underworlds0It seems like every time a “What would you like to see on the iPhone?” thread pops up on our forums, classic PC games like Diablo are always the first to be mentioned. If you’ve followed Touch Arcade for the last week, you’ve no doubt caught wind of Pixel Mine’s new RPG, Underworlds [App Store]. If something to satisfy a craving to hack and slash your way through hordes of monsters is what you seek, look no further than the twisting catacombs conveniently located just off the cellar of the Happy Cadaver Inn.

Your adventure begins as a guard for McTavish, the purveyor of a traveling caravan. After defending against an invading orc (which serves as a brief tutorial), he explains that your services are no longer required and suggests that you travel to the Happy Cadaver Inn  located in nearby town of Albrect to find work. To save time, McTavish opens a portal and a brief animated video introducing the Inn plays. Upon arriving you’re greeted by Kurgan who asks you to retrieve a bag of flour from the basement... Which just so happens to be loaded with bloodthirsty swarms of rats!

underworlds3

Your adventure continues from there, as you delve deeper and deeper in to the cellar of the Happy Cadaver Inn. Quests offered by various non-player characters flow together seamlessly with minimal backtracking, and while the overall plot of Underworlds isn’t exactly what I’d call revolutionary, it gets the job done. Boss fights occur at regular intervals, and killing them generally is the objective for most quests. After fighting your way through the underground, you emerge in a graveyard and eventually descend in to depths of hell in attempt to vanquish the source of the undead scourge plaguing the land.

Plenty of random loot drops off monsters which also spawn randomly each time you play, and each boss usually is guarding a chest full of gold, potions, and equipment.

underworlds1Underworlds features a detailed magical item system which results in quite a bit of managing equipment upgrades. For example, you might find yourself deciding between a chest piece which gives you more hit points, or one which increases your strength. Optimizing your equipment between the loot that is dropped and the gear available for purchase will feel right at home to veterans of RPG’s. On top of that, items are colored based on their quality similar to World of Warcraft, and in my play through I came across both a “purple” quality sword and chest piece. (And I didn’t even need to spend DKP to get them!)

During your adventure, you need to watch both your health and vitality which are represented in the skulls on each side of the screen. Much of the game revolves around intelligent management of potions which serve as the only way to keep you alive while battling the forces of evil and at 40 gold a piece, buying them consumes most of your early gold supply. Since potions completely restore your health or vitality when they’re used, I found myself playing a dangerous game of waiting until the absolute last second to drink one to get the maximum benefit which all too often resulted in my death.

When you run out of potions, or your inventory is full, you can use a teleport charm to warp back to McTavish’s caravan. Teleport charms can be purchased, however I found while playing through on the normal difficulty level that more than enough of them dropped and I was never in a situation where I needed to go back to town but couldn’t. Once you’re finished buying items, restocking potions, and emptying your inventory for gold, you can step through the same portal that you originally took to get to the Happy Cadaver Inn to be transported right back to where you used your teleport charm.

underworld5Like most RPG's, character advancement comes from earning experience points and gaining levels. With each level game you’re given one point to spend on feats and five points to spend on increasing your base statistics. Putting points in to slash, shield bash, or berserk places icons above your experience bar which can be pressed to activate their effect at the cost of a small amount of vitality. Slash and shield bash are both important for boss fights, while berserk is very handy when dealing with swarms of enemies. Underworlds appears balanced enough that you don’t need to obsess too much over where you spend your points as I’m doing equally well on my second play through where I’m dumping everything in to intelligence as I did on my first play through where I equally distributed them.

underworlds6

The art and sound design of Underworlds is top notch, and reminds me of both the Diablo series and later Ultima games. While the current version has no included music, Pixel Mine plans on including a soundtrack in the next update. If you follow my Twitter, you’ve no doubt noticed my constant Dungeons & Dragons tweets on the weekend and as an avid player of pen and paper games, Underworlds is really reminiscent of a D20-powered dungeon crawl. Similar to a good dungeon master, the game often offers flavor text on the top left corner of the screen telling you about sounds you hear and the entire combat system is based on behind the scenes attack rolls taking in to account your armor class and enemy weapon skill--Exactly like the things you compute by hand while playing Dungeons & Dragons.

The chief complaint in the Underworlds thread on our forums is the length of the campaign and the maximum level of your character being level ten. Most players seem to be completing the game in two to three hours. Pixel Mine has responded to these complaints by saying they’re already working on a second chapter. When I asked them if they could comment further on what they have in store for the future of Underworlds, they couldn’t offer any specifics, but had the following to say:

"Our plans are still open right now, we are still adjusting to things like the app store. ... We want to really build this franchise. This genre is our passion, now that we know how to do it on the phone there are really no limits."

underworlds8

While I really enjoyed Underworlds, it’s by no means perfect. First off, I felt the controls were a little clunky. The virtual D-Pad is kind of hard to use, and I found myself accidentally drinking potions when I meant to move or hit a button. The best control method seems to be tapping in the game world to move, and using the buttons to attack and loot. With the interface elements taking up so much of the screen it would be nice if there was a way to customize them. I’d like an option to not only remove the virtual D-Pad entirely (which is already in place.), but also shrink the health and vitality skulls down to small bars to see more of the game world.

underworlds7Your character model always stays the same regardless of what equipment you’re wearing, and currently character customization is limited to choosing your portrait at the beginning of the game, naming your character, and distributing your points after gaining a level. There is only one class, and while the loot and monster spawns will be different every time you play, the dungeons themselves always stay the same. Also, the bosses don’t really have any special abilities so boss fights seem to just be a battle over whether or not you have enough potions to stay alive while you chop away at their hit points.

Still, I feel these complaints are fairly minor and with a seemingly committed developer, I give Underworlds a strong recommendation to any hack and slash fan. I’ve had a great time playing through it, and I’m still having fun on my second time around. You can split hairs all day over whether or not $4.99 is “worth it” for a game with two to three hours of gameplay, or you can just pick it up and start smashing some skeletons.

While I can only speculate on what’s in store for the future of Underworlds, Pixel Mine has proven they’re capable of producing an amazing game that provides an immersive experience which should satisfy the craving of anyone looking for a  pocket-sized Diablo-like dungeon crawl.


[ Full HD version | Low Bandwidth version ]

Game Details
Name: Underworlds (v1.0) Price: $4.99 [Buy]
Developer: Pixel Mine Size: 47.3 MB
Device: Tested on iPhone 3G
Underworlds is by no means perfect, but currently is one of the best RPG's on the App Store. Current playtime is limited to two to three hours, but its a fun ride and we recommend it. Higher levels of difficulty do offer some replayability.

TouchArcade Rating

  • http://heiseheise.com Zach

    I remember how excited I was to spend hours killing rats in Elder Scrolls games, thank goodness I can take my rat-slaughtering addiction on the road with me!

