iPhone 'Doom Classic' Screenshots and Notes
posted by arn on May 28th, 2009 1:33 PM EDT in Upcoming Games

Id software's John Carmack posted the first screenshots and notes about the development of Doom Classic for the iPhone.
Carmack reveals he's been spending the majority of his time working on iPhone Doom Classic for several weeks and the first beta build went out to testers just a couple of days ago. He expects Doom will be ready for submission to the App Store next month.
Carmack also describes iPhone Doom as a more serious effort than Wolfenstein 3D Classic which was released to the iPhone in March.
In addition to the millions of people with fond memories of the game, there is still an active gaming / development community surrounding the original Doom, and I don't want to disappoint any of them.
….
Making Doom run on a new platform is only a couple days of work. Making it a really good game on a platform that doesn't have a keyboard and mouse or an excess of processing power is an honest development effort.

Carmack goes on to describe the efforts in porting Doom to the iPhone including the challenges and design decisions surrounding the artwork. The game is said to run at a solid 30 fps and "it is Doom as you remember it, which is quite a bit better than it actually was." The first release will support multi-player over Wi-Fi and a later iPhone 3.0 release will support multiplayer bluetooth. 3G multi-player will not be included since "the latencies just aren't good enough".
We'll let you know as soon as the game is released into the App Store.















