To understand the hype and promise of Rolando [App Store, $9.99], you have to understand this:

When people first started talking about games on the iPhone, the immediate reaction from the nay-sayers was "it doesn't have any buttons, you won't be able to play games well". Defenders of the platform, however, insisted that the touch screen and accelerometer could be superior to any set of buttons but that new games would have to be specifically designed for the platform for it to shine.

The reason we and many others got excited about Rolando back in July was that it was the first seemingly full featured game that was actually designed specifically for the iPhone. And after seeing a number of unfinished tech demos, poorly implemented control systems, and disappointing mainstream titles, people kept waiting for Rolando to be an original breakout title for the iPhone. Does it deliver that promise? I believe it does.

Rolando is a platform puzzle game set in Rolandoland. Rolandos are small round creatures who seem to worship you (aka "Finger") and ask for your help to defeat the shadow creatures that have invaded their land. Your job is to free the Rolandos from evil across 36 levels of play. The primary goal of each level is to free a minimum number of the Rolandos by getting them safely to the exit while avoid bad-guys and circumventing obstacles. Secondary goals includes collecting gems and beating the clock to increase your achievements and offer some additional replay value beyond the primarily plot.

Gameplay starts out in tutorial mode, in which you are instructed how to move Rolandos around, make them jump, and affect other items in Rolandoland. You definitely feel a bit like a fish-out-of-water as you learn a new control vocabulary that is not "up,down,left,right", but over time I can assure you it becomes quite natural.

Rolandos can be selected individually (tap) or as a group (drag a box around). They can be moved left or right by tilting the phone and made to jump by swiping upward. And certain objects in the world are manipulated simply by touching them (levers can be moved, buttons can be activated). Overall, the control scheme fits the game well and does not seem at all forced. The ability to select one or more Rolandos at a time adds an interesting element of teamwork-play that is not typical for platformers.

The most striking part of the game, however, is the level of polish and production of the entire title. The style, music, and humor that is delivered adds as much to the experience as does the gameplay. The Rolandos will frequently address you at the beginning of each level to progress the plot, and you will genuinely feel bad when one gets killed.

The levels themselves nicely increase in scope, difficulty and variety of obstacles over the course of play. Really, the "worst" part about the game is that it ends. Estimated game-time is probably somewhere between 4-6 hours if you're just trying to get through the 36 levels, but add more time to actually accomplish secondary goals and achievements.

The compete package for this game easily justifies the $9.99 price point, and comes highly recommended. Rolando is amongst the best games the App Store has to offer.


[ low bandwidth video ]

Game Details
Name: Rolando (v1.0) Price: $9.99 [Buy]
Developer: Ngmoco
Size: 25.1 MB
Device: Tested on iPhone 3G
Rolando delivers a charming and well-polished platformer that lives up to the hype and represents one of the best games available for the iPhone.

Disclaimer: Ngmoco is a current advertiser on this site. While we don't believe it influences our review or coverage of the company and their titles, you should be aware.

TouchArcade Rating

  • polyplay

    Great review.

    I, too, was somewhat disappointed by the length. I've now beaten every level satisfying the first two requirements (saving all the Rolandos and getting all the jewels), but I'm just not up for speed-running every level. Several of the elements in the game seem almost underused, despite the creative ways they could be used. I'm still playing a few levels that I found fun, and I certainly still believe that the game is worth the $10 price point.

    And thanks for the disclaimer, by the way. ;)

  • polyplay

    Great review.

    I, too, was somewhat disappointed by the length. I've now beaten every level satisfying the first two requirements (saving all the Rolandos and getting all the jewels), but I'm just not up for speed-running every level. Several of the elements in the game seem almost underused, despite the creative ways they could be used. I'm still playing a few levels that I found fun, and I certainly still believe that the game is worth the $10 price point.

    And thanks for the disclaimer, by the way. ;)

  • http://www.alex-hardy.co.uk Alex

    Super Mario Bros had 24 levels (8 worlds x 3 levels per world).

    Sonic the Hedgehog had 18 levels (6 worlds x 3 levels per world).