    Also: does our male hero character have breasts, or is that just a more suggestive chestplate than most?

    • Alichan76

      lol...didn't you know....male breasts were all the rage in ye olde days: ) Lipstick apparently too...

    • Mario J. Gaida

      Your excitement won't last that long... you will go straightforward through the Quests, slash non-respawning mobs until level 10, where you will be stuck in your progression (to be reached within 2 hours playtime) and will find yourself asking if this was worth the money...

    • Mario J. Gaida

      Your excitement won't last that long... you will go straightforward through the Quests, slash non-respawning mobs until level 10, where you will be stuck in your progression (to be reached within 2 hours playtime) and will find yourself asking if this was worth the money...

  • http://heiseheise.com Zach

    I remember how excited I was to spend hours killing rats in Elder Scrolls games, thank goodness I can take my rat-slaughtering addiction on the road with me!

    Also: does our male hero character have breasts, or is that just a more suggestive chestplate than most?

    • Alichan76

      lol...didn't you know....male breasts were all the rage in ye olde days: ) Lipstick apparently too...

    • Mario J. Gaida

      Your excitement won't last that long... you will go straightforward through the Quests, slash non-respawning mobs until level 10, where you will be stuck in your progression (to be reached within 2 hours playtime) and will find yourself asking if this was worth the money...

  • sticktron

    I wouldn't call the game in it's current form "fantastic"... more like "decent".
    It needs better controls, a bit of story, and some overall UI polish before it I would consider it any better.

  • sticktron

    I wouldn't call the game in it's current form "fantastic"... more like "decent".
    It needs better controls, a bit of story, and some overall UI polish before it I would consider it any better.

  • http://cr.ms11.net Micky

    Hey wasn't there already a post about this game being released?

    • http://www.squarezerostudio.com Jose

      The first post was an announcement. This was a review (which agree with, mostly).

  • http://cr.ms11.net Micky

    Hey wasn't there already a post about this game being released?

    • http://www.squarezerostudio.com Jose

      The first post was an announcement. This was a review (which agree with, mostly).

  • Gee!

    Yes..... and this is the review, Micky.

  • Gee!

    Yes..... and this is the review, Micky.

  • Danno Bonano

    Yes, the character used for Sir Hobapp is a female portrait with female breastplate armor.

    The format used in this game would serve as a reasonable template for a NWNs type of game. There should be choices to make with NPCs that change the quests. In this game, you are completely funneled down a 1-outcome path with the only option to win being a reload and hack your way to the ending. I agree with the review but the game limits the creation of your character by not providing choices and the corresponding repercussions from those actions.

    Personally, I would love to see a game like NWN ported to the iPhone. With iPhone OS 3.0 it will make it easy to sell/buy expansion packs as well. It would be great if, with a NWN port, third-party developers could build additional maps that could also be used with the game.

    Cheers

    • blk04a4

      i completely agree, i think with the new OS 3.0, mmorpg type games will definately start to come out

      This game is a blast i have been playing it non-stop since it hit the app store!!

  • Danno Bonano

    Yes, the character used for Sir Hobapp is a female portrait with female breastplate armor.

    The format used in this game would serve as a reasonable template for a NWNs type of game. There should be choices to make with NPCs that change the quests. In this game, you are completely funneled down a 1-outcome path with the only option to win being a reload and hack your way to the ending. I agree with the review but the game limits the creation of your character by not providing choices and the corresponding repercussions from those actions.

    Personally, I would love to see a game like NWN ported to the iPhone. With iPhone OS 3.0 it will make it easy to sell/buy expansion packs as well. It would be great if, with a NWN port, third-party developers could build additional maps that could also be used with the game.

    Cheers

    • blk04a4

      i completely agree, i think with the new OS 3.0, mmorpg type games will definately start to come out

      This game is a blast i have been playing it non-stop since it hit the app store!!

  • http://www.peitsch.de Sebastian

    "The art and sound design of Underworlds is top notch"

    Compared to what? 1993 Lands of Lore on the PC? This game looks extremely cheap and hammered together quick and dirty. A commenter already mentioned the lack of story.

    What does it take here to get a good review? Eye-Candy only?

    The iPhone has shown that it is capable of showing a lot more than shabby conversions. I for one would love to see this idiocy end and game companies start to finally put real polished games on this platform. What does it take? I mean seriously. The iphone is becoming a 99 Cent platform with anything that looks remotely better being called "polished".

    Yeah right polished. With a 16 year old dirty rag.

    • http://www.peitsch.de Sebastian

      Yes I know this isn't a conversion. Add "crappy games and".

    • ValueAdded

      Sebastian is 100% correct in his summary. The general level of quality gaming on this platform is starting to plateau already with average titles receiving more praise than is required.

      A lot of past 'hit' titles on the Iphone to date have been made with average gaming quality, but gold medal advertising and marketing. I harbour a grave concern this is becoming a new standard for the touch where devs are more focused on selling games based on popularity and viral marketing than actually investing in good quality.

      The platforms has probably more than a thousands titles already, but the amount of true 'classics' could be counted on only two hands.

      We'll have to wait and see how it all pans out, but the trend lately for cheap knockoffs of established successful titles on other platforms is starting to leave a severely bad taste in my mouth.

      There's a distinct lack of ingenuity in the system at the moment where cheap devs are taking the easy conversion route rather than designing games around the platform itself.

      The worst part is... the Itouch has more than twice the base power of a PSP in the CPU stakes, yet the general gaming for the platform isn't even a patch on what the PSP offers, and the PSP is a 'dead' platform.

      Fail

      • sticktron

        +1

      • Dude

        The iPhone does not have twice the power and the psp is not dead... What the heck are you talking about? Oh yeah and the iPhone doesn't have buttons to use that's why all the games with virtual dpads suck

      • http://www.peitsch.de Sebastian

        @Dude:

        The PSP is dead because of piracy. There are virtually NO new titles on the platform. If you are able to name 20 new games published in November/December 2008 for the PSP be my guest. I can't. Compared to that the iPhone/iPod Touch has that number coming out each day (alright not EACH day but close to that).

        CPU-Power and buttons aside - why is it so hard to embrace the strengths of this platform? Why do we NEED buttons? There are many titles that work great on the iPhone and even if it's been used to death but Super Monkey Ball is one of them.

        But look at the conversion of Puzzle Quest - from the start the text was unreadable and the game overall published to early. And that was a god damn conversion (!) of an already existing game.

        If EA isn't able to publish a "Sims" for the iPhone soon I'm going to start yelling at people.

      • Thaurin

        Crappy games and conversions happen on every platform. As far as controls are concerned, you'd have to concede that certain genres will be harder to get right on the iPhone. Action RPGs is one of them, or do you think Super Monkey Ball controls would succeed with it?

        There isn't much wrong with this title, except perhaps depth and length. Things would be infinitely better if there was more to invest in this game, like a whole list of feats in a tree, multiple classes, replayability and many more dungeons and cities to explore.

