picture-20Id Software published a lengthy letter from John Carmack who describes the development of the iPhone version of Wolfenstein 3D Classic. This classic first person shooter has been submitted to the App Store with the source code released to the public.

Wolfenstein 3D was first released in 1992 for the PC and was massive success and was the precursor to modern first person shooters.

Id's site describes the iPhone version:

  • Wolfenstein 3D Classic is non-stop action and all of the memorable enemies are there for you to conquer from Hans Grosse to MechaHitler!
  • Includes all six original episodes with 60 classic levels and unforgettable weapons like the brutal chain gun
  • Choose clever new touch controls or drive with the tilt controls to halt the diabolical Nazi schemes.

Carmack's development log about the title is quite interesting, especially to iPhone developers. He also reports that Classic Doom will be coming soon.

There seems some confusion on the final pricing of the app, though by our read, we feel id will be charging for the application. Due to the GPL licensing, the source code, however, is free to download, compile and even re-release into the App Store. This may certainly spawn a number of Wolfenstein 3D derivative products.

Wolfenstein 3D Classic is not yet available for the App Store.

  • Forerunnerz

    Eh, graphics are horrible. Still gonna pick it up, I'm a bit curious.

    • ravenvii

      Are you serious? This is a port of a 1990 game!

      I'm looking forward to killing some Nazis on my iPhone!

    • Jc

      im guessing your not old enough to remember when this game was state of the art. This is some of the best news ive haerd this week aside from the rolando news. Graphics aside im picking it up just to have in my pocket the game that i spent sooo many nights trying to conquer. Cant wait for doom either, id also love to see some other classic shooters, like rise of the triad or duke nukem 3d

      • Jon

        umm u can get doom for free .... if you jailbreak it..

      • George

        The tv babys are sucked in by graphics mate, shame they missed the pixel era.

  • Forerunnerz

    Eh, graphics are horrible. Still gonna pick it up, I'm a bit curious.

    • ravenvii

      Are you serious? This is a port of a 1990 game!

      I'm looking forward to killing some Nazis on my iPhone!

    • Jc

      im guessing your not old enough to remember when this game was state of the art. This is some of the best news ive haerd this week aside from the rolando news. Graphics aside im picking it up just to have in my pocket the game that i spent sooo many nights trying to conquer. Cant wait for doom either, id also love to see some other classic shooters, like rise of the triad or duke nukem 3d

      • Jon

        umm u can get doom for free .... if you jailbreak it..

      • George

        The tv babys are sucked in by graphics mate, shame they missed the pixel era.

  • http://cheatcodes4chicos.webs.com inferi22

    i hope its free i really hope its free

  • http://cheatcodes4chicos.webs.com inferi22

    i hope its free i really hope its free

  • David Galvan

    I miss the nazi cry of "potency!" or "hotency!" or whatever they yelled before I fed them their lead for the day.

    Will killing Nazis ever get old? Good stuff.

    • Arfken

      I think it was meant to sound like "Halten Sie" :)

  • David Galvan

    I miss the nazi cry of "potency!" or "hotency!" or whatever they yelled before I fed them their lead for the day.

    Will killing Nazis ever get old? Good stuff.

    • Arfken

      I think it was meant to sound like "Halten Sie" :)

  • Trevor

    I bet it'll be free. I got the impression that he was more implying that he hopes deviations of the original source code will start appearing on the App Store.

  • Trevor

    I bet it'll be free. I got the impression that he was more implying that he hopes deviations of the original source code will start appearing on the App Store.

  • Brad Newsom

    Holy crap this is horrible. The graphics don't look anything like Crysis, let alone a PS2 game. What a big disappointment!

    I kid. This is absolutely great though. I've been waiting for this for some time. I remember when a bunch of you guys were complaining about how Wolfenstein RPG looked bad......then again, most iPhone gamers are quite ignorant. Come, they are Apple kids. They no nothing but pretty graphics.

    • Brad Newsom

      BTW, the Source Code will be Free. The game won't.

  • Brad Newsom

    Holy crap this is horrible. The graphics don't look anything like Crysis, let alone a PS2 game. What a big disappointment!

    I kid. This is absolutely great though. I've been waiting for this for some time. I remember when a bunch of you guys were complaining about how Wolfenstein RPG looked bad......then again, most iPhone gamers are quite ignorant. Come, they are Apple kids. They no nothing but pretty graphics.

    • Brad Newsom

      BTW, the Source Code will be Free. The game won't.

