We’ve been curious about the monetization model Nintendo will go with when it launches Super Mario Run (Free), and while we’ve known that it would be free to download and then have one IAP to unlock the full game, we didn’t know whether the game would have any additional IAPs like a coin doubler for instance. We now have a better idea of how the game will look like in terms of monetization. During its semi-annual financial results briefing for fiscal year ending March 2017, Nintendo announced that the game will have a single IAP that once paid, “consumers can repeatedly play the game without worrying about additional fees." In that way, parents can let their children play without worrying about having their visa charged. So, it looks like there will be none of the usual F2P IAP shenanigans. We didn’t get an actual price, so we’ll have to wait to see what that one IAP will be.
Additionally, Nintendo announced that while they were planning on releasing the game to more than 100 countries, they can now say with certainty that the game will launch for approximately 150 countries in December. And as for Android, the game is under development but no word of a launch date yet (outside the fact that it won’t be in December). You can read the whole report here.