This one i have been anticipating and am very glad to see it come to touch. cant wait!!!
bring it on!
I'm a big FPS fan… and I guess we have to start somewhere! Id is as good a place as any.
I'll try not to compare it to Doom 3.
It's better than Doom 3, as far as gameplay goes.
for some reason Doom 2 was my favorite in terms of "feel". I think it was the double barrel shotgun.
arn
I really hope he somehow includes Doom 2 in one giant super pack, but I doubt it. Doom 2 was basically more levels, weapons and monsters, anyway, but I would love the double-barrel shotgun in there. And what incredible value it would be!
Agreed about Doom 2 being the best. And yeah I think the new shotgun did it.
Bluetooth multiplayer will be just fine with me! Looks awesome so far…
YES!
over the internett multiplayer or in the same house over router multiplayer?
If only it wasn't an exercise in frustration to control FPS games with a touchscreen. With a mouse & keyboard it would be REALLY fun. Oh well.
Maybe i can find a used copy of Final DOOM on ebay for cheap.
i dont find Id's touchscreen controls frustrating at all, I played wolf3d pretty easily with them. As for Doom this is excellent news, once again making me feel all nostalgic.
Let the good old times begin! Online multi playing would be a nice thing.
Hope they make Duke Nukem etc… make a iphone come back also.
The definitive question in mobile gaming. . .
But can it play DOOM?
Not a great measurement… Doom is old and 2d. Our beloved iDevices can play Quake3, and that's a MUCH greater achievement IMO.
quake sucks, and also… doom is still the best game ever, cause without it the games wouldn't evolve, it is classic and the best
Any word on whether it will support mods? Given that Carmack is supporting the community, I'm guessing so. There are some amazing Doom mods out there, both in level designs and in sound packs and whatnot. "Where are my pants?"
maybe mods will use the in app updates or whatever that 3.0 promises
I didn't much care for the control of Wolfenstein. I hope they give consideration to Cube's(free iphone game) style of control. I feel like they have done a good job tweaking it to the point it's at. Wolfenstein's controls would be good for single-player, but as soon as you jump into multi-player I think it would become very cumbersome very quick.
Why? I thought Cube's controls were absolutely horrible. Any sort of fast or decent paced action in it was almost impossible to overcome.
Wolfestein's controls were spot on and perfect.
Cube's controls were difficult at first, but after getting used to them they were much better for fast action. Just because it wasn't natural for you at first doesn't mean they weren't effective. More than anything, I would love the option to mix and match. I'm all for keeping Doom as "classic" as possible, but this is a new format and play-style. I think that there needs to be more options to customize controls.
Wolfenstein and ifps show you can play fps with multitouch screen. And its wat better than do it on the ds or PSP.
Also, ifps shows there can be online multiplayer with almost no lag. And livefire will too. So, no online for doom is a BIG letdown
I doubt many people will agree with you that touchscreen controls are WAY better than PSP's for fps games (using analog stick + D-pad + shoulder buttons on PSP).
Please…FPS controls on the psp are a JOKE. Complete JOKE.
I never had the real FPS feel playing something like Medal of Honor on the PSP, that i have now with iFPS
People that bitch about iFps controls simply suck at it, like they suck at playing fps in other platforms.
i agreeeeeeeeeee with the other one that replied
I would agree that PSP FPS controls suck. They're ok I guess, but just barely. iPod's FPS controls aren't too bad at all, esp Wolf3D. Certainly better than PSP IMO. But better than DS? I don't think so, DS is as close to a mouse and keyboard that you can get, and FPS is originally a mouse and keyboard genre. DS is the most accurate out of the three, although still not perfect.
Sorry, played COD, Moon, etc, on the DS…you´re hands get cramped after a while…and graphics suck, making the experience alot worse than on the iphone. Screen quality is also worse. Playing real fps games: iphone>DS>PSP , IMO
Carmack didn't say there would be no Internet multiplayer at all. All he said was that it would not be doable over 3G. Since the game uses Wifi for one of its multiplayer modes, I'm assuming that's how you would be getting your frag on.
Wolfenstein is just such fun on iPhone and in appreciation of Carmac's work in making it so good – I will have to get Doom whether I like it or not
allowing the player to move control points to where they want was a superb idea that I see others are set to following
I wish Bungie would let Carmac develop Marathon for iPhone
but seriously – Doom Classic is already a certain purchase for me
I don't think there's anything stopping anyone from porting AlephOne to the iPhone. The Marathon games are actually free now; not like Doom where only the engine is free. Depending on the license, it might have to be done like Flashback, where you would get AlephOne from the App Store and the content is downloaded later.
Witness the difference a top notch programmer can make to an iPhone game. After incredibly shoddy ports such as Sonic the Hedgehog with abysmal frame rates we now see Doom running at 30fps with spot on visuals.
Let this be a lesson to other developers who think the iPhone is a perfect place for lazy, shovelware ports.
damn true!
Oh Yes! Bring it on! This is going into my iPod Touch the same second it hits the store!
Next DooM II !!!
I think EightFlyingCars is right. Carmack only said there won´t be online multiplayer over 3g, not over wifi. So, the the news text is wrong.
seriously can't wait for this one. amazing lineup
Wolf3D rocks on iPhone. DOOM should be grand!
How will i type "iddqd" without a keyboard?
LMAO!!!… true D=
Um actually you know, there IS a keyboard. It's accessed by tapping the screen somewhere. I don't know where or how many times or how many fingers.
All I care is that it will be compatible with iPod touch 1st generation because in his progress report he said it will be for OS 2.0 and I hope that doesn't mean it's for 2nd generation only,well if it is,my dad has a
As soon as this lands in the app store,I will fight my way through the other apps of hell and I'll click this ones buy button as soon as I see it! And then I can die happy!
3g anyway
Homebrew implementation. Pay wads or jailbreak and introducin ssh wads… hehehe Heretic and Hexen ports… hahahah… later later, like Doom ports look around implementation with touch or like brothers in arms…hohoho…take this engine to develop more real fps!!! hOhOhOhOh.
Por dios, que lo saque ya y lo coja alguien que lo destripe y meta el HEXEN y HERETIC con el mismo tipo de aiming que el brothers in arms PLEASE, no puedorrr….no more no more. Todas las jodidas plataformas del mundo tienen un hexen y un heretic al que se puede jugar. En Xbox tengo el heretic, hexen y doom. En PSP, en DS no porque no los he conseguido hacer funcionar (joder, con lo que prometia la pantalla tactil, a lo metroid) en mi PDA acer mierdisimo…tambien. Juego a heretic y hexen hasta en el microondas y nisiquiera hay un puto doom homebrew para iphone al que se pueda jugar!!! y para colmo no hay señales de vida ni de HERETIC ni HEXEN… DIOX, NOOOOOOOOOOO!!!!! WHY ME!!!! WHY ME!!!!!
Anyboy knows the Carmack´s email???