this was bound to happen. I'm sure the 3g ipod touch will also have OpenGL ES 2.0 compliancy, yet developers will still offer games for us behind-the-times folks.

  • Eastern Bloc Party

    Spiffyone for president!!!

  • Eastern Bloc Party

    Spiffyone for president!!!

  • http://www.allaboutiphone.net James @ All About iPhone

    Wow. There are some real wacky comments here...

    Progress is a good thing. I for one would much rather see yearly speed increases than have to wait 5 or 6 years as in the console industry. The devs will work this out perfectly, you'll see...

  • http://www.allaboutiphone.net James @ All About iPhone

    Wow. There are some real wacky comments here...

    Progress is a good thing. I for one would much rather see yearly speed increases than have to wait 5 or 6 years as in the console industry. The devs will work this out perfectly, you'll see...

  • Aaron

    @ James @...:

    This isn't just a simple speed bump. It's next-gen hardware/software/specs. A 2.6GHz Intel Core 2 Duo compared to a 2.4GHz would be a speed bump. A 2.0GHz Intel Core 2 Duo compared to a 1.8GHz Core Duo is a next-gen upgrade w/ drastically different benchmarks and capabilities. However, I'm pretty sure I know what you intended to mean. ;P

  • Aaron

    @ James @...:

    This isn't just a simple speed bump. It's next-gen hardware/software/specs. A 2.6GHz Intel Core 2 Duo compared to a 2.4GHz would be a speed bump. A 2.0GHz Intel Core 2 Duo compared to a 1.8GHz Core Duo is a next-gen upgrade w/ drastically different benchmarks and capabilities. However, I'm pretty sure I know what you intended to mean. ;P

  • http://www.iphonelife.com/werner.ruotsalainen Menneisyys

    I agree with the folks stating progress is never a bad thing... I'll be one of the first to purchase the new model if it indeed has a MUCH better and gaming-friendly hardware... and I do expect game developers to support the new platform and to release games taking advantage of its capabilities...

  • http://www.iphonelife.com/werner.ruotsalainen Menneisyys

    I agree with the folks stating progress is never a bad thing... I'll be one of the first to purchase the new model if it indeed has a MUCH better and gaming-friendly hardware... and I do expect game developers to support the new platform and to release games taking advantage of its capabilities...

  • http://www.iphonelife.com/werner.ruotsalainen Menneisyys

    OFF: I don't think there's so much difference between a 2 GHz C2D and an 1.8 GHz CD, at least speed-wise. (Not talking about 64 bit, of course.) Comparing the C2D or the CD to, say, Pentium M is indeed a big jump - particularly if you want to run a hacked version of OS-X on it ;)

  • http://www.iphonelife.com/werner.ruotsalainen Menneisyys

    OFF: I don't think there's so much difference between a 2 GHz C2D and an 1.8 GHz CD, at least speed-wise. (Not talking about 64 bit, of course.) Comparing the C2D or the CD to, say, Pentium M is indeed a big jump - particularly if you want to run a hacked version of OS-X on it ;)

  • http://www.iphonelife.com/werner.ruotsalainen Menneisyys

    I certainly disagree with folks stating new hardware will mean bad for them. On the conttary, I think: a lot of gamers will choose Apple for gaming.

    Now that the new version has turned out not to have it (I really hoped for a model with a built-in, slide-out keyboard with a gaming-friendly D-pad) and iPhone OS 3 supporting for external game controllers not only compatible with some Cydia emulators, I *really* hope an external hardware D-pad is released....

  • http://www.iphonelife.com/werner.ruotsalainen Menneisyys

    I certainly disagree with folks stating new hardware will mean bad for them. = I certainly disagree with folks stating new hardware will mean bad for APPLE, of course.

    (Sorry for the misunderstanding.)

  • http://www.iphonelife.com/werner.ruotsalainen Menneisyys

    I certainly disagree with folks stating new hardware will mean bad for them. On the conttary, I think: a lot of gamers will choose Apple for gaming.

