• Author arn
  • Posted On2009-03-13 17:49:17
  • Sales

For the first time since its release, Subatomic Studios has placed Fieldrunners [App Store] on sale. The Spring Break sale temporarily drops the price from $4.99 to $2.99.

The developers have also issued a recent update (1.2.2) which fixes a number of outstanding bugs and added/changed the following features:

  • Added the ability to fast forward through the game. This feature is unlocked at round 75 on a per map basis.
  • Changed the configuration of fieldrunners that spawn in Extended and Endless mode making for a more challenging experience when playing through these modes.
  • Added a score bonus that is awarded for each remaining resource at the end of the game.
  • Increased the score penalty for selling a tower.
  • Increased the cost bubble on several of the icons so that it accommodates the width of the text.
  • Increased the speed of the goo that is fired from the goo tower.

Fieldrunners was named one of Time Magazine's Top 10 games of 2008 and has always been one of our favorite iPhone games.

App Store Link: Fieldrunners, $2.99 (on sale)

  • Tim O'Neil

    This is an awesome game worth every cent of the 4.99 I paid. Pick this us today. The game has gotten better with every upgrade and completely stable. So much fun I think I will spend 30 minutes playing/pretending to work.

  • Tim O'Neil

    This is an awesome game worth every cent of the 4.99 I paid. Pick this us today. The game has gotten better with every upgrade and completely stable. So much fun I think I will spend 30 minutes playing/pretending to work.

  • http://docpop.org/blog doctor popular

    Evenat $4.99 the game is a steal. The only thing that gets more use on my iPhone than the iPod is Fieldrunners.

    ... but I'm still bummed that this update still doesn't allow you to listen to in game sfx and your ipod at the same time.

  • http://docpop.org/blog doctor popular

    Evenat $4.99 the game is a steal. The only thing that gets more use on my iPhone than the iPod is Fieldrunners.

    ... but I'm still bummed that this update still doesn't allow you to listen to in game sfx and your ipod at the same time.

  • Eric

    I should probably pick this up.

  • Eric

    I should probably pick this up.

  • coconutbowling

    With the fast forward button and the price drop, there's no reason you shouldn't pick this up.

  • coconutbowling

    With the fast forward button and the price drop, there's no reason you shouldn't pick this up.

  • dunkee

    Amazing game, it was so fun at $4.99, but I wish I had waited a bit longer.

  • dunkee

    Amazing game, it was so fun at $4.99, but I wish I had waited a bit longer.

  • Sammy

    The price drop is very indicative of how this game needs a new direction. Granted this game is visually stunning and smooth, but apart from the gradual addition of maps and towers, it's getting a bit long in the tooth. I mean, there is only so many times you can play a tower defence game.

  • Sammy

    The price drop is very indicative of how this game needs a new direction. Granted this game is visually stunning and smooth, but apart from the gradual addition of maps and towers, it's getting a bit long in the tooth. I mean, there is only so many times you can play a tower defence game.

  • Adams Immersive

    A great game--and it has the "open field" style of play where YOU make the maze, which makes it different from most of the iPhone TDs. (And increases the variety/replayability of each map.) The maps vary in what enemies come from what direction and where they go.

  • Adams Immersive

    A great game--and it has the "open field" style of play where YOU make the maze, which makes it different from most of the iPhone TDs. (And increases the variety/replayability of each map.) The maps vary in what enemies come from what direction and where they go.

  • Jorge Moya

    Is this the to-go tower defense game for the iphone/ipod touch? I heard good stuff from geoDefense.

    What do you guys think?

  • Jorge Moya

    Is this the to-go tower defense game for the iphone/ipod touch? I heard good stuff from geoDefense.

    What do you guys think?

  • Bitterpeople

    GeoDefense?? No way!! Fieldrunners all the way! That game rocks!

  • Bitterpeople

    GeoDefense?? No way!! Fieldrunners all the way! That game rocks!

  • Big Albie

    Other good TD apps include 7 Cities, Sentinel, Besiegement and geoDefense which are all a little more hardcore and have more depth in terms of tower upgrades than Fieldrunners. Fieldrunners is a steal at this price, but you should look at the others I listed as well.

  • Big Albie

    Other good TD apps include 7 Cities, Sentinel, Besiegement and geoDefense which are all a little more hardcore and have more depth in terms of tower upgrades than Fieldrunners. Fieldrunners is a steal at this price, but you should look at the others I listed as well.

