preyWe had the opportunity to spend some time with Hands On Mobile at E3 and talk to them about their iPhone gaming plans as well as a look at some of their upcoming titles.

Hands On Mobile is a global game publisher that has been around for 6 or 7 years already and is amongst the top mobile game publishers in the world. While they've certainly had an interest in iPhone development, they are now readying a steady onslaught of titles into the App Store throughout the rest of the year. They are also planning on introducing their own original titles later this year and into 2010.

Hands On already has a couple of titles in the App Store and are responsible for Crystal Quest [$4.99] and 3D Hunting [$0.99] and also worked on Yetti Sports [$0.99] which is a port of a popular Flash game. In continuing that trend, they are near completion on a port of the original Kitty Cannon Flash game in which you try to launch a cat as far as you can. Several similar clones have already made its way into the App Store.

Our readers, however, are probably most familiar with Hands On as being the developers behind the first person shooter Prey Invasion that we first reported on back in February. Based on the PC and Xbox game, Prey for iPhone offers 5 levels of first person shooting action that should last you "a couple of hours" in gameplay time.

The controls for the game are very flexible with both dual analog stick controls (left movement, right look) as well as digital left/right up/down buttons. In either case, shooting is done by tapping on the screen. The analog controls are detailed nicely in this hands-on video:

[ Full HD version | Low Bandwidth version ]

Prey Invasion has been submitted to the App Store and will become available at $2.99.

  • Freeway82

    They just ruined the game. Why give me virtual dual analog sticks and still ask me to tap enemy to shoot. I might as well be facing northwards while tapping an enemy located westwards to shoot. Dumb move.

    • http://www.squarezerostudio.com Jose

      As is shown on the video, Freeway82, tap to shoot can be turned off, replaced by traditional cross-hairs.

      Looks good so far -- curious to see how it develops.

      • http://mohammadfauzitaib.com along123

        well, i was about to complain de same thing bout de control (tappin de enemy to kill). If they offer other type of controls den it might work. I like de graphics. I didn't like the xbox version. I hope it's good on de iphone. I'm desperate to play real FPS on the iphone anyway ahaha. I'll wait for gamers review before taking the plunge.

  • Freeway82

    They just ruined the game. Why give me virtual dual analog sticks and still ask me to tap enemy to shoot. I might as well be facing northwards while tapping an enemy located westwards to shoot. Dumb move.

    • http://www.squarezerostudio.com Jose

      As is shown on the video, Freeway82, tap to shoot can be turned off, replaced by traditional cross-hairs.

      Looks good so far -- curious to see how it develops.

      • http://mohammadfauzitaib.com along123

        well, i was about to complain de same thing bout de control (tappin de enemy to kill). If they offer other type of controls den it might work. I like de graphics. I didn't like the xbox version. I hope it's good on de iphone. I'm desperate to play real FPS on the iphone anyway ahaha. I'll wait for gamers review before taking the plunge.

  • oliath

    Freeway watch the rest of the video. They clearly state that they give you some pretty flexible control options including the ability to turn tap to shoot off if you don't like it.

    This seems to run very smoothly and is promising for the future of iphone games.

  • oliath

    Freeway watch the rest of the video. They clearly state that they give you some pretty flexible control options including the ability to turn tap to shoot off if you don't like it.

    This seems to run very smoothly and is promising for the future of iphone games.

  • http://youtube.com/smoof7returns Vince

    Looks decent. Hopefully they'll add/have LiveFire-like controls in there.

    Is there going to be a multiplayer?

  • http://youtube.com/smoof7returns Vince

    Looks decent. Hopefully they'll add/have LiveFire-like controls in there.

    Is there going to be a multiplayer?

  • http://www.sumiguchi.ca sumiguchi

    Prey was a great (an underrated) game on the xbox. Its a great FPS with some neat gravity based puzzles. I hope that element of the game come with it to the iphone! :)

  • http://www.sumiguchi.ca sumiguchi

    Prey was a great (an underrated) game on the xbox. Its a great FPS with some neat gravity based puzzles. I hope that element of the game come with it to the iphone! :)

  • Adams Immersive

    Agreed--Prey is my favorite quest-style (as opposed to arena) FPS game on Mac. The wallwaking, spiritwalking, gravity-switching and portals (with size changing) have unique possibilities. Somewhat underused in the original game but still very fun. I hope they stay.

    (As for deathwalking--I know people complained that it made the game too easy to resume after you die... but games already have save slots which make it COMPLETELY easy, so I don't see why adding a slightly harder method changes the dynamic. After all, you'd rise from death with your ammo still gone and reduced health.)

  • Adams Immersive

    Agreed--Prey is my favorite quest-style (as opposed to arena) FPS game on Mac. The wallwaking, spiritwalking, gravity-switching and portals (with size changing) have unique possibilities. Somewhat underused in the original game but still very fun. I hope they stay.

    (As for deathwalking--I know people complained that it made the game too easy to resume after you die... but games already have save slots which make it COMPLETELY easy, so I don't see why adding a slightly harder method changes the dynamic. After all, you'd rise from death with your ammo still gone and reduced health.)