    I don't recall being disappointed with them...

    Many games these days are dragged out too long. Too many similar looking corridors (see Halo), too many tedious fetch-quests (see most RPGs). I'd rather a game stayed fresh and inventive for its length and didn't outstay its welcome.

    I bought Rolando yesterday and it's fantastic. For my money, it's the first AAA title for iPhone - a game which would be welcome on the Nintendo DS or PSP.

  • http://www.alex-hardy.co.uk Alex

    Super Mario Bros had 24 levels (8 worlds x 3 levels per world).

    Sonic the Hedgehog had 18 levels (6 worlds x 3 levels per world).

    I don't recall being disappointed with them...

    Many games these days are dragged out too long. Too many similar looking corridors (see Halo), too many tedious fetch-quests (see most RPGs). I'd rather a game stayed fresh and inventive for its length and didn't outstay its welcome.

    I bought Rolando yesterday and it's fantastic. For my money, it's the first AAA title for iPhone - a game which would be welcome on the Nintendo DS or PSP.

  • rich_952000

    Nice in depth review Arn thanks for the quality. Cannot beat Toucharcade!

  • QuebecRage

    I agree with the review. Best game on the iPhone so far (depending on your type of game of course). As far as the length is concerned don't forget two things.

    1) It's a mobile game so STOP comparing to SMB or any other console game. Like Alex said the game is really worthy of my money (could have been 20$).

    2) it's priced at 9.99$ compare to console games at 39.99$ or 49.99$.

    3) If you try to get the 3 medals on all stages you will probably double the length of the game.

    For me it's an Instant Classic !

  • rich_952000

    Nice in depth review Arn thanks for the quality. Cannot beat Toucharcade!

  • http://Nine QuebecRage

    I agree with the review. Best game on the iPhone so far (depending on your type of game of course). As far as the length is concerned don't forget two things.

    1) It's a mobile game so STOP comparing to SMB or any other console game. Like Alex said the game is really worthy of my money (could have been 20$).

    2) it's priced at 9.99$ compare to console games at 39.99$ or 49.99$.

    3) If you try to get the 3 medals on all stages you will probably double the length of the game.

    For me it's an Instant Classic !

  • Oliver

    As someone mentioned this could be the Mario of the iPhone and I think that's right. For the first time I have the feeling that I can loose myself in an iPhone game, that I can forget where I am (subway ;) ) and just have fun. There are so much cute little moments build into this game that it's on par with the best jump and runs on other platforms. Game life/length is also ok, New Super Mario on the DS had about 6 hours of gameplay for experienced players and offerend a playtime of 30 hours or more for inexperienced players. I think, that Rolando plays in the same level, which is remarcable for the first release.

    PS: As a Mario fan I'd love the Rolandos to make a sound when they jump! :D

  • Oliver

    As someone mentioned this could be the Mario of the iPhone and I think that's right. For the first time I have the feeling that I can loose myself in an iPhone game, that I can forget where I am (subway ;) ) and just have fun. There are so much cute little moments build into this game that it's on par with the best jump and runs on other platforms. Game life/length is also ok, New Super Mario on the DS had about 6 hours of gameplay for experienced players and offerend a playtime of 30 hours or more for inexperienced players. I think, that Rolando plays in the same level, which is remarcable for the first release.

    PS: As a Mario fan I'd love the Rolandos to make a sound when they jump! :D

  • iamse7en

    I didn't get what the hype was all about, so I downloaded it and tried it out. It really is like a Super Mario type of experience, but exclusively designed for the iPhone. It's fun, and has interesting physics puzzles.

    While I don't feel the re-play value is as high as some other puzzle and word games (e.g. Trism and Quordy), it's still worth the price for hours of entertainment.

    I was a big skeptic, but I see why people love it. It really is fun.

  • iamse7en

    I didn't get what the hype was all about, so I downloaded it and tried it out. It really is like a Super Mario type of experience, but exclusively designed for the iPhone. It's fun, and has interesting physics puzzles.

    While I don't feel the re-play value is as high as some other puzzle and word games (e.g. Trism and Quordy), it's still worth the price for hours of entertainment.

