This past October when we first heard that Team Meat was putting the iOS version of Super Meat Boy on hold to focus on finishing and releasing a new project called Mew-Genics, we were bummed, but intrigued. Details are somewhat sparse on Mew-Genics, but Team Meat has been teasing bits of the game and its characters weekly since announcement, not coincidentally on every Saturday… or rather, “Caturday."
It appears to be something of a random cat generator, with a nearly endless amount of different kinds of cats that can be made, each with a plethora of different physical and personality traits. It sounded like something that would work just great on iOS and just before Christmas Team Meat confirmed on their blog with the above image that Mew-Genics would indeed be heading to Apple’s App Store, among other platforms that are yet to be announced.
In their latest blog update, the developer hints that your created cats will be able to enter cat pageants, as you can see from the non-game artwork above, where they’ll be judged on their various physical oddities like horns or forked tails. This seems like a pretty messed up game, but in a cool way. I’m sure we’ll be hearing plenty more details on Mew-Genics in the new year.



It has one MAJOR flaw. The controls are not smooth and steering is too difficult.
There's a new control method coming in the first patch that might suit your taste. Sort of an analogue steering stick that allows very smooth and precise steering.
That's a relief. I almost deleted it, then I remembered how good your other games are. I could get used to "tap to nudge" but analog steering would be better. Normal tilt steering would be ideal. No reason it can't be like NFS: Most Wanted.
Strongly disagree. This is the first one on iOS that I feel nailed it. It's extremely difficult to get precise control in this type of racer from tilt. The touch control is perfect IMHO tap to nudge and hold to sharp turns. LOVE the look, feel, speed... The polarity mode is a great start, and I can't wait for more.
I just picked it up and I like it a lot. I've always been a fan of the F-Zero types and this is great. Ran smoothly on my iPad4 and iPhone 5 and the challenges were actually pretty challenging.
A few suggestions for forthcoming development:
- A challenge for each course that essentially requires completing all three normal challenges in the same run. As it is now I beat the time challenge racing very sloppy while spamming boosts and then beat the collision challenge by picking up the wrong polarity which slowed me down and made it easier, but added like a minute to my time. Doing all three at once would be tough and should be rewarded.
- Add an option to race your previous best run in ghost mode.
- Along the same lines as above, allow me to challenge friends and have them be able to race my ghost mode in the same way.
Lots of fun so far and I'm looking forward to how it evolves.
+1 Beating the time while avoiding collisions would be pretty challenging
Bit fiddly but that could just be because I'm bobbins at this sort of thing. Looks nice. Moves smoothly.
Updates - cockpit view, steering aids, custom playlist (Aphex twin is perfect for this kind of game)
I think this game is very slick, one of the better racing games I've played on iOS.