Dutch developer Two Tribes announced today that they will be releasing Toki Tori for the iPhone and iPod Touch in the first quarter of 2009. Toki Tori was originally released for the Gameboy Color in 2001 and has since been updated for with a well-received Wii release:

"We are happy to announce that we are able to bring the full Toki Tori experience to iPhone gamers.", says Martijn Reuvers, Managing Director at Two Tribes. "A lot of games get dumbed down before being released on the iPhone, but we believe in full quality games and offer exactly this with Toki Tori."

The gameplay of Toki Tori is described as a blend of both platform and puzzle genres. The use of special tools or items on each level allow the player to successfully navigate each level. The developers claim to have adapted the game to take advantage of the iPhone's unique control system.

Click on thumbnails to view additional screenshots:

Toki Tori was well reviewed as a WiiWare game and nominated for Best WiiWare Game and Best Puzzle Game in IGN's 2008 game awards.

This video shows gameplay from the Wii version:


The game is expected in the first quarter of 2009.

  • http://iphone-game-reviews.com Vicky @ iPhone Game Reviews

    That game seems darn colorful!

  • http://iphone-game-reviews.com Vicky @ iPhone Game Reviews

    That game seems darn colorful!

  • Marc

    so how do wii/iphone graphics stack up? that video's pretty shiny! will the iphone version be able to give that "look"?

  • Marc

    so how do wii/iphone graphics stack up? that video's pretty shiny! will the iphone version be able to give that "look"?

  • arn

    the screenshots appear to be iPhone screens.

  • arn

    the screenshots appear to be iPhone screens.

  • http://www.twotribes.com Two Tribes

    Apart from the photoshopped finger, I can confirm that these are indeed screenshots taken from the actual device.

    Cheers,

    Martijn

  • http://www.twotribes.com Two Tribes

    Apart from the photoshopped finger, I can confirm that these are indeed screenshots taken from the actual device.

    Cheers,

    Martijn

  • Vende

    I like it. Hopefully it'll be relatively inexpensive like Bounce On (such a great game btw)

  • Vende

    I like it. Hopefully it'll be relatively inexpensive like Bounce On (such a great game btw)

  • http://www.twotribes.com Two Tribes

    Aren't most games relatively inexpensive on the AppStore? ;-) So what would be a fair pricing for a game like this (a game that keeps you busy for 10+ hours )?

  • http://www.twotribes.com Two Tribes

    Aren't most games relatively inexpensive on the AppStore? ;-) So what would be a fair pricing for a game like this (a game that keeps you busy for 10+ hours )?

  • lopches

    this game looks cute. think im gonna get it when its out haha

  • lopches

    this game looks cute. think im gonna get it when its out haha

  • Luke

    Two Tribes,

  • Luke

    Two Tribes,

  • Luke

    oops. continued:

    A fair price for a game like this is $5-6. Obviously, the less you charge, the more you will sell, but you need to spend some time researching games similar to yours and their price points and their relative success.

    Looks awesome, I'll buy first day!

  • Luke

    oops. continued:

    A fair price for a game like this is $5-6. Obviously, the less you charge, the more you will sell, but you need to spend some time researching games similar to yours and their price points and their relative success.

    Looks awesome, I'll buy first day!

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  • spiffyone

    @ Two Tribes,

    I'd say a fair price for a 10 hr. + game on this platform is $4.99 - 7.99.

    Bobby Carrot is $7.99. Hero of Sparta and Brothers in Arms were both $9.99, but dropped down to $5.99 (business-wise, I would say too soon as they never even tried $7.99), as did Rolando. Archibald's Adventures went from $7.99 to $4.99.

    It also depends on what you are going to do with updates to the game. If the updates are only going to be bug fixes and the like, then the lower end of the spectrum is the best bet. If, however, there will be major updates like, say, additional levels and such for free, then the higher end of the spectrum would serve well.

    I think, tbqh, something along the lines of $5.99 or $6.99 would be a good price point.

  • spiffyone

    @ Two Tribes,

    I'd say a fair price for a 10 hr. + game on this platform is $4.99 - 7.99.

    Bobby Carrot is $7.99. Hero of Sparta and Brothers in Arms were both $9.99, but dropped down to $5.99 (business-wise, I would say too soon as they never even tried $7.99), as did Rolando. Archibald's Adventures went from $7.99 to $4.99.

    It also depends on what you are going to do with updates to the game. If the updates are only going to be bug fixes and the like, then the lower end of the spectrum is the best bet. If, however, there will be major updates like, say, additional levels and such for free, then the higher end of the spectrum would serve well.

    I think, tbqh, something along the lines of $5.99 or $6.99 would be a good price point.

  • http://www.smiles-game.com PoV

    I was always in awe of the original (easily one of the best looking Gameboy Color games). It's great to see they're still around and so is their game. :)

  • http://www.smiles-game.com PoV

    I was always in awe of the original (easily one of the best looking Gameboy Color games). It's great to see they're still around and so is their game. :)

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  • Jayminer

    I absolutely adore the Wiiware version and think it's one of the best games for the Wii, including full-priced games. I hope there are some new levels exclusive to the iPhone-version? Anyway, wonderful news. I will definitely buy the iPhone-game, if not only to support the developer!

