A Quick Look at 'Iron Man: Aerial Assault' from Paramount
posted by Blake Patterson on December 16th, 2008 1:20 AM EST in $7.99, Reviews, Shooter, iPhone games, iPod touch games
Paramount Digital Entertainment has recently released Iron Man: Aerial Assault [App Store], based on the hit 2008 Marvel Studios film release by Paramount Pictures, for the iPhone and iPod touch.
The Iron Man game gives players the opportunity to play as Iron Man and engage in aerial combat and challenges that require quick maneuvering and accurate shooting. As players navigate through high altitude battles, they will soar through 12 different levels of airborne combat where menacing enemies will not rest until they have conquered the skies. To aid in the mission, players have access to high-powered weaponry and strategic flying mechanisms that will serve to eliminate those that stand in Iron Man’s path.
Using an upgradeable, high-powered armor developed by Stark Industries, players will hone their skills by using a variety of weapons to battle through wave after wave of enemy units. With the touch of a thumb, players can access, charge and fire an arsenal of state-of-the-art weapons including repulsor blasts, missiles, and the devastating Unibeam.
Iron Man: Aerial Assault is an on-rails shooter that is more or less a modern take on the 1985 Sega arcade classic Space Harrier. Equipped with a variety of weapons, the player guides the accelerometer-controlled Iron Man through wave after wave of enemies and bosses of increasing complexity. The goal? Destroy everything and remain intact. (Where have we heard that before?)
Iron Man, with its accelerometer controls, conveys a nice sense of "bouncy flight," as it were, through its various combat scenarios. The framerate is rather solid and the target action is intense. The difficulty increases notably from level to level, extending the playtime (and player frustration) nicely. It's a fun shooter overall and feels of a higher caliber than one might expect from a movie studio release.
See our gameplay video to get a feel for the action at hand.
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You'd think that since this is a completely sponsored game, the price would be extremely low…. oh well, it look pretty good either way.
I've bought this app on it's launch….although I wish they put ironman on an axis (because it kind of looks as if he's just standing there as oppose to flying) and fixed the reticle in front of him it's still a very nice target shooter!!!!
Complete with upgrades and accomplishments for each level. It provides a nice challanging gameplay which always equals replay. I have yet to see a framerate hiccup, so it runs like water pouring from a fauset.
It also has the absolute best accelerometer calibration I've ever seen in any app to date!!!
Great movie title game that will make you feel less leary about that genre if you've play the dark knight batmobile game, which looked and ran just as good but lacked game play.
Mmmmmmm……… Space Harrier!!!!….. get ready…..
Looks like a mix between Space harrier and Afterburner (but no plane of course), as you move your reticule over the targets. In Afterburner, you could do so with multiple targets, then press the missile button several times to shoot them all down, which was the best part about it imo. Can this be done in this game, or are you forced to fire at one at a time?
Nice to see a half decent license title.
I think it's more Afterburner than Space Harrier though… don't think we'll see anything with the same pace as the latter without a good solid joystick glued to a heavy base
WoW ! Another surprise non-hyped iPhone game. Since a few days we're granted with a few of thoses. Personally i'll pass on this one but I hope that Sega is looking at this game and give us a polished Space Harrier game. iPhone (iPod Touch) is really starting to make itself a place in the console market more than I could ever imagine.
Keep the good work toucharcade !
I bought it on launch and I'm very satisfied. Warner and DC should learn a lesson or two from Marvel.
@Nick
Agreed – same could apply to a lot of studios. Seems Marvel care a lot more about quality from start to finish.
Is the substance of the license retained in gameplay? I watched the video and thought the front end was in keeping with the look and feel of the movie, but when the gameplay (and that music!) kicked in it seemed to vector a little too far into old school shooter territory. Maybe I just expect too much …
A pretty cool game. Especially for a film license.