    Now that the new version has turned out not to have it (I really hoped for a model with a built-in, slide-out keyboard with a gaming-friendly D-pad) and iPhone OS 3 supporting for external game controllers not only compatible with some Cydia emulators, I *really* hope an external hardware D-pad is released....

  • http://www.iphonelife.com/werner.ruotsalainen Menneisyys

    I certainly disagree with folks stating new hardware will mean bad for them. = I certainly disagree with folks stating new hardware will mean bad for APPLE, of course.

    (Sorry for the misunderstanding.)

  • WeirdingWay

    Developers just shouldn't bother with the new hardware until the majority of the user base is there. If Apple is bummed out they can stop working with ATT to help convince more people to upgrade/buy one.

  • WeirdingWay

    Developers just shouldn't bother with the new hardware until the majority of the user base is there. If Apple is bummed out they can stop working with ATT to help convince more people to upgrade/buy one.

  • Grab

    this calls for an upgraded version of the touch... hehe

  • Grab

    this calls for an upgraded version of the touch... hehe

  • loosely

    @Spiffy and others

    You guys should stop with your incessant bitching! Progress is great, and the iPhone hardware is now two years old! There is no reason why it shouldn't be upgraded. the platform fragmentation is a minor concern; good devs will spend the time to optimize their games and applications for both sets of hardware. More time and more resources? yep. Thats the price of progress.
    If it is too much of a hassle, NO ONE IS MAKING YOU DEVELOP FOR THE IPHONE!

  • loosely

    @Spiffy and others

    You guys should stop with your incessant bitching! Progress is great, and the iPhone hardware is now two years old! There is no reason why it shouldn't be upgraded. the platform fragmentation is a minor concern; good devs will spend the time to optimize their games and applications for both sets of hardware. More time and more resources? yep. Thats the price of progress.
    If it is too much of a hassle, NO ONE IS MAKING YOU DEVELOP FOR THE IPHONE!

  • Peter321

    I'm happy they released the 3Gs - it's not that big of an upgrade from my current 3G except for the better processor/graphics chip - but as others have mentioned it will probably take 6-10 months before we see games really utilizing these new capabilities.

    So I'm keeping my 3G, and by this time next year a new iPhone will be released that will be even better. At that time there will also be games to take advantage of it and even though I might have been able to get those games a few months earlier at the most I think I can live with that.

    On the other hand, by that time I will have had my iPhone for 2 years!!! - before the iphone the longest time I ever used the same phone was about 10 months, so for me the iPhone offers great value for money.

    Apple needs to upgrade the hardware sometime, now is as good a time as any.

  • Peter321

    I'm happy they released the 3Gs - it's not that big of an upgrade from my current 3G except for the better processor/graphics chip - but as others have mentioned it will probably take 6-10 months before we see games really utilizing these new capabilities.

    So I'm keeping my 3G, and by this time next year a new iPhone will be released that will be even better. At that time there will also be games to take advantage of it and even though I might have been able to get those games a few months earlier at the most I think I can live with that.

    On the other hand, by that time I will have had my iPhone for 2 years!!! - before the iphone the longest time I ever used the same phone was about 10 months, so for me the iPhone offers great value for money.

    Apple needs to upgrade the hardware sometime, now is as good a time as any.

  • Texazzpete

    To be honest, i find it shocking that people here are complaining about progress. As we speak, competing appstores from Nokia, Microsoft, Android and Blackberry are in existence, each offering lots of games. Phones based on Nvidia's awesome Tegra GPU should arrive late this year. Add to that Marvell's stated intetion to equip phones with a GPU 'more powerful than that found in iPhones' and you've got some real competition.
    Given this, why would you whine when real progress comes? The sooner the message comes that the iPhone is a legit gaming handheld to reckon with, the better for us consumers.
    Go over to symbian forums and see the growing despair as the iPhone games easily outperform the software rendered games on the Ngage platform. Do you really want us to fall in that same category, watchig in envy as visually superior titles appear on other platforms?

    Go take a look at NFS on Ngage, compare it with NFS on the iPhone and see what a better GPU can do.

