AlcheMo: Instant Java Mobile to iPhone Converter
posted April 16th, 2008 1:20 PM CDT by Blake Patterson in Utility
We've repeatedly praised the iPhone SDK and its OS X frameworks for the paradigm shift in game quality they will bring to users of the iPhone, the smartest "smartphone" on the market. There's simply no comparison between what's already been demonstrated on the iPhone and the kludgy, low resolution Java games that run on most cellphones and smartphones. But hey, maybe it's a case of "the more, the merrier." At least New Zeland firm Innaworks thinks so. They have announced AlcheMo, a technology built with the iPhone SDK that allows developers to "instantly" port standard Java mobile games to the iPhone and iPod touch with no code changes required.
AlcheMo opens the door for countless existing mobile games to land on the iPhone platform…but is this a good thing? If developers go the extra mile of taking advantage of AlcheMo's ability to utilize the iPhone's accelerometer and multitouch technologies, it could be.
AlcheMo will open the door. Time will tell if the neighbors are welcome.



















April 16th, 2008 at 11:58 pm
Well, its a nice welcome to have these games available quickly. Thing is, if its just a quick port with no improvements whatsoever, these games will be lost in the crowd. Some of the games coming out for the iPhone and Touch will take full advantage of the hardware/software superiority. Most users will probably just ignore these basic java ports.
April 24th, 2008 at 3:39 am
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September 25th, 2008 at 7:02 am
A good idea… but to be honest, I haven't found a single useful mobile app.