    I was a big skeptic, but I see why people love it. It really is fun.

  • Peter321

    I was reluctant to spend another $10 (having just bought BiA and HoS) but after reading all the positive comments I took the plunge.

    I absolutely agree with the reviews, this is currently the best and most polished game in the App store - truly a AAA title.

    I has been hyped as a potential "Mario of the iPhone" and I think it lives up to the hype. Great control scheme that fits the platform, superb production value in both story, music, soundFX and graphics.

    For other platforms like the DS and the PSP a title like this would probably cost between $30 and $60 - so we are lucky that the competition in the app store is currently keeping prices as low as they are - we are really getting a lot of value for the money in my opinion.

  • Peter321

    I was reluctant to spend another $10 (having just bought BiA and HoS) but after reading all the positive comments I took the plunge.

    I absolutely agree with the reviews, this is currently the best and most polished game in the App store - truly a AAA title.

    I has been hyped as a potential "Mario of the iPhone" and I think it lives up to the hype. Great control scheme that fits the platform, superb production value in both story, music, soundFX and graphics.

    For other platforms like the DS and the PSP a title like this would probably cost between $30 and $60 - so we are lucky that the competition in the app store is currently keeping prices as low as they are - we are really getting a lot of value for the money in my opinion.

  • Oliver

    Recalculate that with the money "lost" with price drops and crap games you bought and removed instantly and the price is ok ;).

  • Oliver

    Recalculate that with the money "lost" with price drops and crap games you bought and removed instantly and the price is ok ;).

  • SteveJ

    I have to say that $10 for 3-5 hours of gameplay doesn't strike me as great value. That's disappointing. It looks fun, but I'm a bit hesitant to pay $10 for such a short game.

  • SteveJ

    I have to say that $10 for 3-5 hours of gameplay doesn't strike me as great value. That's disappointing. It looks fun, but I'm a bit hesitant to pay $10 for such a short game.

  • Mike

    I agree with the review. It is truly the first 100% for iPhone platform title that seems to be completely polished right out of the gate.

    I did experience some slow down for reasons unknown yesterday while in one of the early levels. It got so bad that I had to shut off the phone. No idea what the cause was. I had the game music turned to 0 and I was using iPod audio. Perhaps that had something to do with it.

    Despite this slight blemish, I am happy that I decided to give it a try. Well worth $9.99. Many DS or PSP games aren't this much fun (or polished) and they cost 3 and 4 times as much.

  • Mike

    I agree with the review. It is truly the first 100% for iPhone platform title that seems to be completely polished right out of the gate.

    I did experience some slow down for reasons unknown yesterday while in one of the early levels. It got so bad that I had to shut off the phone. No idea what the cause was. I had the game music turned to 0 and I was using iPod audio. Perhaps that had something to do with it.

    Despite this slight blemish, I am happy that I decided to give it a try. Well worth $9.99. Many DS or PSP games aren't this much fun (or polished) and they cost 3 and 4 times as much.

  • Oliver

    You can buy three burgers for these 10 bucks and eat them in five minutes. Now please recalibrate your thinking of "expensive" and also take a look at...

    1. The time it takes to create such a game
    2. The money you have to pay on other consoles for a game like this.

    BTW: I also paid for Virtual Villagers the full price. I played it on two days in five hours. And I love it. It was worth the money. Something I cannot say about most of the games on the AppStore (looking at Pangea).

  • Oliver

    You can buy three burgers for these 10 bucks and eat them in five minutes. Now please recalibrate your thinking of "expensive" and also take a look at...

    1. The time it takes to create such a game
    2. The money you have to pay on other consoles for a game like this.

    BTW: I also paid for Virtual Villagers the full price. I played it on two days in five hours. And I love it. It was worth the money. Something I cannot say about most of the games on the AppStore (looking at Pangea).