        That's what's wrong with iPhone games these days: it's not the quality, but they only go half way. There are many quality games for iPhone, but for some reason the platform isn't seen as a full-fledged gaming device that should offer full-length, fully equipped games. I guess they think the device is more like a phone or music player. :/

    • HarryPotterson

      I think our problems will be solved with the premium app store. As sad as it is, this game is amazingly polished compared to some other crap I've spent my money on. Once we get the premium app section, the cheapskates can buy their 3$ games and those of us interested in an actual game can pay a decent price for a decent game.

      • http://www.peitsch.de Sebastian

        I agree. It's the money cap, if they can't charge more they can't put money in development. I'd pay 20$ for a decent game (not 50 though).

        I think the reason why the PSP went bust is the price of the games. There are about three titles I played longer than 30 hours, namely GTA, Lumines and ... ok no, just TWO titles. I dropped Puzzle Quest after 5 hours, thought I'd play longer.

        Every other games was a waste of money and I finally cracked my PSP and started playing pirated software - for three, four hours. And then left it alone.

        50$ for a game is simply too much if you ask me and that would not work on the iPhone. The reason why the developers regard the iPhone/iTouch as a casual platform is because it IS a casual gamer platform. The people owning them are a distinctly different demo compared to the regular console gamer (ok maybe not on the Wii but that's another topic).

        My problem with this game here is that it graphics are crappy. It's not polished. It looks as if we were back in the days of Amiga and Atari ST and at the brink of their demise. Other games show that 3D is possible and that the platform is able to produce at least Tomb Raider 1 to 3 kind of graphics. Why we end up with pixelated BS like this one (I mean come on, there are three pictures of a woman in plate armor here named "Sir Hobapp", I thought this post was an april fool's joke) is beyond me. Maybe it's the price but also I think it's the feel of the programmers that they don't need to put more effort into production.

  • http://www.peitsch.de Sebastian

    "The art and sound design of Underworlds is top notch"

    Compared to what? 1993 Lands of Lore on the PC? This game looks extremely cheap and hammered together quick and dirty. A commenter already mentioned the lack of story.

    What does it take here to get a good review? Eye-Candy only?

    The iPhone has shown that it is capable of showing a lot more than shabby conversions. I for one would love to see this idiocy end and game companies start to finally put real polished games on this platform. What does it take? I mean seriously. The iphone is becoming a 99 Cent platform with anything that looks remotely better being called "polished".

    Yeah right polished. With a 16 year old dirty rag.

    • http://www.peitsch.de Sebastian

      Yes I know this isn't a conversion. Add "crappy games and".

    • ValueAdded

      Sebastian is 100% correct in his summary. The general level of quality gaming on this platform is starting to plateau already with average titles receiving more praise than is required.

      A lot of past 'hit' titles on the Iphone to date have been made with average gaming quality, but gold medal advertising and marketing. I harbour a grave concern this is becoming a new standard for the touch where devs are more focused on selling games based on popularity and viral marketing than actually investing in good quality.

      The platforms has probably more than a thousands titles already, but the amount of true 'classics' could be counted on only two hands.

      We'll have to wait and see how it all pans out, but the trend lately for cheap knockoffs of established successful titles on other platforms is starting to leave a severely bad taste in my mouth.

      There's a distinct lack of ingenuity in the system at the moment where cheap devs are taking the easy conversion route rather than designing games around the platform itself.

      The worst part is... the Itouch has more than twice the base power of a PSP in the CPU stakes, yet the general gaming for the platform isn't even a patch on what the PSP offers, and the PSP is a 'dead' platform.

      Fail

      • sticktron

        +1

      • Dude

        The iPhone does not have twice the power and the psp is not dead... What the heck are you talking about? Oh yeah and the iPhone doesn't have buttons to use that's why all the games with virtual dpads suck

      • http://www.peitsch.de Sebastian

        @Dude:

        The PSP is dead because of piracy. There are virtually NO new titles on the platform. If you are able to name 20 new games published in November/December 2008 for the PSP be my guest. I can't. Compared to that the iPhone/iPod Touch has that number coming out each day (alright not EACH day but close to that).

        CPU-Power and buttons aside - why is it so hard to embrace the strengths of this platform? Why do we NEED buttons? There are many titles that work great on the iPhone and even if it's been used to death but Super Monkey Ball is one of them.

        But look at the conversion of Puzzle Quest - from the start the text was unreadable and the game overall published to early. And that was a god damn conversion (!) of an already existing game.

        If EA isn't able to publish a "Sims" for the iPhone soon I'm going to start yelling at people.

      • Thaurin

        Crappy games and conversions happen on every platform. As far as controls are concerned, you'd have to concede that certain genres will be harder to get right on the iPhone. Action RPGs is one of them, or do you think Super Monkey Ball controls would succeed with it?

        There isn't much wrong with this title, except perhaps depth and length. Things would be infinitely better if there was more to invest in this game, like a whole list of feats in a tree, multiple classes, replayability and many more dungeons and cities to explore.

        That's what's wrong with iPhone games these days: it's not the quality, but they only go half way. There are many quality games for iPhone, but for some reason the platform isn't seen as a full-fledged gaming device that should offer full-length, fully equipped games. I guess they think the device is more like a phone or music player. :/

    • HarryPotterson

      I think our problems will be solved with the premium app store. As sad as it is, this game is amazingly polished compared to some other crap I've spent my money on. Once we get the premium app section, the cheapskates can buy their 3$ games and those of us interested in an actual game can pay a decent price for a decent game.

      • http://www.peitsch.de Sebastian

        I agree. It's the money cap, if they can't charge more they can't put money in development. I'd pay 20$ for a decent game (not 50 though).

        I think the reason why the PSP went bust is the price of the games. There are about three titles I played longer than 30 hours, namely GTA, Lumines and ... ok no, just TWO titles. I dropped Puzzle Quest after 5 hours, thought I'd play longer.

        Every other games was a waste of money and I finally cracked my PSP and started playing pirated software - for three, four hours. And then left it alone.

        50$ for a game is simply too much if you ask me and that would not work on the iPhone. The reason why the developers regard the iPhone/iTouch as a casual platform is because it IS a casual gamer platform. The people owning them are a distinctly different demo compared to the regular console gamer (ok maybe not on the Wii but that's another topic).

        My problem with this game here is that it graphics are crappy. It's not polished. It looks as if we were back in the days of Amiga and Atari ST and at the brink of their demise. Other games show that 3D is possible and that the platform is able to produce at least Tomb Raider 1 to 3 kind of graphics. Why we end up with pixelated BS like this one (I mean come on, there are three pictures of a woman in plate armor here named "Sir Hobapp", I thought this post was an april fool's joke) is beyond me. Maybe it's the price but also I think it's the feel of the programmers that they don't need to put more effort into production.