  • antonioj

    iFPS 1.1 zonal controls are close to perfection (virtual sticks work accordingly to the place you press on the screen)...hope this works the same way

  • antonioj

    iFPS 1.1 zonal controls are close to perfection (virtual sticks work accordingly to the place you press on the screen)...hope this works the same way

  • Alex

    Not convinced by the controls yet, but I remember being very skeptical about Metroid on the Nintendo DS (a stylus-controlled FPS, nonsense! etc) - so what do I know...

    I'll reserve judgement :)

    • antonioj

      actually fps on iphone control better than on the ds (or psp)...you won´t get cramps like with the ds for sure

    • spiffyone

      Seems my comment was deleted for some reason. Length?

      Anyway, to give it again (let the mods sort it out): DS games have the benefit of that extra screen so that you aren't covering screen real estate, and also have the benefit of physical buttons so that in FPS titles one can run and aim and shoot at once. Can't really do that on iTouch/Phone. You have to stop running or aiming to then press the onscreen virtual "button" to shoot.

      One way around this would be to adopt controls along the lines of the Metroid Prime action/adventure games. One "virtual" joystick controls movement and turning and a "button" to fire weapons, and you tap on enemies to "lock on". From there you can use the single "joystick" to move closer or further to the enemy, and circle strafe using left/right, and fire without need to take your hand off of the controls for one second.

  • Alex

    Not convinced by the controls yet, but I remember being very skeptical about Metroid on the Nintendo DS (a stylus-controlled FPS, nonsense! etc) - so what do I know...

    I'll reserve judgement :)

    • antonioj

      actually fps on iphone control better than on the ds (or psp)...you won´t get cramps like with the ds for sure

    • spiffyone

      Seems my comment was deleted for some reason. Length?

      Anyway, to give it again (let the mods sort it out): DS games have the benefit of that extra screen so that you aren't covering screen real estate, and also have the benefit of physical buttons so that in FPS titles one can run and aim and shoot at once. Can't really do that on iTouch/Phone. You have to stop running or aiming to then press the onscreen virtual "button" to shoot.

      One way around this would be to adopt controls along the lines of the Metroid Prime action/adventure games. One "virtual" joystick controls movement and turning and a "button" to fire weapons, and you tap on enemies to "lock on". From there you can use the single "joystick" to move closer or further to the enemy, and circle strafe using left/right, and fire without need to take your hand off of the controls for one second.

  • http://www.gadlaw.com gadlaw

    Prey is a great game on the PC and 360 and it looks pretty darn good here. Perhaps I'll be able to play it a little longer without getting queasy like I get playing it in it's other forms.

  • http://www.gadlaw.com gadlaw

    Prey is a great game on the PC and 360 and it looks pretty darn good here. Perhaps I'll be able to play it a little longer without getting queasy like I get playing it in it's other forms.

  • DannyV

    Looks pretty good! My only thing is, why not make it longer and more expensive instead or making it so short?

  • DannyV

    Looks pretty good! My only thing is, why not make it longer and more expensive instead or making it so short?

  • http://www.sleekgames.net psionic

    @DannyV

    lol, read the comments on these articles about people bitchin' that the price over 2.99 is 'way too much'.

  • http://www.sleekgames.net psionic

    @DannyV

    lol, read the comments on these articles about people bitchin' that the price over 2.99 is 'way too much'.

  • jackson

    wow only 2.99? they'll probably raise the price, it looks pretty professional.

  • jackson

    wow only 2.99? they'll probably raise the price, it looks pretty professional.

  • http://www.toucharcade.com M. Scott

    @ DannyV, that' what she said....

    This game looks awesome, i havent seen any FPS games like this on the iPhone yet and for $2.99, why not?! This could be a really big hit, looks fun.

  • http://www.toucharcade.com M. Scott

    @ DannyV, that' what she said....

    This game looks awesome, i havent seen any FPS games like this on the iPhone yet and for $2.99, why not?! This could be a really big hit, looks fun.

  • iphoneprogrammer

    Now was this game submitted on the 4th or earlier than that? Anyways this game was my most favorite FPS's on the Xbox and i can't believe that it is finally coming out for the iPhone. The frame rate looks pretty smooth and the control scheme seems to work very well. I would have liked to see a control scheme similar to Terminator Salvation: The Official Game and Brothers in Arms: Hour of Heroes (both by Gameloft). If hands On Mobile can adapt a controls just like those games then this will be the best FPS ever and a def. buy for me.

  • iphoneprogrammer

    Now was this game submitted on the 4th or earlier than that? Anyways this game was my most favorite FPS's on the Xbox and i can't believe that it is finally coming out for the iPhone. The frame rate looks pretty smooth and the control scheme seems to work very well. I would have liked to see a control scheme similar to Terminator Salvation: The Official Game and Brothers in Arms: Hour of Heroes (both by Gameloft). If hands On Mobile can adapt a controls just like those games then this will be the best FPS ever and a def. buy for me.