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Supercell is introducing a new Tournaments feature to Clash Royale [Free], and they've run down how they'll work in separate blog posts. So, the idea is that once you've unlocked the Tournaments mode, you can create a tournament that has a location attached to it, with battles set to use the established Tournament Rules. It's possible to have greater precision to your location, but the idea is that Supercell wants to make it easy to establish local tournaments. Matches won't use a standard bracket format, instead being based around a closed matchmaking system with its own leaderboard. ..

'Rodeo Stampede' Review - King of the Jungle

Amidst such an expansive and dynamic environment such as the App Store, it’s extremely easy to look for comparisons between different games as a means to gauge interest and also articulate your opinions on an app with a brevity that a thousand word review could never achieve. It would be extremely easy to attempt to draw parallels to the graphical style and arcade mechanics of Crossy Road [Free], the animal collecting elements of Disco Zoo [Free], slap on a score out of 5 and call it a day, and allow readers to use these facts to draw their own preconceptions, for better or for worse. However, this would be a great disservice to Rodeo Stampede [Free]. While not necessarily particularly innovative, the vibrant and eclectic merger of ideas betrays a depth that truly epitomises the ‘easy to learn, hard to master’ cliche...




'Touchstone Tavern', Our Weekly 'Hearthstone' News Roundup, Is on Hiatus This Week

Hello everyone. Normally, I would be welcoming you all to another extensive recap of all news Hearthstone [Free], but unfortunately this last week was extremely busy for me since I was preparing for my return to the US after two years away. As a result, I couldn't put together one of my usual articles for you. Instead, what I've decided to do is to write the Videos part of the article to give you something to hold you over until next week. There are some very fun videos that should keep you entertained. If all goes as planned, I'll be able to attend BlizzCon 2016 in November and write a BlizzCon-focused Touchstone Tavern. So, enjoy this week's shortened Touchstone Tavern, and I'll see you all on the other side...

Update Mondays: 'Zenonia S', 'Sky Force Reloaded', 'Marvel Avengers Academy', 'Tiny Tower', And More

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. We've got a nice mix of the new and the old appearing this week, but as usual, it's mostly tilted towards free-to-play games. Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

The TouchArcade Show - 263 - Disco Stampede

June 24th, 2016 8:00 PM EDT by Eli Hodapp in Podcast
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As promised, we return this week following our last episode which centralized around E3 and didn't have much game chat to... Spend most of the podcast going over the cool iOS games we've been playing this week. Those games, in order, include: Disco Zoo [Free], its similarities to the new Rodeo Stampede [Free], the weird IAP curve in Redungeon [Free], how much Jared loves Teeny Titans [$3.99], and the cool discover of Tapt [Free]. We also chat a bit about WWDC stuff, the insanity of watching the whole Brexit thing as Americans, and other relevant and irrelevant topics.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

 

iTunes Link: The TouchArcade Show
Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts [Free]
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-263.mp3, 64MB


This week's episode of The TouchArcade Show is sponsored by…

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It's easy, fun, and beautiful! Billionaire is available for free on the App Store. Find out more at Alegrium.com.

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If You Like TouchArcade, Please Support Our Patreon

June 24th, 2016 7:45 PM EDT by Eli Hodapp in News
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Hey everyone, it's Friday and we're close to the end of the week of TouchArcade blasting stories out (unless anything cool happens over the weekend we need to cover), but the fact still remains: To survive, we very much need your support. The business of running a web site is tricky, and as we pointed out in our original cry for help, the way developers promote their iOS games has changed significantly with the rise of metrics-centric free to play and in-game directly tracked advertising. It's supremely difficult for us to compete with that, and as such, we've been appealing to our community directly. If you like hanging out on our forums, listening to our podcasts, or reading some of the best long-form content in mobile gaming, please consider supporting us on Patreon. We never hit our initial goal, but we've been slowly climbing none the less. We're hopeful we get there eventually!

It doesn't take a whole lot to keep us afloat, as we run super lean as is. As I've mentioned before on the podcast, even if our hardcore podcast followers each just contributed a buck a month we'd really never need to worry about this again. It'd be awesome to not need to worry about this kind of thing, and instead just continue focusing on combing the App Store for the best games iOS has to offer. To do that, we need your help. Think of it like subscribing to a magazine, except that magazine shovels rad content your direction 24/7 and is home to a great community of people to discuss every aspect of mobile gaming with.