  • pundit

    Why is it that I know who wrote the review just by glancing at the title? Ahh...not good.

    • dunkee

      because other TA reviewers are objective. They're more likely to say 'Underworlds delivers a hack and slash RPG', without 'fantastic' or 'mediocre' or 'oh-so-great'.

  • pundit

    Why is it that I know who wrote the review just by glancing at the title? Ahh...not good.

    • http://deleted dunkee

      because other TA reviewers are objective. They're more likely to say 'Underworlds delivers a hack and slash RPG', without 'fantastic' or 'mediocre' or 'oh-so-great'.

  • Ataru Hori

    How can you say this game is "fantastic" when fundamentaly the control scheme & user interface is seriously flawed... These shortcomings make the game extremely frustrating, I feel with a little more time & effort from the developer this could have been an excellent addition to the iPod Touch/iPhone catalogue. This overall just seems a bit rushed to me...

  • Ataru Hori

    How can you say this game is "fantastic" when fundamentaly the control scheme & user interface is seriously flawed... These shortcomings make the game extremely frustrating, I feel with a little more time & effort from the developer this could have been an excellent addition to the iPod Touch/iPhone catalogue. This overall just seems a bit rushed to me...

  • Danno Bonano

    I'm enjoying this game from a pure basic RPG perspective. Graphics are ok for a phone. The story is simply a linear series of events as you have no control over your destiny. I am hoping someone is building a top notch RPG for the iPhone. I have played most available and all have problems. The Quest is tough to navigate and easy to get lost. Personally I do not like the first person perspective. At least there is a fair bit of depth to it but the graphics are old school.

    However, I see no reason why a "Baldur's Gate" or "Neverwinter Nights" type game cannot function well on the phone. I understand that having a party of 3-6 characters might not be as possible on the phone but there is enough juice to run an iPhone version. I may be a bit demanding but I want depth in the story and based on my choices, determine my character's personality and destiny.

    As for Underworlds: please throw a map in so I can see where the heck I am!

  • Danno Bonano

    I'm enjoying this game from a pure basic RPG perspective. Graphics are ok for a phone. The story is simply a linear series of events as you have no control over your destiny. I am hoping someone is building a top notch RPG for the iPhone. I have played most available and all have problems. The Quest is tough to navigate and easy to get lost. Personally I do not like the first person perspective. At least there is a fair bit of depth to it but the graphics are old school.

    However, I see no reason why a "Baldur's Gate" or "Neverwinter Nights" type game cannot function well on the phone. I understand that having a party of 3-6 characters might not be as possible on the phone but there is enough juice to run an iPhone version. I may be a bit demanding but I want depth in the story and based on my choices, determine my character's personality and destiny.

    As for Underworlds: please throw a map in so I can see where the heck I am!

  • kysr

    ...and Arn, you can change the UI and get rid of the D-pad completly by selecting it in the options / settings.

    Other than that, I do enjoy the game. Yes - it might not be the most polished when it comes to graphic, the story is a little week - BUT it has atmosphere. I only hope the developers upgrade the levels a little, and add a few more features.

  • kysr

    ...and Arn, you can change the UI and get rid of the D-pad completly by selecting it in the options / settings.

    Other than that, I do enjoy the game. Yes - it might not be the most polished when it comes to graphic, the story is a little week - BUT it has atmosphere. I only hope the developers upgrade the levels a little, and add a few more features.

  • Booch138

    Personally, I am just waiting for this game to get more polished up. I was so excited for this to be emerging, and now that its out, it looks too loose and unassembled. Thats not to say it wont in the future, but at 4.99, I will wait for it to get better. If they were to have released it for like 2.99 or 1.99 for a 1-2 day Release Sale, I probably would have done that, but I understand the pricing, I just wont pay that right now. Give me a more quality game, and I will be more than happy to shell out 5 bucks for it. But with only (seemingly) 3 "Feats" that are actual skills (not including health boosts or VIT boosts or anything), and only ONE class (really..? I mean I would have been fine with waiting a few more weeks for this game if that meant I got 2 or AT LEAST 1 more class... But thats aside the point.

    From a Consumer standpoint, this looks nothing more than a "beta testing" that costs 4.99 to play. Like I said, I am sure the dev's are hard at work to fix up first glace problems, bugs, and what not. I am sure they are going to busy busy, since there are quite a few complaints, but I will wait untill that happens. Please for the love of Christ add a Mage type class. I know thats standard, but thats really all I ask for. hahahaha

    By the way, this is by no means trashing what the dev's have worked hard on, but unfortunatly this is the kind of unpolished, half released game that the iPod Touch is getting so used to, its frightning me. I agree with the above posters that have mentioned this. However, the Dev's seem pretty passionate about making this a top-notch quality game. I have faith in them, but I have put faith in dev's before that just never delivered on the goods... Good luck guys, and I look foward to seeing how far its come along in a month or soon. Perhaps by then I will have folded and already have gotten this game hahaaha

  • Booch138

    Personally, I am just waiting for this game to get more polished up. I was so excited for this to be emerging, and now that its out, it looks too loose and unassembled. Thats not to say it wont in the future, but at 4.99, I will wait for it to get better. If they were to have released it for like 2.99 or 1.99 for a 1-2 day Release Sale, I probably would have done that, but I understand the pricing, I just wont pay that right now. Give me a more quality game, and I will be more than happy to shell out 5 bucks for it. But with only (seemingly) 3 "Feats" that are actual skills (not including health boosts or VIT boosts or anything), and only ONE class (really..? I mean I would have been fine with waiting a few more weeks for this game if that meant I got 2 or AT LEAST 1 more class... But thats aside the point.

    From a Consumer standpoint, this looks nothing more than a "beta testing" that costs 4.99 to play. Like I said, I am sure the dev's are hard at work to fix up first glace problems, bugs, and what not. I am sure they are going to busy busy, since there are quite a few complaints, but I will wait untill that happens. Please for the love of Christ add a Mage type class. I know thats standard, but thats really all I ask for. hahahaha

    By the way, this is by no means trashing what the dev's have worked hard on, but unfortunatly this is the kind of unpolished, half released game that the iPod Touch is getting so used to, its frightning me. I agree with the above posters that have mentioned this. However, the Dev's seem pretty passionate about making this a top-notch quality game. I have faith in them, but I have put faith in dev's before that just never delivered on the goods... Good luck guys, and I look foward to seeing how far its come along in a month or soon. Perhaps by then I will have folded and already have gotten this game hahaaha

  • Erzherz

    Well of course the iPhone would be capable of far more graphicly impressing, game mechanicly more complex und overall more polished games but I think that there indeed is a reason why a compareable pc game costs around 40-50bucks! I guess a game with 500mb download and a price of lets say 20€ wouldn't be very succesfull! And a devolper can't stand creating a game with different endings, multiple choice dialogs (which affect the quests), 5 different classes with at least 2 skilltrees per class an epic story written by a renomated fantasy author, tonns of items, balancing, bugfixing(more content -> more possible bugs) all this stuff etc. etc. etc. and then selling this for 5€. That won't work! But at least a little more passion an idealism and less half hearted ports would be appreciated! Thats true! ;-) (Especialy when they don't have to invent the wohle wheel from scratch)