  • http://www.lockerngome.com/digged matt

    This is great news! Next give us Doom 2 :)

  • http://www.lockerngome.com/digged matt

    This is great news! Next give us Doom 2 :)

  • spiffyone

    Why does Carmack refer to a "10 MB over-the-air download limit" in his note on the project? I know he's referring to 3G download...but doesn't he know that there isn't really a "limit" for downloads via WiFi, which is the preferred method of downloading "over-the-air" on this platform?

    I mean...honestly... only ONE of the devices in the platform has 3G (iPhone 3G), so the rest are not being limited via the artificially imposed limit Apple has placed on downloads via 3G. And even the 3G isn't limited if you, y'know, download via WiFi which is, again, the preferred method.

    No offense John...maybe it's time to step away from the dev console, go outside, grab some fresh air, and take a look around at all those iPhone and iPod touch users who download over the air via WiFi and don't suffer the 10MB limit.

    • http://whaleslayer.com Mchart

      I don't know what you are raving on about, but Carmack's point is valid. The 10MB limit applies to anything unless you are using WIFI. WIFI, while the preferred method, isn't always available on the road. I remember when Rolando was released, and I was sitting in the airport. I could have downloaded it easily if it weren't for the imposed over the air limit. Instead, I had to deal with the public WIFI connection that was so slow that the download took 45 minutes.

      • spiffyone

        I know you don't know what I'm raving about. Try READING next time before responding. I quite CLEARLY stated that the 10MB doesn't apply when using WiFi. Why state that his point is valid and ignore the point I made? His point ISN'T valid. There is no 10MB over the air download limit via WiFi, which, as you agreed, is the preferred method, and the method available to ALL device owners. That's my point. Why fuss over something that is only limited via 3G, and especially since 3G is only available to iPhone 3G owners. Why focus primarily on limits that are only imposed on one device, and not even that because 3G owners can use WiFi as well?

        If a full game, without compromises, can be delivered 10MB or under, great. But, if he feels he has to compromise complexity to get it down to such a limit, or release it in "episodes" or whatever, then he should do away with such an artificial limit that isn't necessary to begin with, because, again, there is NO limit via WiFi, and WiFi is what the majority use anyway because that's all that is available. Only 3G owners can use 3G, so complexity shouldn't be limited based on what only the minority can put to use. That was my point. You'd have got that if you bothered to read more carefully.

    • http://thirdcog.eu/ Joachim Bengtsson

      @spiffyone
      "Over the air" means over the EDGE or 3G network. It does NOT refer to wifi.

      And if you read Carmack's article, it says that the game fit under 10 mb without modification, he didn't remove any levels or game resources.

      You seriously need to chill.

  • spiffyone

    Why does Carmack refer to a "10 MB over-the-air download limit" in his note on the project? I know he's referring to 3G download...but doesn't he know that there isn't really a "limit" for downloads via WiFi, which is the preferred method of downloading "over-the-air" on this platform?

    I mean...honestly... only ONE of the devices in the platform has 3G (iPhone 3G), so the rest are not being limited via the artificially imposed limit Apple has placed on downloads via 3G. And even the 3G isn't limited if you, y'know, download via WiFi which is, again, the preferred method.

    No offense John...maybe it's time to step away from the dev console, go outside, grab some fresh air, and take a look around at all those iPhone and iPod touch users who download over the air via WiFi and don't suffer the 10MB limit.

    • http://whaleslayer.com Mchart

      I don't know what you are raving on about, but Carmack's point is valid. The 10MB limit applies to anything unless you are using WIFI. WIFI, while the preferred method, isn't always available on the road. I remember when Rolando was released, and I was sitting in the airport. I could have downloaded it easily if it weren't for the imposed over the air limit. Instead, I had to deal with the public WIFI connection that was so slow that the download took 45 minutes.

      • spiffyone

        I know you don't know what I'm raving about. Try READING next time before responding. I quite CLEARLY stated that the 10MB doesn't apply when using WiFi. Why state that his point is valid and ignore the point I made? His point ISN'T valid. There is no 10MB over the air download limit via WiFi, which, as you agreed, is the preferred method, and the method available to ALL device owners. That's my point. Why fuss over something that is only limited via 3G, and especially since 3G is only available to iPhone 3G owners. Why focus primarily on limits that are only imposed on one device, and not even that because 3G owners can use WiFi as well?