Of course we appreciate the support of our current and former backers, but if you haven't chipped in yet... If you like what we do around here, please consider supporting us on Patreon.

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TouchArcade Game of the Week: 'Teeny Titans'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

'Slime-Ball-Istic Mr. Missile' is a Cool 'Missile Command'-alike with Pixely Slimes and Real World Locations

Korean developer Lacuna King has unveiled a new project on our forums called Slime-Ball-Istic Mr. Missile, but since that's kind of a mouthful let's just go with Mr. Missile. It takes the classic missile-defending gameplay of Missile Command and adds lovely pixel graphics and real-world locations to the mix, along with a storyline of invading slime creatures. The following teaser shows off how these locations will be portrayed in the game and if you stick around until the end of the trailer you get a glimpse of the actual gameplay in Mr. Missile...

'Shadowstone' Dungeon Crawler from Ravenous Games Enters Steam Greenlight and Gets First Trailer

Back in September of last year, prolific mobile developer Ravenous Games announced a new project called Shadowstone: The Lost Oath, a top-down dungeon crawling action RPG with randomized levels. It looked awesome, and quite a step above their previous mobile efforts in terms of complexity. And there was a good reason for that: Ravenous is targeting the PC first for Shadowstone. However, a mobile port is something they'd like to achieve as well should the game get off the ground in the PC world, and that all starts this week with the Steam Greenlight campaign going live for Shadowstone. Along with that comes the first trailer for the game...

Namco has soft launched a new shoot 'em up called Galaga Wars in Canada and Australia. Now, when I first heard the name, I thought "Oh no, Namco's trying to do a Galaga Clash of Clans [Free] clone?" Because that's what "Wars" seemed to indicate. Amazingly, no: this is basically the Galaga take on Pac-Man 256 [Free], where you have one life, and advance through random formations of enemies. The game lets you fly about in all directions, so it's not entirely like Galaga, but it's still got the classic enemies in their formations, and the ship you can rescue from the enemy's clutches...

Trees are Your Defense in Minimalist Strategy Game 'Nanuleu', Launching Next Thursday

A pretty interesting trailer rolled across our desk here at TouchArcade today for an upcoming strategy game from developer Selva Interactive called Nanuleu. The story of Nanuleu is that long dormant ancient magical trees that can protect the land from dark forces have awoken, sensing a new threat coming. Your job is to gather resources, expand your territory, and plant the trees strategically to take on the approaching evil forces. It uses a clean and minimalist visual style that reminds me a lot of one of the best strategy games on iOS, Rymdkapsel [$3.99]. Check out the trailer for Nanuleu...

It seems like the theme of the month is classic games getting removed from the App Store for one reason or another. It seems that PopCap's original Plants vs Zombies is the latest fabulous title to get silently nuked. The "good" news, if you'd call it that, is Plants vs Zombies Free [Free] remains on the App Store, but it's just an EA-ized iteration of the game that's packed to the brim with IAP. To be fair, it's a lot more friendly than some other EA games (*cough* Dungeon Keeper *cough*) but it still sucks to see the original, no-nonsense version of such a great game vanish...

Perhaps Playdek took the Cold War theme of its game a bit too seriously when it decided to stealthily unleash Twilight Struggle Mobile [$7.99 (HD)], its port of the classic board game, onto the App Store. Twilight Struggle, the award-winning, card-driven board game that simulates the Cold War, has been very eagerly awaited by board game fans, so I was expecting the iOS release of the game (it's been out for PC for a few months) to come with a bit more fanfare. Still, I'm not complaining one bit because this one might be a great game to play during my upcoming (very long) flight...

Get Ready for Animal Husbandry as 2-Player 'Argicola: All Creatures Big & Small' Releases This Summer

If you're a fan of Uwe Rosenberg's board games and you like animals, this story is most definitely for you. The reason is that Digidiced, the developer responsible for the lovely Patchwork [$2.99] digital port, is bringing Agricola: All Creatures Big & Small to iOS and Android this summer. Agricola [$6.99], the farming sim set in 17th century Europe, is one of the most beloved board games - even though it's not the easiest. Agricola: All Creatures Big & Small takes the Agricola theme and turns it into a two-player game focused on animal husbandry. You'll be competing directly with the other player over resources and livestock and the honor of being the most competitive farmer ever...