  • Erzherz

    Well of course the iPhone would be capable of far more graphicly impressing, game mechanicly more complex und overall more polished games but I think that there indeed is a reason why a compareable pc game costs around 40-50bucks! I guess a game with 500mb download and a price of lets say 20€ wouldn't be very succesfull! And a devolper can't stand creating a game with different endings, multiple choice dialogs (which affect the quests), 5 different classes with at least 2 skilltrees per class an epic story written by a renomated fantasy author, tonns of items, balancing, bugfixing(more content -> more possible bugs) all this stuff etc. etc. etc. and then selling this for 5€. That won't work! But at least a little more passion an idealism and less half hearted ports would be appreciated! Thats true! ;-) (Especialy when they don't have to invent the wohle wheel from scratch)

  • Dino

    Man, tough crowd. It's pretty fun, and better than the other RPGs out there right now. It'll get better. And it's five bucks, for cryin' out loud. Money well spent, far as I'm concerned.

  • Dino

    Man, tough crowd. It's pretty fun, and better than the other RPGs out there right now. It'll get better. And it's five bucks, for cryin' out loud. Money well spent, far as I'm concerned.

  • Jon

    I agree that it doesn't seem worth owning. But for the love of god people, stop complaining about the price!

    Find me one $5 game for the PSP or DS. Go ahead I'll wait.....

    Well? Okay then find a quality $5 game for any system. Waiting...

    You want depth, polish, more features, better graphics? No problem. But you are going to have to really pay for them! For $5 this is what you get. It's a fair deal.

    I don't want to waste my money on something like this, but if the developer adds a bunch more and charges more for it I'll be happy to pay. Right now it seems like a $5 game, and I don't want to own a $5 game.

    It's the goons that demand cheaper games that are the cause of these cheap games! If good games come out for $10-$20 My guess is that the goons will go into cardiac arrest and start a petition. It's like the developers owe it to them. What did they do? Rescue a kitten from a burning building?

    • http://www.peitsch.de Sebastian

      I don't want it to be cheaper. I just don't want to play games I played in the 90s again.

      I know this works on Nintendo platforms where people are willing to pay another 30 bucks just to play a Mario title that came out in 1989, with slightly updated graphics.

      Let me rephrase my demand - the iPhone needs to get to the level of XBox Live Arcade. Even though that one is infested with ports as well at least they are extremely polished and done right for the platform at a price of about 12 bucks a game. Like Lode Runner, which was published this weekend.

      I'm not saying that this game is total crap but the amount of praise it got is simply over the top. This isn't THAT good. It simply isn't. There's too much room for improvements and I simply can't accept that the iPhone mutates to a platform that's only good for conversions of 20 year old games or games that look as if they were 20 years old.

      Flight Control and Rolando show that it is worth developing for this platform and they look extremely polished compared to this pixelated crap, no matter how fun it is for some people already. It simply turns me off and I'm not willing to argue that I'm just not buying it because it's 5 bucks. I'm not buying it out of principle. This isn't too expensive, it's too crappy looking for any amount of money or better I'm not willing to concede. Buying this would mean I'd given up on believing that there are better things to come.

      • Dave

        You miss a major point with your xbox live/psp analogy.

        The iphone has sold over 15M units in the two years it has been out. Plus several million touches. Developers can afford to spend money on developing a "$30 game" and charging $5 because the market is so much bigger and the cost of advertising is nil. You have a captive audience in the app store. I see no reason to charge, nor would I ever pay more than $10 for a game on the iphone.

        You can theoretically make several million dollars quickly with a fantastic game priced right on the iphone. It is not about cost to develop, it is about maturity of the iphone as a platform in general and battery life. Just wait. The games will get better.

      • Dave

        You miss a major point with your xbox live/psp analogy.

        The iphone has sold over 15M units in the two years it has been out. Plus several million touches. Developers can afford to spend money on developing a "$30 game" and charging $5 because the market is so much bigger and the cost of advertising is nil. You have a captive audience in the app store. I see no reason to charge, nor would I ever pay more than $10 for a game on the iphone.

        You can theoretically make several million dollars quickly with a fantastic game priced right on the iphone. It is not about cost to develop, it is about maturity of the iphone as a platform in general and battery life. Just wait. The games will get better.

      • Thaurin

        Pixelated crap? What are you talking about? This isn't pixelated. How else do you expect isometric 2D art to look like on the iPhone, then? Don't tell me you have something against isometric 2D in principle. That's just as weird as the hardcore elitists saying that they have something against 3D in principle.

        And Lands of Lore was a 3D first-person perspective RPG. How does that even look like this?

      • Thaurin

        Pixelated crap? What are you talking about? This isn't pixelated. How else do you expect isometric 2D art to look like on the iPhone, then? Don't tell me you have something against isometric 2D in principle. That's just as weird as the hardcore elitists saying that they have something against 3D in principle.

        And Lands of Lore was a 3D first-person perspective RPG. How does that even look like this?

  • Jon

    I agree that it doesn't seem worth owning. But for the love of god people, stop complaining about the price!

    Find me one $5 game for the PSP or DS. Go ahead I'll wait.....

    Well? Okay then find a quality $5 game for any system. Waiting...

    You want depth, polish, more features, better graphics? No problem. But you are going to have to really pay for them! For $5 this is what you get. It's a fair deal.

    I don't want to waste my money on something like this, but if the developer adds a bunch more and charges more for it I'll be happy to pay. Right now it seems like a $5 game, and I don't want to own a $5 game.

    It's the goons that demand cheaper games that are the cause of these cheap games! If good games come out for $10-$20 My guess is that the goons will go into cardiac arrest and start a petition. It's like the developers owe it to them. What did they do? Rescue a kitten from a burning building?

    • http://www.peitsch.de Sebastian

      I don't want it to be cheaper. I just don't want to play games I played in the 90s again.

      I know this works on Nintendo platforms where people are willing to pay another 30 bucks just to play a Mario title that came out in 1989, with slightly updated graphics.

      Let me rephrase my demand - the iPhone needs to get to the level of XBox Live Arcade. Even though that one is infested with ports as well at least they are extremely polished and done right for the platform at a price of about 12 bucks a game. Like Lode Runner, which was published this weekend.

      I'm not saying that this game is total crap but the amount of praise it got is simply over the top. This isn't THAT good. It simply isn't. There's too much room for improvements and I simply can't accept that the iPhone mutates to a platform that's only good for conversions of 20 year old games or games that look as if they were 20 years old.