        If a full game, without compromises, can be delivered 10MB or under, great. But, if he feels he has to compromise complexity to get it down to such a limit, or release it in "episodes" or whatever, then he should do away with such an artificial limit that isn't necessary to begin with, because, again, there is NO limit via WiFi, and WiFi is what the majority use anyway because that's all that is available. Only 3G owners can use 3G, so complexity shouldn't be limited based on what only the minority can put to use. That was my point. You'd have got that if you bothered to read more carefully.

    • http://thirdcog.eu/ Joachim Bengtsson

      @spiffyone
      "Over the air" means over the EDGE or 3G network. It does NOT refer to wifi.

      And if you read Carmack's article, it says that the game fit under 10 mb without modification, he didn't remove any levels or game resources.

      You seriously need to chill.

  • Mark

    This is OK, but....

    Marathon Trilogy = Epic Win

    • Gekkota

      That would be great!
      I wonder if anyone is working on Marathon for iPhone...

    • Bill

      I used to get nauseous playing Marathon on my Mac. Playing it on the iPhone would probably kill me.

  • Mark

    This is OK, but....

    Marathon Trilogy = Epic Win

    • Gekkota

      That would be great!
      I wonder if anyone is working on Marathon for iPhone...

    • Bill

      I used to get nauseous playing Marathon on my Mac. Playing it on the iPhone would probably kill me.

  • Omnithrope

    Ohhh. This brings back a whole boatload of memories.

  • Omnithrope

    Ohhh. This brings back a whole boatload of memories.

  • TomHagen

    Oh yeah! :) doom II would be great :)
    As for the Wolfie port it looks quite rushed on this screenshot from the UI design standpoint, like all those UI elements were just thrown onto the screen randomly or as placeholders while final design is being polished. I'd rather prefer the original stats/score/health bar but placed at the top of the screen with translucent or even invisible movement controls and fire button/area on each of bottom corners respectively with gun/knife at the centre of the bottom edge of the screen.

  • TomHagen

    Oh yeah! :) doom II would be great :)
    As for the Wolfie port it looks quite rushed on this screenshot from the UI design standpoint, like all those UI elements were just thrown onto the screen randomly or as placeholders while final design is being polished. I'd rather prefer the original stats/score/health bar but placed at the top of the screen with translucent or even invisible movement controls and fire button/area on each of bottom corners respectively with gun/knife at the centre of the bottom edge of the screen.

  • Deluxe

    "Due to the GPL licensing, the source code, however, is free to download, compile and even re-release into the App Store. This may certainly spawn a number of Wolfenstein 3D derivative products."
    Yes, but certainly without the original art.

  • Deluxe

    "Due to the GPL licensing, the source code, however, is free to download, compile and even re-release into the App Store. This may certainly spawn a number of Wolfenstein 3D derivative products."
    Yes, but certainly without the original art.

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  • Capone

    Hm, I'd rather see some Bungie stuff on iPhone. Games like Marathon or Myth... *dream*

  • Capone

    Hm, I'd rather see some Bungie stuff on iPhone. Games like Marathon or Myth... *dream*

  • 8bitgeorge

    Great! It's good to finally have an oportunity to play classic Wolfenstein from start to finish.

  • 8bitgeorge

    Great! It's good to finally have an oportunity to play classic Wolfenstein from start to finish.

  • http://www.steventroughtonsmith.com Steve Troughton-Smith

    Sad that John (or id) never contacted me about my full Doom iPhone port, would have been great to work with them.

    Instead, the effort I put into the port doesn't really matter anymore, as id's OpenGL/ES version will swamp the web and leave little to no visibility for my one.

    My Doom port project is open-source at http://code.google.com/p/iphonedoom/, and is fully App Store-safe using no private API.

    • 8bitgeorge

      I actually re-read when Carmack planned to work you and decided not to. I was like, imagine the surprise of this guy receiving a job oportunity with one of the creators?

      Kudos for your work, none the less!

      • 8bitgeorge

        Got it all wrong. I thought you were the guy who made the enhancements to the original code and the one Carmack used. Shame on me.

  • http://www.steventroughtonsmith.com Steve Troughton-Smith

    Sad that John (or id) never contacted me about my full Doom iPhone port, would have been great to work with them.

    Instead, the effort I put into the port doesn't really matter anymore, as id's OpenGL/ES version will swamp the web and leave little to no visibility for my one.

    My Doom port project is open-source at http://code.google.com/p/iphonedoom/, and is fully App Store-safe using no private API.

    • 8bitgeorge

      I actually re-read when Carmack planned to work you and decided not to. I was like, imagine the surprise of this guy receiving a job oportunity with one of the creators?

