More 'Metal Gear Solid Touch' Details

posted December 18th, 2008 6:29 PM EST by arn in Upcoming Games

1UP.com has some excerpts from an interview with the Metal Gear Solid director and Metal Gear Solid Touch creative producer about their plans for the upcoming title for the iPhone and iPod Touch.

Perhaps most disappointing for Metal Gear fans is that the game is a rather simplified version of MGS.

The development team's first impression was that MGS has to be all about stealth, but you can't play a quick game on the train if it's about that. It's a little much to ask of someone trying our games for the first time. That's why we made it a simple touch-screen shooting game.

The developers are fans of the iPhone and iPod Touch platform but are trying to design a game suited for the platform. They describe MGS Touch as "nothing more than an entrance for us" and expects that it may introduce those who are unfamiliar with the Metal Gear Solid franchise.

IGN confirms that the mechanics of the game will boil down to simple tap-shooting.

As revealed early today, you slide your finger on the screen to move Snake's view around. You then tap to make Snake fire. Zooming in and out make use of pinch gestures, where you place two fingers on the screen and slide them together or apart.

As you might have figured out, you don't move Snake about the stages like you did in Metal Gear Solid 4. There is more to the game than just shooting, though. At the end of each stage, you'll be treated to still shots that push the story forward.

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42 Comments

  • Yoman says:

    That is sad. It sounds that the depth of the game will be limited.

  • NotYou says:

    Is anyone else a little nauseated?

    This is lose/lose. If it sells well, they'll likely keep making crap. If it doesn't sell, they'll probably assume iPhone gaming is a lost cause. No good can possibly come from this. Especially no good gaming.

  • THMTRXMN says:

    GAG, hope the don't do this with silent hill. I just don't understand these Devs sometimes, I mean, I understand that putting out a full game is a big risk on a new platform, but, the type of people who are going to be buying MGS are more than likely hardcore gamers not casual gamers, and they would probably be find with a full game. Honestly how many puzzle/bubble popping obsessed "casual" gamers are going to pick up MGS, even if it is super simplified.

  • THMTRXMN says:

    @NotYou

    Thats the scariest part, if it sells well because people like crap they will make more crap, and if it doesn't because it IS crap, they just give up, some devs have done the same on the Wii…

  • HylianHeroX says:

    Eww….
    I was really hoping that this was the game that would open up gaming on the iPhone.
    At the moment, the only games are mainly small mini game type apps…
    I was hoping for something with more depth to compete with the DS and PSP…

  • I go on playing Hero of Sparta! Which proves, that MGS would be possible…easily! This is just a bad promotion joke! I mean, there
    are one-man developers bringing a full-sized game onto the iPhone,
    why should it be a problem for big devs then?! Just stupid…lazy money making!

  • SalsaMD says:

    The elusive premise under which the dev team is operating is that a successful iphone game needs to be "pick up/put down and play". Certainly as evidenced by the success of BIA this is not the case. More important, is that a game of which this potentially could have been has an in game auto-save function.

    Furthermore, why does the dev team believe that the anemic version of MGS they plan will showcase the concept of this genre? Instead, as planned, I foresee its arrival will garner expected initial attention, then quietly fade into the pool of growing third person shooters…

  • servius says:

    This is ridiculous. It's a freaking promotional flash game transfered to the iphone. It must have taken all of five minutes for someone to cobble together a bunch of ps3 screenshots with lame tapping/clicking controls. It's an insult to anyone who wants the iphone to be a serious game platform, and deserves no press, or sales for that matter. Metal Gear Solid… more like metal gear shit.

  • Noah says:

    I don't know about you guys, but when I sit down to play a game on my iPhone… I really sit down and play it. Not 10 minutes here, 10 minutes there. More like 30 minutes here, and an hour there.

    Bleh!

  • menom says:

    yeah – sad

    still, it's it's good to know there's no point in saving money for such crap – might as well spend on the good stuff already!!

  • Omnithrope says:

    This is just really sad.

    Why would they even go to the effort to do something on rails like this. This just sets back iPhone gaming even further.

    Lose.

  • Jacson-X says:

    The N-gage 2.0 MGS better than iphone? SAD….

  • HylianHeroX says:

    At least make it an on-rails…please! ;_;
    I was getting a bit excited about this new MGS for the iPhone. It sounded like a real game with enough depth to keep me going on the bus.