      Flight Control and Rolando show that it is worth developing for this platform and they look extremely polished compared to this pixelated crap, no matter how fun it is for some people already. It simply turns me off and I'm not willing to argue that I'm just not buying it because it's 5 bucks. I'm not buying it out of principle. This isn't too expensive, it's too crappy looking for any amount of money or better I'm not willing to concede. Buying this would mean I'd given up on believing that there are better things to come.

      • Dave

        You miss a major point with your xbox live/psp analogy.

        The iphone has sold over 15M units in the two years it has been out. Plus several million touches. Developers can afford to spend money on developing a "$30 game" and charging $5 because the market is so much bigger and the cost of advertising is nil. You have a captive audience in the app store. I see no reason to charge, nor would I ever pay more than $10 for a game on the iphone.

        You can theoretically make several million dollars quickly with a fantastic game priced right on the iphone. It is not about cost to develop, it is about maturity of the iphone as a platform in general and battery life. Just wait. The games will get better.

      • Thaurin

        Pixelated crap? What are you talking about? This isn't pixelated. How else do you expect isometric 2D art to look like on the iPhone, then? Don't tell me you have something against isometric 2D in principle. That's just as weird as the hardcore elitists saying that they have something against 3D in principle.

        And Lands of Lore was a 3D first-person perspective RPG. How does that even look like this?

  • SkeletonMan

    Hopefully this game will expose the perspective that there have been amazing and complex handheld games for years, and any gamer would rather spend their money on a dynamic and polished game appropriate for the hardware than a PS2 port that crashes every 5 minutes.

  • SkeletonMan

    Hopefully this game will expose the perspective that there have been amazing and complex handheld games for years, and any gamer would rather spend their money on a dynamic and polished game appropriate for the hardware than a PS2 port that crashes every 5 minutes.

  • f e a r l e s s

    I'm still interested in a Lite version. I have bought too many apps that were not worth it.

  • f e a r l e s s

    I'm still interested in a Lite version. I have bought too many apps that were not worth it.

  • Scott C. Waring

    Guys, I just bought it yesterday. I am level 6 already...took 54 min (it records time) on easy level. NOTE: Easy level lets more items drop per kill :)

    I am a big Diablo LOD player. I made 99 level 2 times on USWEST ladder (DragonUrAss), so when I say this game is like diablo, please believe me. The first boss in the second photo above will always drop a green item. Drops are usually gray items, but I found some green and 1 purple item sword.

    This game lets you choose from 4 characters and lets you save upto 3 different characters on your itouch. To save it just hit options, save, then hit your finger against one of the four save windows (one is auto save-luv it).

    Cons: no map, but hey...it may come in an update in a few weeks.
    Also you can not play on-line. Character difference is very small in skill area. Could use some differences in skills. Also no stash that I can find in town.

    Pros: Easy saving, auto-save, 4 characters to choose, gray-green-purple items and more, easy portal home to sell stuff, Great D-1 Dungeon experience. Character runs across screen fast. Cool Beserk skill (same as whirlwind barbarian in D-2 but uses very little mana). Lots of drops more in the easy level...less in difficult levels.

    Paying $4.99 for having a Diablo-like game in your pocket at your convienience is Godly. This is the only RPG game I have liked so far on itunes. :)

  • Scott C. Waring

    Guys, I just bought it yesterday. I am level 6 already...took 54 min (it records time) on easy level. NOTE: Easy level lets more items drop per kill :)

    I am a big Diablo LOD player. I made 99 level 2 times on USWEST ladder (DragonUrAss), so when I say this game is like diablo, please believe me. The first boss in the second photo above will always drop a green item. Drops are usually gray items, but I found some green and 1 purple item sword.

    This game lets you choose from 4 characters and lets you save upto 3 different characters on your itouch. To save it just hit options, save, then hit your finger against one of the four save windows (one is auto save-luv it).

    Cons: no map, but hey...it may come in an update in a few weeks.
    Also you can not play on-line. Character difference is very small in skill area. Could use some differences in skills. Also no stash that I can find in town.

    Pros: Easy saving, auto-save, 4 characters to choose, gray-green-purple items and more, easy portal home to sell stuff, Great D-1 Dungeon experience. Character runs across screen fast. Cool Beserk skill (same as whirlwind barbarian in D-2 but uses very little mana). Lots of drops more in the easy level...less in difficult levels.

    Paying $4.99 for having a Diablo-like game in your pocket at your convienience is Godly. This is the only RPG game I have liked so far on itunes. :)

  • http://underworlds.pixelminegames.com OneEye

    We have a few things up our sleeves for the 1.01 update to increase the longevity of the game. We are also working on the second full chapter - we aren't going to let you defeat evil that easily :).

    As for the polish of the game, I have been in the game industry for some time and have worked on games from System Shock to Deus Ex to Front Page Football and I've never worked on a title that had more polish than Underworlds. The game is rock solid and has so few bugs that our first update bug fixes are just a few spelling errors and a incorrect playing sound fx. We were able to spend some time adding some new stuff instead of the normal thing of scrambling to fix the broken stuff. Perhaps I have a different idea of what polish means.

    Bill
    Pixel Mine

    • Grab

      Thank you very much for listening to our feedback.

      We hope the update comes very soon!
      The game indeed has alot of promise especially to us RPG gamers

      More power to you guys!

    • Thaurin

      Definitely, Bill. That's what I thought when reading through the comments, that some people have a different definition of polish, I mean. It seems that some people understand polish to mean missing features that aren't really missing (rather than not implemented) and amount of content. For what it is, Underworlds is really solid and it's the best dungeon crawl in the AppStore. I just really hope that character development will get some love in future updates.

    • http://www.peitsch.de Sebastian

      If you understand polish in the sense of bugtesting and crashing you are right - this game is extremely polished (haven't played it, just read the feedback).

      But seriously this game looks old. Very very old. It really looks like Lands of Lore, not Diablo. And that's what I meant when I talked about polish. First point would be that you don't see your character changing when you equip different items.

      That just doesn't work for me in a hack and slay. The items are all I'm working for - and if the story is short and kind of meh what's the point anyway?

      iDracula does the trick there.

    • Dave

      Bill,

      I think your game is quite good. I've been hoping for a Diablo type game for a while.

      I think the game is quite polished - especially for $5 game. But some things people might be referring to are:
      1. Attack animations, I think 2 or 3 more frames would make the normal slashing attack look much better.
      2. Music to complete the mood
      3. Sometimes I'm attacking with my back to the enemy.
      4. Continue leveling progression after level 10...
      5. Shouldn't have to hit action more than once when I'm engaged with several enemies. I more than one occasion I found myself just standing there after I killed one in a mob and had to hit action again to engage the next enemy.
      Seems odd that you would go to the next enemy automatically.
      6. Make it longer. I think 5 hours should be the minimum benchmark for an iphone game. I finish on easy in less than 3. Now trying Hard and had to increase dex immediately so I was not missing on every swing. I assume it will take longer to beat.