      Kudos for your work, none the less!

      • 8bitgeorge

        Got it all wrong. I thought you were the guy who made the enhancements to the original code and the one Carmack used. Shame on me.

  • George

    Can someone point me towards the source code that was mentioned?

  • George

    Can someone point me towards the source code that was mentioned?

  • http://myspace.com/battlebornmusic Battle Born

    achtung!

  • http://myspace.com/battlebornmusic Battle Born

    achtung!

  • George

    GReat news, is this just for iphone or does ipod touch get it also?

  • George

    GReat news, is this just for iphone or does ipod touch get it also?

  • Nodnarboen

    The App is out actually on Appstore.

    Click Here

  • Nodnarboen

    The App is out actually on Appstore.

    Click Here

  • mikeadams

    MEIN LABEN!

    i remember play this with my dad when i was littler (im 23)

    as far as the source code thing being free. does this mean wolf3d mods?

  • mikeadams

    MEIN LABEN!

    i remember play this with my dad when i was littler (im 23)

    as far as the source code thing being free. does this mean wolf3d mods?

  • George

    Ok guys the game is up now in store, i bought it and have been playing for about 30 mins and i have to say im very happy with it, multiple control choices, nice DL coat on the sprites this version is the uncensored version with blood :) i Dont know if it's me but when i change the speed on one of the tilt options the other tilt option go's back down to 0, probably me so if you know let us know please.

    The game did hang for me but only once when i died, but my battery was low this this could have been a factor, if you like your classic FPS from back in the day like me grab it you wont be disapointed, just make sure your happy with your controlls and sensitivity i give it a 9/10 well done id lets see more please.

  • George

    Ok guys the game is up now in store, i bought it and have been playing for about 30 mins and i have to say im very happy with it, multiple control choices, nice DL coat on the sprites this version is the uncensored version with blood :) i Dont know if it's me but when i change the speed on one of the tilt options the other tilt option go's back down to 0, probably me so if you know let us know please.

    The game did hang for me but only once when i died, but my battery was low this this could have been a factor, if you like your classic FPS from back in the day like me grab it you wont be disapointed, just make sure your happy with your controlls and sensitivity i give it a 9/10 well done id lets see more please.

  • George

    UPDATE- sorry DL should have been GL :)

  • George

    UPDATE- sorry DL should have been GL :)

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    • George

      yer you said like 4 times allready :)

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  • George

    yer you said like 4 times allready :)

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  • http://www.superdopey.nl/techblog/ superdopey

    Wow this has been the best news since the App Store started. This game got my hooked to gaming in the first place, I love to play this game again after 12 years.

    I am more then happy to pay 3 euro's for such a great game. Many thx to ppl of id Software

  • http://www.superdopey.nl/techblog/ superdopey

    Wow this has been the best news since the App Store started. This game got my hooked to gaming in the first place, I love to play this game again after 12 years.

    I am more then happy to pay 3 euro's for such a great game. Many thx to ppl of id Software

  • Brad Newsom

    My only gripe about the release was the fact that the presentation was sort of rushed. Its as if a fan ported it. It just doesn't look like it has the polished you'd come to expect from a big company.

    Its as if carmack one day said "Okay, I'm bored. I'll just port it today". Two hours later. Its released on the Appstore.

  • Brad Newsom

    My only gripe about the release was the fact that the presentation was sort of rushed. Its as if a fan ported it. It just doesn't look like it has the polished you'd come to expect from a big company.

    Its as if carmack one day said "Okay, I'm bored. I'll just port it today". Two hours later. Its released on the Appstore.

  • Oxy

    And as usual it won´t be available in Germany...as is Doom. Dang. BTW. Wolfenstein is - of course - absolutely hillarious when you actually speak german, it´s just incredibly cute somehow :D

    • http://apptester.de jeff

      Still not in the German App Store and I guess it never will...

  • Oxy

    And as usual it won´t be available in Germany...as is Doom. Dang. BTW. Wolfenstein is - of course - absolutely hillarious when you actually speak german, it´s just incredibly cute somehow :D

    • http://apptester.de jeff

      Still not in the German App Store and I guess it never will...

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  • Seppo

    Actually wolfenstein is something like 2,5D because the enemies are paper, and so are walls and everything, but it kinda looks like 3D i've talked to people who know everything about 90's games and they told me this.

  • Seppo

    Actually wolfenstein is something like 2,5D because the enemies are paper, and so are walls and everything, but it kinda looks like 3D i've talked to people who know everything about 90's games and they told me this.