    I have no idea why they're promoting this game so much if it's a simple tap and shoot….

  • Omnithrope says:

    "At the end of each stage, you’ll be treated to still shots that push the story forward."

    Wait. Really? Still shots? Really!?
    They don't even have video cut scenes, or animated ones?

    This is starting to sound like Epic Fail.

  • Virdog says:

    This has just turned into a non-purchase. Sad. There is so much potential for a game franchise such as this.

  • hkiphone says:

    Yep, I'm nauseated by this. The screenshots already hinted to me that its a Duck Hunt kind of game. Rewards of MGS still photos and videos don't make up for forcing the player to go through this kind of "game". If anything, make this just a sub-game of the main course, seeing as Hero of Sparta, BIA, etc are capable of big production games that are playable and easy to pickup. It's just excuses.

  • Kamazar says:

    "As revealed early today, you slide your finger on the screen to move Snake’s view around. You then tap to make Snake fire. Zooming in and out make use of pinch gestures, where you place two fingers on the screen and slide them together or apart. "

    Sooo innovative. Pinch, get this, you pinch to zoom in and out. Wow. I'm surprised Apple didn't think of it. And you tap, TAP, to fire! What will these crazy spacemen think of next…

  • dk206 says:

    this is RIDICULOUS
    ITS SHAMBOLIC

    i'm feeling sick already…

    Guys the Japanese METAL GEAR SOLID MOBILE™ is better than this…
    and what is more HUMILIATING IS THAT ITS COMING OUT ON THE N-GAGE!!!
    ….. @-@;

    take a look
    http://uk.youtube.com/watch?v=PBHelKFeIi0

    this came out like a year ago in japan…
    surely we can do better than this, or at least to the same level of depth and graphics…
    ….wtf man…really dissapointing
    -dk206

  • DannyV says:

    Aw Crap…
    Really quite disappointing, I was expecting something good. It's a shame that they are wasting the opportunity to use such a good platform, a platform where they could get really creative with the controls. Oh well…I'll keep playing the good games I do have. :D

  • hkiphone says:

    dk206,
    You've really made me sad now. To think that that N-Gage is getting that (practically MGS1 gameplay!) and we're getting "Duck Hunt: MGS edition"…. its enough to make to hang myself.

  • Simon says:

    We should find out where to write to Hideo Kojima, and let him know what we are thinking about this poor approach to gaming on the iPHone!!! This man is dedicated to detail and perfection – maybe we can help them refocus their development time to modify the game before it goes to market??

    Anyone know which email we should be sending a petition + our comments to? We _definitely_ need to mobilize, and I do believe this community on TouchArcade is the best to push forward our ideas…

    I mean, who hasn't heard of MGS before? We're die-hard fans, we want a real game, not a touch-shooter!!! God…. help … us.

    Anyone with me on this one???

  • hkiphone says:

    Simon,
    I was thinking the same thing. It's abominable to think that they would try to pass off off these cheap games off as premium apps just because of their IP.
    And to counter their argument of mobile gaming needing to be more pickup-n-play, why did they release Metal Gear Solid Mobile for the NGAGE last year then? Poor sales? Well that might be because hardly anyone has that device!

  • wizard says:

    Complete garbage. I can't believe people are getting excited over something with the complexity of one of those Flash games you see on breakfast cereal sites. Some other titles Konami's working on:

    Castlevania Touch: Touch the bats to whip them. High scores are saved!

    Contra Touch: Rearrange the puzzle pieces to form scenes from Contra, Super C and Contra III: The Alien Wars

    Gradius Touch: Touch the correct answers to score trivia points. Do you know what year Gradius III was released?

  • VH says:

    that´s for me a fancy internet game…iphone and ipod touch need more real games for apple to say they are the best portable console.

  • mikeadams says:

    hmm. i was really excited when i saw this news yesterday. sadly, ive just learned to not let myself get my hopes up on touch games. so im not too let down.

  • mikeadams says:

    btw @ wizard. that was good.'

  • Frand says:

    Wow. The only thing seen from the game so far is a scanned image from a magazine, the only thing heard are honest and direct comments from the developers about the game they're making, and it really warrants this amount of hate?

    Maybe, just maybe… they get the controls right, the game looks great, is fun to play for a game of its genre and obviously costs less than any MGS-branded game so far.

    What and end of the world that would be.

  • richmlow says:

    This is a textbook example of how NOT to make an iPhone game.