      All in al a very fun game. 4 stars. Looking forward to updates with more levels and characters.

      By the way I think the touch control scheme is fine. Do people realize that you can touch the screen right in front of your character and make them continuous move smoothly? There is no reason to point-move, point-move from place to place.

    • Dave

      Bill,

      I think your game is quite good. I've been hoping for a Diablo type game for a while.

      I think the game is quite polished - especially for $5 game. But some things people might be referring to are:
      1. Attack animations, I think 2 or 3 more frames would make the normal slashing attack look much better.
      2. Music to complete the mood
      3. Sometimes I'm attacking with my back to the enemy.
      4. Continue leveling progression after level 10...
      5. Shouldn't have to hit action more than once when I'm engaged with several enemies. I more than one occasion I found myself just standing there after I killed one in a mob and had to hit action again to engage the next enemy.
      Seems odd that you would go to the next enemy automatically.
      6. Make it longer. I think 5 hours should be the minimum benchmark for an iphone game. I finish on easy in less than 3. Now trying Hard and had to increase dex immediately so I was not missing on every swing. I assume it will take longer to beat.

      All in al a very fun game. 4 stars. Looking forward to updates with more levels and characters.

      By the way I think the touch control scheme is fine. Do people realize that you can touch the screen right in front of your character and make them continuous move smoothly? There is no reason to point-move, point-move from place to place.

    • http://www.spongefile.com Tina

      My thoughts exactly. The first thing I did when I started playing this game was show it to my spouse and say "check out these awesome graphics!". They're incredibly detailed and well done, with pixel-perfect tweaking.

      Guess some people associate this style with "old", and "old" with "pathetic proto-attempts at photorealism", comparing this to 3D-textured worlds.

      Kids, the graphics in this game are hand-crafted, not spat out of an algorithm. Pixels, not vectors. That, to some of us, has its own charm, even though we can ALSO appreciate, say, the graphics in Fallout 3. But that's like comparing a hand-carved stool to an Aeron office chair.

    • http://www.spongefile.com Tina

      My thoughts exactly. The first thing I did when I started playing this game was show it to my spouse and say "check out these awesome graphics!". They're incredibly detailed and well done, with pixel-perfect tweaking.

      Guess some people associate this style with "old", and "old" with "pathetic proto-attempts at photorealism", comparing this to 3D-textured worlds.

      Kids, the graphics in this game are hand-crafted, not spat out of an algorithm. Pixels, not vectors. That, to some of us, has its own charm, even though we can ALSO appreciate, say, the graphics in Fallout 3. But that's like comparing a hand-carved stool to an Aeron office chair.

  • http://underworlds.pixelminegames.com OneEye

    We have a few things up our sleeves for the 1.01 update to increase the longevity of the game. We are also working on the second full chapter - we aren't going to let you defeat evil that easily :).

    As for the polish of the game, I have been in the game industry for some time and have worked on games from System Shock to Deus Ex to Front Page Football and I've never worked on a title that had more polish than Underworlds. The game is rock solid and has so few bugs that our first update bug fixes are just a few spelling errors and a incorrect playing sound fx. We were able to spend some time adding some new stuff instead of the normal thing of scrambling to fix the broken stuff. Perhaps I have a different idea of what polish means.

    Bill
    Pixel Mine

    • Grab

      Thank you very much for listening to our feedback.

      We hope the update comes very soon!
      The game indeed has alot of promise especially to us RPG gamers

      More power to you guys!

    • Thaurin

      Definitely, Bill. That's what I thought when reading through the comments, that some people have a different definition of polish, I mean. It seems that some people understand polish to mean missing features that aren't really missing (rather than not implemented) and amount of content. For what it is, Underworlds is really solid and it's the best dungeon crawl in the AppStore. I just really hope that character development will get some love in future updates.

    • http://www.peitsch.de Sebastian

      If you understand polish in the sense of bugtesting and crashing you are right - this game is extremely polished (haven't played it, just read the feedback).

      But seriously this game looks old. Very very old. It really looks like Lands of Lore, not Diablo. And that's what I meant when I talked about polish. First point would be that you don't see your character changing when you equip different items.

      That just doesn't work for me in a hack and slay. The items are all I'm working for - and if the story is short and kind of meh what's the point anyway?

      iDracula does the trick there.

    • Dave

      Bill,

      I think your game is quite good. I've been hoping for a Diablo type game for a while.

      I think the game is quite polished - especially for $5 game. But some things people might be referring to are:
      1. Attack animations, I think 2 or 3 more frames would make the normal slashing attack look much better.
      2. Music to complete the mood
      3. Sometimes I'm attacking with my back to the enemy.
      4. Continue leveling progression after level 10...
      5. Shouldn't have to hit action more than once when I'm engaged with several enemies. I more than one occasion I found myself just standing there after I killed one in a mob and had to hit action again to engage the next enemy.
      Seems odd that you would go to the next enemy automatically.
      6. Make it longer. I think 5 hours should be the minimum benchmark for an iphone game. I finish on easy in less than 3. Now trying Hard and had to increase dex immediately so I was not missing on every swing. I assume it will take longer to beat.

      All in al a very fun game. 4 stars. Looking forward to updates with more levels and characters.

      By the way I think the touch control scheme is fine. Do people realize that you can touch the screen right in front of your character and make them continuous move smoothly? There is no reason to point-move, point-move from place to place.

    • http://www.spongefile.com Tina

      My thoughts exactly. The first thing I did when I started playing this game was show it to my spouse and say "check out these awesome graphics!". They're incredibly detailed and well done, with pixel-perfect tweaking.

      Guess some people associate this style with "old", and "old" with "pathetic proto-attempts at photorealism", comparing this to 3D-textured worlds.

      Kids, the graphics in this game are hand-crafted, not spat out of an algorithm. Pixels, not vectors. That, to some of us, has its own charm, even though we can ALSO appreciate, say, the graphics in Fallout 3. But that's like comparing a hand-carved stool to an Aeron office chair.

  • Nefhril

    Love the game, been waiting for something like this for my iPod Touch. It's great to see the developers take part of the discussions we mortals are having ;)

    Some stuff I would like to see, Ehrm... I’m looking at you Bill.

    -A Map got to have one of those.

    -Increase the walking speed on hour beloved hero.

    -Would it be possible to have some type of graphic customization of the in game character, change the look when using different armour. I know this one takes a bit of work to make happen but it would be nice always love when you can see the new stuff you have found on the in game character model.

    -A Quest book would be nice even thou you only have one at a time.

    -Introduction of spells and maybe classes.

    -Able to pause the game to make more strategically chooses. Under this time you should be able to assign attacks.

    -NPCs is always nice that’s where the Pause option relay kicks in.

    -I know it’s called Underworlds and I haven’t finished the game yet, but some outdoor environments and maybe towns?