  • Texazzpete

    To be honest, i find it shocking that people here are complaining about progress. As we speak, competing appstores from Nokia, Microsoft, Android and Blackberry are in existence, each offering lots of games. Phones based on Nvidia's awesome Tegra GPU should arrive late this year. Add to that Marvell's stated intetion to equip phones with a GPU 'more powerful than that found in iPhones' and you've got some real competition.
    Given this, why would you whine when real progress comes? The sooner the message comes that the iPhone is a legit gaming handheld to reckon with, the better for us consumers.
    Go over to symbian forums and see the growing despair as the iPhone games easily outperform the software rendered games on the Ngage platform. Do you really want us to fall in that same category, watchig in envy as visually superior titles appear on other platforms?

    Go take a look at NFS on Ngage, compare it with NFS on the iPhone and see what a better GPU can do.

  • Texazzpete

    To be honest, i find it shocking that people here are complaining about progress. As we speak, competing appstores from Nokia, Microsoft, Android and Blackberry are in existence, each offering lots of games. Phones based on Nvidia's awesome Tegra GPU should arrive late this year. Add to that Marvell's stated intetion to equip phones with a GPU 'more powerful than that found in iPhones' and you've got some real competition.
    Given this, why would you whine when real progress comes? The sooner the message comes that the iPhone is a legit gaming handheld to reckon with, the better for us consumers.
    Go over to symbian forums and see the growing despair as the iPhone games easily outperform the software rendered games on the Ngage platform. Do you really want us to fall in that same category, watchig in envy as visually superior titles appear on other platforms?

    Go take a look at NFS on Ngage, compare it with NFS on the iPhone and see what a better GPU can do.

  • Texazzpete

    To be honest, i find it shocking that people here are complaining about progress. As we speak, competing appstores from Nokia, Microsoft, Android and Blackberry are in existence, each offering lots of games. Phones based on Nvidia\'s awesome Tegra GPU should arrive late this year. Add to that Marvell\'s stated intetion to equip phones with a GPU \'more powerful than that found in iPhones\' and you\'ve got some real competition.
    Given this, why would you whine when real progress comes? The sooner the message comes that the iPhone is a legit gaming handheld to reckon with, the better for us consumers.
    Go over to symbian forums and see the growing despair as the iPhone games easily outperform the software rendered games on the Ngage platform. Do you really want us to fall in that same category, watchig in envy as visually superior titles appear on other platforms?

    Go take a look at NFS on Ngage, compare it with NFS on the iPhone and see what a better GPU can do.

  • it's friday man

    @spiffy

    The life cycle of old technology is longer than you think, and it will always survive progress.

    Are you a Steam user? Have you ever completed one of their surveys, then looked at the results? There's an amazing number of people playing games over Steam with ancient hardware.

    PC owners kicked up a fuss when Crysis was released because of the requirements, but at the end of the day they're fussing over nothing more than petty indignation.

    PS2 games still sell in volume to this day, and 3G owners won't be left in the dark by business-savvy developers.

    If people continue to buy them, developers will keep making them.

    My brother owns an old Mini Cooper, and it's a wreck. But it works and despite not being an Aston Martin, I think it's very cool, and worth what he paid for it.

  • it's friday man

    @spiffy

    The life cycle of old technology is longer than you think, and it will always survive progress.

    Are you a Steam user? Have you ever completed one of their surveys, then looked at the results? There's an amazing number of people playing games over Steam with ancient hardware.

    PC owners kicked up a fuss when Crysis was released because of the requirements, but at the end of the day they're fussing over nothing more than petty indignation.

    PS2 games still sell in volume to this day, and 3G owners won't be left in the dark by business-savvy developers.

    If people continue to buy them, developers will keep making them.

    My brother owns an old Mini Cooper, and it's a wreck. But it works and despite not being an Aston Martin, I think it's very cool, and worth what he paid for it.

  • it's friday man

    oops hit submit too early. I meant to finish with:

    You can't stop progress, but you can choose to take things at your own pace.

    And if you're patient like that, then at least you can see what's coming before you shell out.

  • it's friday man

    oops hit submit too early. I meant to finish with:

    You can't stop progress, but you can choose to take things at your own pace.

    And if you're patient like that, then at least you can see what's coming before you shell out.

