Gameplay Video of Freeverse's Slotz Racer

posted by arn on December 23rd, 2008 2:43 PM EST in Upcoming Games

As followup to the SlotZ Racer preview posted by TUAW last week, Freeverse has provided this gameplay video showing their game which is still a "work in progress".

The video shows a four car race complete with cars flipping off the track. The game also includes a track editor and the ability to play 4-way multiplayer on the same iPhone. Each player gets a corner of the iPhone to hold down as their accelerator. As with real slot cars, if you go to fast, you'll fly off the track.

Future versions are expected to add more multi-player options, but the 1.0 release is expected at Macworld in January.

A higher quality version of the video is available as an M4V file and there is also a video (M4V) showing four people playing on one iPhone.

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10 Comments

  • rich_952000 says:

    Looks crazier 'n' a cat turd hanging out a dogs butt! Hey Freeverse devs, can we have online multi-player!?

  • dunkee says:

    Ughhhh the kerning hurts my eyes!!
    Look at 'select' button.

    Those who know design will know what I'm talking about.

  • SalsaMD says:

    Agree with above.

    WIFI would be a much better option.

    True, kerning is sloppy, but easily rectified.

  • Aaron says:

    WIP folks. the font gets tuned later once the gameplay and everything else is done ;)

    WiFi network play will be in 1.1 (given the smaller percentage of people who actually play network games on iPhone vs the time it takes to get it tuned just right, we're concentrating on local play first because it's great pickup fun when you have a quick break and then doing WiFi play as the main focus for the 1.1 update).

  • SalsaMD says:

    @Aaron

    But how feasible is it for N+1 players to switch b/t 1/32 view and HOD during a game?

  • Aaron says:

    @Salsa, they don't. The 1/32 / HO options are in the game setup (along with a lot of other options so you can really mess around and set it up how you like) So you pick that when you're deciding what you want to race.

    When you're playing local multiplayer, there's a single view of the whole track as if you were all sat there playing it. Network multiplayer is less of a problem of course as you all have your own view :)

  • cimon says:

    looks.. WOW.. simple'n'fun.
    Guys.. go into MultiPlayer (WiFi). AppStore have 1 BIG problem… theres no MP games at all.. but rest of thing going real smooth and nice now.. lots of g apps.. and your is 1 of it. ;)

  • steve says:

    @dunkee its because the character map used in 3d games usually requires each char to consume the same space(50×50) so a letter W is skinnier than an I so unless you do a more complex setup thats usually what you get stuck with.. or use all caps since they are easier to make a good looking label

  • Eric5h5 says:

    That's really not the case; I can't think of any 3D games that have kerning problems…this just a case of using a bad font temporarily. It's quite trivial to use a lookup table so each character can be a different width.

  • Aaron says:

    As Eric5h5 says, it's just a temporary font. Because so much stuff gets shuffled around, re-scaled and generally mucked around with in development before the menus get finalised, we don't usually fine tune the font until everything else is out of the way because it would be wasted work (as we'd have to do it all over again with whatever new font we end up with for the final version).

    It's a downside of showing pre-release stuff, you get to see all the unfinished bits as well as the cool stuff :)

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