    Wonderful news!

  • Jayminer

    I absolutely adore the Wiiware version and think it's one of the best games for the Wii, including full-priced games. I hope there are some new levels exclusive to the iPhone-version? Anyway, wonderful news. I will definitely buy the iPhone-game, if not only to support the developer!

    Wonderful news!

  • http://www.twotribes.com Two Tribes

    Thanks guys for all the helpful answers. Got another question for you ;-)

    We've seen quite a lot of titles that start with a lower introduction price and later on they raise the price. On the other hand, some do the exact opposite: start with the normal price and reduce it later on. What would be a good strategy here?

    Also we're thinking of releasing a lite version that people can download for free to get acquainted with the game and its character.

  • http://www.twotribes.com Two Tribes

    Thanks guys for all the helpful answers. Got another question for you ;-)

    We've seen quite a lot of titles that start with a lower introduction price and later on they raise the price. On the other hand, some do the exact opposite: start with the normal price and reduce it later on. What would be a good strategy here?

    Also we're thinking of releasing a lite version that people can download for free to get acquainted with the game and its character.

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  • http://stevesabol.com Steve Sabol

    Two Tribes: Definitely release a lite version at some point, I personally (and I'm nobody but an armchair quarterback) would couple the Lite with a price cut or "sale".

    Watch Dan Gilbert's talk on TED.com where he talks about pricing. If you start out at $10 and then drop to 8, people perceive they got a 10 dollar app for 8 bucks which equals a good deal. If you start at 8 and then jump to 10, then they perceive they just overpaid on an 8 dollar app.

    Also, just an FYI... When I saw this on the Wii I immediately looked if there was an iPhone version and was saddened that it wasn't available. I am PUMPED to get the iPhone version.

  • http://stevesabol.com Steve Sabol

    Two Tribes: Definitely release a lite version at some point, I personally (and I'm nobody but an armchair quarterback) would couple the Lite with a price cut or "sale".

    Watch Dan Gilbert's talk on TED.com where he talks about pricing. If you start out at $10 and then drop to 8, people perceive they got a 10 dollar app for 8 bucks which equals a good deal. If you start at 8 and then jump to 10, then they perceive they just overpaid on an 8 dollar app.

    Also, just an FYI... When I saw this on the Wii I immediately looked if there was an iPhone version and was saddened that it wasn't available. I am PUMPED to get the iPhone version.

  • Abi van Tamelen

    Cool!
    I still sometimes play the very, very 1st released edition of this game: Eggbert for the MSX system!
    I still remember i made some levels with the level editor.
    Hope this will be a great hit for the iPhone as it was for the MSX!
    Greetinx to Collin ;).

    Thumbs up for the Two Tribes team!

  • Abi van Tamelen

    Cool!
    I still sometimes play the very, very 1st released edition of this game: Eggbert for the MSX system!
    I still remember i made some levels with the level editor.
    Hope this will be a great hit for the iPhone as it was for the MSX!
    Greetinx to Collin ;).

    Thumbs up for the Two Tribes team!

  • http://www.tni.nl Patriek Lesparre

    Indeed Abi!
    Way to forget your heritage :/

    Would be nice if ex-MSXers would give it some credit some time, in stead of forgetting it like the rest of the world.

    Just because MSX computers weren't released in the United States, doesn't mean MSX didn't have a HUGE impact on the history of computing.

    I for one am proud that like many other great inventions, Toki Tori/Eggbert originated on the MSX platform!

  • http://www.tni.nl Patriek Lesparre

    Indeed Abi!
    Way to forget your heritage :/

    Would be nice if ex-MSXers would give it some credit some time, in stead of forgetting it like the rest of the world.

    Just because MSX computers weren't released in the United States, doesn't mean MSX didn't have a HUGE impact on the history of computing.

    I for one am proud that like many other great inventions, Toki Tori/Eggbert originated on the MSX platform!

  • http://www.twotribes.com Two Tribes

    @Steve: Thanks for the info! We're planning on releasing the Lite version alongside the full version. Are you saying it's probably smarter to wait with the Lite version until we do a pricecut? The idea behind the Lite version for us would be to get the name Toki Tori out there, so people will pick it up and say "hey this is a great game, let's buy it" ;-) Since the name Toki Tori doesn't really ring any bells, we feel we need to release the Lite version alongside the full version. But hey, it's our first iPhone game as well ;-)

    Thanks again!

  • http://www.twotribes.com Two Tribes

    @Steve: Thanks for the info! We're planning on releasing the Lite version alongside the full version. Are you saying it's probably smarter to wait with the Lite version until we do a pricecut? The idea behind the Lite version for us would be to get the name Toki Tori out there, so people will pick it up and say "hey this is a great game, let's buy it" ;-) Since the name Toki Tori doesn't really ring any bells, we feel we need to release the Lite version alongside the full version. But hey, it's our first iPhone game as well ;-)

    Thanks again!

  • dixie

    I am waiting for this game too release does anyone know when that will be. They keep talking but i have not seen it in the app store

  • http://toucharcade dixie

    I am waiting for this game too release does anyone know when that will be. They keep talking but i have not seen it in the app store

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