  • Moff

    I personally like geoDefense better. There is just more playtime wih 30 maps instead of 3 that you get with Fieldrunners. Fieldrunners is also way too easy once you figure out how to beat it. Fieldrunners is way better looking though.

  • Moff

    I personally like geoDefense better. There is just more playtime wih 30 maps instead of 3 that you get with Fieldrunners. Fieldrunners is also way too easy once you figure out how to beat it. Fieldrunners is way better looking though.

  • dunkee

    Fieldrunners is the best!!

  • dunkee

    Fieldrunners is the best!!

  • Pingback: Fieldrunners billiger und Dexter Video-Preview | Touch-Mania

  • Bitterpeople

    Sure, but who cares about 30 maps when you're forced to a fixed path or simple strategy? The whole reason why Fieldrunners is fun is that you have to build your own maze/map. That *is* the strategy, and it's thus infinitely replayable. Also, with the latest update they put out, the other modes have different configurations, need different strategies and so are essentially like new maps! Rocks!

  • Bitterpeople

    Sure, but who cares about 30 maps when you're forced to a fixed path or simple strategy? The whole reason why Fieldrunners is fun is that you have to build your own maze/map. That *is* the strategy, and it's thus infinitely replayable. Also, with the latest update they put out, the other modes have different configurations, need different strategies and so are essentially like new maps! Rocks!

  • Ogler

    Yeah, I agree, Fieldrunners is AWESOME!!!!!!!

  • Ogler

    Yeah, I agree, Fieldrunners is AWESOME!!!!!!!

  • thebleeptruth

    I own all tower defense games (except Sentinel) and I'm astonished that only Fieldrunners has really made a mark on the app store. Personally I don't see how this game is way better than games such as geodefense and 7 Cities. They have different approaches and their own personal TD touch, but in terms of replayability, Fieldrunners is probably the weakest of them all. Graphics-wise this game is the best no doubt. But I think the developers think that just because it's an open field type of TD without paths, that it translates to more variety and replay value. Wrong. The replayability is always directly proportional with the number of maps and the progressing difficulty. With Fieldrunners, you only have 3 maps. 7 Cities has 7, The Creeps has 8, and geodefense has 30 (10 per difficulty but 30 distinct maps/paths in all). Despite having an open field, as soon as you've finished the game, you find no motivation in changing the strategy of how you create the path the second time you play it. Let's face it. The strategy isn't that deep anyway. Just make sure you twirl the enemies around and reserve the strong towers along the paths of the planes. Having said that, how else could you change your strategy the 2nd time you play it? That means low replay value. The other two modes do little in increasing the replay value. There's just Extended mode which grants you 2 more weapons, and Endless mode which is just that. Developers need to give this game a totally new mode, and maybe another new maps. And playing 100 waves all the time is just too long. Right now my fave TD's are geodefense and 7 Cities. Coming next is The Creeps, then Fieldrunners.

  • thebleeptruth

    I own all tower defense games (except Sentinel) and I'm astonished that only Fieldrunners has really made a mark on the app store. Personally I don't see how this game is way better than games such as geodefense and 7 Cities. They have different approaches and their own personal TD touch, but in terms of replayability, Fieldrunners is probably the weakest of them all. Graphics-wise this game is the best no doubt. But I think the developers think that just because it's an open field type of TD without paths, that it translates to more variety and replay value. Wrong. The replayability is always directly proportional with the number of maps and the progressing difficulty. With Fieldrunners, you only have 3 maps. 7 Cities has 7, The Creeps has 8, and geodefense has 30 (10 per difficulty but 30 distinct maps/paths in all). Despite having an open field, as soon as you've finished the game, you find no motivation in changing the strategy of how you create the path the second time you play it. Let's face it. The strategy isn't that deep anyway. Just make sure you twirl the enemies around and reserve the strong towers along the paths of the planes. Having said that, how else could you change your strategy the 2nd time you play it? That means low replay value. The other two modes do little in increasing the replay value. There's just Extended mode which grants you 2 more weapons, and Endless mode which is just that. Developers need to give this game a totally new mode, and maybe another new maps. And playing 100 waves all the time is just too long. Right now my fave TD's are geodefense and 7 Cities. Coming next is The Creeps, then Fieldrunners.