  • Simon says:

    Frand,

    It's about what we've gotten used to lately, with "Batman Racing" (whatever it's called), Iron Man, Krull (bosses) et al. Just nice graphics, no gameplay, just press on the right button at the right time. Dragon's Lair all over again!!!!

  • Doghouse says:

    This does stink pretty bad.

    I think the "introduce people unfarmiliar…." thing sums it up pretty well. This=advert. And bloody rewarded with still pictures!? We are SO lucky!

    Bit of a shame that all the games konami just announced look dreadful

  • along123 says:

    Franky, I've never played MGS. He he. But, I was hoping this was going to be the game with depth and good game play for the iphone. MGS is big, so I was hoping the game will be almost like the console. If they think, they're going to make a fan out of me with this kind of production then, certainly they're gravely mistaken. A total 'doh!' for me!

  • NotYou says:

    The only Metal Gear I ever really played through was the very first one on the NES. I would gladly buy a 20-something year old 8-bit game like that than this crap.

  • Barry Ward (aka wastedyuthe) says:

    I haven't played much of MGS, but I know that it mostly consists of stealth operations- hiding, creeping up on guards etc etc. That's what I was expecting from this- just like the N-gage version.
    I'll be the first to admit I like shooters, and I'll love a game where I can go round sniping etc etc, but MGS is not a fps at it's core.
    This is an insult people, an insult!

  • welles says:

    well, MGS4 was total shite, so why would the jesus phone version be any different?

  • Vende says:

    Why don't we just wait and see how good the game is before judging

  • spiffyone says:

    Eh…so it's a quick pick up and play game. Might do well, get some exposure, and maybe Konami will give a more full flavored offering down the line (which, if it happens will most likely, and unfortunately, be a port of the NGage game). That said…screw MGS. I'm hoping Konami translates and ports Kojima's Policenauts to the iPod touch/iPhone. Might as well port Snatcher as well while they're at it. Epic friggin' adventure game, Snatcher was. Policenauts is a spiritual sequel to Snatcher, one that was never translated. Konami should bring both over, seeing as how the platform seems to be tailor made for adventure gaming.

  • Mobile Hack says:

    This game is bound to be at least slightly clever. Hideo Kojima's MGS has been doing innovative things in games ever since it made you do weird things with the playstation controllers way back with MGS 1 on PlayStation.

  • Ken says:

    Let me see if I'm getting this straight. Basically they're making a Metal Gear Game that's nothing like Metal Gear. Wow that's brilliant.

  • larrybeo says:

    Is this going to be a $.99 cent game? I know I wouldn't pay a penny more for it. I'm still trying to get through Brothers In Arms… and I only play on the effen train Konami! Come on, get with the program – step it up or quit making this crap – I think Electronic Arts is an example that proves lack of creative intuitive games are going to get you no where except lowering the price of you games.

  • Vende says:

    Perhaps they're just testing the waters to see if a real Metal Gear game would sell well on the iphone

  • SMOKIN OKIN says:

    OMG, When I first saw these screen shots and heard that they were making MGS for the iphone,I thought to myself, how on earth can this not be good, but after this update I was sincerely mistaken. But it does make sense, how can you move snake yourself freely around these masterly drawn artistic cameos. If this game is more than 5 dollars, I will probably not be buying it, but it will likely be $8. I think this will be a lot like Kroll. Hyped from day one, amazing screenshots, yet with the final product, in the first day it will be on the top 50 paid app list then slowly day by day as reviews and game play videos come out, the item will disappear from public sight unless thoroughly searching the app store. Therefore with no sales, turning off a great set of developers for life off of the iphone.

  • SMOKIN OKIN says:

    and also…
    @Mobile Hack
    Do you realize that the same brilliant minds that made the metal gear solid series are usually changed from game to game, and I can 100% assure you that the genuises that crafted MGS 4 will not be spening their precious time working on a terrible iPhone game that is not going to sell. This is what they were thinking, they think they can make a million by having a picture of Solid Snake with MGS 4 white hair with a gun in a beautiful scene shooting with the tap of the finger at inanimate soldiers for probably under an hour. And they feel like this is going to do so well just because of the brand name no matter how bad the developers are that they hire to make this game. But they do not realize that iPhone gamers are very smart, and although some rejects fall into the trap of brand names, most of us look out for each other and protect one another from terrible games like this one.

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