  • http://www.zackbrown.co.uk Zacki Brown

    I totally agree with this review. Rolando has been on my wish list ever since i first read about its development. It's one of the very few games that spurred me on enough to join the iPhone Development Program and keep me enthused enough to work on my own titles in hope that Rolando would provide a refreshing outlook on what can be achieved with the iPhone/iPod Touch. £5.99 is a reasonable price for such a well polished game, thats only 16p for each of the 36 levels, quite reasonable really.

    Other than the general success of the game, it's warming to think that Simon Oliver (the developer) has probably made a fortune in the last two days alone and that with all the positive comments surrounding the game, will continue to succeed in the future too :)

  • http://www.zackbrown.co.uk Zacki Brown

    I totally agree with this review. Rolando has been on my wish list ever since i first read about its development. It's one of the very few games that spurred me on enough to join the iPhone Development Program and keep me enthused enough to work on my own titles in hope that Rolando would provide a refreshing outlook on what can be achieved with the iPhone/iPod Touch. £5.99 is a reasonable price for such a well polished game, thats only 16p for each of the 36 levels, quite reasonable really.

    Other than the general success of the game, it's warming to think that Simon Oliver (the developer) has probably made a fortune in the last two days alone and that with all the positive comments surrounding the game, will continue to succeed in the future too :)

  • polyplay

    @SteveJ:

    Trust me. As someone who is always concerned with replay value and game length, this is totally worth it. Yes, it is a bit too short for me, but the time spent is arguably the best you can have on the iPhone/iPod Touch. This is really as good as it gets.

  • polyplay

    @SteveJ:

    Trust me. As someone who is always concerned with replay value and game length, this is totally worth it. Yes, it is a bit too short for me, but the time spent is arguably the best you can have on the iPhone/iPod Touch. This is really as good as it gets.

  • Quebec Rage

    Damn ! Some peoples are so cheap ! 10$ for a great game is nothing. How much fun can you buy for 10 bucks today ? You could rent 2 movies, buy 3 burgers, 2 beers in a bar and don't forget the developpers need to make some money too. Please stop complaining about the price and if you can't afford the game just wait a few weeks and the price will probably go down.

  • http://TouchArcade Quebec Rage

    Damn ! Some peoples are so cheap ! 10$ for a great game is nothing. How much fun can you buy for 10 bucks today ? You could rent 2 movies, buy 3 burgers, 2 beers in a bar and don't forget the developpers need to make some money too. Please stop complaining about the price and if you can't afford the game just wait a few weeks and the price will probably go down.

  • AlexTWH

    3-5 hours of gameplay ONLY???!!! Sheesh...

  • AlexTWH

    3-5 hours of gameplay ONLY???!!! Sheesh...

  • http://funkaoshi.com ramanan

    I bought the game yesterday. I've gone through the first quarter of the game thus far. It's a lot of fun. People who are too cheap to pay $10 for a game are probably not worth worrying over. I don't know why a developer would feel compelled to chase cheapskate customers?

  • http://funkaoshi.com ramanan

    I bought the game yesterday. I've gone through the first quarter of the game thus far. It's a lot of fun. People who are too cheap to pay $10 for a game are probably not worth worrying over. I don't know why a developer would feel compelled to chase cheapskate customers?

  • http://www.appversity.com Glenn

    Another feature skipped over in this review is that Rolando is the FIRST app to allow you play your own music while in game!

    Go to iPod play an album and start Rolando!

  • http://www.appversity.com Glenn

    Another feature skipped over in this review is that Rolando is the FIRST app to allow you play your own music while in game!

    Go to iPod play an album and start Rolando!

  • http://ihavehiddenyourkeys.com Michael

    If we're making time-money comparisons, what about paying $10 for a 2-hour movie? With that in mind, Rolando is a steal.

    I say if you're even tempted, buy it and show your support for developers who take the platform seriously.

  • http://ihavehiddenyourkeys.com Michael

    If we're making time-money comparisons, what about paying $10 for a 2-hour movie? With that in mind, Rolando is a steal.

    I say if you're even tempted, buy it and show your support for developers who take the platform seriously.

  • Jesse

    Glenn, you're way off. Fieldrunners, I believe, will let you do this, and I'm certain Zombies Attack lets you do it.

