luna_city_peterThis past Saturday was an open "Game Day" at Peter Hirschberg's Luna City Arcade.  Peter is a devout retro gaming fan and is author of the iPhone port of Atari's Adventure [App Store] as well as Battlezone-like Vector Tanks [App Store].

The Luna City Arcade is a two-story, 60' x 40' building housing, presently, about 80 retro video games and pinball machines primarily from the late '70s and early '80s.  Peter has a Game Day every few months at the arcade, which is located about 70 miles west of Washington D.C.

This past weekend, I was lucky enough to attend the Game Day and gather some photos and video footage of the retro gaming goodness taking place as well as corner Peter for a few minutes to get his thoughts on retro gaming and a few details that went into the making of Adventure and Vector Tanks for the iPhone.

See the fun that was had in the only existing arcade of its kind, the Luna City Arcade.

[ Full HD version | Low Bandwidth version ]

After the jump, see our causal video interview of Peter, held in the loft above the arcade.

The video interview with Peter is divided into two ~10-minute parts.

Part 1:

[ Full HD version | Low Bandwidth version ]

Part 2:

[ Full HD version | Low Bandwidth version ]

  • Dave

    wow, i so wanted to be there. I thought i was on mailing list for it. 🙁

  • Big Albie

    Wow, so Peter has a loft right above the arcade? Reminds me of Jeff Bridges' character in the movie Tron. Nice interview Blake!

    • Blake Patterson

      It's just like Tron.

      • Big Albie

        That's awesome. Geez I'm a geek 🙂

  • dannys95

    Maybe I've missed something. What's so especial and unique about this arcade?

    • Blake Patterson

      Peter set up this large, retro-themed arcade on his own coin, out of personal interest and lets people come play for free every so often. I mean, I've got a basement collection of my own...but it's nothing compared to this.


      • dannys95

        Oh!! OK got it. Your basement collection is impressive BTW!!!!

  • 2kitties1cup

    Thanks for bringing this to toucharcade. The interview was interesting and i did buy vector tanks as a result. Peter is an interesting man and I felt its worth supporting someone who passionately tries to preserve the history of arcade games.

    There were so many great games in his collection but I was especially happy to see Escape from the Robot Monsters is in his collection. I remember discovering this arcade game years ago at a deli and never saw it again but my best friend and I played the hell out of it and thought it was really something unique and fun. So i'm glad Peter has good taste 🙂

    Keep it up Peter.

    • Blake Patterson

      Good to hear. I view what Peter is all about as a public service, really. It's really a happy thing to me to know that kids today have a slim chance of seeing what games used to be / what games really CAN be thanks to Peter. And it seems his future iPhone offerings will work towards that same end. I salute Peter.


  • Brett

    The interview videos are not working for me... anyone else have the same problem?

  • faucett

    Awesome!! That arcade is a dream, just unbelievable.

    Vector Tanks is still the most playable game on my iphone - I look forward to the pre-rendered vectors that Peter spoke of as a future update.

    Had to downloaded the 2600 Adventure, after watching this!

  • currymutton

    Should it be "Vector Tank" instead of "Reto Tank"? My Apps Store says the former.

  • Adam

    This was my 3rd Gameday event I attended. I drove from NY to VA and met up with my friend from NC. I couldn't believe the passion that Peter has for classic arcade gaming. If you ever get the chance to attend one -- you won't ever forget it.

    • Dave

      Third Game Day? I missed one? well no more. Truly an amazing place. Check it out.

  • William Powers

    I didn't know Peter first tried Quartz for the rendering in Vector Tanks. It looked amazing in the preview that was featured here, but I was disappointed with how it turned out on the iPhone. The vector lines were very jaggy - evidently because rectangles were used.

    I ran into some of these issues with 3-D Vector Ball. My first go at it was an attempt to create the entire game with GL_LINES and after a couple of weeks of development, I realized simulated vector lines through texture maps was the only way to go. By then, I had seen Wall*E and been inspired by some of the Tron-like scenery and it was no longer a traditional Vector game, at all. (Only in the mathematical sense.) These projects have a way of shaping themselves.

  • rick

    i was lucky enough to be at this game day. it was my first, and sadly, apparently was the last. peter recently updated his webpage with the following news:

    "Until further notice I am taking an extended leave of absence from the internet and the arcade collecting scene. I do not know when I will be back online and have taken my website offline until then.

    In additional, I will no longer be having open Game Days.

    I apologize for the inconvenience.

    Peter Hirschberg"

    i hope nothing negative caused this, and hope he always does what is best for himself and his family. i can't thank him enough for all he's done for the community, and certainly hope this isn't the last we hear from him.

  • Rob German
  • Rob German