  • TKO

    Wow, way to start the conversation with a needless whine. ..This is early days for Apple in the cellphone market. Android and Palm are making serious moves .. RIM, Nokia, and Microsoft are fumbling right now, but I wouldn't count them all out. Now is not the time to sit about and try to profit lazily ..especially with carriers like AT&T hobbling ya.

    Apple made the mistake of going for profit instead of market share (to quote Steve) in their worst days before his return and the iMac .. and that seemed as bad as Palm was at just before they announced the Pre. They've shown how well the aggressive innovation model can work with the iPod, and I expect them to do exactly the same with the iTouch devices.

    If you can't keep up with the pace they need to work at to stake their claim in the cellphone space, then stick with the paltry 20 million or whatever-it-is iTouch devices of this generation. They'll still buy stuff. Meanwhile there's work to be done winning more people over to these increasingly awesome phones, and keeping the competition on the back foot. I'll take that ride. Hope to see most of you guys coming along too.

  • TKO

    Wow, way to start the conversation with a needless whine. ..This is early days for Apple in the cellphone market. Android and Palm are making serious moves .. RIM, Nokia, and Microsoft are fumbling right now, but I wouldn't count them all out. Now is not the time to sit about and try to profit lazily ..especially with carriers like AT&T hobbling ya.

    Apple made the mistake of going for profit instead of market share (to quote Steve) in their worst days before his return and the iMac .. and that seemed as bad as Palm was at just before they announced the Pre. They've shown how well the aggressive innovation model can work with the iPod, and I expect them to do exactly the same with the iTouch devices.

    If you can't keep up with the pace they need to work at to stake their claim in the cellphone space, then stick with the paltry 20 million or whatever-it-is iTouch devices of this generation. They'll still buy stuff. Meanwhile there's work to be done winning more people over to these increasingly awesome phones, and keeping the competition on the back foot. I'll take that ride. Hope to see most of you guys coming along too.

  • Aaron

    Something I read over at AI struck me, though, concerning the graphics of the new hardware/software -- it's backwards compatible w/ 1.1, so anything written for the 2.0 graphics will also run on 1.1 w/ just 1.1 abilities. That means there's no more of a fracture than there currently is in iPhone OS apps. (Man, I wish Apple would change the name to Mobile Mac OS or something.... We poor touch users seem to get the short-end of the stick.)

  • Aaron

    Something I read over at AI struck me, though, concerning the graphics of the new hardware/software -- it's backwards compatible w/ 1.1, so anything written for the 2.0 graphics will also run on 1.1 w/ just 1.1 abilities. That means there's no more of a fracture than there currently is in iPhone OS apps. (Man, I wish Apple would change the name to Mobile Mac OS or something.... We poor touch users seem to get the short-end of the stick.)

  • Flash

    The issue is not that nVidia may come out with some device later this year, for Apple. The issue is that other SGX platforms are _already_ out there and outperform the existing iPhone. The new 3GS is backwards compatible and the optimizations for the previous gen hardware are very very similar to what helps the new kit. So, in reality, we're getting a next gen platform if devs want to target it _and_ a straight speed bump if they don't want to move to the new API and lose backwards compatiblity.

    Also consider, that the MBX GPU in the previous phones is the bottom level tech from powervr and was already a few years old when the iPhone came out. Now that Apple have tested the water with this it's clear that they want the latest and greatest to move forward.

  • Flash

    The issue is not that nVidia may come out with some device later this year, for Apple. The issue is that other SGX platforms are _already_ out there and outperform the existing iPhone. The new 3GS is backwards compatible and the optimizations for the previous gen hardware are very very similar to what helps the new kit. So, in reality, we're getting a next gen platform if devs want to target it _and_ a straight speed bump if they don't want to move to the new API and lose backwards compatiblity.

    Also consider, that the MBX GPU in the previous phones is the bottom level tech from powervr and was already a few years old when the iPhone came out. Now that Apple have tested the water with this it's clear that they want the latest and greatest to move forward.

  • JNG

    Good game glad i bought it, highly recommended.

  • JNG

    Good game glad i bought it, highly recommended.