  • Jesse

    Glenn, you're way off. Fieldrunners, I believe, will let you do this, and I'm certain Zombies Attack lets you do it.

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  • http://plaidworld.com/games_mousehouse.php Alex_PlaidWorld

    FWIW, Mouse House also allows you to play you own music while in-game. ;) As a player, I hope this becomes a standard feature!

    Anyway, Rolando looks just chock full of cuteness and personality - great job!

  • http://plaidworld.com/games_mousehouse.php Alex_PlaidWorld

    FWIW, Mouse House also allows you to play you own music while in-game. ;) As a player, I hope this becomes a standard feature!

    Anyway, Rolando looks just chock full of cuteness and personality - great job!

  • http://www.elecplay.com Victor Lucas

    Fantastic game and a fantastic site! iPhone gaming is kicking butt. :-)

    Happy Holidays!

  • http://www.elecplay.com Victor Lucas

    Fantastic game and a fantastic site! iPhone gaming is kicking butt. :-)

    Happy Holidays!

  • LennyL

    iPod Touch and iPhone are such miserable gaming platforms that even lame BS games like this are revered.

  • LennyL

    iPod Touch and iPhone are such miserable gaming platforms that even lame BS games like this are revered.

  • dalek

    @Michael, you're totally right. People are complaining about a $10 game being too short, which is going to give you more +5 hours of gameplay at least whereas going to the movies costs $9 for a couple of hours.

    I think we should focus on the fun you have while playing rather than the time it takes to beat the game. Moreover, this is a mobile game meant to be played in short periods of time, i.e. waiting for a doctor's appointment.

    I undestand that some people have more free time to play videogames and the fact that iPhone games are short is disappointing for them. But who knows, we might get lengthier games in the near future. As you all may have noticed, Konami is ready to join the iPhone gaming market by releaseing DDR, Silent Hill and MGS. Perhaps, Capcom will do the same soon, yielding a very competitive market with more fun, slick and lengthy games.

    Meanwhile, I think we should just appreciate and enjoy this game. But if you feel you can't get enough, I'd recommend you to get a PSP or a DS if you want to go mobile. Otherwise just get a console.

  • dalek

    @Michael, you're totally right. People are complaining about a $10 game being too short, which is going to give you more +5 hours of gameplay at least whereas going to the movies costs $9 for a couple of hours.

    I think we should focus on the fun you have while playing rather than the time it takes to beat the game. Moreover, this is a mobile game meant to be played in short periods of time, i.e. waiting for a doctor's appointment.

    I undestand that some people have more free time to play videogames and the fact that iPhone games are short is disappointing for them. But who knows, we might get lengthier games in the near future. As you all may have noticed, Konami is ready to join the iPhone gaming market by releaseing DDR, Silent Hill and MGS. Perhaps, Capcom will do the same soon, yielding a very competitive market with more fun, slick and lengthy games.

    Meanwhile, I think we should just appreciate and enjoy this game. But if you feel you can't get enough, I'd recommend you to get a PSP or a DS if you want to go mobile. Otherwise just get a console.

  • http://www.itunesregistry.com mainstreetmark

    what's with the Rolando skin on TouchArcade?

  • http://www.itunesregistry.com mainstreetmark

    what's with the Rolando skin on TouchArcade?

  • shaug

    @mainstreetmark it's called advertising. see the disclaimer at the bottom of the review.

  • shaug

    @mainstreetmark it's called advertising. see the disclaimer at the bottom of the review.

  • Godfrey

    For those who wanted to play their music in games, here is how:
    1. Start the playlist
    2. Fire up the game, for most games this is going to fade out and pause your music, don't panic
    3. Turn off the in-game music
    4. Double click the home button to bring up the music control box (this works anywhere in the iphone os)
    5. Tap play and enjoy your game

    This should work for every game... however this requires some horsepower so if your game is crashing frequently this is probably the reason.

    • http://www.yamgo.com/ TV

      Very cool. I like ngmoco developer..I enjoy this very nice gave. I tell somebody to apply this.

