Oldshool Mac gamers will likely remember a shortlist of classics that provided real entertainment betweens sessions of MacWrite, MacPaint, and other more "productive" titles.  Crystal Quest, Glider, and Dark Castle are on the list.  Another such title surely worth mentioning is the simple classic Stunt Copter.

stuntcopter screen

StuntCopter is a rather basic game where the player controls an onscreen helicopter with the objective of dropping little men into a moving horse-drawn, hay-filled cart.  The higher the helicopter, the more points per successful drop.  Kill all your men, the driver, or the horse and it's game over.

Nerdgames has just released an accelerometer-controlled iPhone version [link] of this simple Mac classic through the App Store.  The company has the following to say about the title.

All classic Mac users will remember StuntCopter - the game where you drop an endless supply of flailing little men from a perfectly good helicopter into a horse-drawn cart. Does he fall or is he pushed? That’s not for us to decide. All we know is you’ll love the challenge of StuntCopter; the addictive gameplay will keep you coming back for more.

The developer indicates that, while the graphics and sound have been pulled directly from the original, the actual game code has been completely rewritten for the iPhone.  As the iPhone version looks and plays like an '80s game, StuntCopter may have limited appeal to those without a special place in their heart for the 1987 Macintosh original.  Those wanting to try before they buy should have a look at the free Mac OS X adaptation from Antell Software.

Sadly, Duane Blehm, author of the Macintosh original, passed away several years back.  His parents have since released Stunt Copter into the public domain.

App Store Link: StuntCopter, $0.99

  • The Theory

    *hits purchase*

    ...i love nostalgia...

  • The Theory

    *hits purchase*

    ...i love nostalgia...

  • zenchord

    .....OK....I want Dark Castle!

    • Lance

      +1!

  • zenchord

    .....OK....I want Dark Castle!

    • Lance

      +1!

  • http://www.spongefile.com Tina

    So sad to hear that Duane Blehm is gone. I remember ordering the source code for ZeroGravity from him when I was eleven or so despite not really knowing what to do with it at the time, but his games stood out from all the others in terms of attention to detail and smoothness that I wanted to learn from him. Had a bit of minor contact with him and he was super sweet.

  • http://www.spongefile.com Tina

    So sad to hear that Duane Blehm is gone. I remember ordering the source code for ZeroGravity from him when I was eleven or so despite not really knowing what to do with it at the time, but his games stood out from all the others in terms of attention to detail and smoothness that I wanted to learn from him. Had a bit of minor contact with him and he was super sweet.

  • http://www.blakespot.com Blake Patterson

    The victory summersault needs to be here.

  • http://www.blakespot.com Blake Patterson

    The victory summersault needs to be here.

  • Chinito77

    Graphically, it reminds me of something created on the old Hyper Card program on the Mac OS 7 days. Looks interesting.

  • Chinito77

    Graphically, it reminds me of something created on the old Hyper Card program on the Mac OS 7 days. Looks interesting.

  • http://www.blakespot.com Blake Patterson

    @Chinito77: Ya, it was coded in TML Pascal. Not a hardcore game, but fun. Glad he wrote it. Reminds me of those early days. I played it first on my Mac LC back in late 1991.

  • http://www.blakespot.com Blake Patterson

    @Chinito77: Ya, it was coded in TML Pascal. Not a hardcore game, but fun. Glad he wrote it. Reminds me of those early days. I played it first on my Mac LC back in late 1991.

  • Constable Odo

    I guess this will be classified as not a "real" game due to lack of 3D effects, having a low frame rate or the shading isn't quite up to snuff. During the time I had my MacPlus this is what was offered and it was a lot of fun. It still took skill to play with success.

  • Constable Odo

    I guess this will be classified as not a "real" game due to lack of 3D effects, having a low frame rate or the shading isn't quite up to snuff. During the time I had my MacPlus this is what was offered and it was a lot of fun. It still took skill to play with success.

  • http://techretriever.com Shaun

    ahhhh... elementary school....

  • http://techretriever.com Shaun

    ahhhh... elementary school....