RPG Reload File 084 - 'Shadowrun Returns'

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where we'll deck the world for a few credsticks. Each week, we take a look at an RPG from the App Store's past to see how it holds up in the present day. It's a chance for reflecting on important releases, revisiting old favorites, or simply to take a deeper dive than our reviews typically allow. As the present King of Canada, I try to choose a balanced plate of games from week to week to reflect the wide diversity in the genre. If you feel like I'm missing something important, though, make sure to let me know. You can do that by posting in the comments below, stopping by the Official RPG Reload Club thread in the forums, or by tweeting me at @RPGReload. You might not see your suggestion right away, but it will be added to the master list...

'Don't Be Squared', an Endless Auto-Runner with Platform-Drawing Mechanics, Launches Globally June 30th

Last month, developer SuperHippo announced their upcoming auto-running platformer Don't Be Squared on our forums, and then at the beginning of this month they soft-launched it in select territories. Yesterday, they again took to our forums to announce that Don't Be Squared finally has a global release date, and it's next week on June 30th. Don't Be Squared has a fantastic art style and seemingly great auto-runner mechanics, but what makes it stand out is a platform-drawing mechanic similar to the old Nintendo DS game Yoshi: Touch and Go, which I enjoyed quite a bit a decade ago. Here's a quick trailer from last month showing the gameplay in Don't Be Squared...

Surprise, Nitrome's got a new game out now, called Redungeon [Free]. They're describing this as kind of being the Platform Panic [Free] of top-down dungeon crawlers, in that you collect coins and have multiple characters that you can upgrade. This one has you moving from tile to tile in real-time, trying to avoid the many deadly hazards that populate this deadly dungeon you're exploring. Your different heroes that you unlock along the way can help you out by taking out enemies, keeping you safe, being immune to hazards, and more...

Apparently this is the week for color-based shooters! Not long after we posted about Star Crew from Oh BiBi, our old constantly-making-games pals Foursaken Media took to our forums to announce their own color-based shooter called Color Bots. The concepts are definitely similar. In Color Bots, you'll play as a bot stationed at the bottom of the screen as enemies approach from the top. Swiping in any of the cardinal directions changes your bot's weapon color, and you can only shoot and kill enemies that are of the same color as your weapon. If you shoot an enemy with the wrong color, it'll give them a slight speed increase, and if 3 enemies are able to make it to and breach your position it's game over time. Here's some screens...

Orangepixel's previous game, Space Grunts [$3.99] was basically a fast-paced, roguelike-inspired, action game that just so happened to be turn-based. Heroes of Loot 2 [$3.99] instead is that fast-action game that Space Grunts coult have been in an alternate universe. This Gauntlet-esque dungeon shooter eschews the item system for some new tricks, such as a two-character swapping system. And there is the expected intense challenge to be had, with dozens of dungeon floors to try and traverse before beating the game. Good luck getting anywhere near that without a lot of skillful play. Yet, despite everything on paper that seems enjoyable, there's something about the loose feel of Heroes of Loot 2, with some questionable design decisions along the way, that leave me not entirely enamored with this game...

'Star Crew' is a Clever Color-Based Shooter from the Makers of 'Motor World: Car Factory' and 'Monster & Commander'

Oh BiBi Socialtainment, makers of the popular casual sim Motor World: Car Factory [Free] and the monster collecting/battling game Monster & Commander [Free], have just unveiled their latest upcoming mobile project, a vertical shooter called Star Crew. What stuck out to me about Star Crew is its color mechanic which has you picking a team of 3 fighters out of a large cast of characters who are one of the primary or secondary colors. While playing you can switch between your 3 fighters at will and your attacks are more powerful when blasting an enemy that's the same color as your current fighter. Here's a lengthy video of an in-development version of Star Crew to give you an idea of what the gameplay is like. Just keep in mind that the game is still in an early state...

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