  • Godfrey

    For those who wanted to play their music in games, here is how:
    1. Start the playlist
    2. Fire up the game, for most games this is going to fade out and pause your music, don't panic
    3. Turn off the in-game music
    4. Double click the home button to bring up the music control box (this works anywhere in the iphone os)
    5. Tap play and enjoy your game

    This should work for every game... however this requires some horsepower so if your game is crashing frequently this is probably the reason.

    • http://www.yamgo.com/ TV

      Very cool. I like ngmoco developer..I enjoy this very nice gave. I tell somebody to apply this.

  • http://www.itunesregistry.com mainstreetmark

    @shaug - yeah. thanks. Didn't see that disclaimer.

  • http://www.itunesregistry.com mainstreetmark

    @shaug - yeah. thanks. Didn't see that disclaimer.

  • Ahiru

    no wonder ngmoco games gets so well reviewed in this site... i know they are top-notch, but still...

  • Ahiru

    no wonder ngmoco games gets so well reviewed in this site... i know they are top-notch, but still...

  • larry

    as much as this revue seems great, it is hard to take it as being truthful when the whole site is being sponsored by Rolando right now

  • larry

    as much as this revue seems great, it is hard to take it as being truthful when the whole site is being sponsored by Rolando right now

  • larry

    *review

  • larry

    *review

  • spiffyone

    @LennyL

    ...so...I guess PSP is also fail at gaming, m i rite? I mean...Patapon is held up as one of the best games on that platform, and it isn't so much different in terms of style suited to all ages. Rolando is a damned good game. I could see DS and PSP owners, even Wii owners, wanting to play this. But it's iPod touch/iPhone exclusive.

    As for the $10 whiners, seriously...c'mon. A 3-5 hour game, one that you know will most likely have updates down the line, isn't worth $10? Seriously? C'mon....

  • spiffyone

    @LennyL

    ...so...I guess PSP is also fail at gaming, m i rite? I mean...Patapon is held up as one of the best games on that platform, and it isn't so much different in terms of style suited to all ages. Rolando is a damned good game. I could see DS and PSP owners, even Wii owners, wanting to play this. But it's iPod touch/iPhone exclusive.

    As for the $10 whiners, seriously...c'mon. A 3-5 hour game, one that you know will most likely have updates down the line, isn't worth $10? Seriously? C'mon....

  • http://www.hbdia.com IzzyNobre

    "Disclaimer: Ngmoco is a current advertiser on this site. While we don’t believe it influences our review or coverage of the company and their titles, you should be aware."

    This is very honest of you guys. I appreciate the transparency.

  • http://www.hbdia.com IzzyNobre

    "Disclaimer: Ngmoco is a current advertiser on this site. While we don’t believe it influences our review or coverage of the company and their titles, you should be aware."

    This is very honest of you guys. I appreciate the transparency.

  • http://populationstatistic.com/ CT

    The transparency on the Rolando site-skinning is indeed appreciated. However: That entire skin, from pagetop to pagebottom (blue area), is hyperlinked to the App Store. Is this intentional? If so, it's a pain.

    On the issue of playing your own music while playing a game: I wish this were a required setting option (except in obvious situations were sound is a real part of the gameplay). The most time I spend with my iTouch is during commuting, and that means keeping the music going. I don't want to have to choose between my tunes and playing a game. In fact, I pretty much make it a deciding factor on whether or not to buy a game.

    And yes, there are tons of existing games that let you play your music: Blue Defense!, Sumo!, Cube Runner, Moonlight Majong, the Papi games (at least PapiJump)... All ones that I own, obviously.

  • http://populationstatistic.com/ CT

    The transparency on the Rolando site-skinning is indeed appreciated. However: That entire skin, from pagetop to pagebottom (blue area), is hyperlinked to the App Store. Is this intentional? If so, it's a pain.

    On the issue of playing your own music while playing a game: I wish this were a required setting option (except in obvious situations were sound is a real part of the gameplay). The most time I spend with my iTouch is during commuting, and that means keeping the music going. I don't want to have to choose between my tunes and playing a game. In fact, I pretty much make it a deciding factor on whether or not to buy a game.