    Thanks for making a great game looking forward to updates and further work from your studio.

  • Nefhril

    Love the game, been waiting for something like this for my iPod Touch. It's great to see the developers take part of the discussions we mortals are having ;)

    Some stuff I would like to see, Ehrm... I’m looking at you Bill.

    -A Map got to have one of those.

    -Increase the walking speed on hour beloved hero.

    -Would it be possible to have some type of graphic customization of the in game character, change the look when using different armour. I know this one takes a bit of work to make happen but it would be nice always love when you can see the new stuff you have found on the in game character model.

    -A Quest book would be nice even thou you only have one at a time.

    -Introduction of spells and maybe classes.

    -Able to pause the game to make more strategically chooses. Under this time you should be able to assign attacks.

    -NPCs is always nice that’s where the Pause option relay kicks in.

    -I know it’s called Underworlds and I haven’t finished the game yet, but some outdoor environments and maybe towns?

    Thanks for making a great game looking forward to updates and further work from your studio.

  • Fokion

    Cheap prices don't have to mean low quality, but where production values are concerned, money talks and bs walks, as they say in the US. Certainly, on a large enough installed user base, a game that costs millions to develop might recoup it's development costs and turn a respectable profit in the process, but with the cutthroat nature of the Appstore, it doesn't look like this will happen in the near future.

    It still amazes me that more DS games haven't made it to the Iphone. I mean, why is Capcom faffing around with Megaman when they could be porting Phoenix Wright? It's a much more natural fit for the platform.

    PSP comparisons are rather unfortunate, I'm afraid. Sony's handheld uses a RISC processor, so clock speed comparisons are not relevant. System memory is indeed less, but the whole chipset is much more suited to gaming. Even launch PSP titles look miles better than the best Iphone games. Just like the DS, Iphone games need to focus more on artistic design and innovative uses of the touch screen.

    That said, I would rather have an Iphone version of Civ or HOMM, rather than an PSP one.

    • http://www.peitsch.de Sebastian

      I second that. Two perfect titles for the iPhone - and any Hexagon game.

  • Fokion

    Cheap prices don't have to mean low quality, but where production values are concerned, money talks and bs walks, as they say in the US. Certainly, on a large enough installed user base, a game that costs millions to develop might recoup it's development costs and turn a respectable profit in the process, but with the cutthroat nature of the Appstore, it doesn't look like this will happen in the near future.

    It still amazes me that more DS games haven't made it to the Iphone. I mean, why is Capcom faffing around with Megaman when they could be porting Phoenix Wright? It's a much more natural fit for the platform.

    PSP comparisons are rather unfortunate, I'm afraid. Sony's handheld uses a RISC processor, so clock speed comparisons are not relevant. System memory is indeed less, but the whole chipset is much more suited to gaming. Even launch PSP titles look miles better than the best Iphone games. Just like the DS, Iphone games need to focus more on artistic design and innovative uses of the touch screen.

    That said, I would rather have an Iphone version of Civ or HOMM, rather than an PSP one.

    • http://www.peitsch.de Sebastian

      I second that. Two perfect titles for the iPhone - and any Hexagon game.

  • Ark

    I've just finished the game on normal difficullty and really enjoyed it. I'm surprised at some of the criticism above. I found the controlls worked well except occasional missing mobs when targeting (damn you clumsy fingers!). Yes the story is linear but at least there is a story, which is better than some other RPG titles on the iphone. Anyhow, it's about defeating a horde of undead - what did you want to do? Have the option to quit and become a florist?

    I'd happily pay $20 for an indepth RPG with full character development and a long, complex story but in the mean time this game was a fun homage to diablo which had a nice pace and didn't get boring - it's well worth the $5.

    I'll have a crack at a harder difficulty level and am looking forward to the next chapter. Keep up the good work devs.

  • Ark

    I've just finished the game on normal difficullty and really enjoyed it. I'm surprised at some of the criticism above. I found the controlls worked well except occasional missing mobs when targeting (damn you clumsy fingers!). Yes the story is linear but at least there is a story, which is better than some other RPG titles on the iphone. Anyhow, it's about defeating a horde of undead - what did you want to do? Have the option to quit and become a florist?

    I'd happily pay $20 for an indepth RPG with full character development and a long, complex story but in the mean time this game was a fun homage to diablo which had a nice pace and didn't get boring - it's well worth the $5.

    I'll have a crack at a harder difficulty level and am looking forward to the next chapter. Keep up the good work devs.

  • jason kenneth

    Just finished the game on normal in a little more than two hours...perfect for a "Lite" version, but for a finished game I really wanted a few more hours of play. I really enjoyed it, but it loses a few points in the "value" category.

  • jason kenneth

    Just finished the game on normal in a little more than two hours...perfect for a "Lite" version, but for a finished game I really wanted a few more hours of play. I really enjoyed it, but it loses a few points in the "value" category.

  • jason kenneth

    Just finished the game on normal in a little more than two hours...perfect for a "Lite" version, but for a finished game I really wanted a few more hours of play. I really enjoyed it, but it loses a few points in the "value" category.

  • Teagan

    this is a good game but not very long, if it was in a large outside world where you could explore, more items, more monsters, massive multiplayer online, then it would b awesome but i doubt they would put that much effort into an update rather than a full new game

  • Teagan

    this is a good game but not very long, if it was in a large outside world where you could explore, more items, more monsters, massive multiplayer online, then it would b awesome but i doubt they would put that much effort into an update rather than a full new game

  • Teagan

    this is a good game but not very long, if it was in a large outside world where you could explore, more items, more monsters, massive multiplayer online, then it would b awesome but i doubt they would put that much effort into an update rather than a full new game

  • Diauka

    This is an ipod version of the game Ashen Empires, a free MMORPG from IWG and PMG. I've tried underworlds, but prefer AE :P

  • Diauka

    This is an ipod version of the game Ashen Empires, a free MMORPG from IWG and PMG. I've tried underworlds, but prefer AE :P

  • Diauka

    This is an ipod version of the game Ashen Empires, a free MMORPG from IWG and PMG. I've tried underworlds, but prefer AE :P

  • ashen empires

    the sprites used in this game are ripped from the game ashen empires that pixel mine acquired off of iron will games, ashen empires in it self is a fun game how ever the usage of these sprites in this style is an insult to what use to be dransik, the original name of ashen empires.

  • ashen empires

    the sprites used in this game are ripped from the game ashen empires that pixel mine acquired off of iron will games, ashen empires in it self is a fun game how ever the usage of these sprites in this style is an insult to what use to be dransik, the original name of ashen empires.

  • ashen empires

    the sprites used in this game are ripped from the game ashen empires that pixel mine acquired off of iron will games, ashen empires in it self is a fun game how ever the usage of these sprites in this style is an insult to what use to be dransik, the original name of ashen empires.