    And yes, there are tons of existing games that let you play your music: Blue Defense!, Sumo!, Cube Runner, Moonlight Majong, the Papi games (at least PapiJump)... All ones that I own, obviously.

  • Icey

    @People saying this is the first game to let you play your own music
    7 Cities also lets you play your own music.

    Start the game with music playing and the ingame music is automatically muted. And if you want to start playing music after you've started the game, you can still go to the options and mute the ingame music manually.

    And IIRC, Cuberunner let you do the same and that's REALLY old.

  • Icey

    @People saying this is the first game to let you play your own music
    7 Cities also lets you play your own music.

    Start the game with music playing and the ingame music is automatically muted. And if you want to start playing music after you've started the game, you can still go to the options and mute the ingame music manually.

    And IIRC, Cuberunner let you do the same and that's REALLY old.

  • Icey

    Also, I never thought I'd see a LocoRoco clone... I mean, it wasn't even so successful to make random people feel the need to cash in on it?

  • Icey

    Also, I never thought I'd see a LocoRoco clone... I mean, it wasn't even so successful to make random people feel the need to cash in on it?

  • kevlar

    I've seen ' first AAA iphone game ' too many times now, didn't anyone play Dizzzy Bee? that game and its follow up are both superb games and very polished. I'm not knocking Rolando in any way just wanted to point out that we already have the above games which match the quality of R.

  • kevlar

    I've seen ' first AAA iphone game ' too many times now, didn't anyone play Dizzzy Bee? that game and its follow up are both superb games and very polished. I'm not knocking Rolando in any way just wanted to point out that we already have the above games which match the quality of R.

  • LennyL

    So it happens to be "one" of those games that have controls suited for the touchscreen?

    What does that mean? Yah, the absence of pathetic control overlays that offers no tactile feedback and requires you to constantly remind yourself not to slide your fingers off the flushed touchscreen?

    What do have left? Constant tilting and touching? Whee, tedious. A game that requires you to change your holding position and tilt of the device is immersive, but nonetheless tedious and gimmicky. Not today you say, because the concept is still relatively fresh, but we will see.

  • LennyL

    So it happens to be "one" of those games that have controls suited for the touchscreen?

    What does that mean? Yah, the absence of pathetic control overlays that offers no tactile feedback and requires you to constantly remind yourself not to slide your fingers off the flushed touchscreen?

    What do have left? Constant tilting and touching? Whee, tedious. A game that requires you to change your holding position and tilt of the device is immersive, but nonetheless tedious and gimmicky. Not today you say, because the concept is still relatively fresh, but we will see.

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  • http://pocketgamer.biz Mobile Hack

    I met ngmoco founder Neil Young a couple of times when he was at EA. He's one of the smartest devs out there, with a total focus on quality. I suspect this is just the first of many cool games we'll see from this developer.

  • http://pocketgamer.biz Mobile Hack

    I met ngmoco founder Neil Young a couple of times when he was at EA. He's one of the smartest devs out there, with a total focus on quality. I suspect this is just the first of many cool games we'll see from this developer.

  • Oliver

    kevlar: You really cannot compare Dizzy Bee with Rolande. I like Dizzy Bee 1 and bought it a couple of months ago and was amazed by the cuteness and polish, but DB is a very small puzzler (no offense!). Basically you just tilt and let the gravity do what gravity does usually and keep and eye on the movement of the baddies. This gets much harder in later levels, but it basically stays the same. So, overall, Dizzy Bee is a gravity puzzler. Rolando puts this to a new level. They grab some ideas of Loco Roco and Dizzy Bee and hundreds of jump n run games, but they are really offering a unique experience with the perfect usage of the accelerometer and the touch screen interface. Rolando feels much more at home as Dizzy Bee, involves you more and has a storyline. It has puzzle elements, but basically it's a platformer. And the biggest difference is of course that you control the characters, not the environment.

  • Oliver

    kevlar: You really cannot compare Dizzy Bee with Rolande. I like Dizzy Bee 1 and bought it a couple of months ago and was amazed by the cuteness and polish, but DB is a very small puzzler (no offense!). Basically you just tilt and let the gravity do what gravity does usually and keep and eye on the movement of the baddies. This gets much harder in later levels, but it basically stays the same. So, overall, Dizzy Bee is a gravity puzzler. Rolando puts this to a new level. They grab some ideas of Loco Roco and Dizzy Bee and hundreds of jump n run games, but they are really offering a unique experience with the perfect usage of the accelerometer and the touch screen interface. Rolando feels much more at home as Dizzy Bee, involves you more and has a storyline. It has puzzle elements, but basically it's a platformer. And the biggest difference is of course that you control the characters, not the environment.

  • CloneWars

    @ Mobile Hack
    Agreed Ngmoco could easily become my favourite developer, althugh gameloft has set the stander high

  • CloneWars

    @ Mobile Hack
    Agreed Ngmoco could easily become my favourite developer, althugh gameloft has set the stander high

  • Dotter

    If the game is crashing for you change the language to french then start the game. Then just hit home to exit out and change of back to English.

  • Dotter

    If the game is crashing for you change the language to french then start the game. Then just hit home to exit out and change of back to English.

  • spiffyone

    I don't really care about the ability to play my own tunes library when playing the game. Am I the only one that thinks the game's own soundtrack is pretty damned good? Totally fits the game, and is one of the better soundtracks for any game on the touch/phone.

  • spiffyone

    I don't really care about the ability to play my own tunes library when playing the game. Am I the only one that thinks the game's own soundtrack is pretty damned good? Totally fits the game, and is one of the better soundtracks for any game on the touch/phone.

  • Toastsmoker

    people should note that ngmoco is a publisher not a developer. they don't make games, they pay developers to make them. thats why some of their other games are kind of crappy, like maze finger. a lot of the reviews and articles on this have been getting this wrong and listing ngmoco as the "developer." it's too bad because the actual developers who did the work under ngmoco's financial aegis (they got like $10million from apple to sponsor development) aren't getting enough credit

  • Toastsmoker

    people should note that ngmoco is a publisher not a developer. they don't make games, they pay developers to make them. thats why some of their other games are kind of crappy, like maze finger. a lot of the reviews and articles on this have been getting this wrong and listing ngmoco as the "developer." it's too bad because the actual developers who did the work under ngmoco's financial aegis (they got like $10million from apple to sponsor development) aren't getting enough credit

  • kevlar

    @ oliver; I'm not comparing the content of the games, just the quality/polish level of both games. Sure they are different types of games but dizzy does what it does extremely well and feels like a complete product with its level of polish, control ( yes gravity based ) hasn't been bettered yet, not even by rolando.

  • kevlar

    @ oliver; I'm not comparing the content of the games, just the quality/polish level of both games. Sure they are different types of games but dizzy does what it does extremely well and feels like a complete product with its level of polish, control ( yes gravity based ) hasn't been bettered yet, not even by rolando.

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  • hizkaallw,wlwwkqw

    bad

  • http://hi hizkaallw,wlwwkqw

    bad

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  • David Galvan

    Just got this game today using a xmas giftcard. Definitely a great game. I gotta say, the music is catchy and adds a feel of polish and fun. This is good stuff!

  • David Galvan

    Just got this game today using a xmas giftcard. Definitely a great game. I gotta say, the music is catchy and adds a feel of polish and fun. This is good stuff!

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  • Dom

    I'm not sure why no one mentions how similar Rolando is to Loco Roco.

  • Dom

    I'm not sure why no one mentions how similar Rolando is to Loco Roco.

  • John Malot

    I like this game, even if it's little more than a Loco Roco rip-off.

  • John Malot

    I like this game, even if it's little more than a Loco Roco rip-off.

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  • http://www.tuz.web.tr/ Tuz

    Also, I never thought I'd see a LocoRoco clone... I mean, it wasn't even so successful to make random people feel the need to cash in on it?

  • http://www.nyparfym.nu Peter

    Rolando was the first full featured game designed for iPhone. That is the reason we got excited.

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